ZFGC

Resources => Graphics => Topic started by: BrokenArrow on April 15, 2007, 11:06:27 am

Title: ZFGC Style Development
Post by: BrokenArrow on April 15, 2007, 11:06:27 am
.TakaM ordered BrokenArrow to be the new managament-leader of this whole project.
~Fox.


Okay, since the last topic turned into 5% sprites, 5% sprite discussion and 90% idiot, I decided to follow through on what I said.
I've gone through the entire topic, and gathered all the sprites that have potential, but still need a bit of work done.

this topic is for work only, if you want to discuss anything, do so in this topic (http://www.zfgc.com/index.php?topic=13298.0).






Finished graphics:
Current Tilesets:
outside:
(http://www2.hku.nl/~roy/zfgc/latest_tile_set.PNG)
inside:
(http://www2.hku.nl/~roy/zfgc/castle_test.PNG)

Current Palette:
(http://img461.imageshack.us/img461/7127/palettewx1.png)
Current Sprite Sheet:
(http://img124.imageshack.us/img124/3977/spriteskw8.png)
Current Mockup:
(http://img505.imageshack.us/img505/3373/mockemupsonoi8.png)





Needs Refining:
Tiles:
(http://img172.imageshack.us/img172/4273/rockkw4.png)
(http://img59.imageshack.us/img59/5500/towntilesip7.png)
(http://img.photobucket.com/albums/v83/mastergohan/stonewalls.png)
(http://www2.hku.nl/~roy/zfgc/lava_tile2.PNG)
(http://img443.imageshack.us/img443/3070/chestzay6.png)

Sprites:
(http://img442.imageshack.us/img442/5995/nabooru11vt9.png)
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
(http://img259.imageshack.us/img259/3092/zorazfgcce9.png)
(http://img254.imageshack.us/img254/7829/latestlinkcg7.png)
(http://img461.imageshack.us/img461/1444/babombfo4.gif)
(http://img124.imageshack.us/img124/465/anglesyn1.png)
(http://i94.photobucket.com/albums/l84/ssm_04/kir-23.png)
(http://www.xs4all.nl/~grootrde/images/link_running.gif) (http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
(http://www2.hku.nl/~roy/zfgc/OctorockFull.PNG)





So, remember, this topic is for work only, and as in the last topic, I still will decide which graphics will be made part of the final set

and as always, all credit goes to zfgc as a whole
Title: Re: ZFGC Style Development
Post by: Neojume on April 15, 2007, 03:38:11 pm
Tried to make a magic jar.
(http://i154.photobucket.com/albums/s271/neojume/jar.png)
Title: Re: ZFGC Style Development
Post by: .TakaM on April 15, 2007, 03:41:32 pm
not bad, it looks like its facing up though
I'll post my little deku link here too, I'm not happy with it, incase anyone wants to fix it:
(http://img59.imageshack.us/img59/3049/dekujo9.gif)
Title: Re: ZFGC Style Development
Post by: Neojume on April 15, 2007, 03:52:33 pm
you mean the neck of the bottle is too high (do you call it the neck of a bottle in English? you do in Dutch :P )?
Title: Re: ZFGC Style Development
Post by: Faceless on April 15, 2007, 03:57:16 pm
Slight edit to the Gorons:
(http://img58.imageshack.us/img58/6671/goronsze0pw6.gif)

WIP that was put on hold, whilst I holidayed in Spain:
(http://img337.imageshack.us/img337/9330/wipentranceee6.png)
Might finish it, might not.

More WIP stuff to come if I can be bothered cleaning them up a bit.
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 15, 2007, 09:02:19 pm
taka, is this what you meant by transitioning the darker and lighter shades?

(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned.png)
Title: Re: ZFGC Style Development
Post by: Moldrill on April 15, 2007, 09:25:51 pm
Fixed up the magic jar a bit. I think it needs a shadow though. (http://img.photobucket.com/albums/v56/redwingedavenger/jarjar.png)
Title: Re: ZFGC Style Development
Post by: Darklink45 on April 15, 2007, 10:24:20 pm
(http://i94.photobucket.com/albums/l84/ssm_04/kir-24.png)
i redid the chest :)
Title: Re: ZFGC Style Development
Post by: NickAVV on April 17, 2007, 12:30:57 am
Not sure if anyone noticed my Heart Piece and Heart Container before. I'll submit the newest version now. ;)

(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts-1.png)
Title: Re: ZFGC Style Development
Post by: uma on April 17, 2007, 12:48:02 am
Not sure if anyone noticed my Heart Piece and Heart Container before. I'll submit the newest version now. ;)

(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts-1.png)

(http://i57.photobucket.com/albums/g236/Uma_the_furry/HEARTCONTAINERZORZ.png)

Added like 3 new colors and AA'd the freakin' crap out of it... the edges were very fustrating and I couldn't stand working with it anymore so here you all go!
Title: Re: ZFGC Style Development
Post by: InvaderLupus on April 17, 2007, 01:40:53 am
uma, I really don't think that such a small and insignificant sprite needs so many colors. I think you can take out some of the AA (it makes it look really blurry anyway) and cut out at least 2 colors.

(http://img.photobucket.com/albums/v93/digijohn90/heart.png)
Title: Re: ZFGC Style Development
Post by: Faceless on April 17, 2007, 04:48:54 am
This will most likely be a startling revelation to some, but this style does not - i repeat: DOES NOT - have black outlines all the way around the sprite. Tak, I think you should document some of the hallmarks of this style in the first post rather than leave it for people to discern from the images.

I know I sound like a jerk, but I'm in a bad mood.
Title: Re: ZFGC Style Development
Post by: Devy on April 17, 2007, 11:54:57 am
heres the lost walking sheet i guess
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLinkRunDownFinal-1.png)

and heres a incomplete walking left ^^,
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)

heres the anims if you need to see it
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)
 :-*

also takam you forgot
these need refining

(http://img187.imageshack.us/img187/4450/flowermonsterwv8.png)
(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/custom_road__by_HeroOfFire.png)
(http://dm.fwsnet.net/hmm1.png) (the flowers)
(http://img.photobucket.com/albums/v173/Zeldamo/Bridge.png)
(http://img.photobucket.com/albums/v173/Zeldamo/Wall.png)
(http://img160.imageshack.us/img160/4251/ocrays3.png)
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
(http://i154.photobucket.com/albums/s271/neojume/mannetjes.png)
(http://i154.photobucket.com/albums/s271/neojume/mannetjes2.jpg)
(http://i154.photobucket.com/albums/s271/neojume/tiles1.png)
(http://img.photobucket.com/albums/v626/bublnsqeek/dooropenclose.gif)
(http://i154.photobucket.com/albums/s271/neojume/boom2.gif)
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
(http://mastergohan.sitesled.com/rocks.PNG)
(http://i57.photobucket.com/albums/g236/Uma_the_furry/ZFGCHud.png)or(http://i57.photobucket.com/albums/g236/Uma_the_furry/INPROVMENTZORZ.png)
(http://img103.imageshack.us/img103/990/smallfont2cr0.gif)
(http://i154.photobucket.com/albums/s271/neojume/dekuscrub.png)
(http://img172.imageshack.us/img172/4075/zorazfgceb2.gif)
(http://img.photobucket.com/albums/v179/ZonZon9000/Keaton2.png)
(http://i154.photobucket.com/albums/s271/neojume/boomzor.png)
(http://i154.photobucket.com/albums/s271/neojume/ganondorf.png)
(http://www.zfgc.com/index.php?action=dlattach;topic=13298.0;attach=1691;image)
(http://img.photobucket.com/albums/v698/AtriusV/BushTest_2.gif)
(http://img518.imageshack.us/img518/2692/thingdr5.png)
(http://i154.photobucket.com/albums/s271/neojume/rock.png)
(http://i120.photobucket.com/albums/o180/MoldormaToo/linkslashd.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKDIFFERENTCOLORS.png)
(http://img.photobucket.com/albums/v83/mastergohan/ew.png)
(http://i6.photobucket.com/albums/y217/haln/Zelda%20Stuff/ZFGCStyleLadder.png)
(http://img384.imageshack.us/img384/1955/hmmmus7.png)

damn i went through the whole topic o.O

~Devy
Title: Re: ZFGC Style Development
Post by: .TakaM on April 17, 2007, 03:26:41 pm
devy, I didn't post those images because either:
they are so bad they're not worth working on
a better version is already completed
they just are not needed
or they're stolen
Title: Re: ZFGC Style Development
Post by: Kren on April 17, 2007, 10:06:31 pm
devy, I didn't post those images because either:
they are so bad they're not worth working on
a better version is already completed
they just are not needed
or they're stolen

Takam, you should delete the uneeded post, so this thread doesn't get like the other.. also.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
is this stolen? reminds me to MC looks really good so far, probably some pallet change, and some improvement in the floor and walls, but those pillars are good IMO
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 17, 2007, 10:36:01 pm
Quote
better, I still think you should get rid of the darkest bricks in the middle though

(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned-1.png)
hows that?
Title: Re: ZFGC Style Development
Post by: Scooternew on April 18, 2007, 01:36:56 am
Infinitus Edit: I've edited out your quote, its long and unneccessary.

Nice. Really nice. This style is awesome. But it looks like the door is swinging the long way.
Title: Re: ZFGC Style Development
Post by: .TakaM on April 19, 2007, 10:15:58 am
Quote
better, I still think you should get rid of the darkest bricks in the middle though

(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned-1.png)
hows that?
almost there, now you just need to make the.. frilly part up the top have some consistency in it.. at the moment it looks randomly spaced
Nice. Really nice. This style is awesome. But it looks like the door is swinging the long way.
PLEASE
no more posts like this in this topic
PLEASE
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 19, 2007, 09:43:48 pm
(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned-2.png)

I should probably start PMing these to you since i'm posting them so frequently XD
Title: Re: ZFGC Style Development
Post by: Kleaver on April 20, 2007, 08:07:59 pm
devy, I didn't post those images because either:
they are so bad they're not worth working on
a better version is already completed
they just are not needed
or they're stolen

Takam, you should delete the uneeded post, so this thread doesn't get like the other.. also.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
is this stolen? reminds me to MC looks really good so far, probably some pallet change, and some improvement in the floor and walls, but those pillars are good IMO

I edited them from BSZelda tiles. But they could be better.
Title: Re: ZFGC Style Development
Post by: .TakaM on April 21, 2007, 05:09:26 am
yah.. we can't have any official graphics, plus I'd like for zfgc style to have the same perspective indoors, and out
Title: Re: ZFGC Style Development
Post by: Neojume on April 22, 2007, 03:58:10 pm
tried to improve the house :P
(http://i154.photobucket.com/albums/s271/neojume/huis2.png)
Title: Re: ZFGC Style Development
Post by: Devy on April 23, 2007, 07:33:11 pm
some fencing work
(http://i141.photobucket.com/albums/r55/lozdoth/untitled-2.png)
and a well which i cant seem to get the outside right
(http://i141.photobucket.com/albums/r55/lozdoth/wellunfinished.png)
Title: Re: ZFGC Style Development
Post by: Koh on May 02, 2007, 12:58:36 am
some fencing work
(http://i141.photobucket.com/albums/r55/lozdoth/untitled-2.png)
and a well which i cant seem to get the outside right
(http://i141.photobucket.com/albums/r55/lozdoth/wellunfinished.png)
it looks alittle fake, but nice work.  I'll edit it in a sec...
Title: Re: ZFGC Style Development
Post by: REV2K7 on May 02, 2007, 10:55:24 pm
These all look Very nice , if i could sprited id help out 2 sigh..

mod edit: please put posts like this in the discussion thread.

EDIT: yea i noticed when i posted im sorry wont happen again.
Title: Re: ZFGC Style Development
Post by: BrokenArrow on May 04, 2007, 05:46:53 pm
I'll post this here 2
(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)

link running to the right

Hope you like,
   BrokenArrow
Title: Re: ZFGC Style Development
Post by: Kame on May 04, 2007, 05:58:46 pm
Time to spice things up then

(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)

a new 12 FRAMES!!! running animation for the side views (mirror for the left one :P)
This took me one hole day :o
it looks a bit fast, but you can edit the speed in GM

Hope you like it,
   BrokenArrow
That's really amazing, but it makes the view seem off by lingering longer when Link faces towards the screen than when he turns away from it.
Title: Re: ZFGC Style Development
Post by: TomPel on May 04, 2007, 07:28:55 pm
I'll post this here 2
(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)

link running to the right

Hope you like,
   BrokenArrow
Damn man, you're genious with animations
Title: Re: ZFGC Style Development
Post by: Dascu on May 04, 2007, 07:31:12 pm
I'll post this here 2
(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)

link running to the right

Hope you like,
   BrokenArrow
Nice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.
Title: Re: ZFGC Style Development
Post by: Darunia on May 04, 2007, 07:50:27 pm
Quote
Nice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.
I think in sprites, exagerate movements is the best. Great sprite, broken arrow ftw!
Title: Re: ZFGC Style Development
Post by: Kame on May 04, 2007, 07:55:40 pm
Quote
Nice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.
I think in sprites, exagerate movements is the best. Great sprite, broken arrow ftw!
No, it's not. For the hips, yes, but moving the head like that would send Link smashing into a tree. Also, the hat and hair don't move at all. They should. I have to say, though, the animation is amazingly fluid.
Title: Re: ZFGC Style Development
Post by: Moldrill on May 04, 2007, 10:49:45 pm
Im sorry but everyone (including myself now) right now is not obeying Taka Law of Topic. The TLT. Where we only post if we have something to contribute. We post comments in the other topic. Getchit now?
Title: Re: ZFGC Style Development
Post by: BrokenArrow on May 05, 2007, 02:05:28 pm
I also changed the octorock, now it has only 4 legs (or tentacles :P) instead of 8

(http://www2.hku.nl/~roy/zfgc/octorock_wc.gif)

(http://www2.hku.nl/~roy/zfgc/OctorockFull.PNG)

Hope you like it, discuss in the other topic ;)
Title: Re: ZFGC Style Development
Post by: Fox on May 05, 2007, 10:37:17 pm
I have some messages from .TakaM, concerning the whole project.

