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Topics - pxl_moon (dotyue)

Pages: [1] 2 3 ... 5
1
Entertainment / Someone did a Voxel Zelda
« on: April 05, 2016, 11:16:11 am »
Since this is the "Zelda Fangame Community" i didnt want you to miss that:

i've read on some site (German) that someone did a Browser Voxel Zelda to its 30th

Link here: http://zelda30tribute.com/

2
Graphics / dotyue's gaming cave
« on: July 13, 2014, 05:27:37 pm »
 >:D All stuff is gone... maybe i reupload it... :huh: i found an backup  8)

3
Graphics / Gamelon Map - ALttP Style
« on: February 14, 2012, 04:40:19 pm »
Wand (/Staff) of Gamelon Worldmap
ALttP Style

So I've got bored and suddenly I had played around with ALttP Worldmap Tiles ^^

So here it is:

Sakado
Tykogi Tower
Zelda's Ship



have fun ^_^

4
Graphics / Triforce of the Gods +
« on: March 21, 2011, 10:33:12 am »
 XD just some little edits to update a link to the past to the fsa standard and the things that came after it...
i gave wolf link a chance though, because bunny link wasn't really cool at all =P



 >:D C+C or die  :P

EDIT: These are btw. Link's Uncle, Link's Uncle Ending Version, Green Link, Blue Link, Red Link, Princess Zelda, Wolf Link

5
Farore doesn't like Karts, so she goes on a bike into the Race ;)



C+C

6
Graphics / RL Monkey Island Pixelart: Melee Island (Title Screen)
« on: May 09, 2010, 06:48:37 am »
yay my pc is fixed again so i can share some stuff i did at work with you ;)

I learn the job for House painter and decorator and had the time to make a resize of a picture i could choose myself and i have chosen the Monkey Island title screen...

It's made on a 1x1 m² plate with with paint on it







Original


yeah, not that much of good work but i had some issues with mixing the colors and i had some real work todo between the photos


7
Feedback / Credits?
« on: April 01, 2010, 07:04:04 am »
I've wondered for a while... how works this Credit system ( under the Avatar )?

How can you give / get Credit?

8
Graphics / FSA styled Oracle Sprites
« on: March 28, 2010, 10:51:34 am »
I tried yet again an approach to the OoA Impa and used the fat woman sprites from fsa as basement...

Oracle of Ages:
  • Adlar v2
  • Cap'n v1
  • Comedians v2
  • Fairy Queen v1
  • Happy Mask Salesman v1
  • Impa v3 - Resource link v2
  • Mamamu Yan v1
  • Naryu v3
  • Piratian v1
  • Princess Zelda v4 - Resource link
  • Ralph v2
  • Veran v1

9
Graphics / OoA Impa retry
« on: February 07, 2010, 07:35:23 pm »
I've made some years ago my MC-Style Impa and just retried it ;)


Artwork -> Original -> New -> Old
zfgc resource: http://www.zfgc.com/index.php#?action=resources&sa=view&id=174

c&c <3

10
Coding / [Request] Taking position at beginning of battle
« on: January 17, 2010, 09:49:10 am »
i just don't get to figure it out:

i want the player(obj_player1 - 3) on the start of a battle (global.battlemode=true) to jump or walk (up, down, left right types) into different places around the enemys (obj_enemy) having his "draw weapon"-animation played and then looping around in his battle-idle animation

all i'm getting is without animation, using a object collision to stop it and change it to the battle idle or its going further after battle or its just shaking at its area without animation


11
Graphics / TLoZ 2 Topdown Mockup
« on: January 09, 2010, 11:11:12 pm »
I've experimented to build a Topdown Style based upon the original sprites and this is what's happend ;D



note: yes the woman is too tall ;(

12
Entertainment / Parallel Worlds fake Snes-Case
« on: January 09, 2010, 01:08:03 pm »
just found on google a cool fake of the zelda romhack "parallel worlds" cool cover idea ;)


13
Discussion / [Screen] Pac Link
« on: January 03, 2010, 05:46:32 pm »

A Pacman Clone in the Zelda Universe

News:
09/01/10 - Title Sprite added


History:
Show content
Back in 2006 I made a demo of PAC LINK based upon a bad Zelda 1 GM-Engine, the newest Demo 1.2 had almost the Complete 1st Dungeon of Zelda 1 and many Rupees/Items for Score and a Clock which freezed the Enemys. To move through Rooms he had to "earn" all Items and Rupees per Room. Then I've lost the Demo and didn't work on it either...

Now I try remaking it using dlbrooks33's "GB Zelda Engine" in a modfied Version.

Story:

Hyrule is on the Edge of Chaos when the young hero Link enters the Kingdom. The Evil Ganon has been freed and took the Triforce of Power for his own and imprisoned Princess Zelda which has hidden the Triforce of Wisdom. Now Link has only one Problem: He has no Sword and the only one left in Hyrule is the wooden Sword from the old Guy's Shop, but the old Guy only sells it on an enormous Price. So now Link has to journey through Hyrule and sell ancient artifacts to afford it. But on his journey he finds out one thing, Ganon is still banned.

