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Messages - Darklink45

Pages: 1 [2] 3 4 ... 15
21
Music / Re: [Submission] Hyrule Town or Field maybe
« on: December 05, 2015, 07:20:09 pm »
It sounds awesome, really has that Zelda feel. The melody is catchy as hell also, but having a third melody section would give it (obviously) much more variety. The only thing I can nit-pick is the guitar, it feels a little flat to me, maybe adding a C# (I think thats the base note) in between some repeating notes would make it more dynamic.

Amazing job dude!

22
Graphics / Re: Darklink45's graphics topic
« on: October 19, 2015, 04:20:13 am »
I really love your color choices, the amount of contrast looks good and adds a good amount of depth, and I guess just the feel from the colors is very nice. I dig it :D
That's FSAs palette for ya, really simple but quite dynamic :)

I made the Snowhead characters, not a lot of specific ones there, but Zubora and Gabora make up for it.

23
Graphics / Re: fictionaldog's original sprites, tiles and more!
« on: October 19, 2015, 03:32:32 am »
wow! really nice, the clean and cartoon style makes everything pop out, great job! I'm diggin' it.
I have two minor issues though:
I think the trees look really small compared to Link (or everything else for that matter). The other thing is the browns on the palette you have, they feel really saturated in comparison to the rest of the colors, which makes the brown things stand out a lot, even more so than Link.

So yeah, all in all, it's awesome to see a new Zelda style taking shape. Keep ' em coming :)

24
Sprites/Tiles / Re: Hyrule Town Interiors
« on: September 17, 2015, 01:05:23 am »
Those pillars are perfect! Nice job, dude :D
So, what was your approach to fixing them up? They look more circular that ellipsoid, so I guess my inclination was off there, I still don't completely understand Zelda's wonky-ass perspective. But I'd love to learn what I can from how you fixed them.

I also dig the more varied floor. And that it is still chocolate XD

Yeah Zelda has always had a weird perspective, especially in interiors.

The perspective does not deform the top face of an object. For example, in a cube you would see a square instead of a rectangle. The frontal face does get compressed vertically, also the frontal face should always be a shade darker compared to the top since the light source is at a 60 degree angle, not 45 (Note: the walls and doors have a 90 degree light source).

Since the pillar is a cylinder, the sides are receiving less light. You really need to use darker colors to give it more volume, if not then the pillar would look flat.  :-\

25
Sprites/Tiles / Re: Hyrule Town Interiors
« on: September 16, 2015, 02:39:02 am »
I edited the pillars. Also I made a new chocolate floor, it's made by 10 8x8 tiles, and added the door tiles.
 :)

26
Graphics / Re: Darklink45's graphics topic
« on: September 06, 2015, 12:28:12 am »
Thanks Sprit! I don't think I'll animate them, making the stand alone sprites is enough work as it is.

Now I made the Southern Swamp characters, nothing important to add I belive.

27
Updates / Re: King of Thieves at NCFC!
« on: August 27, 2015, 02:18:15 pm »
Just finished playing it, a good first demo :)

The issues I found were already mentioned by others, but if I had to nitpick, I'd say that the diagonal movement should be slower like in other Zelda games.
It was nice to finally play it.

28
Graphics / Majora's Mask Characters FSA
« on: August 23, 2015, 01:33:00 am »
It sure does XD, reminds me of Xfixum's remake of LA.
Yeah, that was a good game.

So I'm continuing the Majora's Mask Characters in FSA style. Below I attached the main ones and the ones you find in various places in Termina. Kaepora Gaebora and Tingle already have FSA sprites, but I don't really liked them that much so I edited them.

29
Graphics / Re: Darklink45's graphics topic
« on: August 17, 2015, 02:59:02 am »
Thank you guys for the feedback! It might be my biggest Zelda proyect ever (in terms of work of course).

The only suggestion I have is to make Link's design more like his artwork for that game, for his outfit and his hair color (should be a light brown there).  Other than that, I'd say this is near perfect!  Also, the sparkles were missing when Link picked up the Full Moon Cello.
I thought he was blond in this game. Yeah, I noticed the lack of sparkles after uploading the video, and I also forgot that the instruments change color.

I pretty much loved it, what style are the graphic? is it Four Swords art style?
For Link I would call it a mesh between MC and the Gameboy games. As for the backgrounds, those are completley custom, using LTTP and LA as reference (since they are similar).

I added an image where you can see the versions of Link, and some other Links.

30
Graphics / Zelda Link's Awakening Remake
« on: August 16, 2015, 08:21:14 am »
Just leaving this one here  :)

<a href="http://www.youtube.com/watch?v=3Tn2LVW5dy4" target="_blank">http://www.youtube.com/watch?v=3Tn2LVW5dy4</a>

After some time, I finally finished it.

