Ah, the pro features I'm using are just for the tunic blending right now, you could probably go into the draw event and turn the draw_sprite_ext line into a comment, it'll just make links tunic white. Anyway, I tried moving Link a bit more into the water for drowning but then he gets stuck if you hold the key towards the water so I need to fix that problem first. Let me know what you think when you get a chance to check it out on your desktop.
@Niek: Yeah, I'm trying to think how I might do that with what I have so far, at the moment it returns him to the exact place he was at before he entered the water.@hbrandinewm: Thanks
I think I'll use OoA/S style saving graphics, I want to try and do a lot of the major features from all three GB games but overall with OoA/S style graphics/palettes.
@Niek: Yeah, I'm trying to think how I might do that with what I have so far, at the moment it returns him to the exact place he was at before he entered the water.
x += x - xpreviousy += y - yprevious
x += 2 * (x_collision - x)y += 2 * (y_collision - y)