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Messages - Porkchop

Pages: [1] 2 3 ... 155
1
Updates / Re: Unfortunate news today
« on: May 23, 2015, 03:09:44 am »
That's really sad to hear. I've only talked to him a handful of times since my time here, but he was always a cool dude. Rest in peace.

2
Entertainment / Re: Fat greedy idiot Notch announces new bad game,
« on: April 05, 2012, 01:24:02 am »
With the way Notch handled Minecraft, I'm not looking forward to this (or anything else by him and Mojang). I love Minecraft, but I highly dislike Notch both as a person and a game developer.
He's a terrible example of a game developer and the fact that people are being inspired by him gives me even less hope for the gaming industry down the line.


Simple solution: If you don't care for the game or the developers, don't play it.
This is a bad way of looking at it though, and it's one reason why most gamers these days !@#$% me off.

Yeah I agree if you don't like a game don't play it, simple enough, but just because I don't care for a developer or a game, doesn't mean I shouldn't care about the impact it's having on the industry or developers/games I like. Look at DLC as the best example. People say if you don't like DLC, don't buy it, but now almost every developer is buying into that and as a whole, it's ruining so much. Same thing goes for that "IT'S FREE/BETA" argument when someone gives criticism.

3
Feedback / Re: Four new skins - Please add them!
« on: December 28, 2011, 02:10:05 am »
I wasn't aware that such a big change was made since RC1. Looking at the stuff now. Think I might redo them from scratch then since I get some more practice, haven't done it in quite a while.

4
Feedback / Re: Four new skins - Please add them!
« on: December 26, 2011, 04:16:33 am »
While I'm not an active member, and this is just my own opinion (and being a little biased), I do agree.

I think the current green skin, while being here quite a while, is a bit much on the eyes, at least for me, and is pretty old by this point. The new Vaati skin is an improvement, because it's darker (like my soul), but it still seems kind of off to me, like the colors don't mix well. Again this is just my opinion, if others agree or disagree that's fine.

When I made these ones a while back, I was pretty proud of them, and thought they were nice. Unfortunately no previews up anywhere for you guys to see, since the nuZFGC stuff was taken down off GD-U a while ago, but if you want you could throw one up (perhaps the Deku theme, my personal favorite) and see how it fares, if it's fully compatible and such, maybe put the other three up as a test, see how people like them.

5
Entertainment / Re: Some nice Games that are coming out
« on: October 13, 2011, 07:29:20 am »
Also you forgot the grand daddy of them all. Sonic Generations. It has a very real shot at grabbing GOTY and that hasn't happened in a long time for a Sonic game

It definitely has a shot (and should), but it won't.

The "nominations" you'll be seeing on those shitty GOTY award lists will be Battlefield 3, Modern Warfare 3, Arkham City, Skyrim and Assassin's parkour (and Uncharted 3 if that's out this year, I think).

As for the games on this list.

Arkham City - I'm having hopes for this, but definitely not on my buy list just yet. It looks good, but also looks a bit overpacked. Not that it's a bit thing, but so far it sounds like it'll be one big clusterfuck. Would be nice for a game and an expansion though. Their Pre-Order DLC crap is also a reason why this fell off my quick-buy list.

Elder Scrolls - Looks like it's going to be alright, seems to be taking some things from Fallout, like Lock-picking, which was nice. I still think it's going to be a disappointment, and is very overrated. Like Wally said, Mods will help this a whole lot. I also hear it's main focus is consoles, so lol.

Skyward Sword - I can't wait enough for this. It has basic Zelda gameplay, and a lot of new things. I can't say I'm a huge fan of the whole Sky overworld with Hyrule being in hubs, would have been neat to have both, maybe the Sky being quick access to areas, but it won't stop me from loving it, just like Wind Waker and the Sea. Everything about it honestly looks and sounds absolutely amazing and I'm definitely getting this, along with that preorder package.

Modern Warfare 3 - Same thing. Yawn.

