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Topics - NickAVV

Pages: 1 ... 3 4 [5] 6 7 ... 12
81
Entertainment / Annoying lack of Wii blocks
« on: March 17, 2008, 10:10:58 pm »
Yeah, basically I have 100 blocks left on my Wii, what with saves (Brawl alone takes over 100), channels, and Virtual Console games. I can't really get anything new until I figure out a better storage solution, and I don't want to temporarily remove channels (why should I have to?). >.< If the Wii could save and load directly to/from SD cards, I'd be set. But what gives?

82
Other Projects / [Demo] Puppet Flight!
« on: March 02, 2008, 12:10:50 am »


It's finally ready for a test run! In this Demo; take Chirin, the brave puppet defender, out into the Puppet Training Grounds. Along the way you'll be learning from handy dialog boxes how to utilize and control every element of the game, from movement and shooting, to the HUD and targeting enemies. Quality settings can be chosen on the title screen by clicking one of the four Robot Flyers (a common grunt in the Robot forces). You will be prompted to install the free and awesome Unity Web Player if you don't already have it. Have fun!

http://www.wanilla.net/site/demos.php?game=2

We've spent the last 24 hours trying to wring every last bug out of this demo, and maximizing performance even on much older graphics cards, but we still may have missed something. Let us know if you find anything that shouldn't be!

While you're at it, feel free to Donate towards our Unity Pro fund, and please join the Forum too! And now, screenshots (click to see their massive full size):



83
Other Discussion / Sylar works at a hotdog shop
« on: February 23, 2008, 11:33:14 pm »
Yeah, Drills and I got some Hot Dogs today and one of the guys making the food was Sylar from Heroes. No lie, perfect replica.

84
Discussion / Geozi
« on: February 20, 2008, 07:07:51 pm »
Yeah, this is a project I'll be tackling in a while, as an indie game for Wanilla. It's called Geozi. Basically you control Dazoo, (a native descendant who prefers the sword to his family's traditional bow. He still honors his ancestors by wearing a native feathered head-dress) or one of his three friends. You start in a little town with NPCs, weather effects, etc.; and then you take one of the paths out of town to go to a dungeon. In the dungeons you will first see a chatroom/lobby where you can gather three others over the internet. Then you four enter the dungeon and defeat it. At the end of the level, awards are given to the players who did certain things (such as "got the most money", "killed the most monsters", etc.). So while you and your friends are doing co-op, its also competitive.

Is this sounding familiar to anyone, and have I mentioned that Geozi rhymes with Zo3. Yeah, Zelda Online 3D is now an indie game. I figure that with an indie game, unlike a fangame, I have more creative freedom AND the ability to turn a profit. :D See you around!

85
Other Discussion / Can a dog's stomach dissolve wood?
« on: January 03, 2008, 10:55:08 pm »
My stupid dog ate a piece of chicken with a sharp, thin stick in the middle. Fortunately it seems that the chicken padded the sharpness of the stick because he hasn't shown signs of pain and he hasn't coughed up blood or anything. Now my question is, will the stick dissolve in his stomach? Because the chicken will, and there goes the padding when it does. Halp. :(

86
Entertainment / Guitar Hero 1 and 2
« on: December 31, 2007, 09:57:23 pm »
Yeh, I just got my GH1 and 2 pack yesterday. I already beat Career on hard in GH2 and am about halfway though on GH1.

Yep, these games rock. Um... discuss?

87
Entertainment / The Hammer!
« on: December 22, 2007, 04:02:11 am »
After getting addicted to GH3 for the Wii I ordered Guitar Hero 1 & 2 for the PS2. The games haven't arrived yet, but the guitar has. And it is a fine guitar.



It is a bit shorter than the standard guitars that come with the games, but its pretty cool looking, and still feels right. The whammy bar doesn't spin around as much as on the official one either. And its all aluminum rather than plastic. :) Yeah, its nice. Discusses.

88
Audio / [MIDI] Earthbound Sound Stone
« on: December 12, 2007, 10:00:44 pm »
http://www.vgmusic.com/new-files/eb_soundstone.mid (Note, vgmusic has hotlinking protection. On the following page just click on the link to the actual MIDI)

It is a little bit empty, but I captured the melody right in my opinion.

89
Entertainment / X-files 2
« on: December 01, 2007, 10:11:16 pm »
Woah, did you guys hear? Second X-files movie! I love the X-files.

Discuss.

90
Other Projects / [Completed] Spiralmaze v2
« on: December 01, 2007, 12:29:54 am »
Welcome to the world of Spiralmaze! Spiralmaze is a mind-bending maze game that will raise you to a whole new level of consciousness[1]!





