Its been a long time since I last posted, and I DID take a break from the entire project after working on another one to refresh myself.
As much as you have all anticipated this fan-game, I am realizing I have completely made a horrible mistake... a serious one.
The entire project is very unorganized, this was my FIRST serious game creation project, other than RPG Maker, and I am just now realizing that I organized my entire folder specifically for DX Studio a long time ago and is obsolete.
For a while I will be re-doing everything including model rips, re-creating the animations and so on... however that won't be much of a problem at all because I really want to finish this game off so I will be taking most of the content from Ocarina of Time to cut down on production time.
New tools have been discovered which make the ripping, fixing and repairing process faster and easier too.
Anyway, that is my big news.
To be honest, I do not really want to re-do most of it but I realized I am having issues in particular areas due to poor design when I first began and I have learned a LOT from my mistakes too, so I will be absent to properly organize the entire project from scratch.
And to those of you who think I am going to quit and cancel the project, this project will never end until I feel like I myself can enjoy the game until its completion :3
My first idea is to start out by ripping Link, fixing the model and textures, creating his animations and modeling the only dungeon in the game which still needs more design... but Link will be re-ripped and re-rigged (can you believe I was not aware of unit measurement issues in game development?)
After I am pretty sure those are both done, I can focus on just ripping instead of putting off designing the dungeon.
Until later! :3