Battlefield 3 - Wasn't that impressed with the Beta, even if it was an older one (which it shouldn't be). Might skip this one unless a lot of my friends pick it up, then I might. Not impressed with having to use Origin along with that integrated browser stuff either. lol battelog

Assassin's parkour - Played a bit of the first one, never got into it, never gave it that much of a chance I guess. Still would rather to play the previous ones first.

Sonic Generations - Looks like it's going to be a hell of a game, even if it's a one time thing. Going to grab it once it's available on Steam soon.

Saints Row the Third is also coming out and it's going to be absolutely amazing. It's going to be my Game of the Year I'd say (that or Skyward Sword) and I can't wait to play it. Had it pre-ordered since it was available.

Can't say I'm excited about anything coming out on the 3DS (don't have one anyway). Ocarina of Time 3D is a bit interesting, but not enough for me to grab one (especially with the inevitable revision soon). Super Mario 3D Land looks alright, a bit slow paced. Might be fun but again, not enough for me to get a 3DS right now. Nothing else coming out in the near future is enough either. Might wait for another new Zelda or (hopefully) Majora's Mask 3D.

Don't remember what else I was interested in.

7
Feedback / Re: Revamping ZFGC
« on: March 05, 2011, 09:15:39 pm »
I believe you are getting a little ahead of yourself there.
The "we" and "this will be a whole new era" parts. No offense meant though.

Gee, I wonder WHY things like this will never work. You have such little doubt in this community that it's not even funny. You've been here since '09, and unless you're an old member who I do not recognize, you know absolutely nothing of what ZFGC's been through, which is the exact same thing, over and over again for the past 7 or so years.

Nobody liked my idea of local moderation of boards as a way to possibly trim down global moderation

Well what does that tell you then? Nobody liked the idea, it's time to move on and try something NEW. Not to sound like a DICK, but it's the truth. Pushing the same idea over and over that nobody likes isn't going to just automatically make them like it, it's going to make them sick of the idea and ignore it even more.

Wiping and then linking back to some archive wouldn't be helpful if the archive is not sorted and sifted through for its content.

Well see, this again, is doubting the abilities of others. This is called effort and putting trust in those who want to put the effort into doing things like this. If the archive doesn't work? Then scrap it. This is what being new is about, not holding onto old things forever. My NES died, I put it away for a while in hopes of it working again, which it didn't, so I got rid of it. What did I do? Well I downloaded ROMs, but I'd buy a new one in reality.

Our biggest market in terms of a potential userbase are those who use Game Maker and those who like Nintendo games. As I've expressed before I don't think that a break from Zelda would work in that we'd still have predominantly Zelda games here.

We predominantly have Zelda games because... this may come as a shock to you, this is a ZELDA forum. People have brought them here, or have come here interested in Zelda and game design and decided to start another walking demo. It was the main focus. It hasn't done much or gotten us anywhere. No one but US are interested in Zelda fan games, and even that interest is dying or is dead within most already. You don't seem to see that.

This is why I separated the Coding boards into Zelda and Other in some respects, if there would to be the growth of something new from Other which it was deemed was worthy of a board of its own, it would be given that. But for that to happen we'd have to have users working on that stuff rather than just hoping for someone else who is into that stuff to come here onto a ZFGC forum that doesn't look like it is about that stuff. And really, an outsider who would come here and possibly see that other stuff would only likely stay here if that other stuff here was good and not second-rate compared to something elsewhere.

Okay... aaaand... this is the whole point to approaching something new? This has been tried time and time again, and we've waited years for some new demographic, it hasn't worked and we've barely brought in our own demographics, a few new members is nothing noteworthy.

I really do think you're missing the entire point of this, and maybe you're avoiding it on purpose, I don't know. There's absolutely nothing to lose at the point, besides, like I said, a staff position and a post count. I see no point in clinging to something and trying something new when there's nothing at loss here. A number of people agree this place is in need of change, even a drastic one. It isn't about you, or how YOU want this thing to go. Sometimes (if not always), the community should go first before any admins or staff do. If you don't listen to your audience, you're not getting anywhere. Why do you think a company like Valve does so well on it's own? It listens to it's community and it's a lesson I've learned from my favorite game developer.

