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Topics - Fox

Pages: [1] 2 3 ... 10
Coding / Problems with platform-engine
« on: February 06, 2011, 07:03:06 pm »
This is probably rather basic and I could just use someone else's engine, but I want to make my own one that I understand fully.

I'm creating a platform-engine using aspects like place_free and gravity. The problems I encounter are as follows:

1.) The player, when reaching a solid block that he can stand on, slows down before touching the block.
2.) When touching a block from the side when in mid-air, the player stops and "sticks" to the wall. If jumping and moving is done right, the player is catapulted into the air.
3.) After the latter of the previously mentioned problem happens, the player, when no key is pressed at all, moves slowly towards the right the entire time. This problem is completely inexplicable to me.

Here are the relevant codes:

Code: Text
  1. //Jumping 2
  3. if place_free(x,y+1){gravity=1.5}else{gravity=0}
  4. if keyboard_check(vk_space) && place_free(x,y-1) && place_free(x,y+1)=0 vspeed-=20
  6. //Left and Right
  8. if keyboard_check(ord('D')) && hspeed>10=false hspeed+=1
  9. if keyboard_check(ord('D'))=0 and hspeed>0 hspeed-=1
  11. if keyboard_check(ord(&#39;A&#39;)) && hspeed<-10=false hspeed-=1
  12. if keyboard_check(ord(&#39;A&#39;))=0 and hspeed<0 hspeed+=1
  15. //Shoot!
  16. if mouse_check_button_pressed(mb_left) instance_create(x+16,y+16,obj_bullet)

Code: Text
  1. if place_free(x,y+vspeed)=false{vspeed=0 move_contact_solid(270,2)}

obj_block is solid, obj_player isn't.

I hope you can help me out. Thanks for reading and trying in advance!

Graphics / [Urgent!] GIF behaves odd.
« on: March 02, 2009, 07:34:25 pm »
Here is one of my deviations:


It looks all fine in Firefox and IE, but when I download and open it in an editor or Photoshop, most every frame is screwed up, and the outcome (which is always bad) depends on the editor.

Why is this? What can I do? I only need to remove the "No More Heroes"-logo that drives by at the end.

Help is very much appreciated.

Entertainment / MYSTERIOUS TIMER
« on: January 14, 2009, 06:59:19 am »
Hello ZFGC I woke up today and my friend linked me to this:


What is this, and why is the timer going to reach zero in about eight days?



Entertainment / Western Faith VS. Asian Faith
« on: October 30, 2008, 09:30:28 pm »
As much as I hate to link to a Kotaku-Article, here you go.


So which one do you prefer?

Top one? (Asian, Original)
Bottom one? ("Western", fan-made)

Entertainment / So I finished Professor Layton and the Curious Village
« on: September 13, 2008, 09:11:47 pm »
Last thursday.

I lost my savestate and had to start again, but even then it was worth it. It's amazing. It's a story where you are dying to find out about the ending. And the ending is awesome. The combination of puzzles, amazing and cute cut-scenes, the atmosphere of the game and the Professor's BRITISHNESS just make this a real (and overseen) gem in DS' game-gallery.

I also like the game for not being one of those games that try just too hard to use the touchpad. Like when you play a game and you'd be fine with simply using the buttons and it's fun and all, and then you have to use the touchpad for no apparent reason.

This game didn't have that, and while that's not special at all, it was still a bonus to me.

You should definitely give it a try.

Entertainment / An Angry Badoof (Edit: It's Berdoof, I know)
« on: September 08, 2008, 08:13:54 pm »
<a href="http://www.youtube.com/watch?v=JvMrM0qX1dM" target="_blank">http://www.youtube.com/watch?v=JvMrM0qX1dM</a>

Smile at the miseries of others, you creeps.

Entertainment / EVERDAY LIFE OF FOX
« on: June 25, 2008, 09:07:02 pm »



(Click on the previews for the comic)

Entertainment / Zelda: Deluge. Fake interview?
« on: June 18, 2008, 09:11:00 pm »
Hey guys. Has been some time, huh.

Apparently this hasn't been posted before. My friend told me some guy on /v/ posted it and I was lucky to find it on IGN.

Now, before I go on, this is most likely faked. Don't bawww to me when you feel disappointed. In fact, at some point you just start REALIZING that this can't be a real interview. But still, it touches some ideas that MIGHT be likely. Then again, others are just highly UN-likely.


