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Author Topic: [feeler] coder up for grabs, but specific engine involved..  (Read 3705 times)

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xavior

[feeler] coder up for grabs, but specific engine...
« on: January 23, 2010, 11:40:55 pm »
Hi everyone,

This is my first post here, but I've been a zelda fan for a long, long time. Some of my fondest gaming memories are of OOT and Link's Awakening/LTTP. Anyways, to make a long story short - I've always wanted to dabble in making a game combining the best of both worlds. My idea is to make a 3D zelda game - maybe one on the graphical caliber of OOT, but obviously not as complex..

I am a coder primarily for the Quake I engine. It is not the only engine I've ever worked with, but it's the one I'm most familiar with. Past/current projects of mine include megatf coop, quake-life, quake 4 fortress 1.5, and some minor bits of the game Nexuiz. Now many of you may think that a project on an engine as dated as Q1 would be insufficient for a zelda-type game, but i beg to differ. The Q1 community has developed engines these days capable of everything from realtime lighting and shadows to actual physics ala ODE. Obviously a zelda game doesn't need anything this fancy, but it's the little things in-between that count: Client-side camera panning, customizable HUDs, and menu support. Combine this with the ease-of-use of the Quake 1 programming language - QuakeC - and you have a winning combo right there to pull off a project like this without a whole dev team and 3 years of coding.

My proposal is this:
I'm willing to code the gameplay essentials if someone is looking for a coder. My only stipulation is that it must be on a Q1 engine (I'd go with DarkPlaces). As for models and maps, it would be Q3BSP and MD3 ideally, though many different model formats are supported if need-be.

I can do either a 3d spin on LTTP's top-down concept, or a camera similar to OOT's (or even a combination of both). tight butthole a project like this would probably need far more work in the model/map department than coding, depending on the complexity. Another good thing about coding a q1 project is that much of it may be adaptable to portables such as the PSP, seeing as there are several q1 psp engines in development.

Granted that you have modelers and mappers willing to work with that, and at least some semblance of a concept, leave me a message. Feel free to ask questions as well.
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Re: [feeler] coder up for grabs, but specific en...
« Reply #1 on: March 02, 2010, 11:31:19 am »
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Xavier, it's great you are offering your programming help to many of the artists here but even if you think Quake 1 engine is the best you should consider the fact you may need to look into other updated software or languages as well to expand your horizens.

That's not to say not a single person would never use the Quake 1 engine but you should also consider reality before posting too.
How many 3D projects do you see here?
Many people go in different routes but if you enjoy programming, try giving other languages a shot too.

Just my idea as limiting yourself is similar to locking your talent away.
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Re: [feeler] coder up for grabs, but specific en...
« Reply #2 on: March 02, 2010, 11:58:19 am »
  • Oh.
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wtf avirox are you following me or some !@#$%

Also, the Quake engine is one of the best choices out there for indie game development; open source, portable, netcode already in there.. It's great.

Also, Janet, you're using an extremely obscure engine for your project. Quake is written in C, open source, and you can modify it. Quake-C is the language for "game logic" I guess you could say.
« Last Edit: March 02, 2010, 12:01:29 pm by Downsider »
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Hm.
Re: [feeler] coder up for grabs, but specific en...
« Reply #3 on: March 03, 2010, 02:39:39 am »
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I'm a designer and artist, not a programmer.

Last I checked Quake 1 was mainly for programmers and lacked visual aspects for artists like me... not that it's bad though.
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [feeler] coder up for grabs, but specific en...
« Reply #4 on: March 04, 2010, 12:02:33 am »
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I'm a designer and artist, not a programmer.

Last I checked Quake 1 was mainly for programmers and lacked visual aspects for artists like me... not that it's bad though.



Did you perhaps check in, say, 1997?

There's been updated versions of the engine for years now.
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Hm.
Re: [feeler] coder up for grabs, but specific en...
« Reply #5 on: March 04, 2010, 01:21:17 am »
  • Minalien
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Have any of you noticed that "xavior" hasn't even logged on since Feb 10?
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [feeler] coder up for grabs, but specific en...
« Reply #6 on: March 04, 2010, 01:43:54 am »
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Have any of you noticed that "xavior" hasn't even logged on since Feb 10?

Xavior is someone I know. He goes by Avirox elsewhere. It's chance I so much as see him here. I got a bit excited and posted in this thread. Didn't realize it was so old o_O

Janet must be desparate fro a programmer.
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Hm.
Re: [feeler] coder up for grabs, but specific en...
« Reply #7 on: March 04, 2010, 10:17:51 am »
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I have a programmer with me, I only wanted to give advice really.

Also I can't check out the Quake 1 Engine as I don't have Internet on my computer.
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My Zelda Projects Official Site:
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I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair
Re: [feeler] coder up for grabs, but specific en...
« Reply #8 on: March 04, 2010, 08:39:06 pm »
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I have a programmer with me, I only wanted to give advice really.

Also I can't check out the Quake 1 Engine as I don't have Internet on my computer.

How the Hell do you develop and collaborate with a team?
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Hm.
Re: [feeler] coder up for grabs, but specific en...
« Reply #9 on: March 04, 2010, 08:57:23 pm »
  • Minalien
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I have a programmer with me, I only wanted to give advice really.

Also I can't check out the Quake 1 Engine as I don't have Internet on my computer.

How the Hell do you develop and collaborate with a team?
I think we're all a bit out of context for this post.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: [feeler] coder up for grabs, but specific en...
« Reply #10 on: March 04, 2010, 09:18:05 pm »
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im really confused
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Hm.
Re: [feeler] coder up for grabs, but specific en...
« Reply #11 on: March 05, 2010, 01:58:11 am »
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I think it's best I drop out of this thread as I only seem to invite bad attention anyway lol
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My Zelda Projects Official Site:
http://unicornslair.byethost17.com

I encourage you, please rate my Project here!
  • The Legend of Zelda: Secret Depths of the Unicorns Lair

Antidote

>.>
Re: [feeler] coder up for grabs, but specific en...
« Reply #12 on: March 05, 2010, 09:39:01 pm »
  • In all seriousness who's serious?
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this topic is in need of a lock *reports*
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Re: [feeler] coder up for grabs, but specific en...
« Reply #13 on: March 06, 2010, 12:13:55 am »
  • AKA "Micah DS"
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this topic is in need of a lock *reports*

Annnnnd locked.
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