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Author Topic: [FULL] Dungeon Master Engine  (Read 13294 times)

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[FULL] Dungeon Master Engine
« on: January 01, 2008, 09:37:38 pm »
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So, the engine is finally being released
Builds are daily, and requests are considered.
If you are interested in making a highly advanced TLoZ/like game, and you have experience with scripting
take a look at:
http://dm.fwsnet.net/

Im in the process of releasing documentation and tutorials for the engine -
As well as upgrading tools that will assist in creating content for the engine.

Note that you have to read through my tutorials before asking any questions
and if you have no experience with filetypes, spriting, coordinate systems, etc.
you will have a hard time making a game. This is not a point and click, copy and paste engine.


Some videos from what IM doing:
http://youtube.com/watch?v=KuFbAYpsbho newest, palette system added
http://youtube.com/watch?v=lFIofYCGShA after i added mounts support, no abilities yet though.. later
http://youtube.com/watch?v=l3d0AVHbNPk demo for a supposed final battle, but not very awesome
http://youtube.com/watch?v=ZdTJJZ7UjvA some super-old feature demo map

Screenshots:
http://dm.fwsnet.net/DM498-1.png
http://dm.fwsnet.net/DM498-2.png
http://dm.fwsnet.net/DM498-3.png
http://dm.fwsnet.net/DM498-4.png
http://dm.fwsnet.net/DM498-5.png
http://dm.fwsnet.net/DM498-6.png
« Last Edit: November 18, 2008, 12:34:02 am by Sophist »
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Re: Dungeon Master Engine
« Reply #1 on: January 06, 2008, 12:02:58 am »
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I've added a boss battle demo for those who want to have a challenge


Try it here:
http://dm.fwsnet.net/DM435.rar
« Last Edit: January 06, 2008, 05:12:23 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #2 on: January 06, 2008, 12:36:25 am »
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Does it have to be full screen?
Also, the enemy jumped on my head and raped me to dead...I couldn't do anything other than walk and suddenly fall off the cliff >.<
Also...I didn't try the full purpose of this...is supposed to be used to make zelda games?...I guess it's cool tho I just tried the "demo boss" thingy.
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Re: Dungeon Master Engine
« Reply #3 on: January 06, 2008, 12:45:21 am »
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well yes, but this time i just made a challenge :P
lots of people have tried it before i posted it here, but none found the key to turning the battle :)
no spoilers..

and yes it has to be fullscreen, for the time being..
its on my TODO i guess...
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Re: Dungeon Master Engine
« Reply #4 on: January 06, 2008, 05:14:08 pm »
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Seems noone on these forums actually beat the boss? Ho my :P

http://dm.fwsnet.net/DM435.rar
I finalized it, fixing stuff.. And its even harder now, but i can give a hint as to the setup you need:
Shield, Hammer and the Red Suit (speed)
Also, get rid of the bats with hammer as fast as you can before the timer gets to zero
There will be no more help!

Apparently some vista users still have problems running my engine,
which would be because microsoft abandoned DX7 in vista:
http://www.microsoft.com/directx <- download DX9.0c and it should work (and if not, please do tell)
« Last Edit: January 06, 2008, 05:35:36 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #5 on: January 07, 2008, 05:40:45 am »
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The solution is out for those who have tried and failed >:D
http://youtube.com/watch?v=l3d0AVHbNPk
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gm112

Re: Dungeon Master Engine
« Reply #6 on: January 07, 2008, 05:50:37 am »
Jesus, Gonzo! That boss battle looked epic :O.
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Re: Dungeon Master Engine
« Reply #7 on: January 07, 2008, 07:22:20 pm »
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Thanks :P
And.. I made a new boss - this time on the other end of the scale
I was going to make him a health bar, but maybe next release...
[removed, updated] Enjoy!

This will probably be the last challenge I make..
Its just too time consuming making these kind of encounters.
« Last Edit: January 08, 2008, 09:35:23 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #8 on: January 08, 2008, 09:34:56 pm »
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Windowed mode added
boss made a little harder.. :P
http://dm.fwsnet.net/DM438.rar
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gm112

Re: Dungeon Master Engine
« Reply #9 on: January 08, 2008, 09:40:13 pm »
Gonzo you've done so many amazing projects so far. Just wondering, do you have any plans on moving to C++ or anything like that? Or will you just stay with VB? Either way is cool, but I'm just wondering.
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Re: Dungeon Master Engine
« Reply #10 on: January 08, 2008, 10:12:53 pm »
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Moving to freebasic.. no reason really.. linux support?
its just advanced C with basic syntax.. its fast, homemade and extremely syntaxed
mixing C and old VB style at will is like a dream come true
also it will be in OpenGL... but i wont scrap DM, 2 years in the making is too much to just throw away :P
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gm112

Re: Dungeon Master Engine
« Reply #11 on: January 08, 2008, 10:15:07 pm »
Hehe... Well, I thought you would practice C-based languages for whatever reason. I've used Freebasic before :P. It's an interesting experimental language.
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Re: Dungeon Master Engine
« Reply #12 on: January 09, 2008, 09:40:10 pm »
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sure, but it IS c'ish, and not very experimental anymore
i guess you would expect a language to have a multitude of whatever #include this and that.. libs etc.
i dont really need that, except basic OpenGL (which it has), and some sound lib
i think the only wall ill hit will be the scripting interface, mostly in developing it to be somewhere between general and easy to use
frankly the current DM is such a hazzle to script in.. though theres not much you cant do atm...
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Re: Dungeon Master Engine
« Reply #13 on: January 10, 2008, 09:13:30 pm »
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oh yeah, you said about this and then gm112 showed me the video of the battle
now i've found the topic and off i go to download it >:D

edit: jesus how long does it take to kill? O_O
found out soon before i died that i could hit it more than once when it was stunned though >_<

but the readme says to run that normal bat you use, which didnt exist plus when minimising it most of the graphics wouldnt render (except the bg at the very back, the dark one) and even then im not sure if it was all rendered correctly or not, but it probably was
also after bringing it back into focus i got a run tiem error (5 i think) >_<
« Last Edit: January 10, 2008, 10:51:01 pm by hawthorneluke »
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Re: Dungeon Master Engine
« Reply #14 on: February 09, 2008, 05:33:55 pm »
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Moving to freebasic.. no reason really.. linux support?
its just advanced C with basic syntax.. its fast, homemade and extremely syntaxed
mixing C and old VB style at will is like a dream come true
also it will be in OpenGL... but i wont scrap DM, 2 years in the making is too much to just throw away :P

Are you seriously making this in Visual Basic?... O_o
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Re: Dungeon Master Engine
« Reply #15 on: February 10, 2008, 12:49:42 am »
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Re: Dungeon Master Engine
« Reply #16 on: February 10, 2008, 03:11:05 am »
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Whoa dude, that's pretty impressing! But when you come out of the house, there was another horse waiting where was the first one. And I just don't get the thing with the cloud...
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Re: Dungeon Master Engine
« Reply #17 on: February 10, 2008, 03:21:01 am »
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I din't like the design of the treasure chest. It was too detailed. This looks very good though!
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Re: Dungeon Master Engine
« Reply #18 on: February 10, 2008, 03:24:55 am »
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the thing with the cloud? >:(
http://files.fwsnet.net/DM484.rar !
realtime palette system done, 4 days of hard work put into action
check the fade-in from right to left map
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Re: Dungeon Master Engine
« Reply #19 on: February 10, 2008, 11:37:29 am »
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error - invalid procedure call or argument
when i click save and play or whatever from the launcher :/
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