MahaFan posted:Again, take this with a grain of salt. But here's a supposed interview that's circulating on forums with Zelda creator Aonuma about a new Zelda to be revealed at E3. No source is given, but who knows? Don't take this to heart or get excited, it could just be an over-obsessive fan. But there have been rumors about this Project Deluge for quite some time.

Kyle: I would first like to thank you for allowing us to visit you here. I understand your team has been very preoccupied with preparing for your trip next month. We feel pretty honored to speak with you about this so early before E3.

Eiji Aonuma: [laughs] I admit it is rare that share information this early, but I convinced Iwata-san that your writers were trustworthy enough to keep our conversation here confidential until Project Deluge is announced at the expo.

Kyle: In that case, I can assure you the interview here will remain secret until July.

Aonuma: Good. Should we discuss the game then?

Kyle: Actually, I would appreciate if you could clarify the nature of the game. As in, what specifically do you have planned to reveal soon?

Aonuma: That’s a good start. Well Project Deluge is obviously not going to be the retail title. We have been speculating as to whether we should even call this a “Legend of Zelda” game at all. As for subtitles, Valley of the Deluge seems the most favored so far. Or Valley of the Flood as it will probably translate. It is a Wii title and is currently estimated to release around late 2009 at the earliest.

Kyle: That’s a long time.

Aonuma: [laughs] We spend at least two years on each console installment of the franchise and usually much more than that. There was a huge gap between Ocarina of Time and A Link to the Past as well as a sizable gap between Majora’s Mask and The Wind Waker. We intend to refine the game a great deal before 2009 though, so visuals won’t do it much justice.

Kyle: Is A Link to the Past still your favorite game?

Aonuma: I think it is. I have always strived to replicate its charm on some level. I think I did this best with The Wind Waker. The artists and musicians made something there that was more tangible than anything I’ve seen yet. More charming and immersive in a sense. I want to replicate that.

Kyle: Now before we begin discussing the game mechanics and art style of Project Deluge, I am interested in hearing about what you want to illicit from this game. What aspects do you want to focus on?

Aonuma: That’s a very good question. There are a few critical aspects of Deluge that I want to address. The first is a greater sense of psychological peril. Miyamoto and I have disagreed a great deal on the importance of storytelling in games. He argues for simplicity and straightforwardness and I have long believed that stories in games can be as powerful as in books if done well. So I want to assert that the game will have a much more complicated story in the sense that our hero is no longer mute.

Kyle: Because he isn’t Link, right?

Aonuma: I see you’ve already heard.

Kyle: Rumors mostly.

Aonuma: Mario will have to fix that leaky pipe one of these days. [laughs]

Kyle: [laughs] I hope not. Nintendo is secret enough as it is. Go on though, I’m interested in what else you intend to emphasize with Deluge.

Aonuma: I can’t divulge too much without compromising my agreement with Iwata-san, but I can tell you that because the hero is not Link this time, there is much more flexibility in terms of storytelling. I want to stress the craziness of the hero. Because this hero is not Link, but he thinks he is Link. You remember the opening of Wind Waker, correct? Where it spoke of how Link never came to slay Ganon?

Kyle: One of the best openings I’ve ever seen actually.

Aonuma: I’m glad. I think it was one of the best parts of the game. Well you’ll recall that Link never came and the gods essentially flooded Hyrule to destroy Ganon. So in this Hyrule. In this Hyrule I’m creating, no Hero of Time has surfaced yet and the entire land is crumbling as Ganon reaps more and more power. The races are hopeless at this point. Basically, all of Hyrule is in chaos. But this boy deludes himself into thinking that he is the Hero of Time. And of course, as the story progresses he will begin looking more and more like Link. Physically he’s different though, with black hair and more defined musculature and such. He’s obsessed of course, and wears a green tunic as Link did, forges a sword and shield similar in appearance to Link’s, and actually begins confronting Ganon’s followers. This works well considering Ganon is much more of a lunatic this time around. He’s basically gone mad and the game’s cinematics will sometimes jump to him and show this madness overpower him over the course of the game.

Kyle: So the main character is insane? I like this idea.

Aonuma: That’s a good way of putting it I suppose. He is insane, yes. But he’s good. He’s altruistic and a kind-spirited warrior. He has more layers of emotion than Link because he speaks in the game. He also has a pretty disturbing backstory. It’s not as dark as it sounds though. That brings me to my second point actually. So psychological depth is the first, but I want to address the game’s tone.