8
Feedback / Re: Revamping ZFGC
« on: March 05, 2011, 01:24:22 pm »
Who says we have to upload video's each week, or each month for that matter? Just upload if there is something you would normally create a video for.

The laws of Youtube do.
To be a partner of Youtube, you have to actively upload videos and maintain a good amount of subscribers. It's also the laws of common sense. If we're never uploading videos (aka whenever we basically feel like it), we won't attract any audience. We'd barely hit 100 views on Youtube either unless it was something like Ocarina of Time 2D which gets picked up by a gaming news site. Even then, we'd get about 100k views max, and that would just be on one really interesting thing, not the whole lot.

For example, (I'm not one to boast myself, so don't take it as that), I uploaded a video of me playing Alien Swarm on a Pallet Town map I made. It was simply that, a test. Wasn't planning on releasing it, never am. Wasn't even closed to finish and had nothing in it. It was number 1 on Reddit for a while and got featured on Destructoid (alongside another Alien Swarm video), and as of now it has 158,077 views. 85% of those views came back from June/July when it got featured. This was nothing but luck and timing. I released the video about a day or two after Alien Swarm came out, so Reddit and Destructoid picked it up as "one of the first maps made for Alien Swarm". I hadn't uploaded that video with the intention of getting any views, I just wanted to show it off to some people I knew. I got lucky and got featured on a game news site because it was at the right time (unintentionally).

My point is, it's easier said than done. You can go and upload a video reviewing some random Zelda Fan Game that nobody's ever heard of, but you're not going to get anywhere. Nobody's searching for "Zelda Fan Games" on Youtube, or anything remotely similar. If you look up Zelda Fan Game on Youtube, you'll find most of them have 500 views tops, some have 1,000, some even have 40,000, but these have been from over the past 3+ years, and the ones with a lot of views have the named "OOT2D", notice a pattern? Hell, the few Shadowgazer videos I've seen have at least 40k average, but it's three videos. Even that didn't draw much attention to ZFGC though. We never constantly had people signing up to go "HEY WHEN DOES SHADOWGAZER RELEASE?" "IS IT COMING OUT ON DS?", which is a sign that a 'fan' game is drawing.

I'm not saying Lunar's idea is a bad one, infact, I think it's a great one, but Zelda doesn't draw as much as say... Pokemon. That's why a place like Pokecommunity is alive and still huge with it's ROM hacks and fan games, where as some place like this is dying and is barely active. There's nothing, and besides that, nobody's interested. Bolded for importance.

This Youtube thing is something that's going to need planning and time, not something we can jump into right away. We need content and activity before we can even think of starting this, and I don't mean what we have now with some random small projects and the few people posting like we do. We need ACTIVITY and CONTENT. Actual projects, a few big ones and lots of small ones. We need activity to the point where you wake up, or come home and you have to wade through dozens and dozens of posts, and before you even finish there's new posts. That's what you call an active community, not a few more people walking in here and saying "Hi, I like this game."

This brings to me my point of why ZFGC needs to change in a lot of aspects, not just bringing in a bit more activity. People see this place and think it's just a board for old friends to hang around in and talk, they get intimidated. Staff is pretty much made up of active members who are all friends (not that a staff shouldn't be friends), everyone posting pretty much has 1k+ posts on average and the usual "this place isn't very active". It's also filled with a lot of dead mess (topics).

Hate to say it, ZFGC is a one-trick-pony. We've all witnessed the community grow around a singular project twice over. Once with OoT2d (abandonware) and then again with Shadowgazer (abandonware). The in-betweens have never been good. The forum only works when there's a big project for people to gawk at.

