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Topics - SpritingBrad

Pages: [1] 2
1
After playing breath of the wild, I was thinking where this game takes place in the timeline. There are various things in game that point it to one place, yet there are others that point it to other.

The most solid placement is 10,000 years after twilight princess. This is because Zelda herself mentions the Twilight invasion. There are also many references to Majora's mask too, such as the statue of Darmani in Goron City.

But then there are elements and mentions of other events from games in other timelines.

They mention "The Hero Who Sailed The Seas" and the inclusion of the Rito in the game, who as explained in The Wind Waker AND Hyrule Historia, they are the evolution of the Zora after the Great Flood happened, to prevent them from discovering the ancient kingdom of hyrule.

There is also a common item found everywhere in Breath of the Wild called Rock Salt, which is crystalized salt from the "Ancient Sea". This confirms that at some point before Breath of the Wild there was a great flood, because this mineral is found even on the top of mountains.

And the connections with the decline timeline are also present, as enemies, locations and armor are present.

So with all the elements from every timeline are present in Breath of the Wild, I thought of the prefect placement.

I strongly believe that this game unifies all the timelines.
Nintendo wanted to break conventions, to take the franchise to new places. With unifying the timelines, the posibilities to make new games after breath of the wild are endless. I also believe that this game is "The end of the cycle of Demise". When you fight Dark Beast Ganon, Zelda states that Ganon gave up on reencarnating in human form, and that he only wants to destroy the world. And I believe that Dark Beast Ganon is the physical embodiment of Demise's hatred, as his title is "Hatred and Malice Incarnate"

I think that when Dark Beast Ganon is destroyed, the Cycle is gone too.

So where do you guys think this game takes place? Do you agree or disagree with me? And why?

TFS Edit: Spoilers, bro.  :)

2
Sprites/Tiles / Celestial Clock Tiles [WIP]
« on: August 10, 2016, 06:54:13 pm »
I attempted to do the tiles for the Celestial clock. The map I did is just to test them out, but h main idea is to have a giant clock in the middle of the room, and gears in each corner (imagine them where the crystals are) turning.  There are four rooms, each room is based on the previous dungeons, and you have to use the dungeon item to beat it. You have to beat the dungeon bosses again. (This is inspired on Wind Waker´s Ganon´s tower mostly)

This is just a WIP, and the layout can be changed in the future, but the wall tiles are the main reason for this post! (I took inspiration from the Twilight princess temple of time for colours, White stone and gold.)


3
Sprites/Tiles / Earth temple
« on: June 29, 2016, 07:01:06 pm »
So I was looking around the dungeon designs and I came across Kami´s attempt on the Earth temple. It was incomplete and I liked where it was heading, and since I was already making the Earth temple dungeon tiles, I said, Hey, I will finish it!

So the temple, as Kami said, it consisting of three floors:
F1-Basic Temple Theme, Entrance is on this floor
B1-A mix between a Volcanic Cave and Basic Temple Themes.
B2-Volcanic Cave Theme, Boss is on this floor.

I added magnetic walls where link can latch to and move around on with the magnetic gloves.
I made pushable stone statues resembling gorons.
I made a room where you first meet the Carbonite. You have to run from it and then latch to the magnetic glove to get out of the way for it to fall in the lava. Once he falls, you can use its body as a rolling platoform (much like skyward sword) to move on top of the lava.

So this is how the temple works for now:
-You enter and you see there is a locked door, so you go to the room on the right.
-There is a small puzzle where you have to move the blocks to hold down all switched in order to open the door on the right.
-In the third room you have to move blocks to make your way, use your hookshot to move from one side of the room to another (you cannot return the way you came), grab the key from the chest, and activate the switch to open the door. Again, go through the door on the right.
-In this room, there is a big pit with moving floating tiles. There are magnetic walls, so latch to them and move throuh the walls and fall on the platforms on the right moment until you reach the door on the top.
-In this room you simply have to move some blocks and get on the minecart to get to the next room on the left.
-Really simple room, use either hookshot, bow and arrow or boomerang to hit switch for a bridge to appear. There are small enemies in this room, simple to get rid of (Keese, chuchus, ropes). The small chest contains 5 rupees. Go up the stairs to the upper level and opn the chest to obtain the Compass. Fall down to the second room of the temple and backtrack to the entrance. Open the locked door with the key to go down B1.

