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Messages - SpritingBrad

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21
Graphics / Wolf Link MC style - Run animation
« on: July 05, 2019, 05:08:52 pm »
I made the run animation for Wolf Link's front view. It was a challenge! Tell me what you think!

22
Graphics / Wolf Link MC Style
« on: July 02, 2019, 07:04:13 pm »
Dude... Oh my lord. You have no idea how awesome this is. I wanted my game's story (set in BotW) to finish with Link and Zelda unearthing the Mirror in the Gerudo Desert. And now you've gone and done it and Jesus wept it's cool. You're such a spriting boss!

Thank's Jacob! Feel free to use it as long as you give credit!

I edited the Wolf Link sprite I did a while back. I may expand it into a full sprite-sheet in the future.

Edit: I tweaked the sprite a bit more and made a new pose, plus animated the tail.

23
Graphics / Mirror of Twilight Minish Cap Style
« on: July 02, 2019, 12:51:17 am »
After starting to replay Twilight Princess again, I decided to make the Mirror of Twilight and the Portal Stone. I think they turned out alright.

24
Entertainment / Zelda Lore Youtube Channel
« on: June 16, 2019, 07:21:48 pm »
Hey guys! I'm happy to announce that I've created a Zelda-centered youtube channel called Zelda Lore.

This channel will be releasing videos every week, centered exclusively on the lore of the Zelda franchise. Whether it is about characters, locations, bosses, the history of Hyrule or even the items, everything will be covered so that both casual and hardcore fans of the series can learn more about everything there is to know about the franchise. I want to share my knowledge and love for The Legend of Zelda with all of you. The goal is to build a channel full of lore from all the games.

Check it out! Also follow me on Instagram and Twitter!

Youtube: https://www.youtube.com/channel/UCh6hsPWmTZD_pIYbpMkPmDg
Instagram: @zelda_lore_official
Twitter: @official_zelda

25
Entertainment / Re: Links awakening - zelda maker dungeon
« on: June 11, 2019, 09:05:50 pm »
Any thoughts about the new dungeon in the Links Awakening remake: the dungeon maker mechanics?

Check the treehouse video past 14:00:
https://www.youtube.com/watch?v=LHwhTv-LdPY

This has made it an instant buy for me now! Maybe it's also hints at Nintendo wanting to experiment with a real Zelda Maker in the future.

I really hope Zelda maker happens in the future!

26
Entertainment / BREATH OF THE WILD SEQUEL!!!!!
« on: June 11, 2019, 09:03:32 pm »
NINTENDO DID IT!!!!! I AM LOOSING IT!!!

Ganondorf's corpse reanimated by Malice, possibly with a multiplayer option with playable Zelda! And a close release date? They pulled a majora's mask on us again by reusing the assets and engine of BotW!! I'M HYPED!!!!

The question is, what will the world be like? We already explored Hyrule in BotW, is it going to change a lot, are we going to another land? are we going to have traditional dungeons?? So many questions!!!

27
Understandably, most Zelda fangames are 2D. And if they do use the concept of 3D, it's more like ALTTP's where the concept of multiple floors is simulated. However, I was interested in creating a more thorough recreation of 3D Zelda gameplay.


Here is a proof of concept showing 3 axis gameplay in action.

This method uses no 3D geometry whatsoever to create depth; it's all 2D and will be tile-based. (this is why the shadow abruptly jumps - I'll have to implement a shader for it to act more realistically)
I'm developing this base 3D-gameplay-in-2D engine for a couple of things - one of them is a personal project, but I'm also interested in creating a Zelda engine using this with two potential branches.

Once branch could be OOT-based, where the 3D depth is used less for platforming and more for multiple Dungeon floors and puzzles that can work with an extra axis.

The other branch could be BOTW-based, where jumping is more like how I currently have implemented. Climbing would be a big focus, as well as weapon durability and a scaled-down imitation of the Chemistry System.


This is the potential sprite style for the OOT-engine.

While both branches could exist, I'm not sure if it would be more natural to flesh out one more than the other. I'm still very early in the process, so I'm interested in your guys' thoughts.

This looks very promising! And those sprites are beautiful!


That looks awesome! You could have a climbing mechanic and all sorts in that! I'll tell you what else, if you could rotate it you could even get some Captain Toad Treasure Tracker type thing going on there. Very promising!

That would also be like FEZ, however that would requiere the world to be 3D, rendered with 2D sprites, and he is doing a 2D world.

28
Discussion / Re: "MiZM" Zeltroid Game
« on: April 13, 2019, 07:31:04 pm »
This looks great so far man! Looking forward to playing this!

29
Graphics / Ice Dungeon Tiles
« on: September 07, 2018, 03:38:01 pm »
I was bored and decided to put together an Ice Dungeon Tileset. I used the tiles from Talus Cave and Death Mountain from Four Swords, and the tiles from the Temple of Droplets from MC to make this.

The idea is that the walls are made of pure ice, and so would the floor. There could also be snow as normal floor, instead of having all the floor be ice.

30
Graphics / Phytops MC style - tentacles
« on: August 17, 2018, 05:09:39 pm »
I found a screenshot of the cancelled game Midora that had these spiky plants crawling out of a temple, that looked exactly like the tentacles of Phytops from Spirit Tracks. I decided to get a piece of that plant, edit, recolor it, and animate it to look like a tentacle to have them be the tentacles from the Phytops we did a while back. This is the result.

