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Author Topic: GM6 Help: Bounce effect  (Read 1314 times)

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GM6 Help: Bounce effect
« on: November 29, 2006, 05:54:15 pm »
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You know in games when you touch an enemy or an enemy touches you and there in a little bounce, well I need that effect.  I'm using Goodnight's movement engine if that helps anyone.  Thanks.

GieVeNT
« Last Edit: March 01, 2007, 01:19:59 am by 4Sword »
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Re: GM6 Help: Bounce effect
« Reply #1 on: November 29, 2006, 06:42:10 pm »
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i need this 2!    :)
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Goodnight

Once and future Captain
Re: GM6 Help: Bounce effect
« Reply #2 on: November 29, 2006, 09:15:24 pm »
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What I really need to do is redesign that movement engine from scratch, to allow for things like bumping, gravity, intertia, etc... Maybe one of these days.

Here's an ancient example of object-bumping:
http://www.geocities.com/spotandsmudge/ObjectBumping.zip
It also includes a type of pausing that I was testing out.

Don't just merge it into your game; only certain parts are needed and it uses an old version of movement.

You may also want to add a condition in your movement that doesn't allow Link to move while he's bumping. That would require adding a new "bumping" variable to objLink, it would turn true in scrBump and false again at the end of the timeline.
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