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Topics - Lambor

Pages: [1] 2
1
Graphics / Some Enemies I made.
« on: January 19, 2009, 08:35:08 pm »
I was working on some new enemies and decided to show them off for some C+C

Do not use/take any of them, thanks :)

Ghoul Lord


Disciple


Anubisath


C + C welcome :)

2
Graphics / So, I was bored, So I made a tree
« on: October 08, 2008, 04:16:22 am »
Okay, So i was just messing around, and made a tree, this was STRICKLY FOR FUN, If you want to modify it, be my guest, Just give credit where credit is deserved :) (Based on LA Tree)
The right is the normal tree, the left is funny treant :o

Not even close to what my actual work looks like.

3
Graphics / [Sprite] Mountain Giants
« on: August 03, 2008, 07:16:05 am »
Well, I sprited another version of the mountain giant, instead of a warrior, this one is a magi
Here is both of them together on the same sheet

Do Not Use
Thanks :)

4
Graphics / New sprite for Eretz (My game)
« on: July 30, 2008, 05:20:42 am »
Alright, Well, I started out with the idea for a giant-type enemy for my game, Eretz. After many trial and error, With a few additions to it by Vans, I think we came up with a sprite worthy for gameplay, Please Give your C&C

****Note Do Not Use

5
Hey Everyone, As you all probably know by now, Eretz (Formerly Awakening) Has been in production for the past few years (Off and on)
It had its ups and downs, but now we have a really strong team (Members listed below), Excellent ideas, and plenty of support from our supporters

Storyline (Rough Draft)
The World of Talmar, A place of wonders, but also a place of great civil war. For Hundreds
of years, The towns of Milen and Triton have been at civil war. Senseless killing has taken
its toll on the world. In spite of the tragic losses throughout the years, Many heroes still
fight for their towns. While all the fighting has been going on in the overworld, Deep in the
underworld, Lies The Ungodly Underworld king, Oblivion. He has plotted to take the Overworld
in the name of the Underworld. Recently, The Overworld was struck by a series of violent
Earthquakes, Thus allowing Oblivion to have his chance to reign over the Overworld. Oblivion
Corrupts many of the inhabitants of the Overworld, Make them fight for him, As well as bringing
Unearthly creatures from the Underworld to help with the takeover. Word spreads of this take-over,
And in a vast effort, The two Towns of Milen and Triton have sent their finest heroes to take
down Oblivion and his reign over the Overworld.
Can you be one of the few heroes to stop Oblivon, Or will you die in vain?
Only time will tell when you step into the realm of Eretz., In the World of Talmar.

Screenshots/Mockups


THIS GUI IS A TEST GUI AND WILL NOT BE USED IN THE RELEASE.


Do not use.

Features
5 Different Classes, 3 Skill trees per class
Large world, Consisting of Mountains, Grasslands, Lakes, Swamps, Deserts, Ocean, As well as numerous Dungeons
2 conflicting starting towns
Different types of PvP (Arena FFA, Town Vs Town, Open World PvP)
Unique quests
11 Different Bosses Confirmed
Special Abilities for bosses
Ranged/Magic using Enemies, As well as melee
Three different type of ranged weapons
1. Bows
2. Slingshots
3. Boomerangs
Many Different items, Ranging from normal, magical, rare, unique, and even heroic items.
Unique Storyline unfolds as your journey progresses
Level 60 cap
Custom graphics
Unique Weather (Not your ordinary weather pattern)
Customizable Characters
Paperdoll
Traps/Puzzles
Many different ways of combat
Unique Aggro System
Unique Looting System

Meet the team
Lead designer/Head admin/Head Spriter - Lamborghiniz
Head Programmer - Joost
Spriter - Dex
Spriter - Open - APPLY NOW! PM Me to Apply.
Developer/Head Mapper - Creepy
Developer/Mapper - Blehbomb

Forums

Website (Still in development, Should be up by next week.)

Credits (For Graphics)
.aab
Kylink
Capitalism
TRM
Cruzbr
TomPel
Kevin-1990
Dex
Lamborghiniz
Jelleye
Calvein
Artic Ferret
Many at OoT2d-EX
Many at ZFGC

 ***Note : If you see any graphic that you personally made and do not see your name listed in the credits, Please contact me, With the graphic name (General) and what name you'd like to be referred as under credits. Thanks. (I have used some from various spriters and may of forgotten to credit)***

Alrighty guys, Here are the types of characters you will see in Eretz, All the way down to their skill-list :)

Warrior - A melee wielding class. Able to use One-Handed weapons with Shields, Or under the right tree, Two-Handed heavy damage dealing class. They can use almost all types of armor (That are class specific).

