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Messages - cazallx

Pages: 1 ... 3 4 [5]
81
MC & FS / [Solved] mc bomb sprite
« on: May 09, 2006, 11:57:23 pm »
can anyone rip the mc bomb sprites.

82
Other Zelda / Re: reqest mc link on a horse
« on: May 09, 2006, 11:23:05 pm »
i was asking a question because i know that one game has a horse racing game but i dont know whitch one has it.

83
Other Zelda / Re: reqest mc link on a horse
« on: May 09, 2006, 10:56:44 pm »
thank you but isnt there a actuall horse in fs

84
Other Zelda / [Custom] Epona
« on: May 09, 2006, 10:46:40 pm »
fs will work to

85
Audio / Re: Pick up and throw sounds
« on: May 09, 2006, 09:43:55 pm »
"any style" is veeeery vague, can you be more precise please?

Anyway, you should find what you are looking for here


i alredy looked there and i could not find it.

86
Audio / mc Pick up and throw sounds(solved)
« on: May 09, 2006, 09:37:58 pm »
ya

87
Discussion / Re: Who wants "ZGM - Zelda Game Maker" Back?
« on: May 07, 2006, 04:19:57 am »
signs

88
MC & FS / Re: request mc bush sprites
« on: May 06, 2006, 05:11:02 pm »
there not there

89
MC & FS / [Solved] mc bush sprites
« on: May 06, 2006, 03:37:08 pm »
can some one get me the actual bush sprite and leaves when cut sprite and the stump thingy sprite? in mc please

90
Coding / Re: request:enemy A.I.
« on: April 20, 2006, 01:28:27 pm »
and a snake the ones that charge at you.

91
Coding / Re: Draw a Line with a Certain Thickness (GM6)
« on: April 20, 2006, 01:26:22 pm »
i tried both and the normal version works better but i also made another version including color

you need to make a pixel the same way as the other only white and call it sprLine2
Code: [Select]
//draw_line_thickness_ext(x1,y1,x2,y2,thickness,color,alpha);
var thickness, startX, startY, endX, endY, tX;
startX = argument0;
startY = argument1;
endX = argument2;
endY = argument3;
thickness = argument4; //in pixels
color = argument5
alpha = argument6
tX = point_distance(startX,startY,endX,endY)
draw_sprite_ext(sprLine2,0,startX+lengthdir_x(thickness/2,point_direction(startX,startY,endX,endY)+90),startY+lengthdir_y(thickness/2,point_direction(startX,startY,endX,endY)+90),tX,thickness,point_direction(startX,startY,endX,endY),color,alpha)


92
Discussion / Re: Need some ideas
« on: April 12, 2006, 03:58:25 am »
the crack sheild and a rusty sword.

93
Other Discussion / Re: Who is everyones favourite canadian
« on: April 12, 2006, 03:48:42 am »
i vote me

94
Coding / Re: Request: Heart Help
« on: April 10, 2006, 01:47:31 am »
if the heart variables are global then put
Code: [Select]
global. in front.

95
Coding / Re: [GML]Unwanted speed increase at room warp.
« on: April 09, 2006, 12:32:07 am »
is there anything in the room that uses the same variable.

96
Discussion / Re: Flash Programming Discussion
« on: April 07, 2006, 06:42:33 pm »
http://www.tonypa.pri.ee/tbw/start.html
^^i've always found that a good resource for those kinds of games
how do you get link as a player in one of those.

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