"takam would like you (brokenarrow) to head this project from now on"
and
"really nice work on the side run anim"

You heard the man, congratulations BA, do a good job. :3
Title: Re: ZFGC Style Development
Post by: ZoSo on May 06, 2007, 01:03:58 am
(http://i50.photobucket.com/albums/f341/rainmaker_44/octorockszfgc.png)(http://www2.hku.nl/~roy/zfgc/OctorockFull.PNG)
I made your octorock less blocky, it had a few jagged edges.meh
Title: Re: ZFGC Style Development
Post by: BrokenArrow on May 06, 2007, 11:03:52 am
I took Devy's well and edited it to fit the style

(http://www2.hku.nl/~roy/zfgc/well_tiles.PNG)

on to the discussion topic >>>

News Flash
ZFGC style Guide
http://www2.hku.nl/~roy/zfgc/ZFGCstyleGuide.doc (http://www2.hku.nl/~roy/zfgc/ZFGCstyleGuide.doc)

read and do some spriting,
    BrokenArrow
Title: Re: ZFGC Style Development
Post by: Moldrill on May 17, 2007, 09:30:42 pm
I just realized something. BA; you should make a new development topic and an admin should delete this one. The reason? BA cannot edit that first post in here to make it always updated. Just a suggestion. Make the new topic and I promise to contribute more to this style. :P
Title: Re: ZFGC Style Development
Post by: MG-Zero on May 29, 2007, 03:13:54 pm
seeing as this is going NOWHERE atm...I made some interior walls

(http://crystalrook.sitesled.com/newwalls.PNG)
Title: Re: ZFGC Style Development
Post by: Devy on May 29, 2007, 08:49:30 pm
seeing as this is going NOWHERE atm...I made some interior walls

(http://crystalrook.sitesled.com/newwalls.PNG)
Those walls are hmm out of perspective?
top down you cant see the back walls face only a little of the sides and all of the backwall
so..
like
[bad ascii]
-----------------
|frontwall          |
|                     | 
--------------------
[/bad ascii]
^ Back wall
Title: Re: ZFGC Style Development
Post by: Windy on May 30, 2007, 05:18:05 pm
The problem with those walls lie with:
-Lack of shading
-Lack of Contrast/Depth
-And as mentioned, lack of perspective
-They also appear to look a little bland/boring, though that may be due to the above.
Title: Re: ZFGC Style Development
Post by: MG-Zero on May 31, 2007, 03:11:29 pm
heh, even if they do suck I was really only trying to jumpstart this...but i\'ll fix em anyway...sooner or later O_o
Title: Re: ZFGC Style Development
Post by: .Imyge on May 31, 2007, 06:20:46 pm
Lookin good fellas.  Some stuff just needs to be tweaked a bit.

Here's just some to name.  The lava cave tiles could be a bit more saturated. The Beast Ganon sprite doesn't really look too much like Ganon(If it even is Ganon :P) and the door opening doesnt look quite right, it seems to stretch at the end when it closes.. there's a few more but they just look unfinished.

I love the Link running, the well, the cave entrance and the character sprites though. Good work.
Title: Re: ZFGC Style Development
Post by: Moldrill on May 31, 2007, 06:41:52 pm
Lookin good fellas.  Some stuff just needs to be tweaked a bit.

Here's just some to name.  The lava cave tiles could be a bit more saturated. The Beast Ganon sprite doesn't really look too much like Ganon(If it even is Ganon :P) and the door opening doesnt look quite right, it seems to stretch at the end when it closes.. there's a few more but they just look unfinished.

I love the Link running, the well, the cave entrance and the character sprites though. Good work.

That is not Ganon anymore. That was said already and changed to be a largely Moblin type animal.
Title: Re: ZFGC Style Development
Post by: MG-Zero on June 01, 2007, 05:18:17 pm
(http://crystalrook.sitesled.com/newwalls.PNG)

not exactly what I was shooting for..
Title: Re: ZFGC Style Development
Post by: Devy on June 03, 2007, 06:18:33 pm
(http://crystalrook.sitesled.com/newwalls.PNG)

not exactly what I was shooting for..
the sides arent right
Title: Re: ZFGC Style Development
Post by: BrokenArrow on June 03, 2007, 09:01:24 pm
I spoke to .TakaM about the inside perspective.
He told me what he had in mind, and I'm currently busy pixeling my ass of :p
So I'm working on some inside tiles (castle/dungeon/house)

Please be patient

Inside tiles are done, castle mock-up is on the first page
(http://www2.hku.nl/~roy/zfgc/inside_tileset.PNG)
this is the base, looks simple huh :p
Title: Re: ZFGC Style Development
Post by: Neojume on July 15, 2007, 02:41:25 pm
Since this is the topic for the submissions...
(http://i154.photobucket.com/albums/s271/neojume/InteriorTiles.png)
(http://i154.photobucket.com/albums/s271/neojume/Interior.png)
I tried to make the interior tiles for the large house.
Title: Re: ZFGC Style Development
Post by: MG-Zero on July 15, 2007, 04:04:09 pm
The floor seems a bit bland.  Add some tiles here and there like in Brokenarrow's interior and it'll look much better =)
Title: Re: ZFGC Style Development
Post by: Moldrill on July 15, 2007, 06:48:42 pm
I want to refrain from posting in here since we are not supposed to but I just want to say nice tiles. The floor is just as bland as other Zelda games. Good work. MG Zero you and me should not have posted here.
Title: Re: ZFGC Style Development
Post by: Kame on July 22, 2007, 07:11:13 pm
I posted these in a ZFGCCP topic, but they got zero attention, so I'll post them here, as they're ZFGC style, obviously. New young Link sprites.. finished side and rear views, still working on front animations, then I'll start on the side and rear ones.

(http://img207.imageshack.us/img207/3610/zfgcstyleylinkau6.png)

Comment in the other topic. Please. ^_^
Title: Re: ZFGC Style Development
Post by: DJvenom on September 13, 2007, 08:46:43 pm
Whoever the hell made that bomb blast, I !@#$% LOVE YOU~
Title: Re: ZFGC Style Development
Post by: Scooternew on September 22, 2007, 02:09:51 am
Guess...

.Takam.
Title: Re: ZFGC Style Development
Post by: Neojume on September 23, 2007, 06:39:56 pm
I wanted to sprite something:
(http://i154.photobucket.com/albums/s271/neojume/mannetjes-1.png)
Original design made by King Mob: http://www.zfgc.com/index.php?topic=13204.90
What do you think?
Title: Re: ZFGC Style Development
Post by: pichuscute on September 26, 2007, 11:49:27 pm
nobody has done this yet so i went ahead and did it, i barely did anythin but it helped. i made the octorok less blocky
(http://img220.imageshack.us/img220/8343/octorokwd6.gif) (http://imageshack.us)
http://img220.imageshack.us/my.php?image=octorokwd6.gif
Title: Re: ZFGC Style Development
Post by: .TakaM on October 01, 2007, 05:58:21 am
good to see people submitting stuff, even if this project has slowed down to a ridiculous degree...

anywho
Since this is the topic for the submissions...
(http://i154.photobucket.com/albums/s271/neojume/InteriorTiles.png)
(http://i154.photobucket.com/albums/s271/neojume/Interior.png)
I tried to make the interior tiles for the large house.
nice, but I don't think it's a good idea to have the floor the same colour, even if it is of the same material.
I also notice you flipped the left corner wall so the bricks don't tile properly (http://www.zfgc.com/Smileys/takam/wink.gif)

I posted these in a ZFGCCP topic, but they got zero attention, so I'll post them here, as they're ZFGC style, obviously. New young Link sprites.. finished side and rear views, still working on front animations, then I'll start on the side and rear ones.

(http://img207.imageshack.us/img207/3610/zfgcstyleylinkau6.png)

Comment in the other topic. Please. ^_^
nice, the side view of his hat should be a bit bigger though

I wanted to sprite something:
(http://i154.photobucket.com/albums/s271/neojume/mannetjes-1.png)
Original design made by King Mob: http://www.zfgc.com/index.php?topic=13204.90
What do you think?
not bad, don't be afraid to add extra colours if you want them, the current palette is pretty small
this is a pretty good start, they could just use a few more minutes of refining, and they'd be perfect.

nobody has done this yet so i went ahead and did it, i barely did anythin but it helped. i made the octorok less blocky
(http://img220.imageshack.us/img220/8343/octorokwd6.gif) (http://imageshack.us)
http://img220.imageshack.us/my.php?image=octorokwd6.gif
(http://img.photobucket.com/albums/v358/TakaM/other/64D/tup.gif)



now let's see some more stuff get made.
Title: Re: ZFGC Style Development
Post by: Neojume on October 01, 2007, 04:33:25 pm
good to see people submitting stuff, even if this project has slowed down to a ridiculous degree...

anywho
Since this is the topic for the submissions...
(http://i154.photobucket.com/albums/s271/neojume/InteriorTiles.png)
(http://i154.photobucket.com/albums/s271/neojume/Interior.png)
I tried to make the interior tiles for the large house.
nice, but I don't think it's a good idea to have the floor the same colour, even if it is of the same material.
I also notice you flipped the left corner wall so the bricks don't tile properly (http://www.zfgc.com/Smileys/takam/wink.gif)

Ow, yeah I do see it now... Totally forgot to flip back the bottom part XD

and about the floor.. maybe a large red carpet?
Title: Re: ZFGC Style Development
Post by: zelda fan gamer on October 14, 2007, 03:03:40 pm
Edit:
NEW: Young Link,  100% costum this time.  :D

(http://i23.tinypic.com/xdwc4m.png)

Enjoy.

Animate please.  :-*
Title: Re: ZFGC Style Development
Post by: BrokenArrow on November 04, 2007, 08:15:12 pm
Those are all some nice sprites, but it still think its a pity not many contribute some more.
On other news, it been some time since i showed anything, so here:

(http://www2.hku.nl/~roy/zfgc/inside_tileset_house.PNG)
(http://www2.hku.nl/~roy/zfgc/char_sheet.PNG)

Some more stuff for inside and i made some monsters :D
some of the monster designs are based upon the magnificent art of Prometheus Spawning Grounds
http://www.itchstudios.com/psg/index.htm (http://www.itchstudios.com/psg/index.htm) not to much i hope... :p
Title: Re: ZFGC Style Development
Post by: TomPel on November 07, 2007, 01:59:11 pm
Great stuff man, truly brilliant!
(http://i40.photobucket.com/albums/e215/BlondApe/window.png?t=1194443844)
Had a go with window, but meh :/
Title: Re: ZFGC Style Development
Post by: .TakaM on November 08, 2007, 07:07:55 am
Nice work tompel, I think it's fine (http://www.zfgc.com/forum/Smileys/takam/wink.gif)
You might wanna make the lighting on the floor, like how it was in MC.


And to everyone else:
I can understand some of you might think you can't make anything good enough to be "officially accepted", but even if that is the case, don't let it deter you from the real point- taking part in a very very accessible community activity.
COME ON, show your support and help out some indie/fan-game developers, you know you owe them.

so if you're ever feel like spriting, why not zfgc style?
Title: Re: ZFGC Style Development
Post by: NickAVV on November 08, 2007, 10:22:34 pm
Meh, I tried to fix the table.

(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgc-table.png)

I'm not so happy with the legs, but I did add some perspective to the tabletop. :)
Title: Re: ZFGC Style Development
Post by: Malon on November 14, 2007, 09:40:19 pm
I tried my hand at spriting in this style. I (tried) to refine the master sword, but I don't like how it came out.
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcstylerefin-1.png)
Title: Re: ZFGC Style Development
Post by: Moldrill on November 14, 2007, 09:43:46 pm
I tried my hand at spriting in this style. I (tried) to refine the master sword, but I don't like how it came out.
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcstylerefin-1.png)

The heart is fairly good but the rest is only decent.
Title: Re: ZFGC Style Development
Post by: Malon on November 14, 2007, 09:44:44 pm
Ermm...Thanks? :huh:
Title: Re: ZFGC Style Development
Post by: Neojume on November 24, 2007, 05:05:47 pm
Wanted to sprite something ... so tried to fix stairs ;) and made a balustrade

(http://i154.photobucket.com/albums/s271/neojume/stairs.png)

note: the right stairs are different from the ones on the left... So which fits better right or left ??
Title: Re: ZFGC Style Development
Post by: Windy on November 25, 2007, 12:42:38 am
the right
Title: Re: ZFGC Style Development
Post by: Neojume on November 25, 2007, 07:06:38 pm
I made a big chest and a small chest... And tried to make a torch.

