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Author Topic: Recruiting modelers, programmers, and coders!  (Read 1764 times)

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Recruiting modelers, programmers, and coders!
« on: February 13, 2008, 05:20:51 pm »
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2 COOL GAMES INTO 1: The Legend of GTA

STORY: In Vice City a new threat has come, Gannondorf! Link has to come to all heights to save the city. But Link soon becomes a criminal. Link has to track down Gannondorf while facing the VCP and Gannondorfs terrible monsters.

WEAPONS: Various swords and various guns.

CHARACTERS: Link, Monsters, Gannondorf, Civilians, and VCP

 8)
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Mamoruanime

@Mamoruanime
Re: Recruiting modelers, programmers, and coders...
« Reply #1 on: February 13, 2008, 05:22:58 pm »
  • ^Not actually me.
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o.o you could just modify the existing model sets in Vice City with the OOT models :P
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Re: Recruiting modelers, programmers, and coders...
« Reply #2 on: February 13, 2008, 05:29:05 pm »
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how do i do that? :huh: can i just put the vice city game into my cd drive and edit the models!
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Mamoruanime

@Mamoruanime
Re: Recruiting modelers, programmers, and coders...
« Reply #3 on: February 13, 2008, 05:31:49 pm »
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Nah, it came out for PC a while back lol and its completely editable/expandable/etc
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Re: Recruiting modelers, programmers, and coders...
« Reply #4 on: February 13, 2008, 05:35:55 pm »
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does it have to be for PC because mine is for PS2
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Re: Recruiting modelers, programmers, and coders...
« Reply #5 on: February 13, 2008, 05:49:43 pm »
  • 1 Man Army making Hylian Legends
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The GTA engine is one which I explored the possibilities of for use in my 3D game..

Sadly, the GUI is *not* possible to make it function as per in Zelda with any sort
of 'easy' success without an insanely good coder.

If you have a good coder- I wish you an incredible amount of luck though, :-)
because it would be a *very* good engine to work with for the purposes of
Zelda.

Personally I hate the GTA series, but the engine is rock-solid.

It's much like the Oblivion or Morrowind engine- both are also great candidates,
for obvious reasons, but you ***cannot*** get rid of, or make invisible completely
the rpg backbone of the game (meaning the whole stats/classes/etc aspect)..

One could argue for NWN engine- but once again, it's a case of the underlaying
programming that is ***NOT*** fully removable without breaking the engine,
that is the problem.

I'm sure with a great programming team that any of these engines would be
great for obvious reasons, but without one- and I'm talking a *seriously*
dedicated programming staff-
I just don't see it as viable.

Now, For the GTA engine- it would be very easy to get everything except
the heart system into it, but I personally feel the heart system is too pivotally important to
ditch just for the sake of 'easy development'..
You could fairly quickly make one heck of an awesome mod with it, with a couple of good
modelers. It could be seriously, seriously epic. But- you'd be sans the heart system...

My 2 cents.
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Re: Recruiting modelers, programmers, and coders...
« Reply #6 on: February 13, 2008, 06:08:25 pm »
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where can i find this engine? :huh:
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  • Sinc Games
Re: Recruiting modelers, programmers, and coders...
« Reply #7 on: February 13, 2008, 06:34:13 pm »
  • 1 Man Army making Hylian Legends
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You'd have to buy the PC version of the video game, then do a Google search for
GTA Mod community, they should be able to help alot.. Fairly easy.
Last time I was at EBGames, GTA was on sale for 20 bucks for PC...
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alirazaq

Re: Recruiting modelers, programmers, and coders...
« Reply #8 on: February 15, 2008, 12:10:03 am »
you can get all three meaning (3, vice city, and san adreas) for 34.99 on steam
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