(http://img585.imageshack.us/img585/2662/timewalkerle.png)
Here we go! This is my Zelda fangame: The Legend of Zelda: Time Walker.
- A RPG Maker Project which reborn in Game Maker -
I have been working on this project since 2010, but until 2011 I worked with the RPG Maker 2000.
Now (since 2011) I am working with the Game Maker.
This Technical demo includes a zelda dungeon to explore with a lot of monsters and puzzles.
Technical Data
Resolution: 320x240
Dev Tool: Game Maker 8.0
Style: Minish Cap Style
Website: http://zeldatimewalker.de.vu/
Note: This Website is currently only a german website.
Language: English/German
Screenshots
Note: This Screenshots are currently in German, in the technical demo you can choose your language.
(http://img854.imageshack.us/img854/1598/zeldatimewalkerel1.png)(http://img11.imageshack.us/img11/4235/zeldatimewalkerel2.png)
The Titlescreen - You can see it in German and in English, additionally it is different if it is day or night.
(http://img36.imageshack.us/img36/3294/zeldamenu.png)(http://img607.imageshack.us/img607/530/technikdemoscreen1.png)
1)The Menuscreen, which (hopefully) contains all items on the technical demo.
2)And the first screen: Here you can see the place before the dungeon.
(http://img560.imageshack.us/img560/2269/zeldatimewalkerscreen2.png)(http://img24.imageshack.us/img24/2164/timewalkerscreenice.png)
1)As you see you have to be carefully in the dungeon.
2)The dungeon contains a lot of areas. Test your intelligens!
Videos
Mainmenu
http://www.youtube.com/watch?v=NLVJi7md-eM
Features
Note: Not all Features will available at the release.
Therefore, I will update the technical demo after the first release.
Oh, and there are secret features too, which you can see after the release.
Items
- Bow
- Bombs/Remote Bombs
- Bumerang/Magic Bumerang
- Roc's Feather
- Magnetgloves
- Hammer
- Lantern
- Hawkeye
- Lens of truth
- Cane of Somaria
- Cane of Byrna
- Bottle
Skills
- Pixelmovement
- Roll
- Rollattack
- Backhit
- Jumps
- Push
- Lift/Throw
- Swim/Dive
- Sword
- Sword(hold)
- Swordblast
- Spinattack
- Stonebreakattack
- Shields
- Pits/Water/Lava
- Grass/Puddle
- Burning
- Glaciation
Monster
- Chu-Chu
- Octorok
- Keese
- Sluggula
- Leever
- Moldorm
- Traps
- Flying Tile
Other
- Day/Night
- Mainmenu
- Itemmenu
- Textbox
- HUD
Demo
http://www.mediafire.com/?s739sdazthrc1ih#1 (http://www.mediafire.com/?s739sdazthrc1ih#1)
Technical Demo 0.8 - German/English
Changelog
Version 0.8
- Stabsound by keydoors and bombwalls
- Keydoors don't change your moving on the start of the map
- You don't start an action if you open a keydoor
- You can read "F11 = Restart Game" in the Game Information now
- I killed the "Shield Killerbug"! Now you always die correctly.
- You can hear only one shielddeflectsound if you deflect an attack
- You can die in water with the normal dieanimation during swimming
- The mask of the blue and the golden treasure is correct
- All soundfiles will be import now!
- The game uses 2 Music DLL's now(audire,gma)
- The game is faster now because I changed some scripts
- You can hear some new sounds in the game
- Menu can't start during the die animation
- Hawkseye can't start during the die animation
- Collision in the ice room of the Hawkseye is available
- Collision in the room before the magical boomerang is available
- Collision in the room before the ice cave is available
- The second icepuzzle is harder than before
- Monster can't walk above blockwalls
- Bad Torches can attack above pits
- There isn't more an Magnetglovessoundbug after an Enemyattack
- You can't create fire if you press "B" without Cheatmode
- You can't start the "debug"-HUD with "Insert" without Cheatmode
- There are five new cheats to read in the Cheatmessage
- You can't run without loosing life during Burning
- Cane of Byrna protects you against Burning and Glaciation
- Came of Byrna can attack monsters more than one time
- You can die during Glaciation/Burning/Electric
- You can walk in fire during Burning without Bugs
- There isn't more a Problem with the Sprite of the Iceblock
- Somariablock/Pots can change switches correctly
- Boomerang/-Magnetglovessound stops during the menu
- Music can't stop in the Menu
- Shield can burn if it meets fire
- You always can hurt enemies with Pots etc. after throwing
- You can't enter a cave during normal jumping
- Somariablock won't disappear during a throwactivation
- Bombfire will be destroy after changing the room
- Flying Floor Mask is correct
- Sluggulaslimemask is correct
- Templeslimeslimemask is correct
Version 0.76
-If you throw a Pot in the "down" direction it has the right depth
-The stabsound also is by treasures and signpost now
-Collectibles have a fall sound if they fall in a pit
-There aren't anymore problems with the lever at the beginning
-The "Cheatmode" is a local variable of a file now
-The shadow is always in the death animation(also after Pit, Lava, Grass and Puddle)
Version 0.75
- Full English Translation added
- Now you can restart the game without set the language automatically in "German".
- Now you can open the door in the dark room and explore the full technical demo!!!
- "Secret" room has not the same music as the outside field.
- Stone Chu-Chu's can be defeat now
Credit and Copyright
The Legend of Zelda and all associated trademarks are the property of Nintendo
Sahittam - Awesome MC engine, dude!
4Sword and Niek - for the ZFGC GM Minish Cap Engine
xfixium - Thank you for your tilesets and sprites!
Moffett - Thank you for a lot of sprites!
Sounds by HelpTheWretched(http://noproblo.dayjo.org/ZeldaSounds)