Just release demo 2.4 for alpha/beta backers. A public release will happen at the end of next weekend - assuming no major issues are discovered.
Changes compared to demo 2.3:
* Added bombs (=found in a dungeon chests)
* Stunned enemies now have a visual indicator
* Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
* Tweaked end credits screen + expanded list of backer names
* Fixed keys in chests in demo dungeon not being displayed in the correct color
* Replaced placeholder impact sprites with new visuals
* Reordered a few item menu items + updated a few descriptions slightly
* Added proper water visuals for water in the demo cave
* Sword charging sparkles now better alignment with the sword while walking
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light in the dark
* Updated titlepage, splashscreen and file icon
* Tweaked visuals small keys
* Tweaked music volume levels
* Fixed hit reflection sound potentially stacking
* Fixed small visual oversight when doing a special sword attack in shallow water
* Music volume is lowered during jingles and grimoire usage
* Made the regular shields a little more effective when facing up Added bombs (=found in a dungeon chests)
* Stunned enemies now have a visual indicator
* Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
* Tweaked end credits screen + expanded list of backer names
* Fixed keys in chests in demo dungeon not being displayed in the correct color
* Replaced placeholder impact sprites with new visuals
* Reordered a few item menu items + updated a few descriptions slightly
* Added proper water visuals for water in the demo cave
* Sword charging sparkles now better alignment with the sword while walking
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light in the dark
* Updated titlepage, splashscreen and file icon
* Tweaked visuals small keys
* Tweaked music volume levels
* Fixed hit reflection sound potentially stacking
* Fixed small visual oversight when doing a special sword attack in shallow water
* Music volume is lowered during jingles and grimoire usage
* Made the regular shields a little more effective when facing up
Changelog in general:
v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals
v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage
v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly
v0.28.068 (16-17 mei 2024)
* Reviewed new pixelart commission results (+worked with backers)
* Finished implementing slime block
* The final boss now roars
* Fixed final boss pushback distance stacking
* Fixed hit reflection sound potentially stacking
* Reordered a few item menu items
* Added extra frames for caught ice elemental
* Slime block now also does not like fire
v0.28.069 (18 mei 2024)
* Created and implemented sword 3 special attack effect
* Tweaked one of the attacks of the final boss
* Fixed item menu navigation oversight
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light
* Made a little more progress on one of the grimoire summons
* Sword charging sparkles now better allignment with the sword while walking
* Made progress preparing the next sndfx commission package
v0.28.070 (19 mei 2024)
* Made progress on usage of captured electric sprites
* Updated a few menu item descriptions
* Finished work on the special sword attacks (excl snd/sprite final variant)
* Created and implemented new visuals for a boss fire attack
v0.28.071 (23-24 mei 2024)
* Made more minor tweaks to the final boss attacks
* Implemented new visuals for highest level sword release
* Added proper water visuals for water in the demo cave
* Implemented a few more new tiles
v0.28.072 (25 mei 2024)
* Implemented visuals for several new containers
* Adjusted character ice attack masking
* Expanded code to allow carrying objects with different types of shadows
* Fixed small visual oversight when doing a special sword attack in shallow water
* Stunned enemies now have a visual indicator
* Can now spread love sickness across enemies
v0.28.073 (26 mei 2024)
* Finished the first of the grimoire sequences (excl. sound effects)
* Implemented second grimoire sequence using mock-up sprites
* Adjusted status visuals positioning per enemy type
* Fixed newly introduced error when picking up pots
v0.28.074 (30 mei 2024)
* Tweaked second grimoire sequence further
* Fixed error when starting a new game file
* Created and implemented visuals charged up frost gauntlet
* Implemented visuals for one of the final boss attacks and tweaked AI
* Fixed error introduced by latest elemental sprite item
v0.28.075 (31 mei 2024)
* Tweaked end credits screen
* Fixed keys from chests in demo dungeon not being displayed in correct color
* Replaced placeholder impact sprites with new visuals
* Improved titlepage, splashscreen and game's file icon
* Tweaked visuals small keys
v0.28.076 (1 juni 2024)
* Replaced more misc effect placeholder sprites
* Music volume is temporarily lowered during jingles and grimoire usage
* Small items from containers will now respawn after enough exploration (makes the demo a lot easier – this will need to be rebalanced later down the line)
* Tweaked shield 2 effect on enemies
* Locked in another backer lore text
* Finished work on the final shield upgrade
* Made the regular shields a little more effective when facing up
* Made progress working on new warp screen transitions
v0.28.077 (2 juni 2024)
* Made more progress working on the warp screen transitions
v0.28.078 (3 juni 2024)
* Tweaked music volume levels
v0.28.079 (7-8 juni 2024)
* Updated Steam page slightly
* Created and implemented visuals of another final boss attack
* Added more backer names to the credits