Warrior in Bloodfierce set, Using Demonic Deflector and Edge of Eternity :

 - Skill Trees
  - Onslaught - Damage Tree, has many active and passive skills. Also holds the skill to allow the warrior to use two handed weapons (Cannot use shields if the weapon is a 2-hander.
  - Preservation - Defense Tree, has active and passive skills that help the warrior take damage, and buff the warrior/players in party.
  - Adeptness - A mixed class, Deals some moderate damage compared to the Onslaught class, But can also take a bit more damage then an onslaught warrior.

Ranger - A ranged weapon class. Able to use three different types of weapons, Bows, Slingshots, and Boomerangs. Can use armor up to Light armor

Ranger in SkullCaptain's Set, Using a Short bow :

 - Skill Trees
  - Arabalist - Bow specialization tree. Increases damage for bows, as well as other passive skils.
  - Catapultist - Slingshot specialization tree. Increases damage for Slingshot, as well as other passive skils
  - Projectilist - Boomerang specialization tree. Increases damage for Boomerang, as well as other passive skils

Mage - Wield Two-Handed staves and One Handed wands. Uses magic as its main source of attacking. Able to use up to cloth armor.

Mage in Hexing Max of Elements, Robes of Garth, With Staff of Elders :

  - Skill Trees - BEING WORKED ON
   - Pyromaniac
   - Elementalist
   - Blight


Priest - Wield Two-Handed staves and One Handed wands. Uses magic as its main source of attacking and defending, Great support class. Able to use up to cloth armor.
 
  - Skill Trees
   - Salvation - Supporting Tree, Does some moderate damage spells, Enhances player(s) with buffs
   - Anarchy - Damage dealing Tree, Does extreme damage at the cost of high mana skills usage. CANNOT cast spells that heal/buff other players (Can use Resurrection)
   - Blessed - Support Tree, Does Minimal damage spells, Hosts many of the healing spells.

Assassin - Dual Wields Two One-Handed weapons. Has fastest attack speed in the game at the cost of damage. Can wear armor up to Medium armor.

Assassin in Butcher's Set, Using two Dagger's Of Maiming :
(Sorry its blown up)

  - Skill Trees
   - Cunning - Damage dealing with MELEE weapons, Only tree where the the player can STEALTH (At the cost of Mana per Second)
   - Trapper - Deals damage with traps. Able to lay two traps down at once, Each one disappears after 30 seconds. Traps can only be seen if the enemies AGILITY is over the amount for that trap
   - Mastery - Damage delt + damage taken tree. Sacrifices the high damage for increasing HP and damage that can be taken. Also the only tree that allows the player to run faster.

Other Random Graphic Shots
Warrior With No Helmet
Assassin Running + Dual Wield Attacking Animations (Will be changed to have head bob soon)



.aab
Boss #4 Unveiled!


6
Graphics / Girl Sprite...Could be...Zelda?
« on: June 12, 2007, 02:20:12 am »
Okay, So I needed to sprite a girl sprite for my game...And this is what I came up with (Not an edit!)
Do not use! :)

7
Graphics / Mockup from a game I'm Making
« on: June 11, 2007, 05:22:46 pm »
So, My old team from a while ago is back in action, starting with a fresh new zelda game :)
Here is a mock-up of how the tiles flow
(Credit Calvein for the Trees *THANKS!!!!*)


C & C is welcome =]

8
Discussion / A Boss Idea =]
« on: May 24, 2007, 12:25:56 am »
Alright, Well, I was just pondering some things, and I came up with a sweet, yet random boss idea!
Okay, basicly the boss starts off with random other bosses masks on the wall..(Kinda like a Majora Mask type of deal) then during the fight, a random mask comes off the wall and goes ON to the boss, giving that boss the characteristics of the bosses mask (if its say...Ganon, He goes invisable/ can only be hurt with light arrows) i dunno, its just something I came up with Right at this very second, run with it you little linklings!

