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Topics - xero

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Graphics / A sprite I've been working on...ish
« on: August 05, 2008, 09:57:22 pm »
[imgzoom]http://www.cpprograms.net/xero/rpg-sprite.png[/imgzoom]

This is my first pixel art in about 6 years, so it has been pretty difficult for me. It was originally going to be for a Proof-of-Concept browser MMORPG programmed in only php and JavaScript, but I fear that I am not skilled enough to complete this sprite...

Anyways, I would appreciate comments and criticism, especially if it can help me create a decent body for the head and make the different directions look more natural.

If you're interested in the project, please feel free to let me know. I just don't want to publicly post information about it at this time.

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So here's my First Negative Constructive thus far; I would appreciate it if you read it, give feedback, or provide your own personal opinions of this topic.

I)   â€œAbout ten years ago, I believed in the seemingly lofty goal of ‘universal health care.’  Who wouldn’t support that goal?  Doesn’t everyone have a ‘right’ to health care?  I was just a kid then.  It was easy to agree with a meaningless campaign promises such as ‘affordable health care for all.’  It takes effort to actually research the topic and understand economic logic, history, and facts.  Once I questioned the sound bites, I realized that government intervention in the market, for example Medicare, FDA, physician licensing, and insurance regulations, is the reason for artificially high health care prices.”  Because I agree with Mark D. Valenti, I negate the resolution, “Resolved: A just government should provide health care to its citizens.”
II)   Instead, I offer the alternative statement, “A just government should not provide health care to its citizens.”  I propose this statement on the basis of the value premise of liberty.  My first value criterion is that people and the government ought to act so that each individual has the greatest possible freedom. My second value criterion is that the government ought to provide a free market to promote progression through competition.  Therefore, it would be unjust for a government to provide health care to its citizens.
a.   My first contention is that the citizens should have the freedom to decide if they want to purchase health care and if so who to purchase it from.  By regulating health care, the government would destroy patient incentives to find the best possible prices for the best possible services available.  The government imposed wage controls during the 1940’s are a large part to blame for the current state of affairs in the United States.  Unable to offer a competitive salary, companies began to offer health care benefits as a way to lure potential employees to their company.  Through regulating health care, the government is stealing money out of your pocket to provide health care.  It is true that you have a right to health care, just as you have a right to food, shelter, and property.  However, you have no right to force others to provide these things for you.  It is important to note that all “free” medical care is paid for through taxes.  Therefore, you will find that other people’s problems become your own.  For example, you will see other people eating unhealthy foods, smoking, or doing other unhealthy activities and know that they will eventually be seeing a doctor on your tax dollars.  Is it really fair and just for the government to steal your tax dollars to pay for people who support these kinds of risky activities?
b.   My second contention is that the government ought not to regulate health care.  By regulating health care, the government destroys all physician incentives to provide competitive care, thus destroying drug companies’ incentives to provide new drugs and treatments.  As a result, many nurses and physicians will leave the government monopolized areas to places with more opportunities.  This will eventually result in a shortage of doctors, with an excess amount of patients.  By regulating the cost of certain drugs, drug companies will be forced to make cuts in their research budget in order to account for all the money lost due to these government regulations.  Starting drug companies that may have revolutionary ideas will no longer have the funds to run the FDA gauntlet, and as a result, the health care industry will be controlled by a few, well-established companies.  Without competition, and having government regulated prices, where will these monopolizing drug companies find the money, not to mention motivation to fund new research?  Without new research, how can we expect to survive in a world where there are a constantly growing number of diseases?
III)   Attack Opponents Case

3
Graphics / Palette Tutorial
« on: May 13, 2007, 11:42:30 pm »
Many people use palettes which have already been made for them.  However, there comes a time in ever pixel artist's life when they have to move beyond pre-determined colors and create a palette of their own.  After all, a predetermined palette is only as good as the sprites which have been created using it.

So how exactly does one make this "perfect palette", you might ask.  Creating palettes is most likely the number one reason that people use pre-defined palettes.  Some might think that there is no need for creating an original palette (especially since this is Zelda Fan Game Central, and most of the sprites that are going to be created here will be edits of the Zelda series sprites. However, as a pixel artist, it is always your job to be thinking outside the pre-defined realm of colors to create styles unique to your own abilities.

Creating a palette is not always easy, and it takes both time and patience.  However, if you follow these simple steps, it will make creating that "perfect palette" a whole ton easier.

^I use iDraw 3.32, I love that program, although it only supports 256 colors and less.  It's an excellent tool for any pixel artist.  I recommend it for anyone looking for a free program to use.


1) Imagine what your style will look like.  This is important in that it helps give you an idea as to how the gradients will look in the palette.  Gradients are a major issue that destroys many self-created palettes, so be sure to think about the changing from dark to light colors in this image.

2) Create a list of different tiles/textures you will use the palette for.  This is very important; it lets you know specifically what the palette will be used for, what colors you will want, and allows you to envision these textures in your mind as you create your palette.

3) Begin planning out the palette.  Make sure you will have enough room for all the colors that you wish to include.  For 256-color palettes, I tend to use 8-colors per gradient.  Realize that you will need many different shades of common colors, such as green, so do not expect to make one green gradient and have that be all the green you need.  If you are sure that a color will not be used very often, a 6-color gradient may be used for that color (considering you're working with 256-colors).  4-color gradients may also be used, however these are typically unplanned gradients that will fill up extra space in the palette as you require it.

4) Create the palette.  One of the biggest problems people have with creating the palette is making the gradients.  Many people simply create the light color and the dark color, and use steady intervals to change from light to dark.*  Instead, create the gradients yourself.  Every palette will have different styles of gradients, so experiment with it and you will find one that is perfect for yourself.  Personally, I like richer darker colors and (what's the word) lighter colors, so like a 102/23/23 dark red, with a 253/128/128 light red (taken from the palette I'm using for a ssb fan game!).  This also brings me to my next point; just because 253/128/128 is a good shade of red does not mean that 128/128/253 will be a good shade of blue, every color on the palette should be custom created.


*: 4-color gradient black to white, starts out with 0/0/0, 85/85/85, 170/170/170, 255/255/255.

4
Graphics / A WIP sprite for a competition
« on: July 10, 2006, 04:29:42 pm »
The competition is this; to create a DS Screenshot (aka pretty much a mockup game that would use both the top, and the bottom screens) in two weeks.  Well, an extra week was added on about a week ago, which means the final result is due sometime today, I believe... kinda scary looking at how much I have left to do, but oh well, I did the actual sprite in little time, so I should be able to pull this off... SHOULD, being the keyword... anyways, enough chat, here is my little dude currently. (I'll update this when it's more complete)

EDIT: Final image, see below

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