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Author Topic: My new movement engine.  (Read 1181 times)

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My new movement engine.
« on: July 01, 2007, 08:45:24 pm »
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For the first few games i tryed to make i used goodnights movement engine. then i started to want more stuff so i wanted to make my own. i started off with a a basic movement engine with no wall sliding while walking into a diagnal wall and stuff like that. then i added ice sliding. now to day a wanted to redo my engine to out do goodnights. this is what i came up with.

it still not done but i wanted to share it.

i still have to make pushing and the sprites are still not changing but if you cant make that part you should not be making a zelda game.



it has wall sliding, cornercuting, ice sliding.

later i will add in pushing, and sprite changing. also the mask is the same size as the minish caps mask.
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Re: My new movement engine.
« Reply #1 on: July 02, 2007, 04:36:44 am »
  • In all seriousness who's serious?
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looking good, but it is still a little too much like goodnight's engine. Also comments would be nice. keep Improving the engine, it has alot of light at the end of its tunnel if you keep going the way your going.
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Re: My new movement engine.
« Reply #2 on: July 03, 2007, 03:11:18 am »
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Nice engine. Most demos I've downloaded here don't have wall sliding, which is very necessary, I think.

The ice sliding is very good too, but it's strange that if you're running on normal floor and then you move to ice, your speed suddenly drops. Try to fix that.

EDIT: wall sliding is also too slow.
« Last Edit: July 03, 2007, 03:13:52 am by sjegtp »
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