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Author Topic: [DEAD] The legend of Zelda 3D Flying Rooster  (Read 84891 times)

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #120 on: November 03, 2010, 03:17:12 pm »
  • Mr. Pixel
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Oh hell, I haven't worked on this for ages.
I had't counted what things I have done in past half year, but here things what I have done today:
 - Fixed bug with targeting, the problem was fairy goes to nearest enemy and stays above same enemy even it isn't nearest anymore. You couldn't target enemy because targeting enemy had to be nearest one and have fairy above it.
 - Meaningless IF's deleted and reduced use of IF's.
 - Backstory needs its final touch.
 - First boss design.
 - I decided finally what items there is.
 - Octorocs behavior is now different.  It wanders around until sees Link, red one keep shooting and following Link until dies or Link gets away, blue one shoots once and escapes. Blue one has double hp to red one.
 - Sounds added
 - Hookshoot fixed,  when targetting and shooting f.ex. sign, Link moved slowly to the target and hook went off.
 - Hookshoot stays better on target.  Before there was always gap when shooting in long ranges.
etc.

Tero Hannula

I'm going 10.1.2011 to the army.
« Last Edit: November 03, 2010, 09:36:39 pm by Bludleef »
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #121 on: November 03, 2010, 06:24:26 pm »
  • Master Of Disaster
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Great to see you've made some progress!
Many of my friends are also going to the army 10.1. Where are you going to serve the time? Vekarajärvi?
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  • Lumeuni
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #122 on: November 04, 2010, 05:40:17 am »
  • Mr. Pixel
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TomPel, have you made any progress lately? Because I am waiting for some updates :3
-

In game, there is no masks or ocarina, I decided few days ago leave ocarina. I was about bring masks back, but I didn't see any use for them.
There is 9 items +4 bottles +fire/ice/light arrows.
Three of items, bottles and ice arrows aren't needed to complete the game.
Time is after OoT and MM. The Great Deku Tree has grown old already, so it takes hundreds years after OoT/MM.
Atleast one longer sidequest.

Still I haven't made that damn sword >__< How I can call this game Zelda, if there is no sword?
It isn't hard to make, but I always end up doing something else.


Quote
Many of my friends are also going to the army 10.1. Where are you going to serve the time? Vekarajärvi?
No, I am going to Sodankylä. I haven't decided yet will I stay there half or full year. More likely full year, because it gives time think my future plans.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #123 on: November 04, 2010, 06:40:03 pm »
  • Mr. Pixel
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http://www.youtube.com/watch?v=0B9u3dw-JkY
Today, I made the Powder Keg.
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Bludleef

Forum Dragon
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #124 on: November 05, 2010, 02:25:29 am »
  • Everybody's Gotta Eat.
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Nicely done Drandula you never cease to amaze me with this project!  XD
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #125 on: November 05, 2010, 02:29:17 am »
  • Hero of Effin' Time
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I will simply repeat my comment from the youtube video:

Boom
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #126 on: November 05, 2010, 02:16:27 pm »
  • Mr. Pixel
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Yup, boom. Now normal bomb is like a firecracker :D
Yesterday I started and today finished the inventory, next one is Equipment and then Quest menu.
http://img31.imageshack.us/img31/8076/screenshot100bz.png

And here is the menu screen from the demo you can play:
http://img186.imageshack.us/img186/8611/oldmenu.png

I hadn't made before any menu code at all, so I made whole inventory in two days.
That includes changing items too.

Tero Hannula
« Last Edit: November 05, 2010, 02:26:10 pm by drandula »
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DJvenom

super-sage
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #127 on: November 05, 2010, 03:42:50 pm »
  • Colbydude was here.
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I really like the style of the kegs! If you'd like, once I get home this evening, I can re-vector all those menu items :)
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #128 on: November 05, 2010, 04:31:03 pm »
  • Mr. Pixel
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Well, I made items with flash and that Menu background.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #129 on: November 05, 2010, 06:17:09 pm »
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I like the inventory screen, but why is the red potion transparant (can see the bottom of the bottle) and the green and blue potions not.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #130 on: November 06, 2010, 10:02:26 am »
  • Mr. Pixel
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I thought red potion is more like juice than soup. It isn't big thing.


Spider does not have any attack code or anything yet.

I first tried make flying skull, but it failed. I made it by primitive triangles. It had 56 triangles which all I wrote in Game Maker and when I looked it, it looked about the same as paper sketch. But few triangles were off their positions, because wrong numbers. I was too lazy to fix and I just deleted the enemy.
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #131 on: November 06, 2010, 10:05:27 am »
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I dont like the skull on the back of the spider. Looks too daft for the style.

Btw, why the deku nuts in the inventory?
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  • Phoenix Heart
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #132 on: November 06, 2010, 04:39:42 pm »
  • Mr. Pixel
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I dont like the skull on the back of the spider. Looks too daft for the style.
Textures are just placeholders which are made with MsPaint. I am going to redo them later.

Quote
Btw, why the deku nuts in the inventory?
What do you mean?
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #133 on: November 06, 2010, 05:00:10 pm »
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I dont like the skull on the back of the spider. Looks too daft for the style.
Textures are just placeholders which are made with MsPaint. I am going to redo them later.

Quote
Btw, why the deku nuts in the inventory?
What do you mean?
Fair enough

Why have you decided to have deku nuts in the game?
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  • Phoenix Heart

DJvenom

super-sage
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #134 on: November 06, 2010, 05:27:25 pm »
  • Colbydude was here.
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I'm gonna say for stunning enemies.
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #135 on: November 06, 2010, 05:34:36 pm »
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I'm gonna say for stunning enemies.

I know but how many people actually use them?
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  • Phoenix Heart

DJvenom

super-sage
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #136 on: November 06, 2010, 05:39:07 pm »
  • Colbydude was here.
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He may be adding mobs that are unbeatable without stunning them? I used them a lot when I was collecting deku sticks, also fighting Gohma
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Brutus

Kirby Master
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #137 on: November 06, 2010, 06:05:12 pm »
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deku nuts are very important for speedruns, i beat queen gohma in about 5 seconds with deku nuts and sticks. they're also incredibly useful for stalfos/lizalfos. in the MM woodfall temple for the giant lizalfo you can beat him in about a second using the stun-> ztarget-> deku stick+a. he dies in one hit.     
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #138 on: November 06, 2010, 06:48:33 pm »
  • Mr. Pixel
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Are you nuts? Deku Nuts are really useful.

Deku Nuts only purpose is stunning enemies. Boomerang can also do this (and can also steal items from enemies), but Deku Nuts can stun large groups of enemies at once. Boomerang also must hit enemy correctly, when Deku Nuts just need to be used and around you all enemies stun. Also using Nuts is fast, you can immediately throw another one. Boomerang must fly back to you.

Deku Nuts aren't important thing and you don't really need them for beating game. They just makes it easier.
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Mamoruanime

@Mamoruanime
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #139 on: November 06, 2010, 07:12:21 pm »
  • ^Not actually me.
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To settle this;

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