There are three levels in Spiralmaze:
LEVEL 1 - A simple maze, think of this as a warmup. You will probably find your way out fairly quickly!
LEVEL 2 - An immensely complex and difficult maze. It will take you a long time to find your way out, if ever.
LEVEL 3 - This is actually two mazes attached with a ramp. The first maze has a straight path to the second maze, but it's blocked by fire! Find a way to disable the flames first!

Use the arrow keys to roll your ball around the mazes. Roll into the glowing blue Exit Ball to scatter it and transport to the next maze. Roll over a red switch to disable a wall of fire!

Click here to Play![2]


[1] - Seeing as results may vary, a new level of consciousness may not be reached by all players. Complete the game for a higher chance at a new level of consciousness.
[2] - You will need the Unity Web Player if you don't already have it. Click on the thumbnail to launch the game. Rating the game is not yet functional.

91
Graphics / Soccerball Drawing
« on: November 30, 2007, 12:43:06 am »


In Chem today I saw the kid next to me drawing a soccer scene so I took a shot too. Doodled in a half-hour whilst doing other work. I think it came out pretty good. :)

EDIT: Oh, and because I'm too lazy to get my scanner out of the basement I just took a picture with my webcam. That's the way it rolls though. :P Looks a bit worse, and obviously the flash screwed stuff up, but I got it mostly the way it was through Photoshop stuff.

EDIT2:


Made a quick color using lasso tool, feather, and Hue-Sat. :D

92
Other Projects / [Completed] Ragdolls in Space!
« on: November 23, 2007, 07:50:12 pm »
You've all played with ragdolls before, but how many games let you place with them.. IN SPACE?!

http://wanilla.net/random/ragdoll/

Use the arrow keys to drag around Captain Modeling Clay of the latest NASA experiment. Earth and Uranus have gotten strangely close, so your mission is to investigate! Yes, that's the desktop from Leopard. :P

(You will need the Unity Web Player, if you don't already have it)

93
Graphics / Help Choose a Logo!
« on: November 19, 2007, 12:41:00 am »
Wanilla is getting a redesign. Mole Drill and I agree on what the logo should look like, and at the same time, we disagree. Please help us choose!

94
Entertainment / OoT Ganondorf Battle Impossible
« on: November 10, 2007, 01:32:54 am »
Seriously, there's no way for me to win. ;___; I play volleyball with his little lightning balls, shoot him with a light arrow, go up and slash the hell out of him, but after four or five times of that I run out of magic. Logically I'd just drop down and break those pots, but EVERY damned one gives me hearts and arrows. How do I get more magic?! :'(

95
Graphics / Zelda LA Photo Recolors
« on: November 07, 2007, 02:53:48 am »


Drilly wants me to more of them, but this was my favorite, so I started with it. What do you think?

96
Feedback / Buttons
« on: November 04, 2007, 01:52:33 am »
If I remember correctly, we had a lovely set of buttons by Xfix, who is still credited for them in the "Select Theme" page, but for some reason the Kokiri theme is using Green tab-bars. >.< Fix plx.

97
Zelda Projects / [Cancelled] Zelda Online 3D
« on: October 28, 2007, 10:41:52 pm »
Hi all! Well, the title pretty much sums it up. :P Its Zelda, its Online, and its 3D. Think of Four Swords, but cooler, and you don't have to go hunting down four people with GBAs and a copy of the game.

So, wait.. what?
When you first start the game you'll be asked to choose a stage. There are five (but really four) stages:

•HALL OF TRIALS - The only single player stage. An instructor of some kind teaches you the controls and concepts. No particular theme.
•HYRULE CASTLE - A stage designed for beginner players. It will have pretty basic puzzles and be themed like, you guessed it, Hyrule Castle.
•OCEAN TEMPLE - One of the three main dungeons which are fairly challenging. It is water themed.
•MAGMA TEMPLE - One of the three main dungeons which are fairly challenging. It is fire themed.
•WOODS TEMPLE - One of the three main dungeons which are fairly challenging. It is forest themed.

After you choose a stage you will see a lobby of others who have chosen that same stage. You can chat a bit, join a game, or start a game. Once four people are entered in one game it will begin in the chosen dungeon. You go through the dungeon with your team, solving the puzzles and defeating the enemies. At the end you fight the boss, and then you are graded. There are certain awards, and whoever earns the most awards wins the match. The awards are:

•MOST RUPEES
•MOST KILLS
•LEAST DAMAGE TAKEN

and there are more that I haven't come up with yet. Lots more. :P

Screenshots?

Link and Red Link meet face to face


Link learns how to roll around!


Link finally gets a sword and swings it around for emphasis!


I almost finished the text engine! Isn't that just about the greatest thing ever?


A developers shot of Unity running Outset Island and the text engine.


Link goes near a sign with his new context-sensitive HUD!


An S button is added to Link's Head's-up Arsenal!

