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Messages - Fox

Pages: [1] 2 3 ... 130
1
Entertainment / Re: 3DS apparently plagued with Black Screens of Death
« on: April 01, 2011, 09:50:28 pm »
Hey, we already got a topic on that: http://www.zfgc.com/forum/index.php?topic=38237.0

OH
NEVER MIND.

Anyway, I'm quite surprised that this problems seems so "common" in comparison to whatever errors previous Nintendo-consoles returned. I read about it on TinyCartridge, too. You might be right with your guess about DSi- and flashcarts, FISSURE. But apparently, this seems to affect normal 3DS-games as well.

2
Entertainment / Re: Oh god...I'm doing it with the PSN games now :(
« on: March 30, 2011, 02:02:23 pm »
Wait, why do you have a PSPGo in the first place?

Just go save your money for new games. Especially if all these facts bother you.

3
I'll buy one when it comes in pink.

Until then, my trustworthy, hard-to-see-!@#$%-on-it-when-the-sun-shines DS Phat will be my guide and guardian through the hardships of touchan-gaems.

4
Coding / Re: Problems with platform-engine
« on: February 06, 2011, 07:33:46 pm »
First I would recommend some kind of state, whethere it be complex or just a simple bool.

jumping = false
falling = false
etc.(or could be equal to 0 or 1)
 if both jumping and falling are false then nothing happens with vspeed(I use my own variables such as jumppower and grav).

If place_meeting(x,y,obj_solid) && keyboard_check(vk_space) && (jumping = false && falling = false)
{
     jumping = true;
}
else if !place_meeting(x,y+vspeed(or grav as I use),obj_solid) && (falling = false  && jumping = false)
{
     falling = true;
}


Now then You have jumping and falling

if jumping = true && jumppower > 0
{
      y = y - jumppower;
      jumppower = jumppower - (whatever.  smaller the number, higher jump/less feeling of gravity);

}
else if jumping = true && keyboard_check_released(vk_space)
{
      jumppower = 0;
      jumping = false;
}

if falling = true && grav < 4(you dont want the player to continue to gain speed)
{
       y = y + grav;
        grav = grav + (whatever, high the amount, greater feel of gravity);
}


Something like that.  i am too tired to try it again in GM.  
Psuedo code up there should give you an idea of how I experiment with platforming.


Dont forget to reset jumppower and grav after jumping = false or falling = false

Thank you! I gave it a read and I think I get the idea. Gotta find that I can implement it well, but I think it'll work out. Thank you for your help.


5
Coding / Problems with platform-engine
« on: February 06, 2011, 07:03:06 pm »
This is probably rather basic and I could just use someone else's engine, but I want to make my own one that I understand fully.

I'm creating a platform-engine using aspects like place_free and gravity. The problems I encounter are as follows:

1.) The player, when reaching a solid block that he can stand on, slows down before touching the block.
2.) When touching a block from the side when in mid-air, the player stops and "sticks" to the wall. If jumping and moving is done right, the player is catapulted into the air.
3.) After the latter of the previously mentioned problem happens, the player, when no key is pressed at all, moves slowly towards the right the entire time. This problem is completely inexplicable to me.

Here are the relevant codes:

Code: Text
  1. //Jumping 2
  2.  
  3. if place_free(x,y+1){gravity=1.5}else{gravity=0}
  4. if keyboard_check(vk_space) && place_free(x,y-1) && place_free(x,y+1)=0 vspeed-=20
  5.  
  6. //Left and Right
  7.  
  8. if keyboard_check(ord(&#39;D&#39;)) && hspeed>10=false hspeed+=1
  9. if keyboard_check(ord(&#39;D&#39;))=0 and hspeed>0 hspeed-=1
  10.  
  11. if keyboard_check(ord(&#39;A&#39;)) && hspeed<-10=false hspeed-=1
  12. if keyboard_check(ord(&#39;A&#39;))=0 and hspeed<0 hspeed+=1
  13.  
  14.  
  15. //Shoot!
  16. if mouse_check_button_pressed(mb_left) instance_create(x+16,y+16,obj_bullet)

Code: Text
  1. if place_free(x,y+vspeed)=false{vspeed=0 move_contact_solid(270,2)}

obj_block is solid, obj_player isn't.

I hope you can help me out. Thanks for reading and trying in advance!


6
Other Projects / Re: RUINED in WARIO
« on: April 13, 2009, 08:39:54 pm »
I tried some game today, a lot of fuss was made about it and some blogs praised it when it was released.

I personally thought it sucked. I looked forward to it too, but it sucked.

Now you, Mecha, come out of !@#$% nowhere, when I thought you were dead, and you bring us this game, and it's awesome, and it has achievements, and a gigantic replay-value, and fun for hours, and good graphics, and fun gameplay, and the rest of the list of positive things.

Man, you made my day.

7
Entertainment / Re: TLOZ Spirit Tacks announced on DS [big pictures!]
« on: March 26, 2009, 11:41:52 pm »
We can't change the fact that Nintendo wants to make money. They aren't making games for charity. The only things we can do is not buy their products.
Yeah, except even if we don't, there's dozens of casualfags who will still buy it. Because they don't know what they're doing.

8
Entertainment / Re: TLOZ Spirit Tacks announced on DS [big pictures!]
« on: March 25, 2009, 10:26:26 pm »
Haha, I just noticed how Darklight's signature is oh-so fitting.