Where is Zelda and her Triforce?

Who is the true Evil behind the Chaos in Hyrule?



Devlog:

- Zelda 1, 1st Dungeon
13/18 Backgrounds, 6/59 Enemy, 2/5 Types of Enemies, 0/1 Boss, 1/5 Items, 0/6 Objects, 3/18 Rooms
- Zelda 1, Caves/Houses
1/1 Backgrounds, 1/12 Rooms, 1/3 Types of NPC
- Clock for freezing Enemys
- Different Enemy Types
4/11 Enemy Types
- Rupee Counter
- Titlescreen
- Main Menu
- Pause Menu / Item Menu
Room added

//wasn't in 1.2:
- Textengine
- Map Screen in HUD
17/17 Position on Worldmap, 0/18 Position in Dungeon 1
- Heart Counter
- Zelda 1, Worldmap until Dungeon 1
17/17 Rooms, 17/17 Backgrounds, 1/16 Rooms with Enemys


Maps:


Stage 1 Overworld
Screens:

Starting AreaOctorock Shootingpossible LttP ExampleShop Test

Technical Data:
Resolution: 512 X 480
Dev Tool: Game Maker 7.0
Style: Zelda 1 - NES Style
Developer: dotyue
Resources:
Spriters-Resource,
VG-Maps,
dlbrooks33's "GB Zelda Engine",
Kousou Games (NES TEXT)

News Archive:
08/01/10 - added new Enemy: Keese
08/01/10 - new Shot
08/01/10 - added Old Man's Cave for Shop testing
08/01/10 - added upper textbox mode ( for shops )
08/01/10 - Fixed Textbox text size

05/01/10 - Font exchanged from GB to NES style

04/01/10 - Added a few Enemies to Dungeon 1
04/01/10 - Added six Room Backgrounds of Dungeon 1
04/01/10 - Updated Story
04/01/10 - Updated Frontpage with Status
04/01/10 - Added four Room Backgrounds of Dungeon 1

03/01/10 - Added Stalfos, Blue Octorock
03/01/10 - Fixed a Bug which let the Enemy stuck on Walls
03/01/10 - Added three Rooms of Dungeon 1

14
Graphics / LttP REcolored Mockup
« on: January 01, 2010, 11:59:25 am »
Since many seem to like recolored GBC-Styled Sprites/Tiles:

( please note that the cliffs on the right and behind the fence arent edited yet )

The "rainy day" filters are just for steal protection as long as I'm not finished with the map, it will be released without filters when all tiles are completed of the "Links House" Area

Menu is a Mix of my released HUD's and MC-Reedits
The Tiles are MC- and FSA-Recolored and edited Versions of the original LTTP Tiles
Link is a Recolored Version of LTTP-Link
Filters in this mockup are: MC-Rain, Blue Color, FSA-Grass and Fog Filter





15
Entertainment / Meaner than Mama
« on: July 17, 2009, 07:29:58 pm »
just found this "mean" parody of Cooking Mama, DON'T DO THIS AT HOME ;P



16
Graphics / Link plays the Harp of Ages ( Oracle of Ages )
« on: July 16, 2009, 09:32:14 pm »
I messed up a new try on the OoA-Tree but the view is better than last Time even when the Shading and Lineart is messed up... so the Tree is not for use pls.

But since i made a sheet of "Link playing the Harp" too I've decided to post it her with a Mockup (where my messed up tree is on) I've used the "Sound-Notes" from Epona4's Sheet at Spriters Resource and the HUD is made of my Wind Waker HUD, Tetra Trackers HUD and the Firerod Rip from MC.

So:
- Special Thanks to Epona4
- Link plays the Harp [for use]
- OoA Tree [not for use] ;P



Resource

C & C pls

17
Graphics / [Mockup] World of Warcraft GB - Character Creation Menu
« on: July 06, 2009, 05:22:50 pm »
Here is a WoWGB Mockup i just made... have fun looking  ;)


Version 1



Version 2

just pure boredom, i don't even play it anymore but pls C&C  XD

18
Graphics / Yuna Retry [Backside addet]
« on: July 25, 2008, 07:41:12 pm »
I made someday before Yuna from FF X-2 in Chrono Trigger Style... but i've got some time today and tried to make her again
*shows* hope you like it




19
Graphics / Custom Character Sprite
« on: June 14, 2008, 04:10:58 pm »
Its a long time since i've sprited and today i wanted to try it a little bit again... i cant do a game because of work but the character is still from my "on hold" project called "Project Chronicles"... the character itself is called Rawiyah an is a catgirl like race (well you cant see it except for her ears ) original planned as a assassin in the Desert City "Marmoria" is she sprited with the new concept of being a Pirate she still has some old design elements left like her gloves which have hidden blades in them and her hat, she has some tattoos too but for that is a sprite to small...
well... have fun viewing it




20
Entertainment / Zak McKracken 2
« on: April 21, 2008, 06:05:36 pm »
Ok I#ve seen it in tv and its downloadable... i thought some fans of the old game would like to know about this... i dont know if theres a english install ( because i havent finished it yet ) but heres the link to website and download



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