9
Graphics / Lambor's Tile/Sprite Dump [UPDATED : 3/7/07]
« on: March 07, 2007, 04:58:50 am »
Alright...My game is OFFICIALLY dead
So, Without further adue

NOTE: Everything is FREE To use..but do NOT claim as your own and I wouldn't mind some credit

TILES (Custom + Edits)
Removed.

Splash Screen
V1

V2


Sprites

Priest Class -
Ninja Style -
Caster Class -
Spider Enemy -


(I have more...just different costumes)

Items

**Reserved for item sheet, will post as soon as I put them all together

Menu's/Maps

Char Selection -
Unfinished map -
Chat/Menu Bar -
Ingame/Status Menu -
Life/Magic Area -

Enjoy!




10
Graphics Requests/Archive / [Solved] Spells... Icons and Graphics
« on: October 02, 2006, 07:53:36 pm »
Alright, In Jade Wind, You'll be able to use a bunch of unique spells per class :P

Anyways..Here is what i need :P
(All LTTP Style if possible) :P

Icons - (16x16 size)
Thunderstorm
Fire Ball
Flame Corpse
Summoning (various so we'll use same icon)
Frost Spells
Enhancement Shield (Much like holy shield in WoW
Hammer Of Justice
Bush Burning

Spell Graphics - (All Graphics need to be animated beginning to end withen a 256x256 square :))
Thunderstorm
Burning Bush ( See our topic for the bush we use)
Corpse Explode (No corpse needed, Just the graphic :P
Fireball
Frost ball
Frost Bolt
Frost Chain
Lightning

ummm...If you guys think of any others that would look good, give input and make some graphics..

I figure this would be a little different than an average zelda game :)

Anyways, Thanks :D


11
LTTP & FSA / [Solved] LTTP Style Bosses!
« on: September 18, 2006, 04:57:59 am »
Okay, So, We need Bosses for Jade Wind...
We do NOT want ANY boss that is ALREADY IN LTTP!!!!

We are looking for custom lttp styled bosses....

If anybody wants to donate some for credit, Thanks!

Remember, Full CREDIT WILL BE GIVEN!

12
Other Projects / -Jade Wind- ONLINE!![Updated 9/14/06]SPRITER NEEDED!
« on: September 06, 2006, 06:05:54 pm »
Hence how its NOT mmorpg...Reason being that there will be a 'cap' on the server size around 250 or so (give or take a little), therefore not qualifying as a  'mmorpg', Unless we can get more server hosters AT A LATER DATE!
Now, for the game.

Here is a baseline...

The game is based off of Zelda, A link to the past.
The graphics are BASED off of The graphics in Zelda, LTTP, but they will be custom (meaning, we may use the same colors, and style, but it will be noticably different!)

-------Gameplay--------
Gameplay will be MUCH like Zelda, A link to the past.
Cutting bushes, fighting various enemies for loot and quests, as well as trying to save the world yet again.

-------Story-------
The -Unamed at this time- has put the world in chaos once again. They broke the Seal of Ascentas that were held by the 7 Gods. These Seals Provided the peace in the land.
The -Unamed at this time- Broke them into (Undiscussed number) of peices and scattered them throughout the land. Your role as a Legend of the land is to recover these seals and return them to the gods!
Each Seal provides a certain amount of strength to bring the -Unamed at this time- down..Go forth and begin your journey!

------ Features -------
GUI'less (meaning, all the gameplay (chat, inventory screen, everything) will be onscreen and transparent.
Cuttin bushes (bushes will be able to be cut and respawn after a certain amount of time)
Two Different Worlds (World In Ruins and World of Peace)
Advanced NPC's (Npc's will fire back at you with an assortment of projectiles, and maybe bosses will have special abilities, such as teleportation and such)
Many Unique quests
Treasure chest system
8 Person party system
Many Many Unique items based on class and level
Set items (Items of the set give you bonuses to your stats)
Unique items
Items color = Rarity
WORKING PAPERDOLL (If you don't know what paperdoll is, it is where if you equip and item, it changes your characters appearance
100% custom items, tiles, and sprites! Everything in the game will be BASED off of zelda, a lttp, but all tiles, items, and sprites will be custom to our game!
Many other features that will be discusses

---------Classes---------

From what i've sprited, There are currently 4 classes
(Warrior-Style (Of course :p)
(Bowyer)
(Priest)
(Ninja-STYLE class)

Okay, now for some graphics!

