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Author Topic: [Demo] SUPER SMASH KARTS  (Read 11406 times)

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Re: [Demo] SUPER SMASH KARTS
« Reply #20 on: October 04, 2007, 08:53:21 pm »
  • Modrill made the avatar. I command you to like it.
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Quote

That is terrible.
Mod Edit: Some constructive critisism. Is it so hard to explain why you think it's terrible?
Thank you.


Aherm...

Damn, I've been gone for so long. My bad. I'll try demo 2 once I finish some assignments. ^__^

Actually, probably best if you wait for the next demo since it's more close to what the real thing may be like. :P (Although the final version will be as pretty as I can get it to be, not this ugliness I have up now. XD)



Fixed roster

>__> If you think THIS one is bad, THEN tell me. Hmm... I just noticed that most of the pics have a white background... Ugh *slaps forehead*
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Re: [Demo] SUPER SMASH KARTS
« Reply #21 on: October 05, 2007, 07:23:00 pm »
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It looks original but...in my opinion I hate the character roster...thats just me though.
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Re: [Demo] SUPER SMASH KARTS
« Reply #22 on: October 07, 2007, 09:32:06 pm »
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It looks original but...in my opinion I hate the character roster...thats just me though.

What do you hate about it?
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Re: [Demo] SUPER SMASH KARTS
« Reply #23 on: October 12, 2007, 08:10:48 pm »
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The spaces next to Megaman are there because those are reserved for other characters (from the Megaman universe)

From left to right:
Kirby (Kirby)
Meta Knight (Kirby)
Mario (Super Mario Bros.)
Luigi (Super Mario Bros.)
Wario (Super Mario Bros.)
Peach (Super Mario Bros.)
Yoshi (Super Mario Bros.)
Bowser (Super Mario Bros.)
Donkey Kong (Donkey Kong)
Diddy Kong (Donkey Kong)
Ness (Mother 2)
Lucas (Mother 3)
Pig Mask Army (Mother 3)
Sonic the Hedgehog (Sonic the Hedgehog)
Shadow the Hedgehog (Sonic the Hedgehog)
Knuckles the Echidna (Sonic the Hedgehog)
Tails Miles Prower (Sonic the Hedgehog)
Balloon Fighter (Balloon Fighter)
Tamagon (Devil World)
Diskun (Famicom Disk System mascot)
Space Pirate (Metroid)
Samus Aran (Metroid)
Pit (Kid Icarus)
Fox McCloud (Star Fox)
Ray Man (Ray Man)
Crash Bandicoot (Crash Bandicoot)
Spyro (Spyro the Dragon)
Master Chief (Halo)
Arbiter (Halo)

Samurai Goroh (F-Zero)
Captain Falcon (F-Zero)

Solid Snake (Metal Gear)
Leon Kennedy (Resident Evil)
Sora (Kingdom Hearts)
Lara Croft (Tomb Raider)
Banjo (Banjo-Kazooie)

Simon Belmont (Castlevania)
Soma Cruz (Castelvania)

Link (The Legend of Zelda)
Zelda (The Legend of Zelda)
Tingle (The Legend of Zelda)
Maple the Witch (The Legend of Zelda)
May (Pokémon)
Lunnick (Pokémon)
Andy (Advance Wars)
Mr. Game & Watch
Eliwood (Fire Emblem)
Sigurd (Fire Emblem)
Skapon / Sukapon (Joy Mech Fight)
Earth Worm Jim (Earth Worm Jim)
Susumu (Mr. Driller)
Jack (Harvest Moon)
Pac-Man (Pac-Man)
Bomberman (Bomberman)
Worm (Worms)
Megaman (Megaman)

Shadow (Final Fantasy)
Byuu (Bahamut Lagoon)
Crono & Co. (Chrono Trigger)
Cecil (Final Fantasy)
Schleiman Tank (Dragon Quest Heroes: Rocket Slime)

...Woo... Whadda rush...
« Last Edit: October 12, 2007, 08:31:30 pm by Garoth Moulinoski »
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Re: [Demo] SUPER SMASH KARTS
« Reply #24 on: October 12, 2007, 08:18:22 pm »
  • The devil in the mirror.
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That looked pretty neat actually =P
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Re: [Demo] SUPER SMASH KARTS
« Reply #25 on: October 13, 2007, 12:57:52 am »
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Added Protoman, Bass, X, Zero, and Laharl (from Disgaea).

I also standardized the weapons (long overdue). This means that both Player one and two are now using the same weapons rather than before, when there were two sets of identical weapons, one for player one and one for player two. I think this cut down a little on loading but my main goal was to just have to program specials once without having to repeat the work...

So this means... that Player two now also has specials...

AAAAAAAnd what this means is that we might be seeing a demo sometime in the future... :)
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Re: [Demo] SUPER SMASH KARTS
« Reply #26 on: October 13, 2007, 10:18:59 pm »
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that new character selection screen from a few simple changes looks loads better :O
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Silvanesti

Re: [Demo] SUPER SMASH KARTS
« Reply #27 on: October 13, 2007, 10:20:50 pm »
This could turn out to be really good, but wow! That\'s alot of characters.
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Re: [Demo] SUPER SMASH KARTS
« Reply #28 on: October 13, 2007, 10:29:33 pm »
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What?No Final Fantasy characters?You have Square characters but I do not see any FF characters...
-_-
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Silvanesti

Re: [Demo] SUPER SMASH KARTS
« Reply #29 on: October 13, 2007, 11:24:36 pm »
I think you should cut down on the characters and just choose the best ones.