Mockup:
(http://i154.photobucket.com/albums/s271/neojume/screen1.png)
(back wall is kinda empty though)

Tiles:
(http://i154.photobucket.com/albums/s271/neojume/tiles.png)
(http://i154.photobucket.com/albums/s271/neojume/Chests.png)
Title: Re: ZFGC Style Development
Post by: MG-Zero on November 25, 2007, 07:37:18 pm
I love that chest and the torches.  Maybe someone could animate them?
Title: Re: ZFGC Style Development
Post by: NickAVV on November 25, 2007, 11:28:28 pm
The big chest is a bit odd looking. Small one looks great though. :) Also, torches are good.
Title: Re: ZFGC Style Development
Post by: Guillotine on January 03, 2008, 01:09:35 pm
(http://i8.photobucket.com/albums/a50/Pedlya/tingleballoon.jpg)

Boredom, i'm making the entirety of tingle tower, out of boredom, should be done in a few days.
Title: Re: ZFGC Style Development
Post by: pichuscute on January 04, 2008, 12:48:29 am
i made kid links sword slash down,(http://img128.imageshack.us/img128/2963/swordswingvi5.gif) i'm going to try to make the others and his carrying sprites. Guillotine, it hard to tell if your sprites any good cuz u saved as .jpg
Title: Re: ZFGC Style Development
Post by: Malon on January 05, 2008, 11:07:47 pm
That's pretty good.

I made a shield:
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcstyleshield.png)

Here is an example with link:
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcexshield.png)
Title: Re: ZFGC Style Development
Post by: pichuscute on January 06, 2008, 05:07:26 am
thats good, but shouldnt link hold his shield w/ his right hand since hes left-handed? also, i'm making kid link animated w/ an edit of malonfan's shield. i'll edit w/ it but i'm too happy with the direction the shield moves.
EDIT:(http://img247.imageshack.us/img247/559/suiv6.png)(http://img228.imageshack.us/img228/1595/sdud5.png)as u can see, i have the shield moving differently in the one going up than the one going down. so which should i go with?
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 10, 2008, 12:24:56 am
I've made Midna:
(http://img352.imageshack.us/img352/469/midnalm0.png)
Title: Re: ZFGC Style Development
Post by: TomPel on February 10, 2008, 02:40:42 pm
Not bad, a little pillowshaded though.
I thought I might as well as post couple of sprites I made for the community project:
(http://i40.photobucket.com/albums/e215/BlondApe/ganondordsidepa3.png?t=1202654337) (http://i40.photobucket.com/albums/e215/BlondApe/oldkingmx0.png?t=1202654406)
Ganondorf and the Good King.
Title: Re: ZFGC Style Development
Post by: Malon on February 10, 2008, 02:44:19 pm
Nice TomPel! Good to see you again! Do you mind if I recolor these into a OOT-like ganondorf?
Title: Re: ZFGC Style Development
Post by: TomPel on February 10, 2008, 03:06:34 pm
Sure, go ahead.
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 10, 2008, 05:22:37 pm
here i tried making some chuchus
(http://img256.imageshack.us/img256/2445/chuchujo0.png)
and Navi:
(http://img225.imageshack.us/img225/3210/navisi5.png)(http://img106.imageshack.us/img106/6633/navims7.gif)
Title: Re: ZFGC Style Development
Post by: Malon on February 10, 2008, 07:45:16 pm
I recolored the ganondorf. :)
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 10, 2008, 09:50:58 pm
to be perfectly honest it just looks weird, it might be the style but, something just seems off about it.
Title: Re: ZFGC Style Development
Post by: Malon on February 10, 2008, 10:54:56 pm
How? I stayed to the pallete and had a reference picture. Every single detail is on him, too.
Title: Re: ZFGC Style Development
Post by: Hammer Bro. Mike on February 10, 2008, 10:55:54 pm
here i tried making some chuchus
(http://img256.imageshack.us/img256/2445/chuchujo0.png)
and Navi:
(http://img225.imageshack.us/img225/3210/navisi5.png)(http://img106.imageshack.us/img106/6633/navims7.gif)
Thoe sprites look pretty cool. I think it's coming along nicely.
Title: Re: ZFGC Style Development
Post by: luigi on February 10, 2008, 10:57:09 pm
here i tried making some chuchus
(http://img256.imageshack.us/img256/2445/chuchujo0.png)
and Navi:
(http://img225.imageshack.us/img225/3210/navisi5.png)(http://img106.imageshack.us/img106/6633/navims7.gif)
If I were Nintendo I'd put those into the next handheld game. ;)
Title: Re: ZFGC Style Development
Post by: SubrosianDimitri on February 11, 2008, 12:53:47 am
Nice, this is a style that I would love to sprite in, I should try it out!
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 11, 2008, 01:16:26 am
thank you for all those nice comments, I try to please.
Title: Re: ZFGC Style Development
Post by: Malon on February 11, 2008, 01:33:57 am
Fixed up the ChuChu a bit. He was to thick near the bottom.
Title: Re: ZFGC Style Development
Post by: Wasabi on February 11, 2008, 05:40:11 am
nice people! these are starting to look good!
Title: Re: ZFGC Style Development
Post by: alirazaq on February 11, 2008, 05:46:24 am
here i tried making some chuchus
(http://img256.imageshack.us/img256/2445/chuchujo0.png)
and Navi:
(http://img225.imageshack.us/img225/3210/navisi5.png)(http://img106.imageshack.us/img106/6633/navims7.gif)
That navi is so sexy
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 11, 2008, 09:48:53 pm
thank you
and Malonfan2012  I think that your remake of my Chuchu is a great improvement
and here is my Blue Chuchu with colors from my Navi:
(http://img98.imageshack.us/img98/417/bluechuchupx5.png)
basicly its just a recolor
Title: Re: ZFGC Style Development
Post by: Kleaver on February 11, 2008, 09:52:17 pm
Now can someone make it waggle around for effect?  :D
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 11, 2008, 10:09:11 pm
Dont know but I do have some Subrosians, made in about 5 minutes
(http://img139.imageshack.us/img139/5277/subrosianskg4.png)
Title: Re: ZFGC Style Development
Post by: Malon on February 11, 2008, 10:22:38 pm
Those are pretty good. :)
Title: Re: ZFGC Style Development
Post by: Kren on February 11, 2008, 10:40:10 pm
Dont know but I do have some Subrosians, made in about 5 minutes
(http://img139.imageshack.us/img139/5277/subrosianskg4.png)
they are to small and the eyes are to big for a subrosians.. well probably the eyes are fine..
Title: Re: ZFGC Style Development
Post by: Sophist on February 11, 2008, 10:41:57 pm
(http://files.fwsnet.net/chuuchuu.png)
credit to whoever made it
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 11, 2008, 10:43:39 pm
I made a slightly different movement using the blue one:
(http://img530.imageshack.us/img530/5615/bluechuchu1ki2.png)
(http://img262.imageshack.us/img262/7588/chuchuanimationvw7.gif)
Title: Re: ZFGC Style Development
Post by: Sophist on February 11, 2008, 10:47:01 pm
thats pretty good but it needs one more frame.. just like mine :)
i dislike your "feet" thing
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 11, 2008, 10:49:11 pm
what feet thing?
Title: Re: ZFGC Style Development
Post by: Sophist on February 11, 2008, 10:50:20 pm
the feet looks really bad
not saying mine are better, but they really look awful
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 11, 2008, 10:50:54 pm
but that is what the feet actually look like
look it up online.
Title: Re: ZFGC Style Development
Post by: Malon on February 11, 2008, 10:53:37 pm
(http://files.fwsnet.net/chuuchuu.png)
credit to whoever made it

Actually, you can't give credit to specific people. You give credit to the entire community.
Title: Re: ZFGC Style Development
Post by: Sophist on February 11, 2008, 10:54:00 pm
might be because the original enemy has alot more frames then
ive seen it once, the sheet is pretty big...
i thinned out my outline on the feet, dunno if its better

edit: to the above - it was for anyone wondering if i made it, because i didnt :)
i only animated it slightly and edited the feet
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 11, 2008, 11:57:12 pm
so you took the one I made and Malonfan2012 edited, moved the head around and edited the shadow?  Or am i missing something here?
Title: Re: ZFGC Style Development
Post by: .TakaM on February 14, 2008, 03:13:20 am
Glad to see people still making stuff (http://www.zfgc.com/forum/Smileys/takam/smiley.gif)
Title: Re: ZFGC Style Development
Post by: LegacyoftheOracles on February 15, 2008, 12:13:30 am
yup we're keeping at it
Title: Re: ZFGC Style Development
Post by: Malon on February 15, 2008, 11:57:37 am
I'm having fun with it too. :)
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 11, 2008, 06:50:24 pm
Uh, has the ZFGC style died off?  I would help, but I am afraid that my spriting skills fall to the 16-bit(snes) custom and editing area...
Title: Re: ZFGC Style Development
Post by: .TakaM on March 13, 2008, 01:04:44 pm
Uh, has the ZFGC style died off?  I would help, but I am afraid that my spriting skills fall to the 16-bit(snes) custom and editing area...
this project needs all the help it can get, just try your best
Title: Re: ZFGC Style Development
Post by: TomPel on March 13, 2008, 03:36:38 pm
I tried to improve the chests, but it didn't turn out how I wanted
(http://i40.photobucket.com/albums/e215/BlondApe/chest.png?t=1205422483)
Title: Re: ZFGC Style Development
Post by: Porkchop on March 13, 2008, 04:13:14 pm
I tried to improve the chests, but it didn't turn out how I wanted
(http://i40.photobucket.com/albums/e215/BlondApe/chest.png?t=1205422483)

I did a little editing, improved them a little I guess.

(http://img172.imageshack.us/img172/2589/chestspt6.png)
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 13, 2008, 04:14:23 pm
Well here...I tried to make a small shield and a tower shield...I wanted to do a tower shield because it would add uniqueness since no zelda game(unless to count ALTTP's Mirror Shield) has a tower shield...
(http://i214.photobucket.com/albums/cc273/DJacidTFS/anglesyn1shields.png)

I think the tower shield looks more like a metal barrel...lol...
Told ya I'm not that good.  Maybe someone can build from it though...
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 14, 2008, 01:42:12 am
Damn...my spriting was so bad, I scared everyone away from this topic all day...lol
Title: Re: ZFGC Style Development
Post by: Sophist on March 14, 2008, 09:42:46 pm
well as you can see the style has a selective black outline
if you outline the shields im sure they will look good :)
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 14, 2008, 09:52:33 pm
I don't know how much better it looks...lol...still looks like a barrel to me...
Title: Re: ZFGC Style Development
Post by: Sophist on March 14, 2008, 10:22:02 pm
it looks better but the outline could be less intruding :)
selective means its not black all round, it has several shades
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 15, 2008, 01:08:16 am
Here's a "beta" sheet of Link running with the Tower shield..(I know you couldn't really run with a tower shield but it's a video game...lol)
Someone can animate and edit it...It's very basic...there are no outlines and one frame is missing the shield.  That's because for that frame you would need to see the inside of the shield and I'm not good at that kinda angle...lol
Title: Re: ZFGC Style Development
Post by: Xiphirx on March 16, 2008, 01:47:23 am
C'mon people, even I think my imagination and randomness will help contribute to this project.

*See attachment... >_>
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 24, 2008, 10:18:34 pm
I think this can be declared dead as no one is even trying anything anymore.  I tried at least...
Title: Re: ZFGC Style Development
Post by: TomPel on March 25, 2008, 01:51:34 pm
We just need to revive this. :P
Title: Re: ZFGC Style Development
Post by: MG-Zero on March 26, 2008, 12:33:43 am
I second that.  Anyone have anything new?
Title: Re: ZFGC Style Development
Post by: Kren on March 26, 2008, 12:53:42 am
I do have something new I made it for Pyzelda contest but we were only two so meh..
*tries to revive zfgc style*

(http://img.photobucket.com/albums/v238/Krensprite/ganon.png)
really incomplete but meh.
Title: Re: ZFGC Style Development
Post by: TomPel on March 26, 2008, 12:13:41 pm
Not bad, but maybe too big for ZFGC style.
Title: Re: ZFGC Style Development
Post by: MG-Zero on March 26, 2008, 12:23:44 pm
Fits the color scheme, a bit big though, eh?
Title: Re: ZFGC Style Development
Post by: Xiphirx on March 26, 2008, 06:40:45 pm
C'mon people, even I think my imagination and randomness will help contribute to this project.

*See attachment... >_>
Tis was overlooked
Title: Re: ZFGC Style Development
Post by: TomPel on March 26, 2008, 06:53:22 pm
C'mon people, even I think my imagination and randomness will help contribute to this project.