As bad as it may sound; fangaming is more of an introductory/hobby thing... Most people who started developing here have moved on to their own IP's. It's a lot more satisfying to make something that's truly your own. It's because of this that I agree with Porkchop on just removing "Zelda" from the equation. Frankly, Zelda has kinda sucked for the past 10 years anyway.

In my completely honest opinion, ZFGC should be done. It's the community that people pine for in these threads, not the subject of the community. We're limiting ourselves by being "Zelda Fan Game Central", and the community just doesn't exist anymore. Make something new. Make something different. Whatever community is still here will obviously be there too, so what's the difference. Right now it's just silly how this forum lingers and lingers when it could just die and have something better come out of it's remains.

This this this this this this this. This so much.

Mammy and I have had our differences, but I've never agreed with him so much on something.

This is also why I mentioned the "merge" with GDU a second time. I actually talked to Wally again after I mentioned it, and he said he wasn't really interested in doing a merge, he said he's got some of his own plans for GDU and I can't wait to see how they play out, and I'll be there to help him if he needs it.

HOWEVER, I still think that merge is a great idea, not for ZFGC or for GDU, but for the community. ZFGC doesn't revolve around fan games or even game development that much anymore, and hasn't for a long time.. 95% of the active people here are here for the community. There's absolutely no doubting that.

Now that I'm putting more thought into, no, not a merge. A migration of sorts however would be nice. Head over to GDU, check it out, maybe even sign up and start posting there. That's what it's there for, game development as a whole, and for a community. Wally's hopes (at least to my knowledge!) is for GDU to be what ZFGC used to be, community and development wise. A nice community where games are being made.

He's not trying to be some !@#$% who wants to steal the community away from this place and act like top gun. He wants to see his site boom into a place full of activity and game development. He's not ruling with an iron fist, infact, he's pretty lax on everything. It's not the most active place in the world, but it's getting there slowly.

This was our intentions with that whole NuZFGC deal back in '09. It wasn't to try and steal this place away, it was nothing but good intentions of getting this place up and running and to it's fullest again. To make it a new place, but also a recognizable home for everything it used to be.

In end... what's there to lose? Your staff position or post count?

Anyway, time for bed, please don't let this be a thread full of drama and personal vendettas when I wake up.

9
Feedback / Re: Revamping ZFGC
« on: March 05, 2011, 10:24:16 am »
The thing about these big new directional ideas is that they never go anywhere because no one is willing to put in the effort.

I'm not against change, just, make sure we're making small changes gradually as we get to something bigger. You can't really go from zero to hero in an instant.

Mostly, I like the little community feeling. It's nice, quiet, there's no real faggotry. But hey, whatever.

Well, there ARE people who are willing to put the effort in, but due to some things, that apparently can't happen.

The small community feeling IS nice, there still is some stupid drama, but besides that it's nice. Still would be nice to see this place booming again.

10
Feedback / Re: Revamping ZFGC
« on: March 05, 2011, 06:28:07 am »
--Disregard this post, !@#$% mood, not personal etc

You're talking as if ZFGC has a lot going on. Also Wally's engine has absolutely nothing to do with this lol, there was no need to bring that up. Not everyone codes exactly as you do. People have their own ways and styles of doing things. Nobody's perfect.

As I said, the place is new, it has an excuse for lack of activity when it's growing. A place like ZFGC on the other hand, has no excuse for being this inactive, and how things are being run, especially having a few years on a place like GDU. There's no need for a gigantic staff when there's basically 5 posts a day with nothing going on.

11
Feedback / Re: Revamping ZFGC
« on: March 05, 2011, 06:04:29 am »
Quote
I'd still like to see a merge with GDU, which I think would be nice, no matter who's running it. >_>

I don't know if you've noticed, but GD-U is pretty much shot to !@#$% >_> GM and I are no longer part of it and are developing on our own, it's just Wally now.

I wasn't aware of your leaving (I was aware of GM though), but what would that matter? It's not shot to !@#$% because two people left, it's still pretty active and Wally still works on it from time to time. I can't say though because I haven't been particularly active in any community I've been apart of. One person working on something with a semi-active community beats a few people working on whatever with a barely-alive community.