-Once you get to B1, there is a dodongo waiting for you! kill him by hitting his tail. Use the bomb flowers to blow up the cracked blocks and move the normal ones. There is another dodongo just chilling, kill it (this is a "defeat all enemies" room, the door will open afterwards) and use the magnetic walls to move over the lava. The small chest contains either 5 rupees or a collectible. Enter the door on the right...
-Once you enter, a small cutscene shows up, revealing the Carbonite growling on the wall and breaking free, ready to roll and run you over. He is quite stupid, so he wont turn until he hits a wall or an obstacle. Run down the path and before the Carbonite runs you over, latch to the magnetic wall on the top so the Carbonite falls into the lava. The Carbonite becomes a rolling platform that allows link to move over the lava. Still latched onto the wall, you can move to a small platform where there is a small chest with 20 ruppees. Use the new Carbonite Ball Platform and move yourself across the lava to reach a small chest containing a key. Now, There is a room on the left, but you will need the Bomb Cannon to proceed, this takes you to the Dungeon Map, which is on F1, on the big chest on the right. Enter the hole where the Carbonite once was and it takes you to a room there there is a locked door on the left. ----This room just takes you upstairs :P

-back in F1 you enter a room with a bunch of fire wizzrobes, the door locks behind you. use the magnetic walls and moving platforms toget to them and kill them all. Once you do, the doors will open.
-You are on a small room with a red chest, open it to get a small key and enter the room on the top.
-There are bokoblins here and there is a locked room on the top, unlock it to enter the miniboss room. Here you fight a Mighty Darknut. Once you defeat him, a key will fall from the ceiling. Open the locked door on the left and obtain the Bomb Cannon!
-Back track all the way to B1 to the room I mentioned before where you can obtain the Map (this is not mapped yet) Use the bomb cannon to get through.
-On the room where the bokoblins were, head up the stairs and launch a bomb to blow up the cracked blocks. Fall down to the room and defeat the two wizzrobes to open the door. This door leads to B1.

The rest is still to be decided. There will be more Carbonites on B2, Armored dodongos and other enemies.

What do you guys think on this?? It still need some work, obviously, but I think that the puzzles and everything pretty much works, right?
Give me your opinions!

4
Sprites/Tiles / Gerudo Desert and Fortress
« on: June 03, 2016, 08:20:52 pm »
I attempted to do the Gerudo fortress with the tiles from the wind palace from minish cap. The roof and palette is from a screenshot I found of ZC.
This is just a wip, I was just messing around with the tiles to see what I could make. :P But it looks good, so if you guys like it, we can use it.
What do you guys think of this?

EDIT: I made the area surrounding the fortress. Note that this is not the desert itself, and there is still a lot of free space to put a desert area, and we also have to make the Valley of death, so both will be to the right.

5
Sprites/Tiles / Water temple tiles
« on: May 08, 2016, 01:31:59 pm »
I put something together for the water temple! I added water fountains of the walls to change the water level, or simply for decoration, depending of what route we decide to go.

I made a little mock-up of what it might look put together.

6
Friendly & Neutral / [Submission] Birds
« on: December 08, 2015, 02:43:03 pm »
Wouldn´t it be cool to have birds around the field and on different areas to make them more alive?
They will arrive in a small bunch from 1 to 4 birds and when link gets close they fly away.
Like in Skyward Sword, only here they are only animals you can only scare off.
I really liked those little birds from Minish Cap on the wind ruins and I thought we could make them come back as normal birds.
I put the sprites from Minish Cap on the attachment.
What do you think?

EDIT: And maybe when the player is still, A bird lands on link´s head? That would be pretty funny! Once you start moving again, it flies off.

7
Music / [Submission] Goron mountain theme
« on: December 08, 2015, 12:13:06 am »
I couldn´t resist!! I personally like this one a lot! Although it can be improved, I think it sounds great!
What do you guys think?

I added both .mp3 and .ogg files for whoever wants to listen to it.

