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Messages - cazallx

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41
Other Projects / mario game.
« on: August 31, 2006, 05:17:49 pm »
it is a Mario game. you can do some stuff out of super Mario 64.

please post any bugs you find,the frames per second, any improvements you would like or what you thought about the engine.

screen:

Backflipping.
Controls:

Z = jump, if you can do a triple jump, normal jump, and backflip if you are ducking.
X = Run
Left/Right = movement
Down = duck

Download:
http://host-a.net/getfile.php?usern=cazallx&file=mario.exe

42
Discussion / Re: [QUICK REQUEST] A list from gamemaker
« on: August 30, 2006, 10:43:50 pm »
there is a line then there are the attackments

43
Discussion / Re: [QUICK REQUEST] A list from gamemaker
« on: August 30, 2006, 10:31:57 pm »

44
Discussion / Re: [QUICK REQUEST] A list from gamemaker
« on: August 30, 2006, 10:25:14 pm »
here

45
Zelda Projects / Re: LOZ OOT 2D-CP! Current Version 0.0.8
« on: August 30, 2006, 06:44:22 pm »
What do I need apart from the game to test it?

you need to have the sfx pack off the website to test it or you could hold enter until it starts.
the link to the website is on the first post.

46
Zelda Projects / Re: LOZ OOT 2D-CP
« on: August 30, 2006, 04:26:23 pm »
sure. In the next version they will be there and if we dont like then we can change them back.
also has anyone coded a really good ruppe engine. i havent ever coded a ruppe engine so i dont know how to do it very well.

47
Zelda Projects / Re: LOZ OOT 2D-CP
« on: August 30, 2006, 04:13:53 pm »
http://z9.invisionfree.com/LOZ_OOT2D_CP/index.php?s=d2d04ac37cef773e0bf482f881f5ebe8&showtopic=173&view=getnewpost
^I played the target testing demo

Ok, well here are some crits regarding the new target system :

Where did the zoom feature go? It might not be really important, but if we are to remove it, replace the zoom feature by something else, like going "widescreen" (adding 2 rows of black color, one on top of the view, the other one on the bottom).
Try using the "Straffing" sprites of MaJoRa's sheet, it'll look better.

Keep up the good work!

as for the strafting sprites they dont look that good when thay are actualy in game.
and the zoom feature made the sprites look wierd and the hud zoomed with it so i just took it out.

48
Zelda Projects / Re: LOZ OOT 2D-CP
« on: August 29, 2006, 10:51:59 pm »
i can prioritizite the movement i just forgot about 4 small statments.

edit: there its done. in the next version it will be there.

and be optimized collisions do you mean for the targeting engine.
if you do. then that is done cuase we have a new targeting engine that uses the same collision as walking.

49
Zelda Projects / Re: LOZ OOT 2D-CP
« on: August 29, 2006, 10:07:03 pm »
it is the other one its just i needed a way to edit the first post so that you do not have to search for it. also id crash then i wanted to continue making it so i emailed jelleye about it and now i am the head guy in the project.

50
Zelda Projects / Re: LOZ OOT 2D-CP
« on: August 29, 2006, 09:13:37 pm »
this is a new topic because the old one was large and the old one was jelleye's topic. but this one is mine so i can change the first post and stuff like that.

51
Zelda Projects / LOZ OOT 2D-CP! Current Version 0.0.8
« on: August 29, 2006, 09:10:11 pm »
Hi,This is an open source project of OOT 2D any one can use the engine or sprites from it.
The idea was Jelleye's. If you use it you have to put everybody's name in your credits that helped with this engine.
Also Fell free to help out with anything you can contribute.

Also this is the offical website.
http://oot2d-os.orgfree.com




-Version 0.0.1 (Changes: Added movement engine, rolling engine and Navi engine)
-Version 0.0.2 (Changes: Added Climbing System, and zooming system, improved rolling and corrected moving)
-Version 0.0.2.1 (Changes: Corrected bug when sprites weren't looping and added smoke when rolling.)
-Version 0.0.3(Changes: Added full targetting system)
-Version 0.0.4(Changes: Added sidestepping when not targetting anything)
-Version 0.0.5(Changes: Made all sound effects external, added Kokiri Forest and added more sound effects)
-Version 0.0.6(Changes: Added jumping engine,
improved targeting engine and improved climbing engine(to all directions))
-Version 0.0.7 BETA(Changes: The text engine is added but it doesn't work perfectly yet...
-Version 0.0.8(Changes: The engine for configurable buttons has been added.

