Just based on the screen shots the items look a little too small, but the game looks interesting.
If you look at the screenshot above, you can tell where the view needs touching up on- The timer and the item display need to be resized when the view changes size, but so far, my attempts to fixing the problem have caused worse problems. Also, I need to make the screen start zooming out sooner, but that's no sweat, just haven't felt like doing it! ;P
Hmm... My sister and I always felt they were okay... Why don't you try playing it in fullscreen? (Or rather, wait for me to release a new demo sometime so you can experience the spiffy LIMIT BREAKS (which I'm still working on, since some characters don't have items from their respective games in there yet, like Castlevania's Death still needs to be inserted), new items, new character, actual menu (no titlescreen yet, TRDB!
), and the new view set-up (that still needs a little touching up on). Plus, AI is now 100% better, Metal Gear is worth playing as, and is becoming, all-around, better. The biggest help was (finally) setting up the AI so I could experience a quasi-human-to-human game, which really helped me realize how unbalanced the game was (the best characters were fast ones, no matter how much more Hp the slow ones had! The slow ones no have more strength than the fast ones, while the fast ones still have the lowest Hp [I think Ness has the lowest Hp of all]).
And uh...
I also rearranged the character selection screen so that the art styles don't clash so terribly. Once again, if you think the sprites don't mix, why don't you try helping me and try spriting all 46 (soon to be 50 because of X, Protoman, Bass, and Zero. I'd like to include more characters, maybe Yoshi, some from Dragon Quest, I'd like to add Zack from Final Fantasy VII [just played Crisis Core X_x], an Elite from Halo, Metroid Space Pirates, and... well, just about everything and anything I can get my hands on...)