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Author Topic: OOT2D Map Project - Accepting Community Sprites - Read  (Read 204720 times)

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TDWP FTW

Forstride Productions
Re: OOT2D Map Project - Complete!
« Reply #160 on: April 22, 2012, 11:04:42 pm »
  • Forstride Productions
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Decided to import the background into a separate room in my fan game, and...





I think it looks pretty awesome.  Congrats, and thanks, for the amazing, completed map.  ;D
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Re: OOT2D Map Project - Complete!
« Reply #161 on: April 22, 2012, 11:07:58 pm »
  • Credits to BaB
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Nope I do not think you are missing anything for the Shadow Temple's entrance.

I know it is too soon, but you are considering mapping Adult Link's Hyrule right?
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thestig

Re: OOT2D Map Project - Complete!
« Reply #162 on: April 22, 2012, 11:22:10 pm »
@TDWP: That looks really impressive! Just goes to show you how useful this resource can be to aspiring fan game makers. ;p

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Re: OOT2D Map Project - Complete!
« Reply #163 on: April 22, 2012, 11:29:53 pm »
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Nope I do not think you are missing anything for the Shadow Temple's entrance.

I know it is too soon, but you are considering mapping Adult Link's Hyrule right?

It's a consideration, no doubt I will get to that eventually, it's just a matter of what next. I don't think I'll rest until every object in OOT is ported.

On that note. I have been working on my Link sheet recently with the possibility of a new sprite. Thoughts on it would be good.



I've also found the other OOT2D resources I have made over time at attached them here. It seems fitting to have it all in one place.


Also, TDWP FTW, I know I said this on IRC, but the screenshots look amazing. Well done on the engine. What's it programmed in?
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  • Elliott Parkinson
Re: OOT2D Map Project - Complete!
« Reply #164 on: April 22, 2012, 11:31:46 pm »
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Great job MaJoRa. ;) Glad to see that it's finally done, and congratulations on the Kotaku mention! You're sure to go down in history. =P
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  • https://colbydude.com

DJvenom

super-sage
Re: OOT2D Map Project - Complete!
« Reply #165 on: April 23, 2012, 01:57:04 am »
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Congrats on the mention, man! After all the work you've put into this project, it's the least you could get ;)
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I do art
I ermmm... DID do art
I do art
Re: OOT2D Map Project - Complete!
« Reply #166 on: April 23, 2012, 03:44:46 am »
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Just thought I would mention that your map has received so many views that it exceeded the allowable bandwidth allotted to it.  Perhaps something should be done so that those coming can still witness it in all its glory.   ;)
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Re: OOT2D Map Project - Complete!
« Reply #167 on: April 23, 2012, 10:43:22 am »
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DJVenom? Well it's sure been a while since I've seen you around here heh. As for those who still need a link to the project:



Should help.
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  • Elliott Parkinson
Re: OOT2D Map Project - Complete!
« Reply #168 on: April 23, 2012, 03:17:41 pm »
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Now if only more of those 160 guests signed up :D
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thestig

Re: OOT2D Map Project - Complete!
« Reply #169 on: April 23, 2012, 03:25:43 pm »
Now if only more of those 160 guests signed up :D
Soon, Kleaver... this administration is going to shake the grounds soon, too, you know. But I doubt we'll match Majora. Could come close, though. Majora's effort is just epic, lol.
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Re: OOT2D Map Project - Complete!
« Reply #170 on: April 23, 2012, 04:38:00 pm »
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Wait, it's finished now?
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I'll add one of these later.
Re: OOT2D Map Project - Complete!
« Reply #171 on: April 23, 2012, 06:26:58 pm »
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A few sprites I made. Feel free to use them -

Ladder -




Graves -



Alternatives -


Soil Patch -
« Last Edit: April 23, 2012, 06:29:23 pm by Skeme KOS »
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Re: OOT2D Map Project - Complete!
« Reply #172 on: April 24, 2012, 03:40:35 am »
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Not bad! This board could surely use an Ocarina of Time ALttP styled tile project... there are so many tiles still needing created, it's really impossible to remake the maps without them.
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Re: OOT2D Map Project - Complete!
« Reply #173 on: April 24, 2012, 07:41:38 am »
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A few sprites I made. Feel free to use them -

Ladder -




Graves -



Alternatives -


Soil Patch -


Very impressive. I will be certainly using the gravestones in the project now. My mission was to create the entire project myself, with my own sprites and tiles. Now I have done that I see no reason for this project not to continue further with community based sprites, and I agree with Master Yoshi.

I am therefore opening this project to the public. I want anyone who can to submit sprite suggestions to replace what I already have. I will of course ultimately be deciding which sprites get into the project itself. I also welcome suggestions to re-do any areas in ways which might make them more playable. For now I am not looking for any new areas (such as inside dungeons) as I am in the process of mapping those out myself.

If anyone fancies making some sprites for the inside of the Greak Deku Tree for me I would be most impressed. I have already mapped the entire area out, I just lack the sprites for it.

I am going to be very busy with exams this week and the next two. So I will only be posting big updates here around once a week. I'm sure I can pick up again after that.
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  • Elliott Parkinson
Re: OOT2D Map Project - Accepting Community Spri...
« Reply #174 on: April 24, 2012, 10:52:57 am »
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Can't say I've really followed this too closely but now that it's complete I can see what a great piece of work it is. Nicely done! You've captured the LTTP style really well (as bland as I think it is personally :P)!
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: OOT2D Map Project - Accepting Community Spri...
« Reply #175 on: April 24, 2012, 12:00:46 pm »
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Thanks Yoshi & MaJoRa. :)
Im definitely up for helping out with more sprites and such if I can.
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #176 on: April 24, 2012, 12:24:37 pm »
  • alastair
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Haha, this is pretty cool. Brings back memories! Surprised the same people from a billion years ago are still here too.
« Last Edit: April 24, 2012, 12:26:16 pm by alspal »
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  • alastair

TDWP FTW

Forstride Productions
Re: OOT2D Map Project - Accepting Community Spri...
« Reply #177 on: April 24, 2012, 02:41:31 pm »
  • Forstride Productions
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So what sprites are needed exactly?  It'd probably be a lot easier, and it could get done a lot faster if we kept some checklist or something.
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #178 on: April 24, 2012, 07:46:55 pm »
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I signed up to say.. Very good job! I've been looking for a 3d OoT for a while. Surprising enough, it was right here.  XD
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #179 on: April 24, 2012, 09:55:38 pm »
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Tiles I can think of off the top of my head:

The Kakariko windmill
The big building at the back of Lon Lon Ranch
Kakariko houses
Marketplace buildings, mask shop
The Spirit Temple entrance
The Kakariko well
The water fountain in the market
The spinning pot in Goron city
Torches
The Lon Lon Ranch houses and stable
Gabon's castle
Hyrule Castle

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