PS: Include some FF ones too!
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Re: [Demo] SUPER SMASH KARTS
« Reply #30 on: October 14, 2007, 01:54:31 am »
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What?No Final Fantasy characters?You have Square characters but I do not see any FF characters...
-_-

No? Then who's Shadow (FFVI)? And who's Cecil (FFIV)?

I asked DJVenom if he had a Cloud on motorcycle sprite and if he wouldn't mind giving (or lending) it to me, but I haven't received any reply... So until then, no Cloud (although I'd prefer Zack, if it has to be from FFVII or Zidane which is from FFIX!). :(

That said, if you think you're a good enough spriter and can make a Cloud/Zack/Zidane/Whatever-FF-character-it-is-you-want sprite, I'd gladly use it! I can only accept two more characters though, since there's no more space left (except if I join the '3d' portraits and the '2d' portraits...)

I think you should cut down on the characters and just choose the best ones.

Maybe you think only a handful of characters in there are good, but some other people may like the characters you'd want to see pruned. :/ Although my original intent was to only use Nintendo characters, then to have one representative from each series, and then... Well, then the universe imploded and you got what you'll see eventually (if my father stops hating on me).

BTW, from the character roster, I somehow missed Captain Olimar, who's been on the game since the beginning (with some growth additives, to boot! XD), so just know that he is not excluded - just mistakenly missed. :P
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Re: [Demo] SUPER SMASH KARTS
« Reply #31 on: October 20, 2007, 02:07:16 am »
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DOWNLOAD DEMO 3 NOW!!!

There's quite a good number of stuff in it already. I hope you enjoy it and remember, give me any bug reports! (Aaaaaand... please donate. D:)

Webpage is also up... Click here

Also, I found a Cloud sprite on tSR with no motorcycle... I might try my hand at spriting a motorcycle... ... Wish both me and the motorcycle some luck! O___O
« Last Edit: October 20, 2007, 04:28:12 pm by Garoth Moulinoski »
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Ryan

The only Canadian?
Re: [Demo] SUPER SMASH KARTS
« Reply #32 on: October 21, 2007, 06:16:14 am »
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It looks good, I'm going to download it soon.
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Re: [Demo] SUPER SMASH KARTS
« Reply #33 on: October 21, 2007, 03:59:39 pm »
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It looks original but...in my opinion I hate the character roster...thats just me though.

What do you hate about it?
Well, when I think of super smash anything, I think of Nintendo...not Lara Croft and stuff like that. But whatever, its your choice.


Umm...Shouldn't you update the first post with the new Roster screenshot?
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Re: [Demo] SUPER SMASH KARTS
« Reply #34 on: October 21, 2007, 04:20:10 pm »
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It looks original but...in my opinion I hate the character roster...thats just me though.

What do you hate about it?
Well, when I think of super smash anything, I think of Nintendo...not Lara Croft and stuff like that. But whatever, its your choice.


Umm...Shouldn't you update the first post with the new Roster screenshot?


Maybe I should... :P 

And well, if you associate Super Smash Anything with Nintendo, then there's not much I can do for you. :/ I wanted a game that combines video game characters from all over, not just Nintendo.
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Re: [Demo] SUPER SMASH KARTS
« Reply #35 on: October 21, 2007, 05:18:42 pm »
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guess what new characters there are in brawl then :O
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Re: [Demo] SUPER SMASH KARTS
« Reply #36 on: October 21, 2007, 11:00:47 pm »
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guess what new characters there are in brawl then :O

SOLID SNAKE AND SONIC THE HEDGEHOG!!! XD Non-Nintendo characters!
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Re: [Demo] SUPER SMASH KARTS
« Reply #37 on: October 24, 2007, 02:12:22 am »
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Just played the latest demo
It's turning out to be a very nice game, especially with how every single part of the game has lots of attention payed to it. I even watched the title screen all the way through, which is a VERY rare thing XD
You're doing an awesome job, keep it up! :D
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Busternaut

Re: [Demo] SUPER SMASH KARTS
« Reply #38 on: October 24, 2007, 02:37:42 am »


There i fixed it!  XD
anyways wtf happened to Ganondorf? Red, pikachu? other good characters?
« Last Edit: October 24, 2007, 02:43:18 am by Regulus »
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Re: [Demo] SUPER SMASH KARTS
« Reply #39 on: October 24, 2007, 02:05:00 pm »
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There i fixed it!  XD
anyways wtf happened to Ganondorf? Red, pikachu? other good characters?

XD But so many people would kill me if I took off Master Chief! And Captain Olimar's special kicked butt (although I think I made him a little too unbalanced... Originally, his turning wasn't going to be so good, but Ripped, someone I know and probably doesn't come here anymore, told me the turning had to be fixed, so I fix'd)

As for Ganondorf... I'm planning on making him a "summon," just like Kyo from the King of Fighter games. Pikachu is already a summon. As for Red... :/ There IS Lunick (the Pokémon Ranger) who used the awesome vehicle from the Pokémon Snap games! :D

But if you insist, I'll add in Red. I'm also in the works on Cloud. I'm also trying to see how I can fit two more characters in. X_x The character screen is overly-populated. Maybe I'll prune Diskun... and maybe make one of the characters into a summon...
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