You know, maybe Daniel's !@#$%-up on that phrase had a foreboding message to it.

Isn't that why we're remaking the classics?
I didn't say it's a good thing.

9
Entertainment / Re: TLOZ Spirit Tacks announced on DS [big pictures!]
« on: March 25, 2009, 10:04:04 pm »
!@#$%.

I didn't tell people that they should shut their trap and have Nintendo take their time to develop a new Zelda-game only so that they could make the same game again and replace a boat with a !@#$% train.

My friend just told me that people thought the same about Majora's Mask and Windwaker, and I'm sure this game will be about as good as PH, still.

But I didn't want this. I wanted a new game, with an all-new feeling and charm to it, while still being a Zelda-game.

Meh, I don't have a DS, and it looks like a rip off of PH to me.
IMO WW and MC were the last good zelda games they've made. I haven't liked any of the new ones with "innovative controls" and "realistic graphics". Not to mention the storylines were pretty weak.
It's time they made a pretty 2d game with standard controls again.

Actually I agree with this.
Me too. That really might be the best.

10
Graphics / Re: [Urgent!] GIF behaves odd.
« on: March 02, 2009, 08:42:29 pm »
Alright, you're the third person to make this GIF for me now, but your help is greatly appreciated anyway!

I leave this topic open in case anybody can explain what my problem was and if there is a way to fix/avoid it.

11
Graphics / Re: Another Mitsu...
« on: March 02, 2009, 08:11:03 pm »
It's okay.

His right hand looks odd, and it took me some time to realize that the thing on his face is his left eye, and that the other one is apparently missing or something. Consider changing this in the character-design while you still can, especially if you consider using it for whatever, like comics or stuff.

12
Graphics / Re: [Urgent!] GIF behaves odd.
« on: March 02, 2009, 07:51:51 pm »
I have to go soon to my class I have today, but I was able to open it fine in MS Gif Animator without any problems I think; and if in that I wanted to remove the "No More Heroes" from the animation, I would just remove the last few frames.

I once opened a Gif file though that wasn't animated a long time ago and for some reason the image stretched taller when I did so even though the preview showed it fine - and it was fine unless I edited it. I guess Gif files have issues.
I would LOVE for you to do this for me and upload or send me the file as soon as possible.

I tried opening it in MS GIF-animator, and the old problems remained. Maybe it's just my PC. So please, anyone, help is appreciated!

13
Graphics / [Urgent!] GIF behaves odd.
« on: March 02, 2009, 07:34:25 pm »
Here is one of my deviations:

http://fox88.deviantart.com/art/shakebeamkatana-75388800



It looks all fine in Firefox and IE, but when I download and open it in an editor or Photoshop, most every frame is screwed up, and the outcome (which is always bad) depends on the editor.

Why is this? What can I do? I only need to remove the "No More Heroes"-logo that drives by at the end.

Help is very much appreciated.

14
Graphics / Re: Metal Gear Solid: VR Missions Boxart
« on: February 22, 2009, 12:25:55 am »
I'm not sure a screenshot makes for good boxart, and around Snake's food is a strange outline.

Did you come up with the typography yourself? It's alright, but a bit one-word-ish.

Otherwise this is okay. Print it and put it in an actual game-case. I like this satisfactory sight when I do something like that, so you should give it a try.

I changed it to the modern ESRB icon because I was actually using it for the case of my actual MGS:VR box and I like the new logos better. I didn't put the NTSC thing in because... I forgot..?
Then don't be lazy and go put it in, kid.

15
Just sayin'. I don't think anyone here lacks the imagination to come up with the double amount of interesting characters, that's for sure. :P
Looking at some of the characters, I don't think that'll be a huge concern either.

But seriously, do it, maybe this time I won't miss it.

16
Graphics / Re: bmp font
« on: January 29, 2009, 06:26:30 pm »
I don't even get the request. You want us to change the attached font into the OoT-font? What? Whatever for, anyway? Just create an original font. That'd be a better idea, anyway.

17
Graphics / Re: Hairy Jellies [WIP]
« on: January 29, 2009, 06:23:28 pm »
The perspective seems alright to me. The issue here is that it looks too edgey due to lack of colors. I guess.

18
MC & FS / Re: [Request] MC Ocarina of Time Sprites
« on: January 26, 2009, 06:59:44 pm »
Here it iz i think that i have finaly finished his room.

Link:OMG i luv this room..


It sure is creative around here.

19
Feedback / Re: Infin what the !@#$%.
« on: January 21, 2009, 09:46:03 pm »
21st January nevar forget

Also, did Jon already tell you about this?:
Whenever I get linked to a topic here (via MSN for example) and I have to log-in (which happens a lot since Firefox logs me out every time I close it), I don't get redirected to the topic I just clicked at, but strangely enough to a random banner of our affiliates.

I mean the graphic, the actual picture.

I'm posting this here since I assume it might be related.

20
MC & FS / Re: [Request] MC Ocarina of Time Sprites
« on: January 21, 2009, 08:03:54 pm »
Alright. If anyone is curious, they were my posts and I do understand why they were deleted. No objections.

Still, hikolol, my point stands. If you really think doing this is a good idea, then please do some research on what it takes to do such a gigantic project as this. Consider whether it is makable in your future or whether you have your school or even work taking up too much time. Please do not take this lightly, advertise it big and then let everyone down.

Thanks in advance.

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