ZFGC
Projects => Discussion => Topic started by: King Tetiro on October 21, 2010, 06:54:11 am
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I was on GMC again and I checked up on a zelda rpg project which I though was going to fail and it's progression since its crappy form is so much better. Now this got me wondering. Could Zelda ever have RPG traits without it truly affecting the gameplay? Now this is a discussion instead of a feedback as I already am working on a Zelda game which I ain't giving up. Now at a first glance, it does seem possible, however I have a few notes.
-How would the hearts system work now?
-How would the damage work now?
-Would enemies level up with the player?
-How high can the player level up to?
-What about the items?
Those are the points which in my opinion prevent a zelda rpg. Though looking at that user's attempt at it, Im not to sure about my doubts anymore.
Anywho, discuss!
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Simple:
If you want a zelda with rpg elements, teh best series to base it on would have to be the Mana games.
More specifically, seiken densetsu 3 or Sword of Mana.
Also would be the best way to leave it open for puzzles.
I always thought that Zelda + Mana = Win.
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Simple:
If you want a zelda with rpg elements, teh best series to base it on would have to be the Mana games.
More specifically, seiken densetsu 3 or Sword of Mana.
Also would be the best way to leave it open for puzzles.
I always thought that Zelda + Mana = Win.
Yeh but Mana always had that "wait til attack" thing going on. Which for zelda would be terrible. And the weapon+spell leveling was awful.
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Simple:
If you want a zelda with rpg elements, teh best series to base it on would have to be the Mana games.
More specifically, seiken densetsu 3 or Sword of Mana.
Also would be the best way to leave it open for puzzles.
I always thought that Zelda + Mana = Win.
Yeh but Mana always had that "wait til attack" thing going on. Which for zelda would be terrible. And the weapon+spell leveling was awful.
Not Sword of Mana.
I still have it. it uses a combo system with timing of the attack. Press aatack in the proper sequence and you get a quick 3 slash combo that does more damage per hit.
It's really a good combat system for a GBA game.
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Zelda does kind of have some RPG elements already. You upgrade your stats (number of hearts, capacity of magic meter, item capacities), your weapons and items, and Zelda 2 actually had a level up system.
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Zelda does kind of have some RPG elements already. You upgrade your stats (number of hearts, capacity of magic meter, item capacities), your weapons and items, and Zelda 2 actually had a level up system.
I don't want to talk about Zelda 2...I hated it...
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Oh yes, it is definitely possible. Zelda 2 is one example, but I think Bludleef's Sage Knight is also an RPG. However I don't know if it is still in development. He does not post anything about progress at ZFGC.
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Zelda does kind of have some RPG elements already. You upgrade your stats (number of hearts, capacity of magic meter, item capacities), your weapons and items, and Zelda 2 actually had a level up system.
I don't want to talk about Zelda 2...I hated it...
Zelda II is a beautiful game. I don't understand the hate for it :/
My only gripe would be that I wish it had a weapon and armor system as well. :D
But that is also a good rpg system to base a Zelda game on.
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Zelda does kind of have some RPG elements already. You upgrade your stats (number of hearts, capacity of magic meter, item capacities), your weapons and items,
But in Zelda you find all your upgrades, unlike RPGs where you fight for experience points and money to buy stuff (or shut the game off because RPGs are so boring).
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Zelda does kind of have some RPG elements already. You upgrade your stats (number of hearts, capacity of magic meter, item capacities), your weapons and items, and Zelda 2 actually had a level up system.
I don't want to talk about Zelda 2...I hated it...
Zelda II is a beautiful game. I don't understand the hate for it :/
My only gripe would be that I wish it had a weapon and armor system as well. :D
But that is also a good rpg system to base a Zelda game on.
QFT although I've never beaten it...
Zelda II shows that Zelda really could work as an RPG, and as stated, Zelda already has those "RPG Elements" such as status increasing through Heart Containers and other methods. While not exactly RPG-like in exp or other statistics, there is growth as the game progresses in these stats and the player's own skill in using the items/skills given.
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Zelda already is an RPG.
It's just an action-adventure RPG.
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I think so obviously as I am attempting to make a more strictly RPG Zelda in Sage Knight.
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I think so obviously as I am attempting to make a more strictly RPG Zelda in Sage Knight.
True but I haven't seen your game containing any puzzles yet
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I think so obviously as I am attempting to make a more strictly RPG Zelda in Sage Knight.
True but I haven't seen your game containing any puzzles yet
You haven't seem demo 2 yet. ;)
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Zelda does kind of have some RPG elements already. You upgrade your stats (number of hearts, capacity of magic meter, item capacities), your weapons and items,
But in Zelda you find all your upgrades, unlike RPGs where you fight for experience points and money to buy stuff (or shut the game off because RPGs are so boring).
