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Messages - Martijn dh

Pages: 1 ... 60 61 [62] 63 64 ... 77
1221
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 28, 2010, 03:02:03 pm »
I'd like some feedback on the warping effect. It's not meant to be exactly like in alttp but I'm not really happy with it yet. I just can't put my finger on it.
No use looking for the video btw (if you don't have the link) 'cause it's just uploaded for some quick feedback.

<a href="http://www.youtube.com/watch?v=HyGkBFkn20I" target="_blank">http://www.youtube.com/watch?v=HyGkBFkn20I</a>

1222
Here is the overdue interview with Goodnight about his finished work 'The Midnaphone'.
Circumstances prevented him from getting it through earlier.
Enjoy.

1223
Updates / Re: Nominations - August 2010
« on: August 28, 2010, 05:42:58 am »
Surface has been added to the nominations.
Also, we are in agreement on some more changes to voting, which will come in effect next month.

1224
Updates / Re: Nominations - August 2010
« on: August 25, 2010, 08:34:48 pm »
Updated rules:
- Every project to get votes in a month will have earned a place in the Sponsored section for the month that follows.
- If a project does not get any votes during month it will not be in Sponsored in the following month. This also happens if the project is not nominated by lack of progress.
- All previously present rules surrounding the PotM voting are still in effect as they were untill mentioned otherwise.

More details and other possible changes are still being discussed, but this one is pretty definitive.
In short: You guys/girls hereby get more direct control over who does or does not get into Sponsored the following month. If a single person votes for a project then that is enough to get it moved. There is no longer a reason not to vote for a project months in a row (in fact: it's encouraged to keep it from falling back). Getting moved to Sponsored hopefully encourages creators for there continued work and I also hope that you all reading this will help support the projects you feel deserve it.

Feel free to give some feedback on this matter if you're voting anyway.

1225
Entertainment / Re: Inception
« on: August 24, 2010, 04:57:04 pm »
It's easy to get confused based on those last few seconds. The rest of the movie is very easy to follow but that last scene just makes you question everything you saw. Although that depends on your own logic ofcourse. Optimists and messimists will probably not agree on the setting on this movie.

Don't read this part if haven't seen the movie. And also: go see it if that's the case!
Show content
Personaly I'm convinced that the entire movie is a dream. The children are always wearing the same clothes. When the main character is chased and escapes in a car there is security guy just standing there. Some of the characters tend to favor just a single characteristic or function, like Arthur possible representing logic. I can also spot curiousity (the girl), regret (the ex), creativity (forgot the guys name), desire (the contracter as he is the means to an end) and fear/cautious (the first architect and how weird he acts when he is taken away by "desire"). And, if you watch the movie a second time you may notice sometimes things happen just as the main character wants them to. Like people walking in on an awkward conversation. Best of all is the moment where is spinning his trinket in the first half of the movie. It keeps spinning and spinning like at the end. Almost toplling and continueing. He puts a gun to his head. After a bit the thing stops and his children call him directly after.
In the end it's all just what you make of it, but this is my logic.

1226
Updates / Nominations - August 2010
« on: August 22, 2010, 08:24:54 pm »
Time for the next PotM. I might be busy next weekend so voting starts a little early this month.
Also, we may change some things about the voting process soon. Me and 4Sword are still swapping idea's. Think along the lines of: also letting graphics/sounds compete, letting people cast more then I vote and/or moving all voted topics over to Sponsored for as many months as people vote for them. Feel free to share your opinion on that if you wish to (and also vote obviously). I'll let everybody know as soon as a final decisions have been made.

Anyway, here is the list of suitable projects for voting:
Legend of Zelda: The missing piece
Legend of Zelda: Horn of Balance
Majora's Mask remake using UDK
Project Jaruno
Surface

Personally I vote for the Majora's Mask remake. What is already done shows great skill and detail. My only concern for this project is continuation as it seems to place the bar a little high, but I am looking forward to seeing more regardless. Some mock-up gameplay images would already be a great endresult in itself so hopefully it can make it that far at least.

1227
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 22, 2010, 04:46:16 pm »
Current weekend's progress:
+ Redid walking on dwindelstairs
+ Fixed issues with container shadows during getting hurt
+ Redid “screen push” room transitions
+ Fixed sound issues common stairs

1228
Graphics / Re: Zelda's Custom Tiles
« on: August 18, 2010, 04:23:16 pm »
Wow. Talk about talent.

1229
Recruitment / Re: [Recruiting] New Zelda game
« on: August 17, 2010, 08:02:21 pm »
Creating a good story and designing some puzzles and dungeons is the fun part. I can help you with those things if you want.

1230
Updates / Project of the Month: July 2010
« on: August 17, 2010, 04:53:12 pm »
Project of the Month: July 2010
The Legend of Zelda: The missing piece


Forum Topic | WIP Page |  Site Page

Developer:
A.k

Team:
A.k
A.k

Language: Game Maker 7.0 pro
First Posted: May 18th, 2010
Last Update: August 16th, 2010




Interview:
Q: Can you tell us what made you decide on making a Zelda game rather then something else?
A: I played Zelda as a kid and it's something that stuck with me. I'm a really big fan and always had my own ideas that I thought would be cool
in a Zelda game.

