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Author Topic: Helios's Classic's (12 downloads so far) (plenty of editors to) - Update 6/6/06  (Read 11645 times)

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Fox

Turnbeutelvergesser since 1988.
Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #40 on: June 06, 2006, 04:22:57 pm »
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I'm just curious why they work on poop-crap-PC's and fail running at my "I-be-okay"-PC.
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #41 on: June 06, 2006, 04:38:19 pm »
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Dunno, don't care XD. Seriously I wouldn't have posted this topic if people were going to ask question, which i actualyl said in the topic i wouldn't answer.
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #42 on: June 06, 2006, 05:25:07 pm »
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I like that avi recorder! It's very good for making trailers for my fangame! :)
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #43 on: June 15, 2006, 09:39:51 pm »
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Hey, I didn't know that AVI recorer was there. I guess I'll have to donload that, also. :D
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No one located in this area of the internet remembers me.
Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #44 on: July 20, 2006, 08:47:32 pm »
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Hum, at the request of a member here, I've reuploaded the source code of "Zelda Online", feel free to do as you wish with it, though its pretty crappy so I dought you would wish to do anyhting with it anyway.


Download
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gm112

Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #45 on: July 20, 2006, 08:55:17 pm »
source cannot compile! It's outdated and horribly outdated.
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #46 on: July 20, 2006, 08:57:49 pm »
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source cannot compile! It's outdated and horribly outdated.

Do I care? Seriously I stated quite clearly at the start that I don't wish to hear error or bug reports, these are all DEAD projects.
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gm112

Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #47 on: July 20, 2006, 08:59:31 pm »
well.....WHY DIDN'T YOU INCLUDE A DAMN EXE!? nah ignore that....anyways, it was a shame this died.
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #48 on: July 20, 2006, 09:06:28 pm »
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I didn't because it wasn't for you :P, it was added at the request of a member (for the source code, not the executable). But fine, try it now (well 2 minutes its still uploading) it has executables included.
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #49 on: July 20, 2006, 09:16:40 pm »
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Horrible collisions, but cool. But exploring alone ain't fun.
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #50 on: July 20, 2006, 09:26:16 pm »
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Horrible collisions, but cool. But exploring alone ain't fun.

Not really, collision engine works quite well, I was just lazy when I created that map XD.
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #51 on: July 20, 2006, 09:30:34 pm »
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Horrible collisions, but cool. But exploring alone ain't fun.

Not really, collision engine works quite well, I was just lazy when I created that map XD.
Laziness, the envy of man-kind. =)
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #52 on: July 20, 2006, 11:28:44 pm »
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Thanks Helios Thanks!!!
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rhalifax

Pixelated Tree
Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #53 on: July 20, 2006, 11:39:41 pm »
  • I'm here for the Bacon
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Just a small note on the side, if anyone uses the GoN engine make sure to credit me for some of the graphics (menu, hud, save screens, etc.) I cant remember the other small things I did.  :P I wish we would have continued GoN though, I ended up disappearing so it died too. :'(
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Pixelated Tree. | I make crappy Youtube videos now.
XBL- aaronshatonyou | PSN- cpt ehren | Steam- cptehren
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #54 on: July 21, 2006, 09:39:32 pm »
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Heh, I remember that AVI capture tool.  It had bad timing, and didn't get sound, but it was useful for getting a .avi file that could be turned into a .gif animation. 

I think I actually used it just the other day, to capture a .swf animation.
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What do you mean I need a life?  =P  Hm... Lives... Isn't that something that you get in Super Mario Bros?  You know, those green mushrooms?  That's a life, right?



My one and only fangame, Link Maze, may be viewed at http://www.zfgc.com/forum/index.php?topic=82.0
  • Link Maze - Zelda mini fangame

jordannn

Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #55 on: August 14, 2006, 10:33:10 pm »
Well I've been scouring my hard drive and backup CD's and decided hell why not, ill release every demo of all my dead projects, and such that i could find, most are junk compared with my current standards, so please dont come to me complaing that they dont work becasue they are DOA. So without further ado here we go.

Oh and ive still got about 2GB worth of data that i need to sort through so expect a LOT more stuff added to this list.

If you want details then tough luck XD, i need sleep ill upload some more and detail them better then. Ill also fix some of the broken ones, add the editors and so forth.

Zelda Online, nuff said.

Download

Holy crap this one is old, its the first ZGM prototype then known as ZLib (there was 2 predeccessors to Zlib, but i cant find any of them)

Download

Piece of junk i did for IBV when he was around it mearly recordes the screen to an AVI file.

Download

w00t, FPS game i made for fun, try making your own weapons and levels.

Download

Old prototype tech-demo of a game named sliver-the swords man, comes with a pretty good map editor. Pretty customizable, have fun.

Download


The GON entry i entered into ZFGE a few years ago.

Download

A monckup maker i made a while ago to help design mockups.

Download

Sonic: Terminal Velocity, one of the first games i made, pretty simple really, but majorly buggy, try out the level editor in the Bin folder.

Download

Zelda3D second demo, pretty cool, has some rolling in it, even has snow, back-flipping is missing though.

Download

Zelda3D prototype demo, awfull.

Download

OMFG, i can't believe i found this, this my friends was the first Zelda game i ever made.

Download

Zelda Game Maker - VB.NET Technology ProtoType.

Download

Zelda Game Maker - Blitz+ later beta-test, check out the pretty particles XD, slow as !@#$% though, shame i couldnt find the most recent. Good for prototyping maps though.

Download

Anyway do as you wish with them as they are dead, I need sleep now.
i hate you hellios wy did you give up on zelda game maker?wy? i was looking forward to it!
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #56 on: August 14, 2006, 10:39:59 pm »
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Quote
i hate you hellios wy did you give up on zelda game maker?wy? i was looking forward to it!
It was dull, monotomous coding which I could have done in my sleep. So I pretty much didn't wish to do it any more especially seeing as I can generate no profit from it. Besides check out Rapid Game Developer is more or less the next evolution of ZGM, which should be showing progress soon when I get CR (check binaryphoenix.com for details) finished.
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #57 on: August 14, 2006, 11:19:54 pm »
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What the... When did that Online get there. O_o Download'd.
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Hikij

Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #58 on: August 18, 2006, 01:33:28 am »
Can you make a game with ZGM? Or is it too old to work?
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Re: Helios's Classic's (12 downloads so far) (pl...
« Reply #59 on: August 18, 2006, 05:38:45 am »
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Can you make a game with ZGM? Or is it too old to work?
Technically you could, but I wouldn't advise it those versions are far to old.
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