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Author Topic: [WIP] Super Mario Pocket Adventures  (Read 1687 times)

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[WIP] Super Mario Pocket Adventures
« on: June 14, 2007, 12:09:18 am »
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I have no story for it just yet...I'm working that all out right now....

NEW DEMO!!!! There are some bugs/glitches....still....

Here's some screenies....


Final Demo!
Contains the bleh title screen....two overworld levels....and on castle level...
WARNING!Second level extremely difficult!There is a glitch to avoid the bullets.....become large Mario...
I didn't program him to be hurt by the bullets so you can have a chance to reach the end....
Mirror


So what do ya think of it....

The story will go something like Bowser transformed Mario into tiny size and placed him into a "pocket World" so to speak.  Mario must then reach the end where he can grab "item" and make himself large and in color again!

Like I said,"I am working on all the details at the moment."

I work on this when I get bored or frustrated with RE 2D.
« Last Edit: June 17, 2007, 08:18:43 pm by Theforeshadower »
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Re: [WIP] Mario Pocket Adventures-working title-
« Reply #1 on: June 15, 2007, 11:21:00 pm »
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Ah, I remember the ol' GB Mario games.
Bugging seems very jumpy though, you should probably work on fixing that.
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Re: [WIP] Mario Pocket Adventures-working title-
« Reply #2 on: June 16, 2007, 04:00:56 am »
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Update!!!!
New demo!!!Contains a castle level which may be in the final version....
Collision is somewhat changed on the castle level....Is it better than the overworld level?

Arrow keys=move Mario
Shift=Jumps
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Re: [WIP] Super Mario Pocket Adventures
« Reply #3 on: June 17, 2007, 08:21:23 pm »
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Final Demo released!
No the final game just the last demo I will release....
And what?No love at all for this?There's only a couple of glitches....
Dang....
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uma

Re: [WIP] Super Mario Pocket Adventures
« Reply #4 on: June 18, 2007, 02:34:32 am »
  • Ghosts can have Aliens too you know.
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I'll give this a try... I was gonna' comment earlier, but I some how didn't get to it? I don't know. I'll edit when I play.

Edit: "This application has failed to start because CNCS232.dll was not found. Re-installing the application may fix this problem."

I tried to re-instal, but it still gave me this message.
« Last Edit: June 18, 2007, 02:37:58 am by uma »
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Ghosts of Aliens
Entire project progress: About 20%

My FurAffinity!
http://www.furaffinity.net/user/umathefurry/
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