*See attachment... >_>
Tis was overlooked
Not bad, needs black outlines though. And the lighting is wrong. Light should come from the top.
But I really like the concept. The basic shape is very nice.
Title: Re: ZFGC Style Development
Post by: Xiphirx on March 26, 2008, 11:09:34 pm
C'mon people, even I think my imagination and randomness will help contribute to this project.

*See attachment... >_>
Tis was overlooked
Not bad, needs black outlines though. And the lighting is wrong. Light should come from the top.
But I really like the concept. The basic shape is very nice.
Thanks...
I was being totally random
Title: Re: ZFGC Style Development
Post by: Kren on March 26, 2008, 11:43:25 pm
Tompel and MG-Zero Ganon should be big IMO :X, Well i have a hard time working on it, the palette is really good but at the same time really incomplete.. the contrast between colours could be increased.. and there could be more varieties of blues greens and reds, mostly bluesD:
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 01, 2008, 11:14:52 pm
(http://img.photobucket.com/albums/v83/mastergohan/dungeontiles01.png)

I made another effort at some dungeon tiles >.>  They're edits of one of the sheets on like the 3rd or 4th page.  Feel free to work with them, I'm still working on them myself.
Title: Re: ZFGC Style Development
Post by: TomPel on April 02, 2008, 11:06:08 am
I like the locked door. It has this eastern vibe to it.
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 02, 2008, 05:39:33 pm
Good, that's what I was aiming for =)
Title: Re: ZFGC Style Development
Post by: Pyzelda on April 05, 2008, 06:59:39 pm
omg i was on paint bored out of my mind and i said, "mouse do wat u do," and the best sprite i hav ever dun arrived on da screen! :o
my best sprite yet!
a lever... XD
Title: Re: ZFGC Style Development
Post by: Xiphirx on April 06, 2008, 02:36:36 am
too gradient like
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 06, 2008, 02:42:04 am
omg i was on paint bored out of my mind and i said, "mouse do wat u do," and the best sprite i hav ever dun arrived on da screen! :o
my best sprite yet!
a lever... XD

Good start, but yea, a bit too much gradient.
Title: Re: ZFGC Style Development
Post by: Pyzelda on April 06, 2008, 02:44:18 am
Gradient? don't know wat gradient means! [spoiler=LA knowledge]i seriously am horrible at Language Arts![/spoiler]
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 06, 2008, 02:49:33 am
Basically fading from one color to another, or shades of a color.  Your sprite looks fine on the gray part, but the red handle shouldn't used a gradient.
Title: Re: ZFGC Style Development
Post by: Pyzelda on April 06, 2008, 03:03:23 am
choose ur destiny young skywalker! XD
edit the gradientness plz
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 06, 2008, 03:05:20 am
I like the middle one =)
Title: Re: ZFGC Style Development
Post by: Pyzelda on April 06, 2008, 03:07:48 am
to me the 1[2]3 one didn't fit da style :-\
Title: Re: ZFGC Style Development
Post by: Pyzelda on April 06, 2008, 03:44:43 am
sorry for da doublepost but i made a mock-up when i was bored
Title: Re: ZFGC Style Development
Post by: Wasabi on April 06, 2008, 05:12:08 am
levers are too big.
Title: Re: ZFGC Style Development
Post by: Kylink on April 06, 2008, 05:19:03 am
levers are too big.
Agreed, much too big. They should be roughly the width of link right?
Title: Re: ZFGC Style Development
Post by: Wasabi on April 06, 2008, 08:37:48 am
yes, that's what they're like in all other 2d zelda games.
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 06, 2008, 07:36:14 pm
I've been working on the cave tiles that are on the first page, not coming out too bad, although they still need some work.

(http://img.photobucket.com/albums/v83/mastergohan/cavetiles.png)
Title: Re: ZFGC Style Development
Post by: NickAVV on April 12, 2008, 06:25:38 pm
I made a mostly new lever based on PyZelda's.

(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgclever.gif)

And here's a mockup:

(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgclever2.gif)
Left one is untouched, Right has been pulled out.
Title: Re: ZFGC Style Development
Post by: pichuscute on April 20, 2008, 05:37:57 pm
yessss, u guys are still makin the style. im going to go make some sprites now.
Title: Re: ZFGC Style Development
Post by: MG-Zero on April 20, 2008, 06:03:00 pm
yessss, u guys are still makin the style. im going to go make some sprites now.

lmao, my project is dependent on this style, I have no choice but to work on it XDD
Title: Re: ZFGC Style Development
Post by: pichuscute on April 20, 2008, 06:31:02 pm
really? so does mine. but because im not the best spriter i stopped for awhile. im going to edit that chuchu animation so i can put it in my game. hehe
EDIT: i added to the animation so it looks better now
Title: Re: ZFGC Style Development
Post by: Theforeshadower on June 14, 2008, 05:10:35 am
Uh hello?  Is this even being worked on anymore?
Title: Re: ZFGC Style Development
Post by: Wasabi on June 14, 2008, 05:17:06 am
No. Only a couple of people actually are because they're using it in their games.
Title: Re: ZFGC Style Development
Post by: MG-Zero on June 14, 2008, 03:50:54 pm
No. Only a couple of people actually are because they're using it in their games.

yea, pretty much D=
Title: Re: ZFGC Style Development
Post by: Kingknight on June 24, 2008, 05:43:06 pm
hi im new so i thought i would give something a try:
(http://img149.imageshack.us/img149/4930/knightleanjn9.png)

i tried a knight leaning in a corner
im bad at this style and this might be to small

comments plz though
Title: Re: ZFGC Style Development
Post by: pichuscute on June 28, 2008, 08:12:40 pm
Ya, its basicly me and MG-Zero working on it cuz we're using it in our games. BTW, i don't really know why we would need a knight leaning in a corner, but its kind of out of perspective.
Title: Re: ZFGC Style Development
Post by: Kingknight on June 28, 2008, 08:30:10 pm
it is a dead knight
Title: Re: ZFGC Style Development
Post by: pichuscute on June 30, 2008, 06:37:59 pm
Well, still. We should work on finishing Link and doing lots more tiles and enemies before we do small things like those.  I could probably fix up the sprite, but I've got other things to do and sprite right now.  MG-Zero, which link are you using?  If your using kid link like me, can we start to work on it more?  BTW, the cliff ending tiles I gave you should work if you rotate them, I think, I not completely sure. But for atleast some of them, will work rotated, I think. I really don't have any idea when or if I'll finish them.
Title: Re: ZFGC Style Development
Post by: MG-Zero on June 30, 2008, 06:46:26 pm
I'm actually using Minish Cap Link currently.  If I continue to use this style, I'll probably switch to kid link.  I may be changing my game to MC style (thats a BIG maybe, not likely to happen), but either way I'll be glad to work on this style's Link and whatever else needs work.

EDIT: Currently, how far along is kid link?
Title: Re: ZFGC Style Development
Post by: pichuscute on June 30, 2008, 06:50:05 pm
Ok, kool. It'll be hard but, I'm not too bad at editing, and I'll try to get those cliff ending things done for you and post them here.
Title: Re: ZFGC Style Development
Post by: Random on March 09, 2010, 07:24:53 am
Can I borrow aspects from these images? (Specificly staircase and small chest?)
(http://i154.photobucket.com/albums/s271/neojume/stairs.png)
(http://i40.photobucket.com/albums/e215/BlondApe/chest.png?t=1205422483)
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 09, 2010, 07:30:40 am
I'm sure nobody minds as long as you credit properly according to the terms of use on these.
Title: Re: ZFGC Style Development
Post by: OSM on March 23, 2010, 08:46:24 pm
Whoa.

Impressive stuff, I had no idea ZFGC was actually working on it's own personal style! Very nice gentlemen! :D
Title: Re: ZFGC Style Development
Post by: TomPel on March 23, 2010, 09:05:23 pm
Yep, too bad people lost their interest in the project (myself included). It was pretty damn promising. Hopefully it gets picked up sometimes later
Title: Re: ZFGC Style Development
Post by: OSM on March 23, 2010, 09:08:36 pm
Oh, it was abandoned? That's a shame. :(
Title: Re: ZFGC Style Development
Post by: Mirby on March 23, 2010, 09:25:35 pm
I really wish people would stop posting in old topics. Meh. I hope it's picked back up too, TomPel. This was cool when it was active.
Title: Re: ZFGC Style Development
Post by: Zaeranos on March 23, 2010, 09:28:15 pm
Well they can, because this topic is stickied. Thus it kind of is allowed.
Title: Re: ZFGC Style Development
Post by: Mirby on March 23, 2010, 09:32:28 pm
Well I know that! Yeesh... still, anyone want to pick up where this left off?
Title: Re: ZFGC Style Development
Post by: NickAVV on March 24, 2010, 02:34:11 am
I did always like this style. I want to contribute more, but I kinda suck at spriting (case in point, see my heart containers, table, levers from earlier in the topic)
Title: Re: ZFGC Style Development
Post by: 4Sword on March 24, 2010, 02:45:35 am
Depending on the sustainability of this band-wagoning, if there were a few people working on this it could be a Community Project in and of itself; with the benefits that entails - such as access to the news feeds to make mention of new progress, maybe a fancy green Developer rank, a board in which to post development topics, etc.

Although, such endeavors require sufficient updates; yeah, I know the GM Minish Cap Engine is a little slow with that right now, but the view code is almost fully finalized for dungeons and there are a whole other bunch of features in the works. I've also brought up in the staff area, as well as it has been mentioned on the forum by others (I think zeemo71 and Ryuza), that having something which focused on graphics would be alright - in those examples it was specifically Minish Cap style though.

Another point being though that just because an idea sounds good doesn't make it work, there has to be users working behind it who are able to release progress that is of a sufficient quality. To that end, the ZFGC-style is easier because in some ways it is more primitive, while Minish Cap has more details. Minish Cap also has it to where anything made would be a custom or an edit - the main stuff is already made.
Title: Re: ZFGC Style Development
Post by: Dark-Hylian on March 24, 2010, 02:47:43 am
I dunno, I'm game to see this come back... Not sure of my spriting ability in this style, but sure, I'll help. Where do I sign up?
Title: Re: ZFGC Style Development
Post by: Random on March 24, 2010, 02:51:55 am
In my opinoin, regardless if this is doomed to succeed or fail, it is definatly worth a second chance. So likewise, count me in also.
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 24, 2010, 03:49:13 am
If this is brought back, someone else would need to head it up and start a new topic.  There are sprites all over the place that are not included in the first page.
Title: Re: ZFGC Style Development
Post by: FrozenFire on March 24, 2010, 04:34:28 am
     The problem I'm seeing is that, all of the sprites/tiles are not here; some are missing (i.e. some of the ones in the mock up are only in the mock up). It seems like there are random sprites scattered about; some are great, some need work, and some are not worthy. Also, it seems difficult to keep track of who has sprited what (for credit reasons).
     If someone could pull off organizing and leading this project in an efficient manner, that would be awesome. I'd love to try my hand at spriting some stuff myself, but we really need to get things organized a bit first. I have some ideas on how to do this.



     The first thing that I think we need to do is get all of the latest sprites together in one place, then we need to categorize them somehow. My idea for categorizing them is to have different sections for the sprites and tiles, depending on how complete they are. I will call these "Completion Grades" (a.k.a. CG). The smaller the number, the more complete it is, with 1 being totally complete. The bigger the number, the less complete it is, with 4 being the earliest stage of development.


THE 4 "COMPLETION GRADE" LEVELS:













KEEPING A CONSISTENT GRAPHICS FORMAT/STYLE:

     It would be great if someone posted a "how-to" on the ZFGC Zelda graphic style. Just giving a few tips on how to match the ZFGC Style properly. A reason for this would be to help avoid pillow shading, disproportionate graphics, too much or too little color use, etc.


I'm all for starting this up again because it's just not right to have these amazing sprites go to waste. NEED MOAR! ^,^

EDIT: Just realized credit probably doesn't matter, as stated in the first post (credit goes to ZFGC as a whole ;p).
Title: Re: ZFGC Style Development
Post by: Zaeranos on March 24, 2010, 07:28:01 am
I think you should also have some quality control people that can judge whether a graphic can be added to the complete set. That they are complimentary enough and fitting with the style.
Title: Re: ZFGC Style Development
Post by: Mirby on March 24, 2010, 08:39:33 pm
YAY! A necropost actually led to something useful! I think I had a hand in this too... /gloat

Really though, if this were to be continued, I think it would help most fan games have a unique style instead of OH THIS ONE LOOKS LIKE LTTP! THIS ONE LOOKS LIKE MC! THIS ONE LOOKS LIKE AN ORACLES GAME! etc.
Title: ZFGC-Style-2010
Post by: Random on March 29, 2010, 07:13:40 am
The last topic was dead for a while now. Then turned into an article about making this Topic, so we created it here. For the old topic, click here --> http://www.zfgc.com/forum/index.php?topic=16144 (http://www.zfgc.com/forum/index.php?topic=16144).

This is for refining the ZFGC style that is completly custom. However, please remember that credit for this style goes to ZFGC as a whole and is ment to be used by the community of ZFGC. If you submit something and it reaches CG 1, it is then belonging to ZFGC. If it is in CG 2, 3, 4, or not on the list, then credit goes to its creator. Before you offor a sprite, please purpose it first.