...You don't play many RPGS do you? lol. True, many of your weapons are bought, however a lot of them are also found. Plus, There's quite a few upgrades in Zelda that you can buy (Hylian Shield for example)
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You haven't seem demo 4 yet. ;)
WILL WE EVER?!?
To be on-topic, I believe it can. All sorts of series can become any genre, with just the right touch.
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To be on-topic, I believe it can. All sorts of series can become any genre, with just the right touch.
Tetris RTS.
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To be on-topic, I believe it can. All sorts of series can become any genre, with just the right touch.
Tetris RTS.
I want to say Fortress, but that wasn't really an RTS.
But I want to see this now. :P
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it's possible, but you don't have to keep all the elements there, just think in MarioRPG.. . it was still Mario, but it wasn't a plataformer, and it was really different yet kept some similar formula..
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it's possible, but you don't have to keep all the elements there, just think in MarioRPG.. . it was still Mario, but it wasn't a plataformer, and it was really different yet kept some similar formula..
Super Paper Mario was an excellent clash of RPG and platformer IMO
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The Legend Of Zelda: Black Crown is basically a Zelda RPG, and it does well imo. Think I'll play it again now as a matter of fact.
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Honestly when I think stats in a zelda game, I think there should only be three-
Courage
Power
and
Wisdom.
Courage would be things like defense and evasiveness, Power would be overall attack power, and Wisdom would be magic ability.
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All Zelda games have had RPG traits to a certain degree. Hearts are levels-up of health, different swords give different attack powers, and different armors and shields give you different levels of defense. The stats may not be visible, but they play a major function in game mechanics.
The Golden Sword in Majora's Mask is totally worth the effort.
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The Golden Sword in Majora's Mask is totally worth the effort.
The Golden Sword was a warped version of the Master Sword. MM never happened. It was a dream,and the golden sword was just Link's mind projecting the Master Sword into his dream world. The Ocarina of Time was there to help Link think he was still in the real world, and Link died when he died in the dream world.
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The Golden Sword in Majora's Mask is totally worth the effort.
The Golden Sword was a warped version of the Master Sword. MM never happened. It was a dream,and the golden sword was just Link's mind projecting the Master Sword into his dream world. The Ocarina of Time was there to help Link think he was still in the real world, and Link died when he died in the dream world.
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So uh...
Speculation your thing or do you have any citations for your claims? <_< You sound exactly like another user who used to be here.
:P Making brash claims without validity about canonical matters on a zelda forum is probably not a good idea... It'll make people lunge at you pretty fast and pretty hard, and it'll only !@#$% you off in the long run.
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The Golden Sword in Majora's Mask is totally worth the effort.
The Golden Sword was a warped version of the Master Sword. MM never happened. It was a dream,and the golden sword was just Link's mind projecting the Master Sword into his dream world. The Ocarina of Time was there to help Link think he was still in the real world, and Link died when he died in the dream world.
He never said it happened. He was stating that the extra time to craft the Gilded sword was worth it.
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The Golden Sword in Majora's Mask is totally worth the effort.
The Golden Sword was a warped version of the Master Sword. MM never happened. It was a dream,and the golden sword was just Link's mind projecting the Master Sword into his dream world. The Ocarina of Time was there to help Link think he was still in the real world, and Link died when he died in the dream world.
I never knew there was a golden sword in MM. Maybe it is a region thing but my cart calls it the Gilded Sword. And what does it matter if MM happened or not. It is irrelevant to the topic.
RPG traits yeah definitely possible.
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The Golden Sword in Majora's Mask is totally worth the effort.
The Golden Sword was a warped version of the Master Sword. MM never happened. It was a dream,and the golden sword was just Link's mind projecting the Master Sword into his dream world. The Ocarina of Time was there to help Link think he was still in the real world, and Link died when he died in the dream world.
Thanks, Professor Zelda!
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The Golden Sword in Majora's Mask is totally worth the effort.
The Golden Sword was a warped version of the Master Sword. MM never happened. It was a dream,and the golden sword was just Link's mind projecting the Master Sword into his dream world. The Ocarina of Time was there to help Link think he was still in the real world, and Link died when he died in the dream world.
Thanks, Professor Zelda!
Well, Zelda is the awesomest green suit wearing elf ever!
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The Golden Sword in Majora's Mask is totally worth the effort.
The Golden Sword was a warped version of the Master Sword. MM never happened. It was a dream,and the golden sword was just Link's mind projecting the Master Sword into his dream world. The Ocarina of Time was there to help Link think he was still in the real world, and Link died when he died in the dream world.
