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 on: Yesterday at 10:52:17 am 
Started by MG-Zero - Last post by SpritingBrad
I say conversation style would be best

 on: September 22, 2017, 08:26:57 pm 
Started by Monster World RPG - Last post by Monster World RPG
I would like to share with you this very complete review of the game by XBuster (author of "Monster World Legends"):

 on: September 22, 2017, 06:22:51 pm 
Started by MG-Zero - Last post by Vash
Couldn't figure out why I wasn't able to vote - realized I wasn't logged in. :(

Lol - last message I received was 04-03-2013, first was 11-03-2007 - just for some fun facts.

Anyway - voted for conversation style.

 on: September 22, 2017, 12:55:24 pm 
Started by MG-Zero - Last post by MG-Zero
Bringing in more activity is a hopeful goal of the new version :)

Don't get super excited yet though, we're still ways off from even a demoable version

 on: September 22, 2017, 08:17:37 am 
Started by MG-Zero - Last post by Mariotag
Oh? :P Hopefully said new forum version will be more active.
I've no preference really, and I don't think I've had a PM here before anyway.
If it ain't broke, don't fix it?

 on: September 21, 2017, 11:46:51 pm 
Started by MG-Zero - Last post by MG-Zero
I will most definitely be coding up the desired solution, it's for a future forum version ;)

 on: September 21, 2017, 08:57:26 pm 
Started by MG-Zero - Last post by Max.
Conversational style is way easier to follow through with context and is pretty much the standard for electronic communication now, right?

That said, last PM I got was in 2015 so like, doesn't affect me much, lol

 on: September 21, 2017, 08:45:14 pm 
Started by Theforeshadower - Last post by Theforeshadower

Been working on some stuff on my end.
Minor tweaks as needed to code.
Leevers changed a little bit.
Keys have been added.
Horsehead AI has been started.  I am using ARMOS from LTTP as a placeholder.  It's about the size I want Horsehead anyway.

I decided on something a bit different than originally planned.  Horsehead will bounce after you similar to Armos final form but without the ground slamming.  When he hits 50% or less health, he begins to burrow into the ground like Lanmolas.  When he emerges, then he will do a ground slam jump where he is only vulnerable at his back.

Everything is coded upto the burrow state.  Feels pretty solid for a boss even now, but I want a little something extra to differentiate it from Armos.  Everything in the life cycle of the boss is done except the ground slam.  For now, the boss just returns to bouncing until he is hit again until he runs out of health.

 on: September 21, 2017, 08:40:50 pm 
Started by MG-Zero - Last post by Theforeshadower
No preference.  If you want to take up the challenge of coding it, go for it. :D

 on: September 21, 2017, 07:50:19 pm 
Started by MG-Zero - Last post by MG-Zero
I realize this is probably going to go mostly unanswered, but I'm interested in some input.

Regarding the inbox, would you prefer it traditional style (i.e. how it is now.  You see a list of your PMs in the inbox and can view one at a time), or would you prefer it conversation style (like how facebook displays your message history with a person as a single conversation)?  Conversation style would sort the inbox by most recently active convo.

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