Kyle: Please go ahead. [laughs] You’re covering most of my questions already.

Aonuma: I’m glad. [laughs] Now I’ve heard many fans tell me that they’re interested in a steampunk-influenced Zelda, even though the series has always maintained a very medieval foundation. I thought about this shortly after completing [Wind Waker], and I started compiling ideas in my head and eventually relayed them to Miyamoto-san, who seemed surprisingly pleased with the idea of a more progressive Hylian history. We had a meeting halfway through development of Twilight Princess and agreed to set aside an entire portfolio of ideas for a more industrialized Hyrule. We figured that if Hyrule has enough time to develop its kingdom, it would eventually discover the steam engine and gunpowder and such. Well gunpowder was there to begin with. We’ve had cannons in Zelda, so I suppose you could say that Zelda was always really in a kind of medieval-steampunk limbo.

Kyle: What exactly do you have planned for this kind of transition? I mean, do you actually want guns in the Zelda universe, or is that just wishful thinking on my part?

Aonuma: Muskets, certainly. They wouldn’t be the kind that you’re familiar with though, and all items we create in the universe will retain their respective fantasy styles. So for instance, you can expect a deku musket that fires gunpowder-filled deku nuts. It sounds a bit obscene, but when you see the concept art and visuals in July, you’ll realize how well it all merges with the world. I don’t want to spoil too much, but we intend to have a railroad system in Hyrule. It’s actually something I’ve wanted to implement since Majora’s Mask, but we’ve never had a large enough world, you know?

Kyle: That could be incredible. How big is the world going to be?

Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horse—a black one actually, with these ethereal white spots that illuminate in the dark; I think it’s quite interesting and captures the otherworldly tone I’m looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. I’ll talk about all of this at E3 and I don’t want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons we’re trying to implement. It’s the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]

Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?

Aonuma: Not this time, I’m afraid. You’ll see it soon enough though. I’m even a little stunned at what my co-workers have created, and that’s saying something since I worked with them on so many amazing games. I’ve always wanted to surpass A Link to the Past and I think I might with this. Who knows?

Kyle: The Wind Waker has always been my favorite Zelda game, but I think this should easily topple it. Now what are your other goals?

Aonuma: Let’s see. Hero, tone, scale…. Well aside from fully orchestrated music-

Kyle: Finally!

Aonuma: [laughs] Yes, the music will all be orchestrated this time. I know that was a complaint of Twilight Princess, so I hope we can remedy some of the sound complaints this time. Voice acting and orchestrated music are very important to us right now. But yes, I’m drawing a lot of artistic inspiration from Majora’s Mask. I think that game was so real partly because of its overarching sense of despair. Deluge will be hopeful and more innocent at times, but it is still a story of the apocalypse. Remember that this game is centralized around the Great Flood of Hyrule, and concerns, in part, the salvation of various Hylians from total destruction, which the hero will influence in part.

Kyle: So that’s his purpose, then? Is he occupied partly with saving Hyrule’s people?

Aonuma: You’ll have to wait a while, because this is still very integral to the core plot, which I can’t spoil right now. I can tell you that his primary motive is destroying Ganon, but you can imagine how difficult this is without the Master Sword or Light Arrows. So battling Ganon and saving Hyrule are both key components of his journey, and in order to immerse the characters as fully as possible, I want to draw the sense of urgency present in Majora’s Mask. The flood doesn’t occur until later in the story, but when Hyrule floods, it does so in real-time. What I mean is, Link will not have the opportunity to wander the world aimlessly at that point, as Hyrule Field and the Gerudo and Kokiri territories—all the towns aside from the Goron tribes in Death Mountain, essentially—will become huge bodies of water. And of course there will be an immense variety of new enemies and such to add depth to this.

Kyle: Will the hero actually be able to use iron boots to explore an underwater Hyrule, or will it be a suspended reality similar to that of Wind Waker?

Aonuma: A bit early to say, but I don’t think you’ll be disappointed. The Zora race will survive of course, and their influence on saving Hylians is pretty interesting. But you remember that in Wind Waker, the races evolved physically?

Kyle: I hope the game explores that, actually.

Aonuma: It might. We’re drawing more power out of the Wii than ever before with this. I’m very excited. [laughs]

Kyle: I am too, you have no idea. Well I’m very grateful for your willingness to speak with us today. You can expect to read the interview shortly after the E3 showing and I hope to see some concept art soon. This game sounds incredible so far.