This is the current mockup that shows an example of the style.

(http://img505.imageshack.us/img505/3373/mockemupsonoi8.png)

And this is the style's color pallet.

(http://img461.imageshack.us/img461/7127/palettewx1.png)



Okay, this is the development requirment list that FrozenFire purposed.

THE 4 "COMPLETION GRADE" LEVELS:









Here is what we have upto this point.

CG 1

(http://img124.imageshack.us/img124/3977/spriteskw8.png)
(http://dm.fwsnet.net/hmm1.png)
(http://img.photobucket.com/albums/v173/Zeldamo/Bridge.png)
(http://img.photobucket.com/albums/v173/Zeldamo/Wall.png)
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
(http://mastergohan.sitesled.com/rocks.PNG)
(http://i154.photobucket.com/albums/s271/neojume/dekuscrub.png)
(http://img172.imageshack.us/img172/4075/zorazfgceb2.gif)
(http://img.photobucket.com/albums/v698/AtriusV/BushTest_2.gif)

CG 2

(http://img172.imageshack.us/img172/4273/rockkw4.png)
(http://img59.imageshack.us/img59/5500/towntilesip7.png)
(http://img.photobucket.com/albums/v83/mastergohan/stonewalls.png)
(http://img443.imageshack.us/img443/3070/chestzay6.png)
(http://img442.imageshack.us/img442/5995/nabooru11vt9.png)
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
(http://img259.imageshack.us/img259/3092/zorazfgcce9.png)
(http://img254.imageshack.us/img254/7829/latestlinkcg7.png)
(http://img461.imageshack.us/img461/1444/babombfo4.gif)
(http://img124.imageshack.us/img124/465/anglesyn1.png)
(http://i94.photobucket.com/albums/l84/ssm_04/kir-23.png)
(http://www.xs4all.nl/~grootrde/images/link_running.gif) (http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
(http://img337.imageshack.us/img337/9330/wipentranceee6.png)
(http://i94.photobucket.com/albums/l84/ssm_04/kir-24.png)
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts-1.png)(http://i57.photobucket.com/albums/g236/Uma_the_furry/HEARTCONTAINERZORZ.png)(http://img.photobucket.com/albums/v93/digijohn90/heart.png)
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
(http://img160.imageshack.us/img160/4251/ocrays3.png)
(http://i154.photobucket.com/albums/s271/neojume/mannetjes2.jpg)
(http://i154.photobucket.com/albums/s271/neojume/tiles1.png)
(http://i154.photobucket.com/albums/s271/neojume/boom2.gif)
(http://i57.photobucket.com/albums/g236/Uma_the_furry/ZFGCHud.png)
(http://img103.imageshack.us/img103/990/smallfont2cr0.gif)
(http://img.photobucket.com/albums/v179/ZonZon9000/Keaton2.png)
(http://i154.photobucket.com/albums/s271/neojume/boomzor.png)
(http://i154.photobucket.com/albums/s271/neojume/ganondorf.png)
(http://i6.photobucket.com/albums/y217/haln/Zelda%20Stuff/ZFGCStyleLadder.png)
(http://img384.imageshack.us/img384/1955/hmmmus7.png)
(http://img220.imageshack.us/img220/8343/octorokwd6.gif)
(http://crystalrook.sitesled.com/newwalls.PNG)
(http://i154.photobucket.com/albums/s271/neojume/InteriorTiles.png)(http://i154.photobucket.com/albums/s271/neojume/tiles.png)
(http://i154.photobucket.com/albums/s271/neojume/mannetjes-1.png)
(http://i40.photobucket.com/albums/e215/BlondApe/window.png?t=1194443844)
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgc-table.png)
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcstylerefin-1.png)
(http://i154.photobucket.com/albums/s271/neojume/Chests.png)
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcexshield.png)(http://img228.imageshack.us/img228/1595/sdud5.png)(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcstyleshield.png)
(http://img352.imageshack.us/img352/469/midnalm0.png)
(http://i40.photobucket.com/albums/e215/BlondApe/ganondordsidepa3.png?t=1202654337)(http://i40.photobucket.com/albums/e215/BlondApe/oldkingmx0.png?t=1202654406)(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=2880;image)
(http://img225.imageshack.us/img225/3210/navisi5.png)
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=2882;image)(http://img98.imageshack.us/img98/417/bluechuchupx5.png)(http://img530.imageshack.us/img530/5615/bluechuchu1ki2.png)(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=3196;image)
(http://img139.imageshack.us/img139/5277/subrosianskg4.png)
(http://img172.imageshack.us/img172/2589/chestspt6.png)
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=2979;image)(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=2982;image)
(http://img.photobucket.com/albums/v83/mastergohan/dungeontiles01.png)
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=3107;image)(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=3112;image)(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgclever.gif)
(http://img.photobucket.com/albums/v83/mastergohan/cavetiles.png)

CG 3

(http://img518.imageshack.us/img518/2692/thingdr5.png)
(http://img.photobucket.com/albums/v238/Krensprite/ganon.png)
(http://img149.imageshack.us/img149/4930/knightleanjn9.png)

CG 4





This section is for Hylian Link development.

Adult:

(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLinkRunDownFinal-1.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i154.photobucket.com/albums/s271/neojume/rock.png)

Young:

(http://i23.tinypic.com/xdwc4m.png)
Title: Re: ZFGC Style Development
Post by: Random on March 29, 2010, 07:21:07 am
Very well, I moved this topic to --> http://www.zfgc.com/forum/index.php?topic=36205 (http://www.zfgc.com/forum/index.php?topic=36205) <-- and I organised the sprites the way FrozenFire did. A lot of those images are in CG2 becuase I'm not sure if we decided on using it or not. But serously, if we are going to use specific sprites, it seems that we are working on a game, not a style. I mean, in my opinoin a style should show a list of sprites you can choose from. What if person A wants to use Deku Scrub1 but Person B wants to use Deku Scrub2?
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 29, 2010, 07:53:00 am
Honestly I don't know if you should have taken that responsibility on yourself. Your intentions are to make the resources readily accessible to other users, but the problem is--- the style was never finished. I'd personally think it'd be more appropriate to ask .TakaM what his intentions are with the style, since it's (lets face it) pretty much his baby :p Not really sure if he would want it spread out and mix-matched with other styles.
Title: Re: ZFGC Style Development
Post by: 4Sword on March 29, 2010, 08:09:51 pm
There can be multiple versions of an enemy I'd think so long as they are each one has quality and is made in a way which reflects the style; otherwise the better version of something for that style is just what is gone with. Otherwise though as I said, if there are enough users who want to continue this style as a community project I could make the arrangements so that such would be better facilitated; .TakaM if I remember right had a hatred for me so I don't know if I should ask him or even if matters in the sense that the project is of ZFGC with other users who have contributed to it and .TakaM handed part of the management off to BrokenArrow who doesn't happen to be around anymore.
Title: Re: ZFGC Style Development
Post by: Random on March 29, 2010, 08:39:35 pm
If I'm not mistaken, wasn't BrokenArrow active a week ago? And acording to the first sentance of the first page of this topic, it says .TakaM gavee everything to BrokenArrow.
Title: Re: ZFGC Style Development
Post by: 4Sword on March 29, 2010, 10:12:55 pm
BrokenArrow was online at that time, but he hasn't posted anything since 2007 which was a long ass time ago; although if sent a PM he'd probably see it and maybe respond. I don't know if the semantics of the words really mean that .TakaM gave it and all its "rights" away to BrokenArrow but more so that he transfered management.
Title: Re: ZFGC Style Development
Post by: Random on March 29, 2010, 10:18:46 pm
I alreadt sent the PM on my last post here. ;)
Title: Re: ZFGC-Style-2010
Post by: DJvenom on March 30, 2010, 04:42:00 am
best of luck with this
Title: Re: ZFGC-Style-2010
Post by: Mamoruanime on March 30, 2010, 05:26:51 am
I talked to .TakaM about it a little bit today; in regards to BrokenArrow he said
"I made him in charge of the zfgc topic".

I would almost assume you should simply quote your post here and post it as a new one in the existing ZFGC style thread, and see if you can spark up more development on it.
Title: Re: ZFGC-Style-2010
Post by: Random on March 30, 2010, 05:39:41 am
Okay. Btw, how did you contact .TakaM? I thought he was inactive.
Title: Re: ZFGC-Style-2010
Post by: Mamoruanime on March 30, 2010, 05:40:58 am
Okay. Btw, how did you contact .TakaM? I thought he was inactive.

I talk to him daily outside of ZFGC
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 05:42:03 am
Okay so Mammy said he contacted .TakaM who said that he wanted it to origionaly be in this topic. Followed by Mammy advising me to repost the other topic here to respark this topic. So here it is.:

This is for refining the ZFGC style that is completly custom. However, please remember that credit for this style goes to ZFGC as a whole and is ment to be used by the community of ZFGC. If you submit something and it reaches CG 1, it is then belonging to ZFGC. If it is in CG 2, 3, 4, or not on the list, then credit goes to its creator. Before you offor a sprite, please purpose it first.


This is the current mockup that shows an example of the style.

(http://img505.imageshack.us/img505/3373/mockemupsonoi8.png)

And this is the style's color pallet.

(http://img461.imageshack.us/img461/7127/palettewx1.png)



Okay, this is the development requirment list that FrozenFire purposed.

THE 4 "COMPLETION GRADE" LEVELS:









Here is what we have upto this point.

CG 1

(http://img124.imageshack.us/img124/3977/spriteskw8.png)
(http://dm.fwsnet.net/hmm1.png)
(http://img.photobucket.com/albums/v173/Zeldamo/Bridge.png)
(http://img.photobucket.com/albums/v173/Zeldamo/Wall.png)
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
(http://mastergohan.sitesled.com/rocks.PNG)
(http://i154.photobucket.com/albums/s271/neojume/dekuscrub.png)
(http://img172.imageshack.us/img172/4075/zorazfgceb2.gif)
(http://img.photobucket.com/albums/v698/AtriusV/BushTest_2.gif)

CG 2

(http://img172.imageshack.us/img172/4273/rockkw4.png)
(http://img59.imageshack.us/img59/5500/towntilesip7.png)
(http://img.photobucket.com/albums/v83/mastergohan/stonewalls.png)
(http://img443.imageshack.us/img443/3070/chestzay6.png)
(http://img442.imageshack.us/img442/5995/nabooru11vt9.png)
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
(http://img259.imageshack.us/img259/3092/zorazfgcce9.png)
(http://img254.imageshack.us/img254/7829/latestlinkcg7.png)
(http://img461.imageshack.us/img461/1444/babombfo4.gif)
(http://img124.imageshack.us/img124/465/anglesyn1.png)
(http://i94.photobucket.com/albums/l84/ssm_04/kir-23.png)
(http://www.xs4all.nl/~grootrde/images/link_running.gif) (http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
(http://img337.imageshack.us/img337/9330/wipentranceee6.png)
(http://i94.photobucket.com/albums/l84/ssm_04/kir-24.png)
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts-1.png)(http://i57.photobucket.com/albums/g236/Uma_the_furry/HEARTCONTAINERZORZ.png)(http://img.photobucket.com/albums/v93/digijohn90/heart.png)
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
(http://img160.imageshack.us/img160/4251/ocrays3.png)
(http://i154.photobucket.com/albums/s271/neojume/mannetjes2.jpg)
(http://i154.photobucket.com/albums/s271/neojume/tiles1.png)
(http://i154.photobucket.com/albums/s271/neojume/boom2.gif)
(http://i57.photobucket.com/albums/g236/Uma_the_furry/ZFGCHud.png)
(http://img103.imageshack.us/img103/990/smallfont2cr0.gif)
(http://img.photobucket.com/albums/v179/ZonZon9000/Keaton2.png)
(http://i154.photobucket.com/albums/s271/neojume/boomzor.png)
(http://i154.photobucket.com/albums/s271/neojume/ganondorf.png)
(http://i6.photobucket.com/albums/y217/haln/Zelda%20Stuff/ZFGCStyleLadder.png)
(http://img384.imageshack.us/img384/1955/hmmmus7.png)
(http://img220.imageshack.us/img220/8343/octorokwd6.gif)
(http://crystalrook.sitesled.com/newwalls.PNG)
(http://i154.photobucket.com/albums/s271/neojume/InteriorTiles.png)(http://i154.photobucket.com/albums/s271/neojume/tiles.png)
(http://i154.photobucket.com/albums/s271/neojume/mannetjes-1.png)
(http://i40.photobucket.com/albums/e215/BlondApe/window.png?t=1194443844)
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgc-table.png)
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcstylerefin-1.png)
(http://i154.photobucket.com/albums/s271/neojume/Chests.png)
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcexshield.png)(http://img228.imageshack.us/img228/1595/sdud5.png)(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcstyleshield.png)
(http://img352.imageshack.us/img352/469/midnalm0.png)
(http://i40.photobucket.com/albums/e215/BlondApe/ganondordsidepa3.png?t=1202654337)(http://i40.photobucket.com/albums/e215/BlondApe/oldkingmx0.png?t=1202654406)(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=2880;image)
(http://img225.imageshack.us/img225/3210/navisi5.png)
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=2882;image)(http://img98.imageshack.us/img98/417/bluechuchupx5.png)(http://img530.imageshack.us/img530/5615/bluechuchu1ki2.png)(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=3196;image)
(http://img139.imageshack.us/img139/5277/subrosianskg4.png)
(http://img172.imageshack.us/img172/2589/chestspt6.png)
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=2979;image)(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=2982;image)
(http://img.photobucket.com/albums/v83/mastergohan/dungeontiles01.png)
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=3107;image)(http://www.zfgc.com/forum/index.php?action=dlattach;topic=16144.0;attach=3112;image)(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgclever.gif)
(http://img.photobucket.com/albums/v83/mastergohan/cavetiles.png)

CG 3

(http://img518.imageshack.us/img518/2692/thingdr5.png)
(http://img.photobucket.com/albums/v238/Krensprite/ganon.png)
(http://img149.imageshack.us/img149/4930/knightleanjn9.png)

CG 4





This section is for Hylian Link development.

