Hi all! Well, the title pretty much sums it up.
Its Zelda, its Online, and its 3D. Think of Four Swords, but cooler, and you don't have to go hunting down four people with GBAs and a copy of the game.
So, wait.. what?When you first start the game you'll be asked to choose a stage. There are five (but really four) stages:
•HALL OF TRIALS - The only single player stage. An instructor of some kind teaches you the controls and concepts. No particular theme.
•HYRULE CASTLE - A stage designed for beginner players. It will have pretty basic puzzles and be themed like, you guessed it, Hyrule Castle.
•OCEAN TEMPLE - One of the three main dungeons which are fairly challenging. It is water themed.
•MAGMA TEMPLE - One of the three main dungeons which are fairly challenging. It is fire themed.
•WOODS TEMPLE - One of the three main dungeons which are fairly challenging. It is forest themed.
After you choose a stage you will see a lobby of others who have chosen that same stage. You can chat a bit, join a game, or start a game. Once four people are entered in one game it will begin in the chosen dungeon. You go through the dungeon with your team, solving the puzzles and defeating the enemies. At the end you fight the boss, and then you are graded. There are certain awards, and whoever earns the most awards wins the match. The awards are:
•MOST RUPEES
•MOST KILLS
•LEAST DAMAGE TAKEN
and there are more that I haven't come up with yet. Lots more.
Screenshots?Link and Red Link meet face to face
Link learns how to roll around!
Link finally gets a sword and swings it around for emphasis!
I almost finished the text engine! Isn't that just about the greatest thing ever?
A developers shot of Unity running Outset Island and the text engine.
Link goes near a sign with his new context-sensitive HUD!
An S button is added to Link's Head's-up Arsenal!
ProgressDecember 1stWith a new month brings new progress! The online engine has been completed. I can now easily apply it to any game situation, which means that a lot of games I make in the future will have online multiplayer modes, including Zo3!
Try the online engine now!November 13thSorry about the slight delay! I was getting distracted by other things. Anyways, I finally allowed you to close the textboxes after opening them! This is accompanied by the A button on the HUD changing to say "Close". Pretty fancy, huh?
I would post a screenshot, but its really nothing you haven't seen before. Now my next task is to make sign and NPC text that can span multiple text boxes.
November 9thThere, S button is added to the HUD, saying "Scroll Faster" when reading/talking, "Slash" when doing anything else, and is blank while slashing.
November 8thI made in a Context Sensitive HUD! I actually also have graphics for S and Shift, but haven't put them in yet. Placement of the Text Box and HUD buttons that you see in the screenshot aren't final. I'm getting some weird results from the way I am scaling the GUI when I try to vertically move those elements.
November 4thToday I implemented a Text Engine and a sign to test it. Currently you can read the sign (Link will rotate to look at it if you aren't facing it), and hold S to make the text come in faster. Its accompanied by the LTTP text sound effect. It word wraps too. Limitations so far include that the text stays the same size on different resolutions, and you can't close the text box when you're done.
November 1stToday I fixed the slashing animation (realized that I was making the hand swing the wrong way.
), and added Rolling (which takes one of the three rolling sound clips each time). The general engine is really coming together!
October 30thI animated slashing (no sword in hand), and made it play a random one of the four Wind Waker slashing sound clips each time you slash.
Pre October 30thI have taken Soapy's rip of Link, fixed the UV mapping, and rigged it. I've animated him walking and idle. I have also written an eight directional walking engine for him.
Anything else?It will be made in.. you guessed it! Unity! Which means that a good deal of you won't be able to play standalone because I don't have 1,300 USD. Guess if you want a standalone for Windows you'll have to donate money to meeeeee! n_n Or, y'know, you could play in the web player. The quality will be lower, but it should be pretty much the same.
CreditsUnity Technologies - For making Unity. Duh.
Unity Community - For helping fix my code more times than once.
Moldorma - Coding it all, fixing up/making graphics, level design, game design, etc..
Soapy - Ripping graphics from Wind Waker
Goodnight - Sound effects.