8
Music / [Submission] Celestial clock theme
« on: December 06, 2015, 11:30:23 am »
I was inspired by Max´s town theme to start working on music also. I have never used Fl Studio before, so the song might not be good, but I like it!
I was testing it and I made the celestial clock theme just for fun!
I used Celesta to make a tick-tock sound which resembles that of a clock, mixed with a choir of Ganon´s theme, since he has taken over the tower by then.
I inspired this to the Hyrule castle theme from Twilight princess, since it had Ganon´s theme playing with it.

So what do you think? Any help to improve the song and my skills on Music making will be appreciated! :)

9
Sprites/Tiles / Zora throne room
« on: October 11, 2015, 06:09:02 pm »
I made this beautiful room for the Zora.
I think that it is one of the best mapping I have done, its trully beautiful. Look at this while listening to the twilight princess Zora´s domain, trust me.

I think that this can most definitely be accepted?

If you look in the Zora´s domain map of the overworld, there is a cave at the bottom of the domain, just beside the last pond. This is where Zora village will be.

10
Sprites/Tiles / Overworld so far
« on: September 27, 2015, 09:18:49 am »
This is here so you can see how the whole overworld looks put together.
And also because while I worked on the basin and the domain I changed some things on the field so they would fit together. But they are minor!
I have only added the accepted ones, so the swamp is not there since it is not done!
So here they are in the attachment!

I will update this post when we complete other areas of the world.

11
Sprites/Tiles / NPC Sprites
« on: September 08, 2015, 05:57:47 pm »
OK! Lets start spriting this guys out!

I made Tilo (based on Ghostblade), Aladdin, Charlie and Aveil (Based on the town children from Minish cap)!
Abu was made by Darklink45.

NPC List:
A
Abigail
Aladdin (he will just be still)
Angelo the Sculptor
Anton
KOT:Aveil
B
Bob and Esther
Boken the Slayer
Boko
C
Crystal
D
Daphnes Nohansen Hyrule
Demi
Dimitri (the sprite might be lost though)
Dokoi
E
Emerald
Eugene
F
Finney
Fructo
G
Gumbo
H
Hunters
I
Ingo
J
Jimi
Juan
K
Kale
Korko the Dreamer
M
Maple
N
Nigel
Noko
P
Post Man
Pyroki the Firestarter
Q
Quina
R
Ruby
S
Sam and Charlie
Sapphire
Seare
Syrup
T
Takam
The Chemist
Tilo (we could have a still figure that floats looking down)
Z
Zaeranos

12
Sprites/Tiles / Link animations (using cogs)
« on: August 16, 2015, 04:05:50 pm »
I made link using the wind cog animation. Link charges it up and then throws it towards the direction he´s facing. I will attempt The other ones too.

13
Sprites/Tiles / Forest dungeon Tiles
« on: August 11, 2015, 05:40:12 pm »
I decided to make a completely new forest dungeon tiles for KOT. The walls of the inside rooms are made of wood, depicting the trunks of the trees. The floor of the inside rooms for the 2nd floor and up will be a treetop, implying that it was built on top of the trees. The outside (which will be 2nd floor and up) will be treetops with things on top like fences and such.
I made a little example of what the first room would look like, and added the tree floor so you see how it would fit together.
Tell me what you think of this!

14
Sprites/Tiles / KOT Enemy Sprite Topic
« on: August 06, 2015, 03:05:55 pm »
I´m adding this topic to start doing the enemies for the project.
I will add the ones already done here (That I can find).