Progress
December 1st
With a new month brings new progress! The online engine has been completed. I can now easily apply it to any game situation, which means that a lot of games I make in the future will have online multiplayer modes, including Zo3!

Try the online engine now!

November 13th
Sorry about the slight delay! I was getting distracted by other things. Anyways, I finally allowed you to close the textboxes after opening them! This is accompanied by the A button on the HUD changing to say "Close". Pretty fancy, huh? :P I would post a screenshot, but its really nothing you haven't seen before. Now my next task is to make sign and NPC text that can span multiple text boxes.

November 9th
There, S button is added to the HUD, saying "Scroll Faster" when reading/talking, "Slash" when doing anything else, and is blank while slashing. :)

November 8th
I made in a Context Sensitive HUD! I actually also have graphics for S and Shift, but haven't put them in yet. Placement of the Text Box and HUD buttons that you see in the screenshot aren't final. I'm getting some weird results from the way I am scaling the GUI when I try to vertically move those elements.

November 4th
Today I implemented a Text Engine and a sign to test it. Currently you can read the sign (Link will rotate to look at it if you aren't facing it), and hold S to make the text come in faster. Its accompanied by the LTTP text sound effect. It word wraps too. Limitations so far include that the text stays the same size on different resolutions, and you can't close the text box when you're done. :P

November 1st
Today I fixed the slashing animation (realized that I was making the hand swing the wrong way. :P), and added Rolling (which takes one of the three rolling sound clips each time). The general engine is really coming together!

October 30th
I animated slashing (no sword in hand), and made it play a random one of the four Wind Waker slashing sound clips each time you slash.

Pre October 30th
I have taken Soapy's rip of Link, fixed the UV mapping, and rigged it. I've animated him walking and idle. I have also written an eight directional walking engine for him.

Anything else?
It will be made in.. you guessed it! Unity! Which means that a good deal of you won't be able to play standalone because I don't have 1,300 USD. Guess if you want a standalone for Windows you'll have to donate money to meeeeee! n_n Or, y'know, you could play in the web player. The quality will be lower, but it should be pretty much the same.

Credits
Unity Technologies - For making Unity. Duh. :P
Unity Community - For helping fix my code more times than once.
Moldorma - Coding it all, fixing up/making graphics, level design, game design, etc..
Soapy - Ripping graphics from Wind Waker
Goodnight - Sound effects.

98
Other Discussion / No Game Maker games work
« on: October 25, 2007, 11:44:31 pm »
Yeh, I have a 2 GHz Intel Core 2 Duo (iMac, not that it matters) with 1 gig of DDR2 and Windows XP SP2. My graphics card is an ATI Radeon X1600. Now when I try and open games that were made in Game Maker it says I can't support surfaces, which is crap because I've been able to play them before. O_o I am missing out on the best fangames ever (Smash Bros NES and OoL). Halp!

99
Other Discussion / Fun Lines!
« on: October 21, 2007, 04:04:15 am »


Gaze at Fun Lines! They print on Chinas snack, Yan Yans (basically you dip the thin wafer stick in vanilla cream), we discover in a place candy store! And they are funny. :D

100
Other Projects / [WIP] Tam Tam
« on: October 20, 2007, 02:54:41 am »
Tam Tam
Yay! An indie game! Okay, here goes.

Story
From the northly snowdunes of Auroris to the sprawling Pinnika Plains in the south, a warmth of happiness glowed in the hearts of the people. This was a peaceful kingdom, like many of the other small mainlands, and the people were at ease. Unfortunately a very strange fellow from a distant land arrived one day, and Pokon would never be the same. His name was Makoo, and he was hungry at all times. Sometimes for snacks, sometimes for power, and often a little of both. Off of his ship came beasts of all sorts. They hombled off on their way, causing terror and destruction, and in their wake, Makoo proclaimed himself King of Pokon and built a startlingly tall tower in the Volmacia Mountain Range! Someone has to rise up and stop the crafty king before its too late!

Screenshots

Wow! Its Tam Tam! And he looks.. way better than back in the Character Competition!


Ooh, a roaring waterfall!

Demo
Just one for now. I put it in a web player, so that means you'll need the Unity3D Plugin (it'll prompt you to install it. You don't need to close your browser). Use the left and right arrow keys to walk around and A to jump. This is really just a simple engine and animation test. There's no camera control yet, so don't go off the edge!

http://www.wanilla.net/tamtam/test.html

Other Stuff
So yeah, its a 3D sidescroller. Its gonna be awesome and everyone will love it. As you can see I've made the story better since the Character Comp (the oft disputed "Tune Bugs" are absent, amongst other things). I'm making it in Unity of course. ;) It will be sold for Mac OS X for $5.00 (US) at first, and once I've made enough money from selling Mac games to buy Unity Pro I will recompile and start selling for Windows.
Have fun!

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