Adult:

(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLinkRunDownFinal-1.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i154.photobucket.com/albums/s271/neojume/rock.png)

Young:

(http://i23.tinypic.com/xdwc4m.png)
Title: Re: ZFGC-Style-2010
Post by: Random on March 30, 2010, 05:46:14 am
Ah, now that would make sence... Could you ask him if he cn give you or someone leadership over the project?
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 30, 2010, 05:59:17 am
Okay so Mammy said he contacted .TakaM who said to repost the other topic here to spark it. So here it is.:

...
*pictures and other content removed from quote due to extensiveness*:P

Actually what I said was that .TakaM said "I made him in charge of the zfgc topic" in regards to BrokenArrow, not that he said to post it here. I said it'd be best to repost in here and spark up some more interest instead of having a new thread :P
Title: Re: ZFGC Style Development
Post by: FrozenFire on March 30, 2010, 06:02:01 am
I just want to make sure it is known that I will be helping out with this eventually, but my game is taking high priority atm. I have a hope that this project will some day get far enough along to replace the MC Graphics on the GM Minish Cap Engine (the CP). Obviously there would be minor boundary issues and things to modify, but I think it would be worth it.

The ridiculous goal I have in mind is to make this become part of a custom Zelda engine that has the basic mechanics of MC but with a fresh graphical look. People could use it as a template for their Zelda games and it'd be awesome. I know, I know. A guy can dream, right? Anyway, I'm crazy enough to try to help make this become a reality, that is, if everyone thinks it's a good idea.

In summary, I WANTZ THIZ!
GM Minish Cap Engine >>> Combine into AWESOME <<< ZFGC Zelda Style
DO YOU?

Well, I'm thinking deeply on the matter just the same. ;)
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 06:13:12 am
Okay I edited in accordance to what you said.
I just want to make sure it is known that I will be helping out with this eventually, but my game is taking high priority atm. I have a hope that this project will some day get far enough along to replace the MC Graphics on the GM Minish Cap Engine (the CP). Obviously there would be minor boundary issues and things to modify, but I think it would be worth it.

The ridiculous goal I have in mind is to make this become part of a custom Zelda engine that has the basic mechanics of MC but with a fresh graphical look. People could use it as a template for their Zelda games and it'd be awesome. I know, I know. A guy can dream, right? Anyway, I'm crazy enough to try to help make this become a reality, that is, if everyone thinks it's a good idea.

In summary, I WANTZ THIZ!
GM Minish Cap Engine >>> Combine into AWESOME <<< ZFGC Zelda Style
DO YOU?

Well, I'm thinking deeply on the matter just the same. ;)
Now here is a guy with enthusiasim! If everyone had as much faith in this project as you do, this will be one of the few succesful fan-custom-styles! I never even thought of using the ZFGC engine to make CPKoT! It would work. Especialy since we already have Ganondorf and the Good King as they appear in there. Maybe we should fuse this project with that project? Maybe someone should make a poll wether that when CPKoT comes back that if it should be influenced by ZFGC style or just MC.
Title: Re: ZFGC Style Development
Post by: Nabeshin on March 30, 2010, 06:16:36 am
I believe that he only meant fusing it with the GM MC engine that's being developed. Let's not talk about King of Thieves just yet, that would be getting way ahead of ourselves.
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 06:24:00 am
I believe that he only meant fusing it with the GM MC engine that's being developed. Let's not talk about King of Thieves just yet, that would be getting way ahead of ourselves.
I agree that it is getting ahead of ourselves. However, what I ment was that wasn't CPKoT on hold becuase they had to make an engine for MC first? And then they are working on the engine. And he said we should fuse this style with that engine, so I'm just drawing a possibility here.
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 30, 2010, 06:26:08 am
KoT is canceled due to lack of interest. Nobody was working on it for long periods of time, and it was too disorganized person to person to complete.
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 06:42:16 am
In that case, lets try to make this style so we can eventualy use it on KoT.
Title: Re: ZFGC Style Development
Post by: Zaeranos on March 30, 2010, 06:55:01 am
After KoT even came Link's Awakening MC. But that was stopped because the work could not be viewed in the engine ad people were more interested in making statue figures instead of animating. I won't be working on this however.
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 07:15:16 am
Okay so Mammy, FrozenFire, and I are workin on this style atm. Niek and .TakaM are not working on it. The rest have either been working on it and said nothing as of yet or has not been confirmed. We have to make an organised list of who does what and about what needs to be done. We also need a person to lead this project and possibly submit this so it can become a Community project or fuse it with the MC Engine project. I nominate Mammy to be the leader. Before I get out of hand here, what do you guys purpose?
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 30, 2010, 07:16:17 am
Okay so Mammy, FrozenFire, and I are workin on this style atm.

????????????

When did I ever agree to work on this style?
Title: Re: ZFGC Style Development
Post by: FrozenFire on March 30, 2010, 07:26:08 am
I believe that he only meant fusing it with the GM MC engine that's being developed. Let's not talk about King of Thieves just yet, that would be getting way ahead of ourselves.
Nabeshin is right, the thought of KoT hadn't even crossed my mind. The current CP is the GM Minish Cap Engine (which I also plan on helping out with that as soon as I get back into GML a bit more).

I do think that the GM Minish Cap Engine is more important than the ZFGC style though. I mean, what's the point in having great graphics if they won't be used in-game? You need an engine first. So it'd be great to be able to focus on finishing all of the basics and a few advanced scripts for the CP before getting really deep into this. The next logical step after completing the basics for the CP would be to begin making ZFGC-Styled sprites to replace the MC ones (then could extend from there to remake OoT, MM, etc, or completely new custom sprites). By this time, Zelda fan game developers would have lots of resources to help them.. and THEN, maybe a person could start thinking about continuing KoT with the ZFGC-Styled graphics.

Honestly though, I haven't really even read much on KoT to even know if I'd want to try to continue it, and, like Mammy said, I think it's pretty dead.


Okay so Mammy, FrozenFire, and I are workin on this style atm.

????????????

When did I ever agree to work on this style?

ROFL! 6,6
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 07:28:00 am
Okay so FrozenFire and I are working on this style atm. Niek, Mammy, and .TakaM are not working on it. The rest have either been working on it and said nothing as of yet or has not been confirmed. I don't know who to nominate to be the leader.
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 30, 2010, 07:32:44 am
Okay so FrozenFire and I are working on this style atm. Niek, Mammy, and .TakaM are not working on it. The rest have either been working on it and said nothing as of yet or has not been confirmed. I don't know who to nominate to be the leader.

Don't worry about it.  I'm sure if people actually posted sprites instead of talking about sprites, the site staff will probably pick someone they feel can handle the "job".

Instead of saying,"Hey, let's bring this back!", how about you contribute by posting your own renditions of ZFGC style.  Trying to get people to be active in this topic without posting content yourself tells me you really really like the style, but do not want to put forth the effort to make your own sprites, like you want others to do the hard work.
Not saying that is what you are trying to do, but the saying goes:Less talk; more work.
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 07:40:24 am
I agree with FrozenFire. In my opinoin, this is the order things should get going.

MC Engine -> MC Customs -> ZFGC Style -> King of Theives -> MC-OoT Style -> MC-MM Style -> MC-WW Style -> MC-TP Style? -> ALttP Engine -> ALttP Customs -> ALttP-OoT Style -> ALttP-MM Style -> ALttP-WW Style -> ALttP-TP Style? -> Same with OoX

Okay, I am not trying to be all talk but no walk, but we have to find were we are at first.
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 30, 2010, 07:45:32 am
I agree with FrozenFire. In my opinoin, this is the order things should get going.

MC Engine -> MC Customs -> ZFGC Style -> King of Theives -> MC-OoT Style -> MC-MM Style -> MC-WW Style -> MC-TP Style? -> ALttP Engine -> ALttP Customs -> ALttP-OoT Style -> ALttP-MM Style -> ALttP-WW Style -> ALttP-TP Style? -> Same with OoX

Okay, I am not trying to be all talk but no walk, but we have to find were we are at first.

What the hell are to talking about?

MC Engine and ZFGC Style are two totally separate projects.
One does not take priority over the other.  ZFGC Style was not meant to be in the MC Engine.  In fact, it was started way before the MC-Engine.  ZFGC Style was meant to be a means of showing off ZFGC and it's skilled spriters at the time.  It was supposed give members something new and fresh to use in their fan games.  People moved on, however, including the main supporter, .Takam.

I don't even understand where you came up with all these >>>cccc>>>>>xxxxxxx>>>>xxx crap.
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 30, 2010, 07:46:27 am
Don't nominate a leader. For one I don't think you're in the position to do so (<_< can't just charge in and act like ya run it :P). Instead of focusing on that, do what TFS stated- just work on it and contribute.
Title: Re: ZFGC Style Development
Post by: 4Sword on March 30, 2010, 09:14:23 am
The only viable sort of leader for a project like this would be someone who created or is well-versed enough in the style to be and have authority on it. In the absence of that person, what constitutes a meaningful addition to the project is something that the group agrees to.

But yeah, the GM Minish Cap Engine, this, and King of Thieves are all separate entities. Even if I were to basically put a variation of the engine and this together, it wouldn't be the main effort - this is for spriting, the other is more coding. As users in this topic before me have said though, the best way to have something is to do something, which means that if you want this to continue the best way is to be a player in the game rather than a fan or a cheerleader on the sidelines.
Title: Re: ZFGC Style Development
Post by: Zaeranos on March 30, 2010, 11:39:41 am
I don't think there should be a leader as well, but I do think that you need people that can do some QC'ing. I do have some advice for having this project not result in a "see how beautiful it is (but not really practical or useful)" project. The 4 categories that FF described are good divisions, but the categorizing of the current tiles and sprites Random made is not good. Most of the CG1 stuff I would have placed in CG2. I think there are some ground rules needed before things get put in CG1. This is so that you would end up with practical and usable tile and spritesheets. Mockups and sprites statues are by definition worthless.

I give this advice from a coder perspective, because it is really difficult for a coder to program in impractical graphics to a game.


Rules for tilesets

Technical guidelines
1) Each tile is 16 x 16 pixels I would preferably see it in 64x64 or 32x32, due to high resolution screens in size, although world objects like houses can be made by combining specific tiles.

2) There is 0 pixel horizontal and 0 pixel vertical separation between tiles, first tile starts at <0,0>

3) Transparency color is: Alpha = 255 (or 0), Red = 255 (or 0), Green = 0, Blue = 255 (or 0).

Practical guidelines:
1) Object tiles, like houses, trees, rocks, signs, etc., should be separated from surface tiles, like grass, ice, sand, etc.
 
2) Each tile should be made with layering. Meaning that tiles that need to be drawn over Link should not contain pixels from a tile that needs to be drawn under Link. Make those pixels transparent. Vice versa is the same.

3) Animated tiles need a complete animation before considered complete. Consider water, wateredge, flowers, waving canopies.

4) No mock-up images in tileset sheets. If showing mockups make a separate picture.

Rules for Spritesheets

NPC guidelines:
1) A NPC needs to be drawn in all directions (minimum of 3: down, left, up)I would love to see 8 directions, including the diagonal ones.

2) A NPC requires at least the following animations: standing and walking. It should be fully animated before considered complete. Other animations maybe requested but not needed to be considered complete.

3) When a NPC uses an object or something it is preferable to animate the object separate.

4) Effects that accompany some animations should be animated separate.

5) Yes on the shading, but keep the ground shadow separate.

Objects guidelines:
1) Even though most objects are static, when they contain a animation those should be fully animated. Take for example a pot. It mostly stands, but it can be throw and destroyed. Lit torches are by definition animated.

2) Effects of some animations and the ground shadow, should be kept separate.

Enemies guidelines:
1) An enemy needs to be drawn in all directions (minimum of 3: down, left, up)I would love to see 8 directions, including the diagonal ones.

2) An enemy requires the following animations: Standing, walking, attacking, hurting and dying.

3) When the enemy uses an object/weapon the weapon should be animated separate from the enemy.

4) Effects and the ground shadow should be kept separate from the enemy.