DONE
ALMOST DONE/NEEDS COUNTERPART
NOT DONE

A
KOT:Armored Crab
KOT:Armored Dodongo
B
KOT:Beamos
KOT:Black ChuChu
KOT:Blue ChuChu
KOT:Bokoblin
C
KOT:Carbonite
D
KOT:Darknut
KOT:Demonic Dodongo
KOT:Dodongo
KOT:Door Mimic
F
KOT:Fire Keese
KOT:Fire Wizzrobe
KOT:Floormaster
KOT:Flying Tiles
G
KOT:Gibdo
KOT:Green ChuChu
KOT:Grey ChuChu
I
KOT:Ice Keese
KOT:Ice Wizzrobe
KOT:Iron Knuckle
K
KOT:Kargaroc
KOT:Keese
L
KOT:Like Like
KOT:Lizalfos
M
KOT:Mad scrub
KOT:Mighty Darknut
KOT:Moblin
KOT:Moldorm
O
KOT:Octorok
KOT:Overgrown Keese
P
KOT:Poe
R
KOT:Red ChuChu
KOT:Redead
KOT:Redead Knight
KOT:Rock Wasp
KOT:Rope
KOT:Rupee Like Like
S
KOT:Sand Glider
KOT:Shadow Guard
KOT:Shadow Keese
KOT:Shiekah Warrior
KOT:Stalfos
KOT:Stalfos Elite
KOT:Stone ChuChu
T
KOT:Tail
KOT:Thunder Keese
KOT:Thunder Wizzrobe
W
KOT:White ChuChu
KOT:Wizzrobe
Y
KOT:Yellow ChuChu

15
Sprites/Tiles / Chuchu types
« on: August 05, 2015, 07:34:16 pm »
I put a sheet together with all the chuchu types.
I know that you guys have the green one already, but I added the rest ready to be coded!

16
Sprites/Tiles / Carbonite
« on: August 05, 2015, 10:40:17 am »
I read about this guy and wanted to create him sooo badly!

I still need the front and back roll, since I am basing it on the rolling rock that link pushes in MC. but I can´t find any spritesheet of them. I ripped the small ones from the game, but I still haven,t found the from and back ones... I will try to rip them once I find them! But if anyone wants to rip them then OK! It will save me a lot of work.

The Carbonite still needs arms an legs.

17
Sprites/Tiles / Castle Interior
« on: August 03, 2015, 09:39:34 am »
I tried to tile the castle interior based on Max´s concept. It is not finished, but it´s a start.

18
Sprites/Tiles / Zora
« on: July 24, 2015, 06:40:30 pm »
I was looking at old posts and I came by Darklink´s Zora link. I loved it! It is one of the best (if not the best) Zora sprite I´ve ever seen.
So I edited HIS Zora to make it into a normal zora, I think it would look great in the game!

So before anyone starts jumping at my neck for using somebody´s sprite to make another, I credit Darklink for it.

It is not finished, but I will get on it as soon as you tell me what you think on this.

19
Sprites/Tiles / Underwater diving
« on: July 24, 2015, 03:48:59 pm »
I mentioned this earlier in another post where link would be able to dive underwater to get items and stuff (And maybe even a temple? Like the water temple from TP?) I put a small mockup of how it might look. The top part has the most vegetation since the sun is hitting most of it. But, as you get deeper down into the ocean floor, there will be no plant life, just dead sand. And you might even find a huge abyss waiting for you down there. I put a small one in the mock up, but can you imagine swimming on top of a big one? Just pure darkness waiting for you bellow your feet, and perhaps if you stay too long ontop of the abyss, some king of sea creature (Big Octo?) comes out and eats you? Or maybe just some whirlpool suck you down to the depths or a tentacle gets you and drags you down. Basically telling the player NOT to go there again. What do you think?

20
King of Thieves / Farin Dialogue/backstory
« on: July 22, 2015, 10:26:27 pm »
Some dialogue for you guys to enjoy!

Farin:
You might be wondering why we steal, why the rich look at us this way... All my life I have been running away, living a criminal life. I didn't have a choice. My parents died when I was eight, I had nowhere to go, no family to live with, and I didn't want to go to an orphanage. I ended up living in the streets, with no money and no ways to support myself. I started to steal small things like, food, pocket money, and basically, anything I could find. That is how I managed to live for many years. Then, I met some children who where in the same conditions as me. Homeless, begging for food, trash compared to the rich. I took them in. Taught them ways to survive in the streets. We had no choice but to steal from the rich, the ones who closed their doors when we asked, when we begged for a place to stay! The ones who rolled their eyes when they passed by our sides when we begged! No more will they be better than us... No more will they look at us with disgust! We will steal from them until they have nothing left... Until they are brought to our feet, begging. And then, they will see the how much we have suffered, how much pain they have caused with their greed and their pride... We, have no choice, but to steal...

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