Main game codingCoding:
+The save statue has been changed to an npc owl named Progus, who is there in a few places for you to save. In some areas, Progus will fly away after saving or not, so it is best to gear up before doing some questing.
+Modifying the boomerang, so it can be more of a useable object instead of being annoying
+The Ocarina has been updated. The song are now song up via button press for testing, working on implant it when the song is actually playedFatigue Meter/Life Force Bar
The Fatigue meter, also known as the Life Force meter is a source of energy for the player. If you moving about and hurt hurt, it will drain a bit, however, leeching type enemies will be able to benefit from your life force bar, which will weaken you. For example, if a group of smaller gels come to you, you cannot use your sword until you move them away, they may not do any damage, but they can swiftly drain your life force.
The life force meter can be replenished by: Eating, Sleeping at inns or in houses, finding Green Sol said to rejuvenate weary travelers, and or finding a pink fairy. The meter can be toggled ON/OFF by pressing G, but it is wise to keep it on to see where the meter's standing. Keep in mind, the lower the meter is, the more damage you take in.
This also effects the sword beam if found or not. Green Sol can be made by the player by using up at least 20 Sol to restore up to 40% of the life force meter.
+ Green Sol has been added. What it does is that it replenishes your fatigue meter whenever you find one. Unlike sleeping/eating, it restores a bigger amount of the meter. Also Pink (Healing) Fairies do the same thing, however, they restore some Hp.
+Now that the meter is up, some enemies will be even more lethal. Not only for you lose some of meter, but other enemies will sap some of your life force from you. For example, invisible poes will sap from you until you reveal them, ReDead will be able to take both your life force and Hp. The common gel will take some as well, however, in groups, those little things will drain you.
+Green Sol can now be made once you get a second Sol Pounch upgrade. By pressing F, it will automatically take 20 Sol Fragments to make Green Sol, which restores about 45% of your Life Force Meter.
+The Life Force Meter now reveals percentage if the player stands for a while, it will appear in small numbers.Graphics:
+Rupees and everything else that is counted in amounts will be moved to the bottom left corner. Was thinking about adding something else in the rupees spot on the upper HUD.
+The Fatigue Meter has been changed, a bit smaller, but fits in with well with where it is now. It is able to track the player's condition with Toggled On/Off.(Working on the changing color bit, but it works fine now.)
The Castle Town is at least 35% done. 2 out of 4 allyways(Districts) are done, 3 out of 4 town areas done, after this, I will work on the castle itself. As you can see from the screens below, the graphics has been reverted back.Something I discovered and must fix:
*Being House Bound. When a player attempts to enter a house at night, right before nightfall when it is locking time, they become stuck at the entrance until morning. Going to fix the doors withing the house a bit. The door knows wether the player is trying to go inside or not, as a result making itself solid, locking. In other words, being one with the door
.Some special places:Novos Orsa Library
- There will be books explains some history of the land shattered within the overworld. Once you pick it up, a book will be available within the Library. Some books will also reveal clues to the player. For example, an odd formation of bushes might reveal something or how is it that some races who are famously known as enemies in the series now kind to you. Once I am done with the tiling of the castle town, will begin making interior places.Lia's Clothers(Side Quest)
- Lia's Clothers is a regular house, but it is also a family business. Lia's daughter works on the second floor of the house, but her friend is here as well, Natalia. The player is suppose to speak with Natalia at some point in the game, but she would not talk with you unless you go around town doing some errands for Lia's Clothers. For example, getting resources for them. After this, the player can speak with Natalia who turns how to be Centro sibling. After the talk, the player is given a heart piece.
As for the lighting, I kinda brighten it up a bit, don't want it to be too bright at night. How the lights are, if they are closer to one another, they tend to get brighter, but if too far away, they are a bit dimmed down. Only in caves or dark places, light like this will brighten up.Coding for DemoCoding:
+ Just working on Dialogue. There will be alot for Gemmy's side, unlike Link, Gemmy is talkative when he is with others.
+Gemmy's village is on it's draft stage, however, only his house will be only accessable within the demo. The reason for this: When Gemmy's cousin and sister went missing, everyone in the village made and or grouped in search parties making them all outside of their homes, as a result, their doors are locked.
+Kaza Makashi will not fight you unlike the rpg maker version. Even though he hates Gemmy, they both do share a common interest that usually halts their fighting. Kaza will also be more of a helpful NPC, once the rivalry cut-scenes pass.