Thanks, Professor Zelda!
Well, Zelda is the awesomest green suit wearing elf ever!
Um excuse me, but Zelda is a video game and none of the characters ever existed.
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>:( Professor Zelda IS real and he wears green tights THANK YOU VERY MUCH.
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I thought SHE wears a pink dress underneath her lab coat. My mistake.
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Is Zelder one of santana's elves?
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And so it begins....
*evil laugh*
I liked the Golden Sword in LttP. That one was awesome. FEAR MAH GOLDEN BLADE OF DOOOOOOOOOM!!!
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Alright, enough making fun of the speculation people, lets get back on topic :)
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Honestly when I think stats in a zelda game, I think there should only be three-
Courage
Power
and
Wisdom.
Courage would be things like defense and evasiveness, Power would be overall attack power, and Wisdom would be magic ability.
Actually mamor, that is a brilliant idea. I'm tempted to construct a stats engine due to that comment now
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What about different armor, swords, boots, etc. Dunno if somebody beat me to this yet. :P
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What about different armor, swords, boots, etc. Dunno if somebody beat me to this yet. :P
That could work as well. Perhaps there can be different settings to armour,swords and boots to favour one of the goddesses. Would that work?
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What about different armor, swords, boots, etc. Dunno if somebody beat me to this yet. :P
That could work as well. Perhaps there can be different settings to armour,swords and boots to favour one of the goddesses. Would that work?
Zora Tunic = Wisdom, since you are using a unique method of dealing with the common problem that is drowning.
Goron Tunic = Power, as it makes you strong enough to withstand great heat.
Kokiri Tunic = Courage. You have to be courageous to use something as useless as this.
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That works actually. Can work for items too. Examples below
Bombs,Hammer > Power
Din's Fire,Lens of Truth > Wisdom
Kokiri Boots,Slingshot > Courage
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>Din's Fire
>Wisdom
>mfw XD
Din is the Goddess of Power, bro.
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>Din's Fire
>Wisdom
>mfw XD
Din is the Goddess of Power, bro.
Haha! I failed lol.
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>Din's Fire
>Wisdom
>mfw XD
Din is the Goddess of Power, bro.
Haha! I failed lol.
double fail0r, since it needs so much courage to shoot a slingshot from the background where noone sees you =P
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>Din's Fire
>Wisdom
>mfw XD
Din is the Goddess of Power, bro.
Haha! I failed lol.
double fail0r, since it needs so much courage to shoot a slingshot from the background where noone sees you =P
...Okay now I feel dumb lol. Hopefully you guys get what I mean by the examples though
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Kokiri Tunic = Courage. You have to be courageous to use something as useless as this.
This made me laugh. XD
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How, I see it is that the stats for Power, Wisdom and Courage effect the game as following:
Power => determines Link's attack and defensive level.
Wisdom => determines Link's evasiveness and magical effect.
Courage => determines Link's speed and critical hit ratio.
What about different armor, swords, boots, etc. Dunno if somebody beat me to this yet. :P
That could work as well. Perhaps there can be different settings to armour,swords and boots to favour one of the goddesses. Would that work?
Zora Tunic = Wisdom, since you are using a unique method of dealing with the common problem that is drowning.
Goron Tunic = Power, as it makes you strong enough to withstand great heat.
Kokiri Tunic = Courage. You have to be courageous to use something as useless as this.
Just leave the tunics as they are. As elemental resistance and weakness. The same goes for weapons like the fire and the ice arrow. Boots only allow you walk to certain places. Don't make things too complicated.
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The Golden Sword in Majora's Mask is totally worth the effort.
The Golden Sword was a warped version of the Master Sword. MM never happened. It was a dream,and the golden sword was just Link's mind projecting the Master Sword into his dream world. The Ocarina of Time was there to help Link think he was still in the real world, and Link died when he died in the dream world.
Thanks, Professor Zelda!
Well, Zelda is the awesomest green suit wearing elf ever!
Um excuse me, but Zelda is a video game and none of the characters ever existed.
Sophie's World prove you wrong on that :P .
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Simple:
If you want a zelda with rpg elements, teh best series to base it on would have to be the Mana games.
More specifically, seiken densetsu 3 or Sword of Mana.
Also would be the best way to leave it open for puzzles.
I always thought that Zelda + Mana = Win.
Questionable, though most if not THE best RPGs come from square lol.
Mana, Chrono Trigger, and Final Fantasy.
If you're going to use RPG Elements make sure it's from one these, of course Sega has create incredible RPGs. Shenmue was kickass back in the day.