All Graphics are NOT To be used under ANY CIRCUMSTANCE unless given strict permission by ME!

House


Priest class set


Thief Class set


Custom Bush


And last, but CERTAINLY not least, A large plant


         Remember : All graphics are custom and are not to be used under ANY circumstance! unless stated by me!


-----------------------
9/6/06 - Offline Movement Demo/Test Released! Enjoy :)
Also... Just to clear things up, We are making a WHOLE NEW ENGINE, Not based off of Elysium or anything ;) , Using a Hybrid system of DX8/7 :D AND THE GAME WILL BE ONLINE AT THE FINAL RELEASE :P
So Stay tuned ;D

Demo - Not much to it, just a walking system, with a TEST map (Not the final map in the game) with and fps counter ;)
http://forums.knightsofthefrost.com/JadeWind.rar

-----------------------
Spriter Needed!
I am currently looking for a spriter for INSIDE Stuff in the game.. (dungeons, and such :))
I am also looking for some help with some enemies :)
If interested, Please PM me or Reply here :)


---------Staff---------
Head Development - Lamborghiniz
Head Programmer - Johnman
Spriter - Lamborghiniz
Spriter - sethrus

Thanks :)


-------------Credits--------------
Lamborghiniz
Hero Of Fire
Calvein
-More to come

13
Graphics / [REQUEST] Which Headstone should i use?
« on: September 05, 2006, 06:57:05 pm »
Okay, I made a custom headstone for a dungeon inside the graveyard for my game, but i cannot decide on which style top i should use, So i come here to asks the experts ;)

Here is one w/o the shading on top


Here it is with shading on top


I mean, I like them both, but I really just want to use just 1 style ;)

Thanks

14
Coding / Some GM 6.1 Registered Help? :P
« on: August 29, 2006, 11:58:56 pm »
Does anybody know GML well enough to help me with a few problems? :D

Some problems i have are....
Movement (Just some minor problems)
Other basic needs for a game :P

Thanks

15
Graphics / WIP Inside Walls [UPDATED] 9/26/06
« on: August 25, 2006, 04:52:45 pm »
Okay, Currently, I am RESPRITING EVERYTHING in zelda ( With some stuff used from here, Such as Calveins Trees (Permission granted btw) And I am ALMOST done with everything that is outside (Light World)
Now, I started a little inside and tell me what you got think

16
Graphics / How could i make this house better?
« on: August 17, 2006, 07:07:13 pm »
Well, I'm making a game using custom graphics, mostly made by me (some by people of this forum that i asked permission from)
Anyways, I did have an edited house, but people said that it lookTOO much like the original zelda lttp house...
So here is the new one, how could i make it better? (Or is it already good enough)

Thanks :D


17
Graphics / House - Custom - (Based off of LTTP House) MORE STUFF ADDED!
« on: August 14, 2006, 06:30:32 pm »
Well, I used the lttp house as a layout, then changed it to what i wanted and now its custom ;P

Anyways, Rate please =P



---Edit---
Door for house(s)




--------------ADDED---------------
Priest Link (One of the classes in the game) Set armor + Set Helmet

Also, to verify, Here is the original house

:D

18
Graphics / Another WIP - BLANK Shield (Named needed) Added Others!
« on: August 10, 2006, 03:02:19 am »
Okay, So I am going to make 100% custom items in my game, And I was messing around, came up with this idea and It came out nicely i think =P

(L) = Watermark


=====Not for use=====

Large Picture - (To Depict Pixels)


Actual Size



----Edit-----
Here it is with link + shield


Also, Heres another shield



 ---EDIT AGAIN---
Link - The Necromancer lol


More to come!
Thanks :D

19
Graphics / WIP: Classy Link
« on: August 09, 2006, 02:29:48 am »
Well, I decided to edit link into a more...classy style :P
Tell me whatcha think :D



Here is a bigger version


Shrunk Hat a little

20
Graphics / Question :P
« on: August 03, 2006, 01:20:28 am »
Does anybody know the tile sizes for Zelda, Link to the past?
Are the tiles 16x16 or 24x24

Also,

Player sprites (link)
Anybody know the exact size he is in lttp? Height and Width

Thanks :)

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