Name: Dinolfos
Appearance: A larger, burlier version of a Lizalfos. Its skin is a darker shade of green, though most of it is covered in silver armor. It has a single horn on its head and swapped one of its axes for a large shield.
Location: Earth Temple miniboss
Behavior:
The Dinolfos is much more threatening than its weaker cousin. Its most basic attack is a 2-hit combo with its axe, dealing 1 HP per hit. Unlike the Lizalfos’ attack, there is no window of vulnerability between the hits. His other primary attack is a shield bash which deals 1 HP and pushes Link back a moderate distance. This can be blocked, but only the damage is negated, not the knockback.
The Dinolfos has 2 “special” attacks. The first is an unblockable ramming headbutt that carries it across the entire room, only stopping upon hitting Link or a wall. This deals 2 HP knocks Link aside. What makes the attack particularly dangerous is that it can adjust its angle of attack mid-charge, preventing Link from simply moving to the side. Instead, Link has to roll out of the way when the Dinolfos nears him, causing the monster to crash into the wall and leaving him vulnerable for a good length of time. Alternatively, Link can counter this attack by performing a rolling stab, canceling out the ram and knocking the Dinolfos back. The attack also has a noticeable startup animation as the Dinolfos snorts and kicks the ground like a bull before charging.
Its other special attack is a mid-ranged fire-breath attack! This is signaled by the Dinolfos inhaling for nearly a second. The fire travels in a slightly wavy path and the attack lasts for about 2 seconds. Being hit by the fire deals 1.5 HP and sets Link on fire. This will burn the wooden shield.
Finally, like the Lizalfos, the Dinolfos can jump back a short distance, or to the sides. It will do this whenever it completes an attack or takes damage, though if it is peparing its headbutt attack it will continue.
How to Defeat:
The Dinolfos has 5 HP. When not attacking it will block all attacks using its shield. The only way to damage it is to strike during the cooldown of its attacks, but if Link does not act quickly it will jump away to prevent a counter-attack.
Change log:
June 25: Updated ramming and fire-breath attacks.