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Author Topic: [Game] The Legend of Zelda: Black Crown  (Read 76520 times)

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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #20 on: October 13, 2008, 08:30:43 pm »
  • Fight the Power
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XNA isn't a !@#$% program like Game Maker that makes it easy for some ten-year-old kid who's barely touched computers to whip something together and call it a "game". :/

Not everyone is a nerd. Programs like GM and RPG Maker (even though I hate this one) are made for normal people who don't wanna learn all that !@#$% just to make a simple little game that won't even get noticed most of the time.

Anyways, screenies are looking good :). Did you make the items yourself? I like those :P. I've never been too fond of offline RPGs but I know many people are. Good luck with this ;).
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King Tetiro

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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #21 on: October 13, 2008, 08:37:54 pm »
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Well actually, GM is okay but Im considering moving away from it after college. Really depends on the success of my next title.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #22 on: October 13, 2008, 08:39:41 pm »
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Well actually, GM is okay
Try telling that to a game company recruiter. They will laugh in your face.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #23 on: October 13, 2008, 09:06:02 pm »
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I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
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  • Pyxosoft
Re: [WIP]The Legend of Zelda: Black Crown
« Reply #24 on: October 13, 2008, 09:10:04 pm »
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I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Because you probably can't use FMOD on the xbox360 through XNA, you can in the official devkit, not sure about through XNA though.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #25 on: October 13, 2008, 09:11:04 pm »
  • Minalien
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I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Because XNA doesn't allow you to use native DLLs with projects that are deploying to the XBOX 360.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #26 on: October 13, 2008, 09:19:55 pm »
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I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Because XNA doesn't allow you to use native DLLs with projects that are deploying to the XBOX 360.

Can you use a managed wrapper for native .dlls? Yeah, I'm getting off topic here....last question I promise.
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  • Pyxosoft
Re: [WIP]The Legend of Zelda: Black Crown
« Reply #27 on: October 13, 2008, 09:23:14 pm »
  • Minalien
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No, because wrappers require the presence of the native DLL.

Edit: <3 Beat you, Tim :D
« Last Edit: October 13, 2008, 09:25:19 pm by Minalien »
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #28 on: October 13, 2008, 09:24:38 pm »
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I've written a thin object oriented C# wrapper around the .net interface FMOD provides. I really like Fmod :) and it's fast!
Hope you don't plan on porting to XBOX 360 then.

Why would this be a problem, if he were to port to X360?
Because XNA doesn't allow you to use native DLLs with projects that are deploying to the XBOX 360.

Can you use a managed wrapper for native .dlls? Yeah, I'm getting off topic here....last question I promise.
Yes, but you still need the native dll, a wrapper is still only a wrapper.

EDIT: Damnit MiN.
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King Tetiro

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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #29 on: October 14, 2008, 06:17:50 am »
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Well actually, GM is okay
Try telling that to a game company recruiter. They will laugh in your face.
Err dude that's why Im moving away from GM.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #30 on: October 14, 2008, 05:32:08 pm »
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XNA GS 3 Goes Live October 30th!
http://creators.xna.com/en-us/xna_goes_live_october30th

The game still needs some polish/balancing until it is truely ready for a public demo release.
If you want to play the game then I'd be great if you could install the pre-requirements,
such as .net 3.5 SP1 and the newest DirectX now :).

I've forgot to mention that some of the special effects, such as fog, are written in HLSL (Higher Level Shader Language) -> The game isn't fully written in C#. :p

Btw, a bit offtopic, those images/video here were also created using HLSL:
http://tickblog.wordpress.com/2008/08/02/gpufractals-red-hill/
http://tickblog.wordpress.com/2008/09/03/more-fractals/
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #31 on: October 14, 2008, 06:12:54 pm »
  • I just saved Hyrule! I'd say that's worth a kiss.
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What, no screenshots?
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We may as well call it "Small Forum Populated by a Few People Who Make Fangames, Mostly About Zelda, But More Often Talk About Other Nintendo Franchises Central"
"SFPFPWMF,MAZ,BMOTAONFC" for short.
Re: [WIP]The Legend of Zelda: Black Crown
« Reply #32 on: October 14, 2008, 10:05:53 pm »
  • Minalien
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What, no screenshots?
Well, genius, if you'd look at the front page, you'd probably see what he's talking about.

Beautiful about XNA 3's live release :D
Means I can now start testing Escape from HELL.A.'s XBOX 360 builds, and making sure the shaders work properly on there.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #33 on: October 17, 2008, 11:45:50 am »
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Did you make the items yourself? I like those :P.

Most of the items are either stolen from Ragnarok Online (most slightly modified) or MC, made by me or are fan sprites. I give credits too all you great spriters in a Credits.txt file :).

Still creating lots of new items daily! I want one of those here in RL ^^:
How do I make thumbnails by the way?


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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #34 on: October 17, 2008, 08:31:39 pm »
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Most thumbnails are coming from using attachments to show the images, rather than showing them through img tags. You could always just resize your screenshot to approx 128x128 pixels, link to the full image, and simply put your thumbnail'ed image inside the img tag.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Kusimeka

Re: [WIP]The Legend of Zelda: Black Crown
« Reply #35 on: October 27, 2008, 01:29:30 pm »
wow this is looking great! zelda meets diablo eh? :D good luck with the project!
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Re: [WIP]The Legend of Zelda: Black Crown
« Reply #36 on: October 27, 2008, 02:08:24 pm »
  • I just saved Hyrule! I'd say that's worth a kiss.
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What, no screenshots?
Well, genius, if you'd look at the front page, you'd probably see what he's talking about.
Opps, you're right =P
For some reason, I just didn't notice I was on page 3 XD

Anyways, this looks REALLY good. Keep it up!
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We may as well call it "Small Forum Populated by a Few People Who Make Fangames, Mostly About Zelda, But More Often Talk About Other Nintendo Franchises Central"
"SFPFPWMF,MAZ,BMOTAONFC" for short.
Re: [WIP]The Legend of Zelda: Black Crown
« Reply #37 on: October 27, 2008, 05:04:44 pm »
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this project is excellent. It's great to see some fantastic games that mix up the formula. Please, keep up the awesome work.
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"It is a terrible thing for a man to find out suddenly that all his life he has been speaking nothing but the truth" - Jack, The Importance of Being Ernest
Re: [WIP]The Legend of Zelda: Black Crown
« Reply #38 on: October 28, 2008, 01:17:14 pm »
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this project is excellent. It's great to see some fantastic games that mix up the formula. Please, keep up the awesome work.

Thank you (:

Development is going quite well. Over the last few days I've managed to do -a ton- actually: Positional Sound Emitters, un-/litable fireplaces, background music fades in/out, balance changes, new items, perfomance improvements, many new events, reorganized saving of entities (now one can cross-reference between entities!), and much more! Uff!!

The public beta release should be ready soon after XNA 3 gets released, which is in -2- days!
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Kusimeka

Re: [WIP]The Legend of Zelda: Black Crown
« Reply #39 on: October 28, 2008, 01:36:15 pm »
Hey tikta, may i ask how long you've been working on this project for? considering beta release is soon, that means you must have alot of content in there already!
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