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Messages - cazallx

Pages: 1 [2] 3 4 5
21
Coding / Re: GM6 Help. How do you add a trailing effect to an object
« on: April 01, 2007, 08:04:31 am »
you could make objects with a lower alpha or you could make a 2d array where

array[trailnumber,0] = x
array[trailnumber,1] = y
array[trailnumber,2] = image_index
array[trailnumber,3] = sprite_image
array[trailnumber,4] = alpha

then you draw in a for loop and erase them from the array when they fade and then make code to check where a free place in the array is



22
Graphics / Re: .TakaM style
« on: April 01, 2007, 07:34:05 am »
OH Noes! Does this mean i will never be a real boy? :huh: :(


also some of these sprites are awsome, some are nice, and some are not as good

23
Entertainment / Re: Just Bricked My PSP !@#$% >_<
« on: March 28, 2007, 05:00:00 pm »
youll get the latest fimeware though thats gay.

24
Entertainment / Re: Just Bricked My PSP !@#$% >_<
« on: March 28, 2007, 04:14:17 pm »
howed you brick it?

also i got all those homebrew on mine and i got OE custom firmware and cps2 emultor and internet

25
Coding / Re: GM7 bug?
« on: March 14, 2007, 01:09:55 am »
post the sheet, maybe?

26
Zelda Projects / Re: TLoZ GB:Rupee Mini-game UPDATED!!!!
« on: February 17, 2007, 01:25:42 am »
this game is awsome. easy yet hard. fu and addictive.
i got 7786

27
Entertainment / Re: oos or ooa saves.
« on: February 14, 2007, 10:33:02 pm »
i tried google.

28
Entertainment / oos or ooa saves.
« on: February 13, 2007, 02:35:50 pm »
i need a visualboy advanced saved game of OOS and OOA with as much level one items as possible.
thanks in advance.

29
Coding / Re: A mario engine(NOT DONE!!)
« on: February 06, 2007, 04:55:42 am »
i would rather have the name be cazallx/turdfuguson.

30
Coding / Re: A mario engine(NOT DONE!!)
« on: February 06, 2007, 04:08:11 am »
he is on the gmc and his name is still djrellik. i also posed my version in his topic that has slopes.
i gave you the codes for slopes i am turdfuguson on gmc.

31
id go for the more classic mario feel which would have to be the bottom one.

32
Coding / Re: A great Zelda engine made by (unknown)
« on: January 24, 2007, 03:37:12 am »
the is the wwfans engine but i think he is now called windy.

33
Graphics / Re: GB tiles with FSA filter. Look Good?
« on: January 20, 2007, 07:37:14 pm »
since a am releasing this you could change it. also just to tell you guys what it has so far:
walking engine(like goodnights pushing engine but it has inertia)
sword engine(exactly like gb and has charging)
High grass
Fliter
ice

34
Graphics / Re: GB tiles with FSA filter. Look Good?
« on: January 20, 2007, 04:01:13 pm »
i am making a GB engine and i thought it might be cool so it tryed it. after i am done the engine i am going to post it for others to use. then i am going to make a game out of it. so i am just wondering if porple would want it.

35
Graphics / GB tiles with FSA filter. Look Good?
« on: January 20, 2007, 03:47:49 pm »
or
which one should i use. Post your opinions.

36
Graphics / Re: Gm graphics problem: Infinitus Fsa grass filter
« on: January 20, 2007, 03:36:30 pm »
it is because you are using the red backround there is one that is gray.

37
Coding / Re: Request: Better Cliff-Jumping engine, goodnights movement.
« on: January 14, 2007, 07:33:49 pm »
that is what i did but then i made the count 1 and i made it look for objects to see how far link should jump.
i would send you it but there was a virus on my computer and my dad deleted all my stuff.

38
Other Projects / Re: mario game.
« on: September 08, 2006, 01:58:32 pm »
thats becuase you fell down of the screen below.

39
Other Projects / Re: mario game.
« on: September 04, 2006, 09:07:03 pm »
i already did and its a little wierd but im gonna tweak it.

40
Other Projects / Re: mario game.
« on: September 03, 2006, 02:30:06 pm »
yes i did. and in the actual version on my computer there are actual tiles. also it is gm6 no gm5.but i will get a new screeny out in a few days.

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