Aonuma: I’m glad you think so. I’m very pleased with its progress as well and I hope gamers will find it our most compelling game so far.


This is another warning to take what you have read very lightly.



Yeah, both games used the same graphics and sprites, and I actually like them. Both games from the NES, both fun for the time back then. Here, a quick reminder.

River City Ransom:

Nintendo World Cup:

Well, guess what. Recently, I found this by coincidence, a game for the Nintendo DS.

It's... Chou Nekketsu Koukou Kunio-Kun Dodge Ball Bu. Great !@#$% name, huh? Way spiffier than "Dauntaun Nekketsu Monogatari" (River City Ransom's name) or "Nekketsu Kōkō Dodgeball Bu: Soccer Hen" (Nintendo World Cup's name), huh?

Wait, what?


After some research even while writing this article, I found this.

The Kunio-kun series (くにおくんシリーズ, The Kunio-kun series?) is a video game franchise started by Technos, the company that made the Double Dragon franchise. (...)

Western video game players who grew up with the NES knew the game series through Renegade, River City Ransom, Super Dodge Ball, Crash 'n the Boys: Street Challenge and Nintendo World Cup, which were heavily localized versions of the Kunio-kun games. Technos Japan has released over twenty Kunio-kun titles for the Famicom, Game Boy and Super Famicom in Japan.


My mind is blown. I don't know about you. I don't even care. This topic was most educating for me before I
even POSTED it.

I'm glad to find something from my childhood and see that it's still being worked with. And what was actually behind it.


Entertainment / Okami for Wii
« on: May 18, 2008, 12:34:46 pm »
Yeah, I just remembered that Okami is coming to the Wii. Is it any good for the Wii? Worth to be purchased? Because I'm honestly considering it.

Entertainment / WiiFit - Board-Protection-Thingy?
« on: May 17, 2008, 02:52:29 pm »
My friend bought WiiFit and she heard that there's a protection-thingy to put on the board to keep it in better shape, much like that grip-thingy for the Wiimote.

Really can't find anything related to it on the (German) site though. Anybody knows more?

« on: May 07, 2008, 04:24:42 pm »
<a href="http://www.youtube.com/watch?v=nw_34U6Myos" target="_blank">http://www.youtube.com/watch?v=nw_34U6Myos</a>


Audio / Cross-Examination 2008
« on: February 26, 2008, 06:27:08 pm »
Oh man. I'm posting in Sound and Music. 26/2/2007 nevar forget

Anyway, today I was taking a shower and came up with a tune for a cross-examination-melody as heard in the Ace-Attorney-games. And by some work of a god that I don't believe in, I actually managed to get a grip on AnvilStudio. And then this tune popped out.

Cross-Examination 2008 (Download)
That's the first melody. When you start cross-examining the witness in the AA-series, usually it's a soft, slow melody at first.

Then you uncover a lie in the witness' testimony and the witness is asked to testify again. The situation heats up, as does the music:

Cross-Examination 2008 Allegro (Unfinished)(Download)
Faster, with more beats to thrill you, this is the Allegro-version. I should actually add another short tune to it, like in the AA-games, but I'm... getting there.

So what do you guys think?

Feedback / ZFGC-Alstars
« on: January 03, 2008, 03:27:34 pm »

yue asks me to unlock it, as he can't do it. So most likely one of you guys did it. There hasn't been a notification of it, though.


Debates / Probabilites are non-sense.
« on: December 21, 2007, 09:55:09 pm »
Alright, this continues the probability-discussion from:

Feel free to keep on discussing.

Graphics / Simple Zelda-Sprite
« on: December 21, 2007, 08:13:32 pm »

Discuss. Shawn's work is on the right.

His topic: http://www.zfgc.com/forum/index.php?topic=22646.0
Reference: http://www.zelda-infinite.com/files/manga/minish/view.php?chap=4&page=19

Might change the diadem, but I don't know how. Suggestions appreciated.

Updates / My video-post in Entertainment
« on: December 16, 2007, 11:05:49 pm »

as you may or may not know, I recently posted a video in the entertainment-section, the topic being entitled "You still can't stand mexicans?" This video, which I will not link to, and I will state to those who are not aware as to why, appeared, thanks to my misleading topic-title, racist to the majority of those who have seen it.