Point is, a merge is a merge. They're both game development related, and have both have pretty much the exact same goal. One has an alright community that's new and in the process of being built (GDU), and one has a community that's holding onto it's name and is struggling (ZFGC). This place wasn't built in a day (most of it's activity came from people wanting OOT2D back then, which then people stuck around and got to know one another). Putting the two together would not only bring two similar communities together, but it would allow both to work together and build into something bigger. ZFGC honestly has nothing to lose doing a merge or even trying something different, and even GDU doesn't have anything to lose because it's new and has nowhere to go but up.

12
Feedback / Re: Revamping ZFGC
« on: March 05, 2011, 02:33:27 am »
Well, we tried something a little while back, which didn't turn out to nice. People here (no offense) don't really like change, whether it would help or not, rather... they don't want to try something drastically different (face it, all the 'revival's have pretty much been the exact same thing :P)

If it were up to me, I'd drop the Zelda Fan Game Central name and just keep it as ZFGC with no meaning, shift the focus a little bit. Plus all that other stuff that we suggested back. I'd still like to see a merge with GDU, which I think would be nice, no matter who's running it. >_>

I do care about ZFGC even though at times I may not show it, but seeing the place as it is, really sucks, and even if things are difficult, it would be nice for a change.

also lol DA, yeah no.

13
Feedback / Re: Death of ZFGC
« on: March 05, 2011, 12:17:50 am »
ZFGC is !@#$%.
Drama go.

In all seriousness though, there's really no drama in here, just discussion.

14
Discussion / Re: Your ideal "ZFGC" dev team?
« on: March 03, 2011, 08:42:31 pm »
Marketing: TRM - No joke, that man knows how to draw a crowd with nothing.

Anyone want a WoW Wallpaper?

I'd throw King Mob in there, he's pretty talented in most fields on his own. Also Wally and Pyru just because.

15
Feedback / Re: Death of ZFGC
« on: March 02, 2011, 10:38:22 pm »
Honestly, I think a lot of us have just grown out of fangaming, at least those of us who actually produced games reliably and regularly instead of just walking demos. There's no real solution to that. Life goes on.

Pretty much this. Along with this, a lot of people are growing out of fan gaming in general. More people are focusing on indie games now overall. Some places like Pokecommunity still seem alive and well (it's always been very well populated anyway), but not like it used to be. (nevermind that, it still seems to be more active than ever)

If there were a very decent fan game out there, I'd be more than interested, but (no offense to anyone), I just haven't seen anything that interesting, or anything that hasn't been done to death already. Shadowgazer looked amazing, but he turned to indie development instead, which further pushes my first point.

I don't think ZFGC will get much more attention even with advertising, and if it does, because of some big project, it'll be a bunch of kids coming and saying "WHEN WILL THIS GAME BE OUT?" "DOES IT COME OUT ON DS?" "IS IT BEING MADE BY NINTENDO?" "WILL NINTENDO PICK THIS UP?".

As for a community project, it won't work, and probably at this point, never will work. For reasons listed above mostly. It's already been attempted as well, and didn't turn out well.

16
Entertainment / Re: ... Valve has just lost some deep respect from me
« on: June 26, 2010, 08:58:27 pm »
Well, I don't like that they took AMX out. :/

VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT.VALVEDIDNTREMOVEIT. That and AMX is for GoldSrc games. SourceMod is for Source games.

I'm arguing based on how I feel when I play the game now. It has not been a generic FPS. The thing that made it non-generic is the ability to mod the gameplay. I know you can still mod the gameplay, but it seems to be pushing in a direction towards the current FPS bandwagon.

It's not pushing anywhere in a direction towards the current "FPS bandwagon". Features =/= Modernized.

Valve games always have, and always will be open for modification. They have no plans of removing that option at all.

17
Entertainment / Re: ... Valve has just lost some deep respect from me
« on: June 26, 2010, 05:25:48 am »
I know it doesn't change the core gameplay, it just makes it "another FPS".