Link guidelines:
Because Link has a huge sprite sheet on its own you could add them by ability/weapon.

1) Link needs to be drawn in all directions (minimum of 3: down, left, up)I would love to see 8 directions, including the diagonal ones.

2) The ability needs to be fully animated for all stages of its ability. Make recognizable separations between the various stages. For example the stage of a bow: loading, releasing, standing, walking.

3) When the ability uses items/weapons animate them separate from Link.

4) Animate effects and ground shadow separate.



Well this my advice from a programmers perspective. If you keep to these rules for CG1 criteria it would facilitate game developers a lot, because they don't need to edit them to be of some use in their games.


Now to give some comments about this style. I really don't like it. The tiles are nice with the exception that the water is to purple, but when you look at the faces of those hylians they are stale and expressionless. I would suggest making everything in a larger resolution (also a nice idea due to high resolution screens). But most of all those faces show no emotion or any kind of expression, even MC and ALttP have more expression, variation and detail in the faces.
Title: Re: ZFGC Style Development
Post by: FrozenFire on March 30, 2010, 01:33:51 pm
The tiles are nice with the exception that the water is to purple, but when you look at the faces of those hylians they are stale and expressionless.

Agreed. The water needs to be more blue. That bothered me a bit too. I never really thought so much about the faces, but yes, more expression would be good, if possible.

I also think it might be a good idea to separate Link's top half from his bottom half for animation purposes. As you said, pulling the bow back, holding it, and releasing it, would all work much better if Link was animated so that he could either be walking or standing with each action here.

(hope that makes sense. typed fast cause I gotta work :p)
Title: Re: ZFGC Style Development
Post by: Zaeranos on March 30, 2010, 09:33:23 pm
The tiles are nice with the exception that the water is to purple, but when you look at the faces of those hylians they are stale and expressionless.

Agreed. The water needs to be more blue. That bothered me a bit too. I never really thought so much about the faces, but yes, more expression would be good, if possible.
It is possible if they choose to step away from the 16x16 tilesize that MC and LttP had. Making everything twice or four times as large would allow for more pixels in the face and thus more expression. But that is just a thought.
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 30, 2010, 09:47:39 pm
2) There is 1 pixel horizontal and 1 pixel vertical separation between tiles, first tile starts at <0,0>

:x that's a horrible guideline for a few reasons; first of which being it prevents the developer from placing multiple tiles in one click. Second being usage. People using non-GM would have to remove the 1px separation from every one of those tiles to make it usable. From a programmer standpoint, it should be understood that the tiles are a certain size.
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 09:58:52 pm
I agree with Niek, we should make it larger so we can have more emotions, abilities, and seperation from MC style. As for Niek's guidelines, we would have to rework the other system to merge.
Title: Re: ZFGC Style Development
Post by: Zaeranos on March 30, 2010, 09:59:26 pm
2) There is 1 pixel horizontal and 1 pixel vertical separation between tiles, first tile starts at <0,0>

:x that's a horrible guideline

I know, it was an example. I prefer a 0px seperation as well. But most of those tilesheets already submitted have a 1px separation. I leave it up to the spriters to find their technical preferences. Although I advice a separation of 0px.

My most optimum technical preference is:
Tilesize: 32x32 px (with the character sizes to match)
Separation: 0px
Transparancy: Alpha = 0, Red = 0, Green = 0, Blue = 0.

And with characters a minimum of 4 directions, making it that the left side view is not a mirror of the right side view and vice versa.
Title: Re: ZFGC Style Development
Post by: DJvenom on March 30, 2010, 10:09:57 pm
the best way to have something is to do something, which means that if you want this to continue the best way is to be a player in the game rather than a fan or a cheerleader on the sidelines.

Respect, Bloodfire... seriously one of the best quotes for the situation at hand.
Title: Re: ZFGC Style Development
Post by: Mirby on March 30, 2010, 10:15:15 pm
I would help, but I'm not that talented of a spriter, so I'll take the cheerleader role here. But, unless I'm mistaken, I did originally suggest the revival of this. That counts, right?
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 10:29:05 pm
I would help, but I'm not that talented of a spriter, so I'll take the cheerleader role here. But, unless I'm mistaken, I did originally suggest the revival of this. That counts, right?
Same, I'm a coder not much of a spriter. (I'll try to help adust some sprites.) To be honest, the reason I'm trying to get someone else in charge of this is so I get out the Limelight. (People are shy on the internet too...) But serously, how can we work on something that you can't identify. I mean this is in choas! This isn't a style this is an organised mess...
Title: Re: ZFGC Style Development
Post by: Mirby on March 30, 2010, 10:36:42 pm
Ahem... it's spelled chaos... I'm about ready to start proofreading your posts, Random.
Title: Re: ZFGC Style Development
Post by: Random on March 30, 2010, 10:38:55 pm
Sorry, that was a speed typo. Every time I use the Spell Checker, it messes up the post.
Title: Re: ZFGC Style Development
Post by: Random on March 31, 2010, 03:02:38 am
Okay, so I got the old rug (see attachments for all my images) and altered the inner rug design to work as an outer rug design and a possible puzzle abilities. The origional had 45 tiles. I exploited all it's possibilities (except of rhte origional outer rug) and made 79 tiles. They are all minor but needed. I used four colors from the ZFGC pallete and I also recolored the current ZFGC chest. I made a mockup of Tingles Tower from FSA using 10 rug tiles and replaced the normal chests with the recolored ZFGC chest. If you want I can make a mockup of what a puzzle like this may be. For me, I think you should start in a room with 3 floor rodes in a narrow path, one leads to 4 more and leads to 5 and etc, but other ones will be floos that are over pits. So its purely a puzzle that requires memory and dumb luck. We can also make like for example 3/10 paths lead to solid pathsbut overall, only one will reach the end. (Had to explain without visual help.)

Update: Okay, so I am working on a mockup of the Rug Puzzle. I'll show it here when I finish. (Doesn't have very much un-lazy-ness in it.)
Title: Re: ZFGC Style Development
Post by: Random on March 31, 2010, 04:56:38 am
Sorry for triple posting, but I made a mockup for the Rugs. The purple area are pits, but they show up on your screen as red. I was thinking that maybe you can see the pits if you have the lens of truth or maybe you can walk over these pits if you have that invisible cape from ALttP thtlets you walk on spikes. To near the end, you need to jump onto a correct sprite to reach the end, becuase some of the sprites are pits, so a Roc's Cape/Feather might be required. If we can sprite it, we can have hanging ceiling lamps like in Tetra's ship in TWW that allows you to jump from platform to platfrom so you can jump three pit sprites. At the bottem right, you see a trick that leads to a solid path that may end in a dead end or pits. You may take more than one correct path like in the middle to keep on trickings your player. I would've made more, but my trap pad is broken and I don't feel like hurting my thumb trying to move one sprite to another.

I also have a question. What do ZFGC style items look like? Do they just look like MC items? We also need to make more wall sprites becuase I lacked what I needed to make this mockup. I'll try to work on one.
Title: Re: ZFGC Style Development
Post by: DJvenom on March 31, 2010, 05:19:53 am
Did you forget to color some of the tiles in? It looks like a really symmetrical square explosion of some sort... Also, LTTP walls mixed with MC lanterns and ZFGC style tiles?

I'm sorry, but as someone who put up a front as not liking .Takam, but secretly admiring his artistic style, I'd rather see this project DIE thnn have it continued with any less quality than what was originally produced.
Title: Re: ZFGC-Style-2010
Post by: Cassyblanca on March 31, 2010, 05:26:39 am
Random, will you just !@#$% off, already? You're like the annoying !@#$% kid down stairs that just needs to be shot in the face. Stop !@#$% taking liberties with !@#$% that isn't !@#$% yours, or get the !@#$% off of ZFGC.
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 31, 2010, 05:31:52 am
Indeed; the whole point of this to begin with is to have a 100% original graphical style that does not use elements from other 2d games. Even further, it's about being responsible enough with the style to determine if what you're working on is a valid addition to it.

To quote Taka-

yah.. we can't have any official graphics
Title: Re: ZFGC Style Development
Post by: FrozenFire on March 31, 2010, 05:48:24 am
My most optimum technical preference is:
Tilesize: 32x32 px (with the character sizes to match)
Separation: 0px
Transparancy: Alpha = 0, Red = 0, Green = 0, Blue = 0.

I agree with separation and transparency, but I don't think a 32x32 tile size is a good idea.

Sure, it allows for more detail, but I just have a feeling that there aren't too many spriters that could handle spriting at a higher res, since detail becomes more of an issue then. It would make the chances of this project succeeding even smaller. I just think that the characters heads need a little fixing up (though the Goron's expressions already look great imo). Maybe my thinking is flawed, but I think it seems more logical to keep the tile size at 16x16.

Why should we up the res if Nintendo doesn't?
Title: Re: ZFGC Style Development
Post by: Cassyblanca on March 31, 2010, 05:50:04 am
Ahem... it's spelled chaos... I'm about ready to start proofreading your posts, Random.
Stop trying to be me. I'm more me than ZFGC can handle. Find somewhere else to be a typographical nazi.
Title: Re: ZFGC-Style-2010
Post by: Random on March 31, 2010, 06:16:12 am
I'm not trying to take lierties. > .> I'm actuly trying to run away from the limelight...
Title: Re: ZFGC Style Development
Post by: Zaeranos on March 31, 2010, 06:21:52 am
Why should we up the res if Nintendo doesn't?
Because Nintendo never had a high resolution to work with. NES, SNES, GB, GBC and GBA had all low resolutions. The last true 2D game was MC, which was played on the GBA. The screen resolution of the GBA probably fits 8 times in you PC's screen resolution.

@Random: just make what is needed, don't start thinking about pits and how you can avoid them. That is for the gamedevelopers. This is a graphics topic.
Title: Re: ZFGC Style Development
Post by: Random on March 31, 2010, 06:26:55 am
Quote from: DJvenom
Did you forget to color some of the tiles in? It looks like a really symmetrical square explosion of some sort... Also, LTTP walls mixed with MC lanterns and ZFGC style tiles?
Those are actualy FSA walls and lanterns. I just used Tingle's Tower as an example. (Although I did edit out the Tingle part becuase I hate him...) Also, what tiles Did I not color in? I realised I forgot two tiles, but that doesn't mean I didn't color it in.
Quote from: Niek
just make what is needed, don't start thinking about pits and how you can avoid them. That is for the gamedevelopers. This is a graphics topic.
I was just trying to give some examples of what is possible with them.
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 31, 2010, 06:28:34 am
Why should we up the res if Nintendo doesn't?
Because Nintendo never had a high resolution to work with. NES, SNES, GB, GBC and GBA had all low resolutions. The last true 2D game was MC, which was played on the GBA. The screen resolution of the GBA probably fits 8 times in you PC's screen resolution.

Yeah but you're adding an unrealistic impossibility to the requirements :p It's the reverse side to what you said to Random- That is for the artists. This is a graphics topic. The developers should utilize the artwork as the artists present it. If that means scaling, then scale it :p
Title: Re: ZFGC Style Development
Post by: Zaeranos on March 31, 2010, 06:36:02 am
Fine with me, just was making a suggestion.
Title: Re: ZFGC Style Development
Post by: शेफाली on March 31, 2010, 08:31:27 am
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?

(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)

EDIT:  I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored.  But they're definitely from BS Zelda.
Title: Re: ZFGC Style Development
Post by: Mamoruanime on March 31, 2010, 08:50:34 am
Yeah; any and all tiles/sprites/etc from another release should be removed entirely and discarded as anything valid.

On a side note, I actually made a couple of tiles to compliment MG's. New lever. Instead of the standard top-down loop, it's on it's side ||.

EDIT: One thing I don't really like about the palettes in use is that there's not enough contrast. Everything seems so bland D:

It is in my personal opinion that the floors should be somewhat drastically different from the walls, at least in terms of color. Depict similar textures (where applicable), but keep the colors different to keep things vibrant. I'll probably start working on my own tileset sooner than later.
Title: Re: ZFGC-Style-2010
Post by: Zhello on March 31, 2010, 07:27:21 pm
lol I remember this, but why did you bring it back?  :huh:
Title: Re: ZFGC Style Development
Post by: Mirby on March 31, 2010, 08:31:25 pm
Ahem... it's spelled chaos... I'm about ready to start proofreading your posts, Random.
Stop trying to be me. I'm more me than ZFGC can handle. Find somewhere else to be a typographical nazi.
Hey, now I know how you feel!

Regardless of that (I say regardless a lot), this is coming along nicely. Looks great, Mammy.
Title: Re: ZFGC Style Development
Post by: Mitsu on March 31, 2010, 08:40:08 pm
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?

(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)

EDIT:  I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored.  But they're definitely from BS Zelda.

There are a few very odd looking differences...
Title: Re: ZFGC Style Development
Post by: Mamoruanime on April 01, 2010, 12:17:28 am
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?

(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)

EDIT:  I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored.  But they're definitely from BS Zelda.

There are a few very odd looking differences...

Yeah but differences or no, it's a blatant rip from BSZ :p
Title: Re: ZFGC Style Development
Post by: Mitsu on April 01, 2010, 12:40:10 am
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?

