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Messages - CociCookie

Pages: 1 [2]
21
Entertainment / Re: La-Mulana
« on: April 30, 2007, 04:21:25 pm »
Cave story was too easy to complete easy path on. But La-Mulana is annoying, I tried picking it up where I left off but forgot where to go >.<

That symbol puzzle changes your surrioundings when all are the same dlbrooks, hit them to stars/moon and look around.

22
Coding / Re: The hell!?
« on: April 22, 2007, 07:06:15 pm »
GM 5.3a doesn't have keyboard_check_released, which means I have to do it like that, just for the simple fact that it doesn't automatically set them to false after release (Unlike GM6.1, but thats not vista compatable)

23
Entertainment / Re: La-Mulana
« on: April 22, 2007, 07:42:53 am »
Yes, very annoying game, I'm up to working out what to do after the first boss...

24
Coding / Re: The hell!?
« on: April 21, 2007, 07:52:36 pm »
Code: [Select]
if keyboard_check(vk_down) = false{
global.noleft = false
global.noup = false
global.noright = false
};

if keyboard_check(vk_left) = false{
global.nodown = false
global.noup = false
global.noright = false
};

if keyboard_check(vk_up) = false{
global.nodown = false
global.noleft = false
global.noright = false
};

if keyboard_check(vk_right) = false{
global.nodown = false
global.noleft = false
global.noup = false
};

^Release Key^


Code: [Select]
if global.nodown = false{
if keyboard_check(vk_down) = true{
global.noleft = true
global.noup = true
global.noright = true
sprite_index = Hero_down
x += 0
y += 2
}};

if global.noleft = false{
if keyboard_check(vk_left) = true{
global.nodown = true
global.noup = true
global.noright = true
sprite_index = Hero_left
x -= 2
y += 0
}};

if global.noup = false{
if keyboard_check(vk_up) = true{
global.nodown = true
global.noleft = true
global.noright = true
sprite_index = Hero_up
x += 0
y -= 2
}};

if global.noright = false{
if keyboard_check(vk_right) = true{
global.nodown = true
global.noleft = true
global.noup = true
sprite_index = Hero_right
x += 2
y += 0
}};

^Movement Code^

25
Coding / The hell!?
« on: April 21, 2007, 06:49:19 pm »
Ok, I'm making my little game in gamemaker to try and see how much of GML I can do. But as usual, I've run into a problem...

I started making this in GM6.1, and it worked well, I got many a thing done and then tried to do it portable on my MP3, discovering that GM6 doesn't work on vista >.>

So I DL'd 5.3a and started working on it, but when I tried to get the weapon to attack and dissallow me to attack or mve until the anim has ended.

HOWEVER it isn't working, I don't know whether it is because I used multiple script actions to make it more ordered, but the exact code I used doesn't want to work O_o it gets about 2 frames in and I can move again although I clearly put the movement enabling part in Animation End.

Here's the code from the attack button and code form the Sword's animation end

WARNING: May be messy
ATTACK BUTTON
---|---|---|---|---|---
Code: [Select]
if global.noattack = false{
if keyboard_check(ord('Z')){
global.noattack = true
global.nodown = true
global.noleft = true
global.noup = true
global.noright = true
instance_create(Hero.x,Hero.y,Sword)
}};
---|---|---|---|---|---
ANIMATION END
---|---|---|---|---|---
Code: [Select]
if sprite_index = Sword_down{
Hero.sprite_index = Hero_down
};

if sprite_index = Sword_left{
Hero.sprite_index = Hero_left
};

if sprite_index = Sword_up{
Hero.sprite_index = Hero_up
};

if sprite_index = Sword_right{
Hero.sprite_index = Hero_right
};

global.nodown = false
global.noleft = false
global.noup = false
global.noright = false
global.noattack = false

instance_destroy()

26
Entertainment / Re: Online players list
« on: April 21, 2007, 03:40:00 pm »
Maplestory

Global = Bellocan -> CaraZeloxan
Europe = Kradia (DUH) -> FighterLord, PageLord and DragonLord

27
Entertainment / Re: Best Three Freeware Games
« on: April 21, 2007, 03:34:28 pm »
#1 Cave Story
#2 La Mulana
#3 Maplestory

Is it me, or do korean and japanese freeware games seem to be more awesome than english ones?

Pages: 1 [2]

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