Q: Was it hard to get started on this project?
A: Yes, there are so much possibilities you have to choose from: 2d or 3d and what engine to use etc.
Also a year ago I didn't have any knowledge of 3d software so I had allot to learn.

Q: In your topic there is some mention of others having helped. Is this a joined project?
A: Yes, it is a joined project. It did not start out as one but I realized that it was just too much work for one person.
I myself am working on the engine of the game with "logicbricks" and phyton (just basic phyton for now) and mapping/modeling.
Moffett1990 is the story writer. He and I bounce ideas back and forth. He also designs the characters/maps and draws them out.
Wagner is the animator he animated almost everything.

Q: What are some of the things you'd really like to see implemented one day?
A: We want this to look and feel like a Zelda game. So our main goal is to get that done, but we might put some of our own ideas in there.

Q: Can you tell us something about the future of this project, like the release of a demo or the implementation of a story?
A: The demo will be released soon. We got it working now, but it still needs some final fixes.
This game will be released in 4 versions: Windows openGL, Windows non-openGL (for older pc`s), Linux openGL and Linux non-openGL.

Q: Do you have any advise for others who are thinking about building something for themselves?
A: Be patient and don't give up.. Game making comes with allot of trail and error.
Before you start do some research what program is the best for you to use


Recent media:


<a href="http://www.youtube.com/watch?v=Dw4igdqDdCU" target="_blank">http://www.youtube.com/watch?v=Dw4igdqDdCU</a>

<a href="http://www.youtube.com/watch?v=Dsg6705z6Ik" target="_blank">http://www.youtube.com/watch?v=Dsg6705z6Ik</a>

1231
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 15, 2010, 07:52:17 pm »
This (and last) weekend's progress:
+ Finished reconstructing the digging mechanic
+ Fixed glitch: player can no longer use items while holding something about their head
+ Fixed glitch: items now appear in the correct location after destroying pots
+ Redid animation falling to the next floor
+ Redid animation falling into an endless pit
+ Simplified the current respawn mechanic significantly
+ Fixed a whole bunch of other recent glitches
+ Redid walking on straight stairs
+ Redid walking on standalone stairs

1232
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 14, 2010, 08:50:58 pm »
Gedosemo: Please don't spam up the place. Just create a new topic if you have some of your own work you wish to show off (since it is obvious that it's a video you yourself uploaded today). It's rude to do so in someone else's topic without cause.

1233
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 14, 2010, 09:51:19 am »
I don't get it. Both are my creations with the exception of the background in the second image. I've made several distinct differences when compared to the original alttp so it's very easy to spot.

1234
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 13, 2010, 03:41:21 pm »
I'm good thanks. The program I used to make that youtube video worked well enough.

EDIT: Please ignore what was written here before. I mixed up the months :-\

1235
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 13, 2010, 01:01:10 pm »
Neither jumping or throwing are exactly the same as in the original as they are pretty hard to get just right (as the video from gedosemo illustrates). I'm just aiming to improve them in there own right. Edits can also always be made later. The throwing distance however might be something I'll pick up right now. I'll take a look if it's easy to edit.

Sorry Niek, but there are some horrible looking parts to Link right now. It's not finished enough to release it for people. Maybe I can polished some thing up a little in the coming weeks so it's somewhat presentable again for testers (for those interested).

1236
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 13, 2010, 05:36:34 am »
Wow, Link has one hell of a throwing arm if I look at the first thing being thrown.

If you're throwing something while walking/running then the throwing distance increases. During that first throw I moved Link slightly before throwing. I'm open for alternative suggestions but this seems to work alright/intuitive once you're actually playing it for a bit.


This has to be the most complete and legitimate looking engine ever made D:

I can't ask for nicer feedback. XD

1237
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 12, 2010, 08:17:17 pm »
Well, it's no weekend yet but I was in the mood to post something. I finally bought a decent desktop after some issues recently with the last computer. So I tried running gamemaker and what do you know? I can finally play the game like you all can. At the full 30 fps! Joy!!! Hahaha. I'm not completely happy with how the game plays at 30 fps but maybe it just needs to grow on me.

Anyway. Here's a new gameplay video to show off some of the progress I've been mentioning over the last couple of weeks/months even. I needed to find and install a new screen recorder anyway. It's no editing masterpiece or anything, but at least there's no noticable lag like in my last video. XD

<a href="http://www.youtube.com/watch?v=k6Jv9ZkdzD4" target="_blank">http://www.youtube.com/watch?v=k6Jv9ZkdzD4</a>

1238
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 01, 2010, 08:14:41 pm »
Almost forgot the weekly update.
Not much progress this week. I just finished the new digging mechanic. The interaction with tall grass, pots/rock/etc and movable objects still needed to be added after last week. And I've started work on seriously simplifying the respawn mechanics. It's mostly glitch hunting with these things. Rhe further you get the more things are interconnected. Which is fun.

1239
Updates / Re: Nominations - July 2010
« on: August 01, 2010, 02:25:10 pm »
And the winner is: The missing piece.
Congratz to it's creators. I'll send them a short interview shortly.

As for the onlookers. Please take the time to also cast a vote next time. It does not take you a lot of time and most creators can really appreciate the attention.

1240
Graphics / Re: Submit a request(small, please)!
« on: July 31, 2010, 04:59:59 pm »
Yes, thank you. That will work very nicely.

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