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Author Topic: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)  (Read 57930 times)

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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #200 on: October 15, 2012, 10:23:08 pm »
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That maps are nice and all, but it looks like you're kind of mixing MC and ALTTP style. I can easily recognize that those maps were made with MC tiles. It gives a nice touch, but they are totally different styles.

I know but the rendering in game changes some of the tiles, so the tmc tiles you see there end up being fsa ones.
Plus some are just placeholders atm. (still looking for better lttp houses and such  :-\)

I remember someone told me about swaping colors, I am going to give that a try once I'm done.

EDIT:
Set everything back to normal now, well with the first ALTTP design of the map. XD
« Last Edit: October 16, 2012, 12:59:48 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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thestig

Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #201 on: October 16, 2012, 06:02:16 am »
VERY Interesting development! You should make the lighting more evident, though.. they're too... dim?

So when will we be seeing a demo? I want to play this lol.
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Kienamaru

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #202 on: October 16, 2012, 01:06:41 pm »
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This looks pretty cool, it was brought to my attention that Nintendo don't like people making awesome fan games, so what will you do if you get a Cease and Desist? I decided to change a ton of my names and stuff so that there are literally no Zelda references at all.
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Starforsaken101

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #203 on: October 16, 2012, 01:16:24 pm »
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This looks pretty cool, it was brought to my attention that Nintendo don't like people making awesome fan games, so what will you do if you get a Cease and Desist? I decided to change a ton of my names and stuff so that there are literally no Zelda references at all.

Kienamaru, as much as I love the fan game community, you can't really blame Nintendo for not liking people making fan games. It's kind of ripping off their work :P. Yeah, most of us don't do it for profit, but remember CeFurkan's Pokemon MMO? He received a cease and desist and renamed everything to MonsterMMORPG...and is still gathering donations for that crap, even though there are blatant Nintendo tiles in his stupid game. That SUCKS.

Aaaand sorry for ninja-ing in :3. To be on topic, I checked this out and it seems pretty awesome so far. I do agree with gm112 though, the lighting's a bit dim in those screenshots. To make a more dramatic effect, you should probably emphasize the lighting a bit more :3
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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #204 on: October 16, 2012, 06:41:06 pm »
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Thanks I'll see what I can do for the lights. XD
As for the demo I mention it will either be released on NCFC and or afterwards.

Yeah kien, I am aware of the C&D thing, so as for the project name will either be Link's Journey- NB/EFTDR, or just keep the NB/EFTDR part.

But if anything were to happen, I can always dust of my "Dragon Diary - Mysterious(Cybernetic) threat in Japan" game, seeing that it hasn't seen the light of day in years.

Also what Blaze said about the MC tiles, I used them to make the map brighter, but I reverted everything back to lttp tiles, however, the stone roadway and the castle walls in TMC form remains.
« Last Edit: October 16, 2012, 06:46:10 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #205 on: October 16, 2012, 09:32:59 pm »
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I was about to say a ton of stuff about Nintendo, copyrights, and stuff, but I realized it would lead to excessive chatter that might clutter up the thread (ah no goodoh!). Anyway, it'd be a shame if this got shut down. It's really turning into something nice. Too bad Nintendo can't view fan games as "art". If all else fails, pull a Konjak (referring to Legend of Princess, which is a fan game of Zelda, but uses all original resources that smartly give a Zelda-esque vibe).

Making the engine is half the work, so you can always change resources and story. Story is the most difficult to revise, of course, as it usually effects many aspects of the world design, causing you to re-tile, re-map, reinvent characters, revise quests, etc. But hopefully this will be one of the games that makes it to completion without getting shut down. Putting myself in Nintendo's shoes, the only reason I'd shut down a Zelda fan game is if I believed the game would make people not buy and play the official series, but I don't know anyone that thinks this way. In fact, I tend to want to play the real Zelda games after playing some fan-made game. But maybe that's because I haven't played a Zelda fan game that can hold a candle to any official Zelda game, so a fan game makes me want to play something better?... hmm. All I know is that, as long as I'm playing the real Zelda games, I'll be interested in playing Zelda fan games, and if I want to play a Zelda fan game, I also want to play the real games.
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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #206 on: October 17, 2012, 05:52:31 pm »
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Main game coding

Coding:

+The save statue has been changed to an npc owl named Progus, who is there in a few places for you to save. In some areas, Progus will fly away after saving or not, so it is best to gear up before doing some questing.

+Modifying the boomerang, so it can be more of a useable object instead of being annoying :-\.

+The Ocarina has been updated. The song are now song up via button press for testing, working on implant it when the song is actually played


Fatigue Meter/Life Force Bar

Quote
The Fatigue meter, also known as the Life Force meter is a source of energy for the player. If you moving about and hurt hurt, it will drain a bit, however, leeching type enemies will be able to benefit from your life force bar, which will weaken you. For example, if a group of smaller gels come to you, you cannot use your sword until you move them away, they may not do any damage, but they can swiftly drain your life force.

 The life force meter can be replenished by: Eating, Sleeping at inns or in houses, finding Green Sol said to rejuvenate weary travelers, and or finding a pink fairy. The meter can be toggled ON/OFF by pressing G, but it is wise to keep it on to see where the meter's standing. Keep in mind, the lower the meter is, the more damage you take in.

This also effects the sword beam if found or not. Green Sol can be made by the player by using up at least 20 Sol to restore up to 40% of the life force meter.

+ Green Sol has been added. What it does is that it replenishes your fatigue meter whenever you find one. Unlike sleeping/eating, it restores a bigger amount of the meter. Also Pink (Healing) Fairies do the same thing, however, they restore some Hp.