31
Graphics / Re: Shane's Spriting Spree
« on: August 06, 2015, 04:06:05 am »
Great improvement and design, I used to do a lot of GB Zelda pixel art. As for some CC I would recommend adding "shine" in some edges, like in the roof and its tiles.
I've always liked the ominous vibe the buildings and castles give.

32
Sprites/Tiles / Re: Castle Interior
« on: August 06, 2015, 12:43:20 am »
So far I really like it! But the stairs, they look weird, but if I had to choose, I´d say the left one looks better. But maybe edit it a little? I think the rail is the main problem, the main stair looks good.
Thanks a lot! Actually both stairs where WIP :p

Finally finnished the stairs and I decided to go with straight lines for the stairs but I could edit them if you guys want. All this impossible perspective makes my head hurt.

33
Sprites/Tiles / Re: Castle Interior
« on: August 05, 2015, 09:11:56 am »
I was gonna make a new topic for this, but I just found it so I'm going to post my version here. It's almost complete, it just needs some custom tiles and other rooms. There are two styles of stairs and I can't decide which I like better.

I like your throne rooms dimentions better, feel mine is too small.

Custom/edited tiles
-Both stairs
-Diagonal walls
-Pillars in the entrance
-Pictures next to the throne room entrance
-Stained glass window in throne room

34
Concept Art / Re: [Submission] Castle Interior
« on: August 04, 2015, 10:17:39 pm »
hahaha now I understand. So it seems nice to have the entrance to the last dungeon in the throne room and then have the jail entrance in the library/guarded/in between room.

35
Concept Art / Re: [Submission] Castle Interior
« on: August 04, 2015, 08:59:42 pm »
I see your point, tho there will be rooms that just add ambience or make the place more aesthetically pleasing.

I don't see why the statue entrance is particularly bad, but I do prefer the library option. Added a quick sketch to your design, the dungeon entrance is supposed to be behind a bookshelf or just hidden, but it could be in plain sight or guarded.

36
Concept Art / Re: [Submission] Castle Interior
« on: August 03, 2015, 06:07:00 am »
I dig the design, look's like the one on link between worlds. I think it would be better if there was another room between the center room and the dungeon entrance making the castle more symmetrical. Also the dungeon entrance location is kind of strange since it's really near the exit  :P

I could start mapping tomorrow.


37
Sprites/Tiles / Re: Zora
« on: July 26, 2015, 08:31:39 pm »
Looks like my Zora Link is getting some love :')
That's massvie work Sprit, like always.
 
Yes, we are basically magicians. We'll test with those for now but I suspect we might need them to be lighter (more white).
I agree. Also, wouldn't it look be better if the shades of gray don't have that blue/green tint?

38
Sprites/Tiles / Re: Hyrule Town Interiors
« on: July 15, 2015, 08:25:10 pm »
WOW! This is awesome, love the places you guys have made.
Didn't realize there where so many interior locations, I could help with some of these :)

39
Graphics / Re: Zelda Navi Trackers - Redux
« on: July 13, 2015, 11:44:57 pm »
I remember your old sheet! This is a nice update... I think I'm going to need to update the Zelda Items sheet of mine with this new sprite information, if you don't mind...

Sure thing Miles :)

Well I found a beta sprite sheet:

This file is repeated many times. It has a lot of repeated graphics and beta graphics (Niko, rock's feather hub icon, a bomb, stamp frame).

Beta
Final
Note that Niko's colors are not the right ones.
Finally there are unused graphics:

Here we have (from left to right) Gonzo, a big stamp, a bouncy thing you can find in ALTTP, a big hand. It's nice to see a Gonzo sprite, since he doesn't appear in the GBA, he just announces things on the TV screen, so it seems he was supposed to appear as a sprite.
In fact I believe the final bomb sprites are also unused, since inside the game files there are graphics that include the bomb sprite, a sword and a bow.


So, maybe, you could be able to use a bow and a sword, which would have made the whole game feel a little more Zelda-ish.

40
Graphics / Zelda Navi Trackers - Redux
« on: July 12, 2015, 12:22:36 pm »
Some time ago I posted Navi Trackers graphics.
I finally decided to search for everything in the game's files to see if I could find anything, aaand:

Boom!

Some tiles have blue background because either I don't have the right palette, or I don't know which palette is the correct one. Sadly most of the characters are missing their respective palettes, also, some Link sprites are missing, like him holding pots, using the hammer, etc.
I edited the sprite sheet so y'all could see everything with different colors (like the numbers).

I'll be updating this topic if I find other stuff, hope it's interesting :)

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