Congratz all for the games ! I will try them all for sure
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I tried working on an entry myself, but I lacked motivation and got busy with other stuff
- We noticed at the end of development when it was too late to change things that GameMaker's networking is heavily dependent on port forwarding (at least the way I implemented it is - this isn't necessarily universal because GameMaker has proprietary functions for netcode)
I don't think I fully grasped the problem here ; if you host a server behind a router, you must configure the router to forward ports to your server, and thus whatever the game/software.
I don't really see what it has to do with your code or how GM handles networking