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Author Topic: ZFGC Style Development  (Read 82869 times)

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Re: ZFGC Style Development
« Reply #120 on: March 26, 2008, 12:13:41 pm »
  • Master Of Disaster
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Not bad, but maybe too big for ZFGC style.
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.TakaM was here
  • Lumeuni
Re: ZFGC Style Development
« Reply #121 on: March 26, 2008, 12:23:44 pm »
  • Doesn't afraid of anything
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Fits the color scheme, a bit big though, eh?
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i love big weenies and i cannot lie

Xiphirx

wat
Re: ZFGC Style Development
« Reply #122 on: March 26, 2008, 06:40:45 pm »
  • Xiphirx
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C'mon people, even I think my imagination and randomness will help contribute to this project.

*See attachment... >_>
Tis was overlooked
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  • For The Swarm
Re: ZFGC Style Development
« Reply #123 on: March 26, 2008, 06:53:22 pm »
  • Master Of Disaster
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C'mon people, even I think my imagination and randomness will help contribute to this project.

*See attachment... >_>
Tis was overlooked
Not bad, needs black outlines though. And the lighting is wrong. Light should come from the top.
But I really like the concept. The basic shape is very nice.
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.TakaM was here
  • Lumeuni

Xiphirx

wat
Re: ZFGC Style Development
« Reply #124 on: March 26, 2008, 11:09:34 pm »
  • Xiphirx
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C'mon people, even I think my imagination and randomness will help contribute to this project.

*See attachment... >_>
Tis was overlooked
Not bad, needs black outlines though. And the lighting is wrong. Light should come from the top.
But I really like the concept. The basic shape is very nice.
Thanks...
I was being totally random
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Re: ZFGC Style Development
« Reply #125 on: March 26, 2008, 11:43:25 pm »
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Tompel and MG-Zero Ganon should be big IMO :X, Well i have a hard time working on it, the palette is really good but at the same time really incomplete.. the contrast between colours could be increased.. and there could be more varieties of blues greens and reds, mostly bluesD:
« Last Edit: March 26, 2008, 11:46:08 pm by Kren »
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Re: ZFGC Style Development
« Reply #126 on: April 01, 2008, 11:14:52 pm »
  • Doesn't afraid of anything
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I made another effort at some dungeon tiles >.>  They're edits of one of the sheets on like the 3rd or 4th page.  Feel free to work with them, I'm still working on them myself.
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #127 on: April 02, 2008, 11:06:08 am »
  • Master Of Disaster
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I like the locked door. It has this eastern vibe to it.
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  • Lumeuni
Re: ZFGC Style Development
« Reply #128 on: April 02, 2008, 05:39:33 pm »
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Good, that's what I was aiming for =)
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #129 on: April 05, 2008, 06:59:39 pm »
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omg i was on paint bored out of my mind and i said, "mouse do wat u do," and the best sprite i hav ever dun arrived on da screen! :o
my best sprite yet!
a lever... XD
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  • Sinc Games

Xiphirx

wat
Re: ZFGC Style Development
« Reply #130 on: April 06, 2008, 02:36:36 am »
  • Xiphirx
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too gradient like
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  • For The Swarm
Re: ZFGC Style Development
« Reply #131 on: April 06, 2008, 02:42:04 am »
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omg i was on paint bored out of my mind and i said, "mouse do wat u do," and the best sprite i hav ever dun arrived on da screen! :o
my best sprite yet!
a lever... XD

Good start, but yea, a bit too much gradient.
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #132 on: April 06, 2008, 02:44:18 am »
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Gradient? don't know wat gradient means! [spoiler=LA knowledge]i seriously am horrible at Language Arts![/spoiler]
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  • Sinc Games
Re: ZFGC Style Development
« Reply #133 on: April 06, 2008, 02:49:33 am »
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Basically fading from one color to another, or shades of a color.  Your sprite looks fine on the gray part, but the red handle shouldn't used a gradient.
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #134 on: April 06, 2008, 03:03:23 am »
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choose ur destiny young skywalker! XD
edit the gradientness plz
« Last Edit: April 06, 2008, 03:05:39 am by Pyzelda »
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  • Sinc Games
Re: ZFGC Style Development
« Reply #135 on: April 06, 2008, 03:05:20 am »
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I like the middle one =)
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #136 on: April 06, 2008, 03:07:48 am »
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to me the 1[2]3 one didn't fit da style :-\
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  • Sinc Games
Re: ZFGC Style Development
« Reply #137 on: April 06, 2008, 03:44:43 am »
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sorry for da doublepost but i made a mock-up when i was bored
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  • Sinc Games
Re: ZFGC Style Development
« Reply #138 on: April 06, 2008, 05:12:08 am »
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levers are too big.
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Re: ZFGC Style Development
« Reply #139 on: April 06, 2008, 05:19:03 am »
  • Don't Worry Sir, I'm From The Internet.
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levers are too big.
Agreed, much too big. They should be roughly the width of link right?
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