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Author Topic: (request) Decompile DS game code into PAlib?  (Read 3388 times)

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Malon

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(request) Decompile DS game code into PAlib?
« on: October 06, 2007, 02:51:55 pm »
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I want to decompile the code from Goldeneye: 007 into PAlib and edit its code and models. Is there any program I can run it under?
« Last Edit: October 06, 2007, 03:04:25 pm by Malonfan2012 »
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Re: (request) Decompile DS game code into PAlib?
« Reply #1 on: October 06, 2007, 03:08:24 pm »
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*Laughs*, you could decompile the code but the best you would ever end up with is ASM, it would be impossible to decompile it to the original source code.
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Re: (request) Decompile DS game code into PAlib?
« Reply #2 on: October 06, 2007, 03:18:52 pm »
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A lot goes into compiling complicated code like that, there's no way to get the full source from an exe. At best you could get hex code or some ASM that may influence the game, but is certainly not the full blown source. The only true way to get the source would be to work at the studio and flip through their library.
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Malon

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Re: (request) Decompile DS game code into PAlib?
« Reply #3 on: October 06, 2007, 03:23:32 pm »
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It's not an .exe. It's a .nds file. All I want to do is change models, waepons, and levels.
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Re: Decompile DS game code into PAlib?
« Reply #4 on: October 06, 2007, 03:31:42 pm »
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No, not to mention any of those things you wish to do would be far too difficult for you to do anyway.
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Re: (request) Decompile DS game code into PAlib?
« Reply #5 on: October 06, 2007, 05:28:07 pm »
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It's not an .exe. It's a .nds file. All I want to do is change models, waepons, and levels.

Executable code nonetheless. The extension is just eye-candy. It has no real purpose technically.
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Re: (request) Decompile DS game code into PAlib?
« Reply #6 on: October 06, 2007, 10:45:42 pm »
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It's not an .exe. It's a .nds file. All I want to do is change models, waepons, and levels.

Executable code nonetheless. The extension is just eye-candy. It has no real purpose technically.

Indeed. GNU/Linux systems don't need extensions to work out what a file contains or what program to open it with. It's a shame that Windows isn't that intelligent, really.
Actually thats not neccessaraly true, quite a lot of programs in Windows do open applications irrispective of extension, they decide what the program contains by reading the signatures in the file headers.
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Re: (request) Decompile DS game code into PAlib?
« Reply #7 on: October 07, 2007, 06:15:45 am »
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I want to decompile the code from Goldeneye: 007 into PAlib and edit its code and models. Is there any program I can run it under?
Sounds like someone wants to make a Halo game  XD

But seriously, don't even attempt it. Seriously. Way to much effort.
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Re: (request) Decompile DS game code into PAlib?
« Reply #8 on: October 07, 2007, 12:52:09 pm »
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It's not an .exe. It's a .nds file. All I want to do is change models, waepons, and levels.

Executable code nonetheless. The extension is just eye-candy. It has no real purpose technically.

Indeed. GNU/Linux systems don't need extensions to work out what a file contains or what program to open it with. It's a shame that Windows isn't that intelligent, really.
Actually thats not neccessaraly true, quite a lot of programs in Windows do open applications irrispective of extension, they decide what the program contains by reading the signatures in the file headers.

Since when? Windows Explorer relies on the extension to determine which program to open. Extension information is stored in the registry along with the relevant command/program to invoke by default.
I was refering to specific programs, not windows explorer specifically. If its just explorer your refering to then yes your right it relies on extensions.
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