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Projects => Other Projects => Topic started by: NickAVV on April 13, 2006, 08:59:50 pm

Title: Metroid Crimson
Post by: NickAVV on April 13, 2006, 08:59:50 pm
(http://img.photobucket.com/albums/v47/moldorma/ZFGC/CrimsonBanner.png)

The time has come for a Metroid Fangame to be made... in Flash MX 2004! Now with one demo and the story.

Story:
It was early in the morning. Samus was in her gunship, asleep, while it autopiloted back to Galactic Federation headquarters so she could give a mission summary. She woke to the sound of the ship's computer blaring. It was the sound of a distress call. Samus hit the accept button and her gunship changed course, heading to the largest station for lightyears; the Interplanetary Research Facility. As Samus entered the main hall, she noticed that something was wrong. There was nobody there, no alarms were sounding, and the station looked perfectly intact. As she continued through the facility, she saw a Space Pirate at a computer terminal. But it looked very different. As it turned and spotted her, she saw something very familiar about it. Its whole face looked as if it was made of a green, translucent, gelatinous substance with three pulsing cores attached to the outside by stringy looking veins. It hurried past Samus and fled the room. As she chased after it the loudspeaker came on and a pre-programmed voice announced that the station had been set to collide with a large planetary body that wasn't mapped on Galactic Federation star charts. Samus entered the docking bay and watched in horror as the Space Pirate flew away in her gunship. She ran for safety as the planet grew closer outside the station windows. Then there was darkness. Samus awoke in the main hall of IR facility. She stepped outside just as a thunderstorm was beginning. She was truely alone, and there wouldn't be anyone to help out this time.

Demos
-Demo 1 (http://img.photobucket.com/albums/v47/moldorma/ZFGC/crimson.swf): Run, Jump (in development), and Morph Ball. Just some engine testing.

So there you go. Metroid Crimson is well on its way. An engine demo and a story. Not featured here are 4 MIDIs (two slightly unfinished), and... oh, that's all else. Have fun and report any bugs please!
Title: Re: Metroid Crimson
Post by: Hoffy on April 13, 2006, 11:56:27 pm
Awesome :D! Metroid Games are always nice. Hope you do a great job with it ;D.
Title: Re: Metroid Crimson
Post by: Piers on April 14, 2006, 01:25:02 am
When your in morph ball you can force your way through the wall block. Other then that the custom metroid sprites should be a bit darker to match a SAD LONELY story. Hope it finishes
Title: Re: Metroid Crimson
Post by: NickAVV on April 14, 2006, 01:34:09 am
Oh, I didn't even notice that! I wanted to make Morph Ball a little faster than normal walking, but I guess I didn't tell my blocks that. :P Anyhow, I like the sprites, and I always thought that Super Metroid's were too dark. They use too much black. Anyways, these will work well.
Title: Re: Metroid Crimson
Post by: joeshmo on April 14, 2006, 01:38:08 am
Another flash product moldorma? I misread the title as metroid critism. What key for morph ball?
Title: Re: Metroid Crimson
Post by: Sharks on April 14, 2006, 02:43:27 am
Well, its got choppy framerate rite now. Fix that up and itll be fine. :) Hope you get this done, I like metroid fan games.
Title: Re: Metroid Crimson
Post by: shadow_caliber on April 14, 2006, 03:13:07 am
Yeah it look a little choppy and also why is Samus on her tip toes =P Anyway looks like a decent start. Oh and one more thing samus should duck before going into morph ball mode.
Title: Re: Metroid Crimson
Post by: NickAVV on April 14, 2006, 02:51:02 pm
Joeshmo: The key is down.
Sharks: Will do.
Shado-Cali: The Super Metroid sprites that I was using for reference were on tiptoe. I'd better check that out. And yeah, she does need to duck too.
Title: Re: Metroid Crimson
Post by: Limey on April 14, 2006, 03:05:16 pm
There is also a wierd error when in ball form, if you keep holding the direction you're going at the edge, you'll go through it slowly then pop out and fall :/

But this is pretty sweet looking ;)  I like the 2d metroid games, and Its cool that you're making this in flash, good luck :P
Title: Re: Metroid Crimson
Post by: NickAVV on April 14, 2006, 05:06:41 pm
I know what you mean Limey. And I know the cause of it.

I made the wall push you back the same amount of pixels that you move forward while standing. ut in Morph Ball to make it go faster I told it to move that many pixels plus 1. So you're actually moving through walls at 1 pixel per 12th of a second. :P
Title: Re: Metroid Crimson
Post by: Piers on April 14, 2006, 06:53:21 pm
I know what you mean Limey. And I know the cause of it.

I made the wall push you back the same amount of pixels that you move forward while standing. ut in Morph Ball to make it go faster I told it to move that many pixels plus 1. So you're actually moving through walls at 1 pixel per 12th of a second. :P
But won't that glitch the game a bit once you get further. Lets say theres a zoomer that pushes you back five more pixels everytime you hit it. When you get to the wall it will literatly push you through it.
Title: Re: Metroid Crimson
Post by: NickAVV on April 14, 2006, 08:06:20 pm
Well, the speed you move is actually a variable. So I could just have the walls push you however much the variable specified and then, problem solved. n_n
Title: Re: Metroid Crimson
Post by: gm112 on April 14, 2006, 08:23:38 pm
i'm a freaking ghost WOOOOOO! I CAN FLOAT IN THE AIR! no rly, if you jump and be like a couple of steps away from a block you float... also while in air turn into a morph ball and you goo WOOOOoOoOOoOoo!!(float)
Title: Re: Metroid Crimson
Post by: Piers on April 14, 2006, 08:41:07 pm
i'm a freaking ghost WOOOOOO! I CAN FLOAT IN THE AIR! no rly, if you jump and be like a couple of steps away from a block you float... also while in air turn into a morph ball and you goo WOOOOoOoOOoOoo!!(float)
I notcied that too along with the fact you can get inside the floor.
Title: Re: Metroid Crimson
Post by: NickAVV on April 14, 2006, 09:04:48 pm
Yeah, I had some trouble with htings like that. This was the first script I ever had to write for jumping, so, y'know. :P
Title: Re: Metroid Crimson
Post by: Hero of Vortex on April 18, 2006, 09:18:08 pm
Looks pretty good. You do have a few problems with collsion detection, as has already been said. Also, if you run into that little "up" part of the floor, then stop, you'll be pushed back a full block. That would be pretty annoying in the real game. Would make jumping off a wall (if you programmed it in) impossible.
Title: Re: Metroid Crimson
Post by: NickAVV on April 19, 2006, 01:22:55 am
Yeah. Some problems are there. But Im away from my home computer for the week, so I can't do anything about it right now. :P Sorry.
Title: Re: Metroid Crimson
Post by: shadow_caliber on April 20, 2006, 05:16:41 am
I think the reason the tip-toes looks so odd on this, is that shes standing with her legs together where as in a typical metroid sprite shes got one foot infront of the other.

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