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Coding / Re: Half-tile collisions?
« on: April 30, 2011, 04:43:48 am »
Aren't you doing standard bounding box collision?...
Shouldn't it be as easy as
Shouldn't it be as easy as
Code: [Select]
case BLOCKLEFT:
if link x < tile.x+tile.w/2 && link.y > tile.y && link.x > tile.x && link.y < tile.y+tile.h
{
collision!
}