It's always been "another FPS". Counter-Strike is probably the most generic FPS you could find. It's just "Shoot to kill". That's it. Nothing more, nothing less. You buy a gun, shoot someone, or get shot. Everyone dies. Repeat.

It really seems like you're grasping for straws for your argument now. Same goes to all those other people complaining about the update with the same arguments you're using. You didn't even bother to check most of the points that you're arguing either.

Meh, don't like Counter Strike at all. Don't really understand what makes it so good, it looks shitty to begin with, then the gameplay physic are just... wow... can't really find any word to describe it.  D:

What do you mean "gameplay physic (physics*)"? The gameplay is fine and easily adaptable since there isn't much to it in the first place.

You're making it off to be a completely horrible game, when infact, while being so generic, it's still better than 99% of the multiplayer FPS games out there. If there's one that tops it, it's Team Fortress 2. Halo is also up there (as much as I dislike Halo).

18
Entertainment / Re: ... Valve has just lost some deep respect from me
« on: June 24, 2010, 10:56:18 pm »
The way you (and all these other ungrateful little kids) are acting is like they've totally destroyed the game and changed it completely. The gameplay is literally the exact same, the only difference being is that they've added somethings you can toggle off and on.

Nothing in it is a 'gimmick', but something that adds to the game, making it more enjoyable to those who aren't completely serious competitive players. Killcams have proven to have a lot of hilarious results, in both TF2 and DoD:S. Achievements are for those who want to... you know... maybe have fun. Stats are probably the only close thing to a "gimmick" in this update, but even those are just for fun. People were even complaining because the scoreboard wasn't transparent enough, and they couldn't see the action of the game behind the scoreboard.

Every single person whining about the update is overreacting and extremely ungrateful. Be thankful they even touched the game after all these years (with nothing but little, little bug fixes), even if it's because of Mac coming to Steam.

PS: Hidden Path did most of the work on this update, not Valve. It's another case of Valve actually giving a small indie developer a chance to do something, and they did something good. Give them a break.

19
Entertainment / Re: ... Valve has just lost some deep respect from me
« on: June 24, 2010, 08:00:52 pm »
JESUSCHRISTYOUPEOPLEARESOGODDAMNIGNORANT.

Anyone who signed that damn petition or is whining that is.

They didn't remove mods. None of them. Due to the Engine transition, mods will have to update their plugins to work for it, that's all. Valve didn't 'remove' them.

The ragdoll animations being censored for all countries was a bug, and I'm positive it's been fixed already. If not it will be very soon. Deal with it.

The smooth play have never been more smooth for me. I even have a huge FPS increase.

Yeah letting hackers have their way sure makes the game fun, right?

You people are literally some of the most ignorant, ungrateful fucks I've ever met. I've been dealing with this !@#$% since CSS Beta was released and it's finally making me crack. Suck it up and !@#$% play. The gameplay is the EXACT SAME. If you don't want any of the extra features, turn them the !@#$% off.

By the way, MW2 didn't invent the rivalry system nor the 'killcam' feature. The game is nowhere near MW2.

20
Entertainment / Re: These R ur new pokermanz
« on: June 20, 2010, 06:36:21 pm »
I kind of hate how jagged all of the modern pokemon are...

Like... everything post G/S is so odd in comparison to the originals.

Chances are because the first 251 Pokémon were all designed together (that and an older artstyle). I didn't mind RSE's designs too much, I actually liked quite a few Pokémon from that Generation, but once DP hit, they became even worse. Also they seemed to be based off more realistic designs, where Pokémon nowadays are basically just being thought up like nothing and designed.

I do really like the look of the starters (except for the water, he looks a little off). I also really like Gear. Mamepato (the bird), Hihidaruma (monkey thing), and Meguroko (crocodile) are also nice. The legendaries are just completely stupid looking. When are we going to get something unique instead of OPPOSITES. NIGHT AND DAY.

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