(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)

EDIT:  I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored.  But they're definitely from BS Zelda.

There are a few very odd looking differences...

Yeah but differences or no, it's a blatant rip from BSZ :p

Of course I'm not denying that, I just think the edited one looks really... weird...
Title: Re: ZFGC Style Development
Post by: Mamoruanime on April 01, 2010, 12:54:18 am
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?

(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)

EDIT:  I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored.  But they're definitely from BS Zelda.

There are a few very odd looking differences...

Yeah but differences or no, it's a blatant rip from BSZ :p

Of course I'm not denying that, I just think the edited one looks really... weird...


Yeah I agree :p
Title: Re: ZFGC Style Development
Post by: Random on April 02, 2010, 11:21:26 pm
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?

(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)

EDIT:  I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored.  But they're definitely from BS Zelda.

There are a few very odd looking differences...

Yeah but differences or no, it's a blatant rip from BSZ :p

Of course I'm not denying that, I just think the edited one looks really... weird...


Yeah I agree :p
Yay! Quote pyramid! If you read on, he even says that its from BS Zelda. It is very brilliant, especialy for an ALttP that can pass off as MC or ZFGC style.

Update: I really like the leaver too! Were was the original you were speaking of?
Title: Re: ZFGC-Style-2010
Post by: BrokenArrow on April 03, 2010, 09:45:37 am
I know I don't really have anything to say about this after 3 year, but I felt that something should be said about all of this just to clear things up.

Through my non-active years I sometimes come here to check up on thing. I still have a big soft spot in my heart for anything Zelda. In those years almost nobody posted new stuff to the ZFGC-style topic. But every time I saw those original mock-ups from .TakaM, I couldn't resist spriting some more. So after all these years I have about lots of designs and wip sprites laying around gathering dust. Until reality sinked in...

There's just now way this can ever be finished. Creating a new style is impossible with so many different people. Everyone has different tastes, thus making it hard to finish anything.
The quality standard that was set by .TakaM and what I tried to keep is quite high, no offence to anyone, but there are only a fistful of users here I thought capable of producing more assets.

As much as I hate to say this (for I still would love to work on this), I think we should let this die. Though if you choose to continue, just know that I'll be watching from afar.

Cheers to you all,
  Broken Arrow
Title: Re: ZFGC Style Development
Post by: BrokenArrow on April 03, 2010, 09:46:27 am
I know I don't really have anything to say about this after 3 year, but I felt that something should be said about all of this just to clear things up.

Through my non-active years I sometimes come here to check up on thing. I still have a big soft spot in my heart for anything Zelda. In those years almost nobody posted new stuff to the ZFGC-style topic. But every time I saw those original mock-ups from .TakaM, I couldn't resist spriting some more. So after all these years I have about lots of designs and wip sprites laying around gathering dust. Until reality sinked in...

There's just now way this can ever be finished. Creating a new style is impossible with so many different people. Everyone has different tastes, thus making it hard to finish anything.
The quality standard that was set by .TakaM and what I tried to keep is quite high, no offence to anyone, but there are only a fistful of users here I thought capable of producing more assets.

As much as I hate to say this (for I still would love to work on this), I think we should let this die. Though if you choose to continue, just know that I'll be watching from afar.

Cheers to you all,
  Broken Arrow
Title: Re: ZFGC-Style-2010
Post by: Mamoruanime on April 03, 2010, 09:55:32 am
I know I don't really have anything to say about this after 3 year, but I felt that something should be said about all of this just to clear things up.

Through my non-active years I sometimes come here to check up on thing. I still have a big soft spot in my heart for anything Zelda. In those years almost nobody posted new stuff to the ZFGC-style topic. But every time I saw those original mock-ups from .TakaM, I couldn't resist spriting some more. So after all these years I have about lots of designs and wip sprites laying around gathering dust. Until reality sinked in...

There's just now way this can ever be finished. Creating a new style is impossible with so many different people. Everyone has different tastes, thus making it hard to finish anything.
The quality standard that was set by .TakaM and what I tried to keep is quite high, no offence to anyone, but there are only a fistful of users here I thought capable of producing more assets.

As much as I hate to say this (for I still would love to work on this), I think we should let this die. Though if you choose to continue, just know that I'll be watching from afar.

Cheers to you all,
  Broken Arrow

I'm very inclined to agree. .TakaM is an incredibly spriter, and with that in mind, trying to get quality sprites in the spirit of .TakaM's style from people who aren't quite that calibur is asking too much.

That assortment of submitted resources for the style is a good example of what's wrong with something like this :P There are so many varied styles in that... Some people blatantly stole from other games, others made some good attempts, but still fall short.

For example, this (http://i154.photobucket.com/albums/s271/neojume/ganondorf.png) doesn't match with (http://www.xs4all.nl/~grootrde/images/link_running.gif)

and this (http://img149.imageshack.us/img149/4930/knightleanjn9.png) has no place with the style at all.

This is pretty much the problem I had with making a new topic and "gathering all of the submissions" into one place. Not all of them should even pass the QA portion of design, and to reassociate them with the style years later as if they're a part of it somewhat demeans the cause. You'd need HEAVY QA on everything in order to even come close to organizing this effort, and that being said I don't think you (random), or many other people here even have the eye for it to manage such a task.

Title: Re: ZFGC-Style-2010
Post by: NickAVV on April 03, 2010, 09:50:41 pm
This is a very awesome style, and I'd be happy to help out at some point (holy crap, two things I made are in CG2!). Glad to see people still interested in its revival.
Title: Re: ZFGC-Style-2010
Post by: Mamoruanime on April 04, 2010, 01:34:51 am
This is a very awesome style, and I'd be happy to help out at some point (holy crap, two things I made are in CG2!). Glad to see people still interested in its revival.

--V--

I know I don't really have anything to say about this after 3 year, but I felt that something should be said about all of this just to clear things up.

Through my non-active years I sometimes come here to check up on thing. I still have a big soft spot in my heart for anything Zelda. In those years almost nobody posted new stuff to the ZFGC-style topic. But every time I saw those original mock-ups from .TakaM, I couldn't resist spriting some more. So after all these years I have about lots of designs and wip sprites laying around gathering dust. Until reality sinked in...

There's just now way this can ever be finished. Creating a new style is impossible with so many different people. Everyone has different tastes, thus making it hard to finish anything.
The quality standard that was set by .TakaM and what I tried to keep is quite high, no offence to anyone, but there are only a fistful of users here I thought capable of producing more assets.

As much as I hate to say this (for I still would love to work on this), I think we should let this die. Though if you choose to continue, just know that I'll be watching from afar.

Cheers to you all,
  Broken Arrow

Dunno if you missed that :P. And besides, as stated before, discussion should be done entirely in the stickied thread, because there's a lot of very important things said in there that should not be overlooked.
Title: Re: ZFGC-Style-2010
Post by: NickAVV on April 04, 2010, 01:40:37 am
I did read that (after I posted derp), and while I can see the points he's making I tend to disagree. People were making very nice looking work before.
Title: Re: ZFGC-Style-2010
Post by: Mamoruanime on April 04, 2010, 01:43:53 am
"Very nice work" and "Fits at all into the style" are two different things :P After talking to .TakaM last night about it, and seeing the resources he made for it, and comparing it to some of the other ones, it was doomed from the start. That's not saying that they're not good graphics, but not a single person was on the same page with it :P Everyone tried using Taka's palette instead of thinking outside of the box, so everything in comparison just looks so plain. I think if both .TakaM and BrokenArrow are on board with this just dying, it should probably do just that, and a new style should be started. Start from scratch, try to get something new going. That's not even to say that it would be successful, but it would put everyone on the same page anyway.
Title: Re: ZFGC-Style-2010
Post by: NickAVV on April 04, 2010, 01:45:25 am
Ah, you're probably right. It was just so awesome looking.. >.>
Title: Re: ZFGC Style Development
Post by: Random on April 07, 2010, 08:11:51 am
For magic in my MC-game, we made something similer to Heart Containers called Mana Containers. It is as attached. (Do not use.) I tryed remaking it in ZFGC style. (You can use the ZFGC one.) It isn't very good, I think it is made too simple. Then again, I followed the same general rules that the ZFGC Heart container does. What Can I do with the perspective, because I'm not good with spriting. I'm not a spriter, I'm  coder. Unlike the other heart container,the one with a red outside is a peice of a Mana container and a Full Mana container is the full blue one.
Title: Re: ZFGC Style Development
Post by: Zaeranos on April 07, 2010, 08:15:28 am
For magic in my MC-game, we made something similer to Heart Containers called Mana Containers. It is as attached. (Do not use.)
Why post it in this topic, if you don't want people to use it.
Title: Re: ZFGC Style Development
Post by: Random on April 07, 2010, 08:23:49 am
For magic in my MC-game, we made something similer to Heart Containers called Mana Containers. It is as attached. (Do not use.)
Why post it in this topic, if you don't want people to use it.
To show an example of what I'm trying to recreate in the style. Besides, it wong reach CG1 because it isn't in the style.
Title: Re: ZFGC Style Development
Post by: Mamoruanime on April 07, 2010, 08:27:23 am
So you're intending to use the style without contributing to the style?

Also, you do know that the whole CG1, CG2, etc system was only mentioned in passing, and not put into effect, right??? <_<;;
Title: Re: ZFGC Style Development
Post by: Random on April 07, 2010, 08:31:33 am
So you're intending to use the style without contributing to the style?

Also, you do know that the whole CG1, CG2, etc system was only mentioned in passing, and not put into effect, right??? <_<;;
No, I mean that I will contribute to ZFGC style, but I wont use the style. And sorry if it wasn't clear earlier, I wanted you guys not to use the MC Mana containers, but I want you guys to use the ZFGC Mana Container. And yes, but my point was that my MC ones, even if they ignored my message, it wouldn't be used in the style becuase MC items arn't in the style. :P
Title: Re: ZFGC Style Development
Post by: MG-Zero on June 13, 2014, 02:36:28 am
I'm digging this up and stickying it, because it should be stickied.

There are A LOT of broken images in here, if any of you guys happen to have the missing images PLEEEAASE post them!  I've created a sub section on the wiki images page for this style and would like to get everything that we have.
Title: Re: ZFGC Style Development
Post by: FrozenFire on June 13, 2014, 10:05:00 am
I'm digging this up and stickying it, because it should be stickied.
Awesome! I forgot all about ZFGC style.

There are A LOT of broken images in here, if any of you guys happen to have the missing images PLEEEAASE post them!
And I might add, if anyone has used IMAGESHACK, they fairly recently changed their services and you have to pay, which is why there have been so many broken pics lately. Very sad. It'd really be nice to make sure this kind of thing doesn't happen. We probably lost some pretty nice stuff. :'(

Anyway, I started gathering the graphics we have so far on my own computer so I can more easily see if I can do edits or fill in some blanks and hopefully start adding some stuff that would be helpful (like more Link animations). I started working on editing an old version of the main tree because I liked how it was bigger than the current main tree. It still needs more work because I wasn't thinking to look at the newest tree, then I finally looked after working on it for a bit and I realized the lighting and leaf detail was different and better on the latest tree. But I figured I'd post what I did so far anyway. I actually might have missed a later version of the bigger tree too, so I wanted to be sure I wasn't doing something for no reason as well, lol.
Title: Re: ZFGC Style Development
Post by: AJAX on October 06, 2014, 02:15:18 am
I wish this project succeeded. =\
Title: Re: ZFGC Style Development
Post by: rhalifax on October 06, 2014, 02:35:46 am
oh wow, I cant believe I didnt know about this! these look amazing!
Title: Re: ZFGC Style Development
Post by: MG-Zero on January 02, 2015, 03:38:49 pm
oh man, there's a lot of broken imageshack links in here now.  Good thing I grabbed these when I did!
Title: Re: ZFGC Style Development
Post by: rhalifax on March 01, 2015, 01:42:08 am
oh man, there's a lot of broken imageshack links in here now.  Good thing I grabbed these when I did!
you should repost them
Title: Re: ZFGC Style Development
Post by: MG-Zero on March 01, 2015, 04:44:12 am
They were posted to the Wiki a while back :)
Title: Re: ZFGC Style Development
Post by: Theforeshadower on March 01, 2015, 09:54:57 pm
https://drive.google.com/file/d/0B49_4X0jDFp8eXo0R2ZqQlpKaUU/view?usp=sharing

This is what I saved at one point.  It's all the ZFGC Style related stuff I ever downloaded.
Title: Re: ZFGC Style Development
Post by: MG-Zero on March 02, 2015, 03:49:37 am
Awesome, I'll go through them tomorrow night and see what we're missing
Title: Re: ZFGC Style Development
Post by: MG-Zero on March 15, 2015, 07:05:51 pm
Got some good !@#$% in there.  I'll definitely be uploading stuff to the wiki.
Title: Re: ZFGC Style Development
Post by: GodsTurf on March 16, 2015, 12:21:24 am
So, is this still an ongoing project people can contribute to?
And is it being made into a game?

Title: Re: ZFGC Style Development
Post by: MG-Zero on March 16, 2015, 01:24:13 am
The answer is yes to both of those!  You can check out the King of Thieves board for info on the project.

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