For this, I feel it is my responsibility to apologize.

Let me start reasoning my decision to post this by telling you my intentions. I posted this with the thought that this clip was rather humorous as it reminded me of the kind of humorist things that Tim and Eric do. I didn't see so much "stupid mexican chief" (and in my opinion, that personification wasn't even existent in the video) as I saw an over-exaggerated and yet half-assed (fake) advertising for a Fast-Food-Facility. And that, and I hope that all of you agree with me - can be funny and is in HARDLY any way offending any minority.

I have received messages that accused me of being racist. Granted, this unfortunate constellation of events might make it appear so, but quite honestly - please use common sense, friends. I'm German, see. There is only one other person on this forum who is German. I'm a minority. What futile idea would it be to be racist?

I grew up with people around me harassing strangers and people from other countries and religions. I made up my own mind though and I came to realize that it's not what the person was born is what makes me decide on my affection towards them. It's what they express and their opinions.

In other words, I don't care who you are or where you come from, I only care for what you do to me and others.

Because - I know it sounds corny - that is the ONLY thing that matters.

The other thing that has offended most of you - and I'm afraid that there is no excuse for this - was the short appearance of a male genital which - to make things even worse - was slowly moving towards a mouth. Of course they never touched, but it was suggestive enough, now wasn't it.

I pretty much over-saw this, it was a short shocker that caused a quick laughter with me. It's not like I don't see this every day - I mean, I AM a male after all. That was probably the reason as to why I thought you guys might over-look it too.

Pretty obviously a stupid idea, as I was forgetting that not everyone here is my age. Some of you don't appreciate seeing any personal body parts, for whatever reason it might be - at all. And I, as a man who treats people neutrally - should have respected that in the first place.

Endless apologies for this, too.

It hasn't occurred to me yet, but I'm afraid some of you might go as far as to believe that I don't even care about this forum anymore. Before such saying is making its way I want to assure you -

I DO care about this forum. I DO care about what it will become. I try my best to build its golden path and instantly lead ZFGC to the named.

But you know, I'm just human. Sometimes I just don't think enough. It happens.

So although I do apologize, verily, I also ask you to forgive this stupid little mistake of mine. I'm not gonna say "I did bad, forget all respect you had for me" or "I'm horrible, I didn't deserve my staff-position", because it's useless. Not because I want to save my sorry ass. Not because I like fame. I do want to maintain my status as it allows me to make ZFGC a better place, and even though some of you might have changed their minds about me (although I hope I did assure you that you might very well change it back to where it was), I still hope we can treat each other calmly and objective. I just spent too much time on ZFGC to just go and screw all of it up on one noon. Believe me. This, I mean it, you must believe me. I swear on my own pride. And that certainly means something.

 I would love to go back to work and have a really good time with you guys here, on ZFGC. Smiley

These words came from me and me alone. I wasn't given any suggestion by the staff about this. This is my true thoughts and feelings.


Feel free to discuss this matter here in anyway you like, just refrain from flaming or improper language.

Edit: Additionally, "You still can't stand mexicans?" was referring to a meme of ZFGC, in which people would randomly tell others "but seriously i cant stand mexicans" to await their reaction. Guess my joke didn't land.

I will also change my name back to just Fox, as some of you misunderstand "ZFGC-chan" to be me supporting 4chan, 7chan or any similar image-board. I chose "-chan" as the japanese addressing of a young female or a kid. Nevermind.

Entertainment / You still can't stand Mexicans?
« on: December 16, 2007, 11:54:35 am »
Video removed, because it was apparently offending minorites who weren't... those... minorities... yeah.

« on: December 14, 2007, 10:33:22 pm »
"Are CDs and DVDs affected by magnetism?"


Graphics / My avatar and art to make up for the lack of content.
« on: December 13, 2007, 11:52:45 pm »
Yes, they are.

So my avatar. You guys like it? I do.

And, as I said, to make up with the lack of content ("FOX WTF UR A MOD, NO AVATAR-TOPICS"), I'll show some of my recent art as I doubt all (or any) of you guys checked my dA-gallery.


Happened today. It was Marnic's design for a community-project on PT. Check out the reference in the picture-commentary.


WHO IS THIS !@#$%?


Character for my not-upcoming comic.

With that, I'd like to lead you to my deviantART-gallery, again.

You may call it shameless advertising, I don't care.

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