That's a though question as I have been without help for quite a while now
I estimate I will be adding in new stuff in about 2 or 3 months time, depending on your definition of added content of course. It also depends on how the proposed "Design your own dungeon" contest mid April will work out.
Right now I have the following planned (in order) before releasing a new demo:
- Finish the saving feature to also include dungeon data (will also require me redefine the area control objects in a more uniform manor)
- Finish cleaning up the coding behind the starting screen (not essential but I'll probably continue my work on it anyway)
- Finish the snake enemy (more or less new content)
- Revisit picking up containers (worked on this a little yesterday. It's something I've been putting off for far to long already)
- Make some tweaks container shadows and stabbing of enemies
- Recode the sword's energy attack
- Add in magic attacks for the firerod/icerod/rod of medu (new content. This will be a major undertaking as it also means enemies should be burnable, get frozen etc)
- Make dungeon updates for the use of the firerod (new content. It should allow access to about 10 more rooms and it will straighten out order in which the dungeon is to be completed)
All in all, it's not heavy on new content. I'll see about adding more enemies and items for the demo after that one.
I must say, since I have little time to actually spend on the project I tend to work more on improvements rather then completely new content. It's not very flashy progress but I don't believe I've ever aimed for something like that
.
PS: Having people help out with dungeon/area design would greatly improve the odds for new content in the near future. A tester would also be welcome.