Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Shiro

Pages: [1]
1
Coding / Re: Beginning with C++
« on: June 13, 2015, 04:18:39 pm »
C++ primer is probably the best book for learning C++

2
Updates / Re: Unfortunate news today
« on: June 13, 2015, 04:16:12 pm »
RIP, fun guy to talk to.

3
Entertainment / Card Sagas Wars
« on: January 12, 2012, 04:37:56 am »
<a href="http://www.youtube.com/watch?v=e5ePGaDh1iw" target="_blank">http://www.youtube.com/watch?v=e5ePGaDh1iw</a>

Using a heavily modified Mugen engine. !@#$% looks mega dope. Orkimides & Ahuron are legendary spriters on their own. I personally can't wait to steal that custom Link sprite.

Watcha all think.

4
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: January 12, 2012, 04:27:32 am »
Pretty awesome. I liked that ZFGC intro thing. Super super stoked.

Just a couple of questions, you may have answered it, but I don't want to sift through 50 pages of text:

1) How will you implement the 3D segments, such as swimming, hookshot targets, etc?

2) How are you working on the game? Is it level by level basis, or do you have DJvenom sprite the !@#$% out of !@#$% and then work/code whatever he's made?

3) Is it hard working online? I can imagine not having IRL meetings to be a bit annoying when you want to organize things, or meet deadlines.

Anyways, good luck. As TRM said, have fun while you do it.

Pages: [1]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.037 seconds with 33 queries.