A New version will be up soon.


*--Programmings--*
-Bordered Text Engine (Jelleye)
-Easy Tiling (Jelleye)
-Enemy AI's (Jelleye)
-Navy + Rolling Engine (Jelleye)

*--Music--*
-Full Ocarina Of Time OST (in MP3)
-Sound Effects 1 (For credit, see .txt file in the zip)
-Sound Effects 2 (Goodnight)
-Sound Effects 3 (Dampe')

--> Probably some sound effects are in both collections. I'll put them all together if I have some time.

*--Graphics--*
-All Sprites

--> If you mind we're using your sprites, PM me and I'll remove them immediatelly


-Check Here

--> If you want to help to, post here or PM and I'll add you to the list (If I forgot someone, please PM me, and I'm sorry)


-Currently working on the basic movement engine and gathering graphics. (Please contribute your sprites/tiles.


Maps of the area where you get the Kokiry Sword, maps of the first dungeon and maps of the inside of the kokiri houses.


-Navi starts shaking sometimes
-You can get stuck in walls :S


The Controls are Custamizable, But here are the default.
-Joystick -> Arrow Keys
-C-Buttons -> 2,W,Q,E
-Arrow Keys -> delete, end, pagedown, home
-A -> Space
-B -> Ctrl
-Z -> Z
-R -> S
-L -> A

NOTE:If you want to support the project, put this code in your avatar:
Code: [Select]
[URL=http://s15.invisionfree.com/ZFGC_X/index.php?showtopic=742][IMG]http://i10.photobucket.com/albums/a139/Jelleye/Logo_Support.gif[/IMG][/URL]NOTE 2: Of the images don't load, or you can't download the files... it's because the daily bandwidth has been exceeded (only 15 MB :S )

-Edit 26/03/06: Added link to Zelda OOT OST
-Edit 27/03/06: Added "What We Need", "Credit" and "Working on" section + added some sprites + updated credit list and uploaded Full Sprite Collection!
-Edit 28/03/06: Updated sprite collection zip with .Imyge's sprites (I didn't adapted the credit.txt file, because .Imyge has already been listed tons of times and we all know who made those beautifully sprites ;) ). I'll update the sound effects collection as soon as possible to.
-Edit 29/03/06: Uploaded V0.0.2. Added bugs section
-Edit 30/03/06: Uploaded V0.0.3.
-Edit 31/03/06: Added mirrors

52
Graphics / Re: Interactive Zelda Art Game!
« on: August 21, 2006, 05:22:39 pm »
kill him

53
The game looks good. But my one complaite is that the all the costums sprites seem like they need some more shading. This is just my view one this project. If you dont change it i am fine with that i will still try out your game.

54
Graphics / Re: Interactive Zelda Art Game!
« on: August 19, 2006, 09:22:30 pm »
no it is in dutch and the translated it means "haste and goes to the bunch" so it must be the forest.

55
Other Discussion / Re: z3
« on: July 28, 2006, 05:11:09 pm »
I was wondering this to thanks for clearing that up.
but i have another question about it.
what day do the boards open so we can see the games and stuff.

56
Discussion / Re: Market Research - Shader model.
« on: July 26, 2006, 08:18:47 pm »
How do you find that stuff out.

57
for the hair you should mix the two one is not light enough and one is not dark enough

58
Audio / Re: request:Gb pushing sound
« on: July 21, 2006, 10:42:34 pm »
Thanks.

59
Audio / request:Gb pushing sound
« on: July 21, 2006, 04:35:21 pm »
i need the sound when you push a block.

60
go to the spriter's resource. search for "the spriters resource" on google and then click the first one and in the nintendo section there is mc sprites. they have rolling in the no hat link.

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