EDIT: I edited the blobs that cover the eyes. (not on the animation though)

31
If anyone is interested with sprinting send me a PM and I'll let Moffett know, since I am very active here.

32
Graphics / Re: SpritingBrad´s sprites
« on: July 13, 2018, 11:48:35 am »
I quickly whipped up some stone foundations based on the bottom of King Mob's houses, there's a couple bits of stone to suggest rubble. Creating ruins of the wooden parts of the houses would be more difficult, but maybe you can put some broken planks around to imply that the wooden parts have since fallen down too.

Nice max! but you uploaded it in JPG format and it got ruined lol, I fixed it :P I also added more rubble and two pillars from the Wind Shrine

33
Graphics / Re: SpritingBrad´s sprites
« on: July 02, 2018, 06:41:20 pm »
I wonder if this would interest you, but you know the house sprites for the port town in Shadow Gazer? I've attached them below. The main plot thread for my game will be to rebuild Castle Town, and these are the houses I wanted to use. Coincidently they're almost identical to the buildings in BotW, pre-Calamity. My Castle Town map is spaced out to allow for the buildings to fit wherever they need to, but I need to have ruined versions for the start of the game before anything is rebuilt. I dunno how possible it would be to edit these but wherever I've seen your buildings they always seem to come out rather perfectly. If you fancied helping a brother out, I'd be eternally grateful. Once they're done I should even be able to get a playable demo together relatively shortly, the basic running, attacking, dialogue, enemies and things are done. I dunno how much work this would entail or if it's even something you'd care to do, but if you're interested, let me know :)



In Minish Cap there was a sidequest where you had to build houses for the Oracles. They did have a sprite for a semi constructed house, which is just wooden planks. I believe you can use that to make what you want. I hope it helps.

34
Graphics / Re: SpritingBrad´s sprites
« on: July 02, 2018, 04:07:36 pm »
Dude, these shrines are amazing! Might need to use them :P I'm currently in the early stages of attempting to build a post-BotW MC style game at the minute, I'll try to post some video or something a bit later on when I'm home from work.

Yeah, use it! That's why I make the sprites in the first place, so they get implemented in a fan-game.

35
Graphics / BotW Shrine MC style
« on: July 02, 2018, 01:44:06 pm »
*Cracks knuckles*



I am thoroughly enjoying this. That Twilight Link warp animation is exceptional :)

I'm glad you are enjoying animating my sprites XD its awesome to see them animated.

I made the Shrines from Breath of the Wild. I used Leduardo's Sheikah logo from his sprite. to make the sprite I got the image from here.

36
Graphics / Twilight Princess Link teleport animation MC Style
« on: July 01, 2018, 11:15:07 am »
Boop...



Nice! I made Twilight Princess Link teleport animation.

EDIT: I also made the running animations for SS and OOT Link

37
Graphics / Twilight Princess Link (and others) MC Style
« on: June 30, 2018, 07:51:28 pm »
I made Twilight Princess Link using an animation of adult link I found a long time ago here in ZFGC, though I can´t seem to find the actual post of person who made it, if you find him please tell me so I can credit him. I used Sinkin's BotW Link and also used Twilight Princess Link by Hikolol35 and OoT Link by RedKnightX to make the sprites, and to use the colors. I also put together Skyward Sword and Ocarina of Time Link.

38
Graphics / Re: SpritingBrad´s sprites
« on: June 30, 2018, 06:10:32 pm »
I edited my post above referencing your request for advice with perspective. Hope it's useful!

I see what you mean, but to be honest, I've never truly liked the Minish Cap Goron Sprite, and I'll tell you why:

The palette used. I never understood why they were brown when Biggoron and every other goron in previous games were yellow-ish, heck even in BotW they are yellow. In Wind Waker, which style is practically Minish Cap in 3D, the gorons were still yellow.

The front, side and back view all are completely independent, they don´t line up in height. For the side view the arms are longer, the legs and feet are thinner than the front view, as the feet on the front view look extremely large, and on the back view the goron is just shorter than the other two sides. I put a size comparison on the attachment so you see what I mean.

Then the eyes are on the front view shaded while on the side view its one plain color.

I know what you mean when you say the feet should be hidden, but i've never personally liked that, you hardly see anything, which I guess its why they made the feet so large in MC.

The feet I used for the Goron are actually the side view of the MC goron, just tweaked a bit. I edited the sprite based on your edit, and I made different versions of the feet to see which one looks best (I still like the first one XD)

I also made the Goron cross his arms using the Goron Chief sprite from King Mobs's Shadowgazer.

39
Graphics / Re: SpritingBrad´s sprites
« on: June 30, 2018, 01:48:19 pm »
Second set for sure. They look more like the common BotW Gorons. Having said that, they do vary in colour more in this game, I'm sure I remember seeing some dark brown ones too.

A sheet for these would be cool though, would love to animate them :)

Yeah, I have the colors for the dark skinned ones, I'll edit this post with them when I get home. And go ahead and edit them if you like! I believe we should all work together to make these sprites!

40
Graphics / Re: SpritingBrad´s sprites
« on: June 29, 2018, 01:49:59 pm »
I think both colors look nice but on the Biggoron palette the third skin tone is a little too bright for me, that can make the sprites look flat.

Isn't Daruk a little too big? :p

Daruk is quite big in the game xD As for the color, I did see that the third color was too bright, so I skipped that one. basically I used the first, second, fourth and fifth colors of Biggoron.


Those look great man!  I think I like the more yellow versions best myself.  Also it might just be me, but is the perspective on Daruke a little more top down than the other two Gorons?

The perspective looks alright to me. It seems I get the perspectives wrong since people point them out all the time, is there a way for me to get them right? any pointers?

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