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Graphics / Wolf Link MC style - Run animation
« on: July 05, 2019, 05:08:52 pm »
I made the run animation for Wolf Link's front view. It was a challenge! Tell me what you think!
Dude... Oh my lord. You have no idea how awesome this is. I wanted my game's story (set in BotW) to finish with Link and Zelda unearthing the Mirror in the Gerudo Desert. And now you've gone and done it and Jesus wept it's cool. You're such a spriting boss!
Any thoughts about the new dungeon in the Links Awakening remake: the dungeon maker mechanics?
Check the treehouse video past 14:00:
https://www.youtube.com/watch?v=LHwhTv-LdPY
This has made it an instant buy for me now! Maybe it's also hints at Nintendo wanting to experiment with a real Zelda Maker in the future.
Understandably, most Zelda fangames are 2D. And if they do use the concept of 3D, it's more like ALTTP's where the concept of multiple floors is simulated. However, I was interested in creating a more thorough recreation of 3D Zelda gameplay.
Here is a proof of concept showing 3 axis gameplay in action.
This method uses no 3D geometry whatsoever to create depth; it's all 2D and will be tile-based. (this is why the shadow abruptly jumps - I'll have to implement a shader for it to act more realistically)
I'm developing this base 3D-gameplay-in-2D engine for a couple of things - one of them is a personal project, but I'm also interested in creating a Zelda engine using this with two potential branches.
Once branch could be OOT-based, where the 3D depth is used less for platforming and more for multiple Dungeon floors and puzzles that can work with an extra axis.
The other branch could be BOTW-based, where jumping is more like how I currently have implemented. Climbing would be a big focus, as well as weapon durability and a scaled-down imitation of the Chemistry System.
This is the potential sprite style for the OOT-engine.
While both branches could exist, I'm not sure if it would be more natural to flesh out one more than the other. I'm still very early in the process, so I'm interested in your guys' thoughts.
That looks awesome! You could have a climbing mechanic and all sorts in that! I'll tell you what else, if you could rotate it you could even get some Captain Toad Treasure Tracker type thing going on there. Very promising!
I quickly whipped up some stone foundations based on the bottom of King Mob's houses, there's a couple bits of stone to suggest rubble. Creating ruins of the wooden parts of the houses would be more difficult, but maybe you can put some broken planks around to imply that the wooden parts have since fallen down too.
I wonder if this would interest you, but you know the house sprites for the port town in Shadow Gazer? I've attached them below. The main plot thread for my game will be to rebuild Castle Town, and these are the houses I wanted to use. Coincidently they're almost identical to the buildings in BotW, pre-Calamity. My Castle Town map is spaced out to allow for the buildings to fit wherever they need to, but I need to have ruined versions for the start of the game before anything is rebuilt. I dunno how possible it would be to edit these but wherever I've seen your buildings they always seem to come out rather perfectly. If you fancied helping a brother out, I'd be eternally grateful. Once they're done I should even be able to get a playable demo together relatively shortly, the basic running, attacking, dialogue, enemies and things are done. I dunno how much work this would entail or if it's even something you'd care to do, but if you're interested, let me know
Dude, these shrines are amazing! Might need to use them I'm currently in the early stages of attempting to build a post-BotW MC style game at the minute, I'll try to post some video or something a bit later on when I'm home from work.
*Cracks knuckles*
I am thoroughly enjoying this. That Twilight Link warp animation is exceptional
Boop...
I edited my post above referencing your request for advice with perspective. Hope it's useful!
Second set for sure. They look more like the common BotW Gorons. Having said that, they do vary in colour more in this game, I'm sure I remember seeing some dark brown ones too.
A sheet for these would be cool though, would love to animate them
I think both colors look nice but on the Biggoron palette the third skin tone is a little too bright for me, that can make the sprites look flat.
Isn't Daruk a little too big? :p
Those look great man! I think I like the more yellow versions best myself. Also it might just be me, but is the perspective on Daruke a little more top down than the other two Gorons?