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Author Topic: [Completed] World Artist (Version 1.3) Brought to you by Binary Phoenix  (Read 12399 times)

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Dayjo

shut the fuck up donny.
Re: World Artist (Version 1.3) Brought to you by...
« Reply #40 on: August 01, 2006, 02:00:24 pm »
  • hungry..
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With every update does the 30 save trial restart? lol
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #41 on: August 01, 2006, 03:59:49 pm »
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Nope sorry. ;D
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #42 on: August 02, 2006, 03:01:42 am »
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Wow, bug fixes galore. You are dedicated to your work Helios :D
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the a o d c
Re: World Artist (Version 1.3) Brought to you by...
« Reply #43 on: August 11, 2006, 04:46:50 pm »
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I should have been paying attention. There's been, like, three or four bug fixes since I bought this XD

Do I get to brag about being the first ZFGC member to buy it? =D
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #44 on: August 11, 2006, 05:45:38 pm »
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I should have been paying attention. There's been, like, three or four bug fixes since I bought this XD

Do I get to brag about being the first ZFGC member to buy it? =D

Hehe, when I get the time I'll release another with some more lib's and samples, just been a bit to bust with CR recently.
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #45 on: August 14, 2006, 12:53:29 pm »
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You should make it ransomware so after 1,000,000 people have bought it, us who's Mummies and Daddies won't let us shop online can use it fully =)
By the way, seeing how the saves don't restart for each update, couldn't you just like edit them back to 0 in the registry or wherever it's stored? Or Hell, maybe you could edit it down to...-100000000!
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #46 on: August 14, 2006, 04:09:36 pm »
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You should make it ransomware so after 1,000,000 people have bought it, us who's Mummies and Daddies won't let us shop online can use it fully =)
By the way, seeing how the saves don't restart for each update, couldn't you just like edit them back to 0 in the registry or wherever it's stored? Or Hell, maybe you could edit it down to...-100000000!

Hehe, I may think about it in future for the moment though reseting the saves is unlikly.

As for randsomware, possibly, but I need some more sales before doing that :).
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #47 on: August 29, 2006, 05:10:44 pm »
  • 笑い男
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i cant seem to find a way to get some code in a saved map file that i'd be able to understand then decode/encode in game so i could make it work with gm myself
so am i just looking in the wrong places or am i going to have to wait for you to build in that feature?
edit: oh wait, i foundthe file format in the help file. i'll give that a shot
« Last Edit: August 29, 2006, 05:17:06 pm by hawthorneluke »
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: World Artist (Version 1.3) Brought to you by...
« Reply #48 on: August 29, 2006, 05:45:12 pm »
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i cant seem to find a way to get some code in a saved map file that i'd be able to understand then decode/encode in game so i could make it work with gm myself
so am i just looking in the wrong places or am i going to have to wait for you to build in that feature?
edit: oh wait, i foundthe file format in the help file. i'll give that a shot

A GM importer is being planned for the next version. For the moment you can either write your own or export the map to an image file and load that into GM.
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #49 on: August 29, 2006, 05:45:41 pm »
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ok thats great. thanks :D
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この世に悪があるとすれば、それは人の心だ
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #50 on: August 30, 2006, 04:57:18 pm »
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Err... Question. Would it be posible to make the maps compatible with C++?


*Is pretty sure this hasn't been mentioned elsewhere in the topic

*Also is no where near using a tool that could do that anyway

OFF-TOPIC: Just saw the software page for Crystalline River, looks pretty good. Well, sounds pretty good, you don't have any screenshots yet. Definately will try it... unless I'll have to pay for it.  ;)
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No one located in this area of the internet remembers me.
Re: World Artist (Version 1.3) Brought to you by...
« Reply #51 on: August 30, 2006, 05:07:43 pm »
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Err... Question. Would it be posible to make the maps compatible with C++?
Yes, a C++ importer is already being designed. The file format is actually very simple and is documented in the help files so you shouldn't have any problem writing your own importer.

Quote
OFF-TOPIC: Just saw the software page for Crystalline River, looks pretty good. Well, sounds pretty good, you don't have any screenshots yet. Definately will try it... unless I'll have to pay for it.  ;)
Thanks, it has a lot of good features, but unfortunatly the full version is commercial and is being charged for, though for the amount of work we have put into this its not a lot to ask. The engine is also completely custom and modable and will be licensed after.
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #52 on: August 30, 2006, 05:09:20 pm »
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??20? i'm expecting this to be pretty good then :P and i dont think i should expect less from you :)
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: World Artist (Version 1.3) Brought to you by...
« Reply #53 on: August 30, 2006, 05:12:24 pm »
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??20? i'm expecting this to be pretty good then :P and i dont think i should expect less from you :)
Don't worry, with the amount of work being put into this (literally day and night), it will be.
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #54 on: August 30, 2006, 05:14:51 pm »
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a C++ importer is already being designed

WOOT! Now I just have to learn C++ faster and all will be well. >.>

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the full version is commercial and is being charged for

Ah, well. It could be worse. It could be on a CD and only sold in a store. Then it would cost more than I think it will now.
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #55 on: August 30, 2006, 05:16:25 pm »
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Quote
the full version is commercial and is being charged for

Ah, well. It could be worse. It could be on a CD and only sold in a store. Then it would cost more than I think it will now.
It may be, we have already talked to a publisher. Though decisions on that side of things will be left till after the game is finished.
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #56 on: August 30, 2006, 05:19:42 pm »
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... DARN YOU MURPHY'S LAW!

But, then again, as long as it's sold where I live, that really won't be a problem. In fact, if that happens, it will pactically garuntee that it's superb!

THANK YOU MURHPY'S LAW!
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No one located in this area of the internet remembers me.
Re: World Artist (Version 1.3) Brought to you by...
« Reply #57 on: October 10, 2006, 11:37:02 am »
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... FFFFFFFUUUUUUUUUNNNNNNNKKKKKKKK (I replaced the C with N, so it's not a swear censor evasion).

Or, as Homer Simpson would say it... http://www.youtube.com/watch?v=agJjYCKxdqM 8).

This software is amazing, man, just amazing.
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Re: World Artist (Version 1.3) Brought to you by...
« Reply #58 on: October 10, 2006, 04:49:01 pm »
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Cheers ... I think ... Its going to be having a pretty big make over when I finish my next project (The Fusion Engine), to make it more appealing (nicer animation manger is the first port of call XD), powerfull and generally nicer :). I'm thinking of red-designing it using the .NET framework, but due to obvious portability reasons and limitations I may just stick to the current language, at least until .NET is fully standadized.
« Last Edit: October 10, 2006, 04:51:29 pm by Helios »
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rhalifax

Pixelated Tree
Re: World Artist (Version 1.3) Brought to you by...
« Reply #59 on: October 11, 2006, 01:38:44 pm »
  • I'm here for the Bacon
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hehe Helios is my hero,
good job on the program its pretty neat I can't wait to see your future projects!
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Pixelated Tree. | I make crappy Youtube videos now.
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