+Now that the meter is up, some enemies will be even more lethal. Not only for you lose some of meter, but other enemies will sap some of your life force from you. For example, invisible poes will sap from you  until you reveal them, ReDead will be able to take both your life force and Hp. The common gel will take some as well, however, in groups, those little things will drain you.

+Green Sol can now be made once you get a second Sol Pounch upgrade. By pressing F, it will automatically take 20 Sol Fragments to make Green Sol, which restores about 45% of your Life Force Meter.

+The Life Force Meter now reveals percentage if the player stands for a while, it will appear in small numbers.


Graphics:
+Rupees and everything else that is counted in amounts will be moved to the bottom left corner. Was thinking about adding something else in the rupees spot on the upper HUD.

+The Fatigue Meter has been changed, a bit smaller, but fits in with well with where it is now. It is able to track the player's condition with Toggled On/Off.(Working on the changing color bit, but it works fine now.)

The Castle Town is at least 35% done. 2 out of 4 allyways(Districts) are done, 3 out of 4 town areas done, after this, I will work on the castle itself. As you can see from the screens below, the graphics has been reverted back.


Something I discovered and must fix:
*Being House Bound. When a player attempts to enter a house at night, right before nightfall when it is locking time, they become stuck at the entrance until morning. Going to fix the doors withing the house a bit. The door knows wether the player is trying to go inside or not, as a result making itself solid, locking. In other words, being one with the door XD.

Some special places:

Novos Orsa Library- There will be books explains some history of the land shattered within the overworld. Once you pick it up, a book will be available within the Library. Some books will also reveal clues to the player. For example, an odd formation of bushes might reveal something or how is it that some races who are famously known as enemies in the series now kind to you. Once I am done with the tiling of the castle town, will begin making interior places.



Lia's Clothers(Side Quest)- Lia's Clothers is a regular house, but it is also a family business. Lia's daughter works on the second floor of the house, but her friend is here as well, Natalia. The player is suppose to speak with Natalia at some point in the game, but she would not talk with you unless you go around town doing some errands for Lia's Clothers. For example, getting resources for them. After this, the player can speak with Natalia who turns how to be Centro sibling. After the talk, the player is given a heart piece.

As for the lighting, I kinda brighten it up a bit, don't want it to be too bright at night. How the lights are, if they are closer to one another, they tend to get brighter, but if too far away, they are a bit dimmed down. Only in caves or dark places, light like this will brighten up.



Coding for Demo

Coding:
+ Just working on Dialogue. There will be alot for Gemmy's side, unlike Link, Gemmy is talkative when he is with others.

+Gemmy's village is on it's draft stage, however, only his house will be only accessable within the demo. The reason for this: When Gemmy's cousin and sister went missing, everyone in the village made and or grouped in search parties making them all outside of their homes, as a result, their doors are locked.

+Kaza Makashi will not fight you unlike the rpg maker version. Even though he hates Gemmy, they both do share a common interest that usually halts their fighting. Kaza will also be more of a helpful NPC, once the rivalry cut-scenes pass.
« Last Edit: October 17, 2012, 11:50:26 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #207 on: October 18, 2012, 09:26:13 pm »
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Main game coding

Coding:

+3 rooms have been added, 2 within the BellBrooke province(BellBrooke Waterway and BellBrooke Passage) they will lead the player to the Southern Orsa Fields. The 3rd room is nother district/allyway in the castle Town.

BellBrooke Waterway- if the player falls of the logged bridge in the fields, they can end up here, by swimming south.
(Still needs a bit of work  :-\)


BellBrooke Passage- Separates all of the BellBrooke Province and the fields, so in otherwords, you leave BellBrooke when you are done there.


+As for Southern Orsa Fields, everything is in place, will be dealing with the outskirts soon.

+The ocarina now knows a song when played, however, the animation to show up needs a bit of work. The animation only appears when play is playing the ocarina with a press of the test button, going to work on making it appear right after the note is played.
You can see what I mean on this screen.

Gossip Stones have been added, but they are not able to speak to you yet :D. I am using the sprite as a place holder atm. They will reveal to the player some mysterious stuff and other secrets. Soon they will be able to tell the date and time, as well as spawning a fairy.



coding for demo
Not much but the dialogue has been scripted, I'll begin to post demo screenshots/videos soon.

Bugs:
Signs for some reason are unreadable, going back to see what is causing this.
« Last Edit: October 18, 2012, 09:29:19 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #208 on: October 22, 2012, 05:32:08 am »
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Did a few fixes today regarding some more recognition with some variables in game.
coding
+Being one with door glitch fixed.

+Clock system as been updated, it controls filters, and other goodies now when active.

+Fix The Life Force meter, with a few test, it seems the meter drains faster, so I reduced the CoP variable for the meter.

+Working on updating the bottle. For testing reason had it set to the B button, and it is currently unlimited red potions, going to make it have different bottled content.

+Quest item slot 1 and 2 has been updated, not only it now knows which sprite for an item to use, but it knows wether the player is going to start the quest with said item, and or track progress within code. Only main quest items atm (Korri's Letter, Leafosa's Pistol, Dina's Bottle, Bottled Chu, Mysterious Letter). Quest Slot 2 will be for the minor quest items, which will lead the player into 3 different side quest depending on the item. There will be a part in game, if the player starts a certain quest, they cannot do the other ones because this is like a trigger event. (Kinda like how seiken densetsu 3 did for the final 3 bosses, but with items instead.)

+Zora Link is now a moveable/playable character, however his actions have not been set yet, still need work. He is only able to move and swim. Like in Zelda OOA, with Zora Link, you will be able to go under/swim deep water.

Graphics/Novos Orsa Castle

+This will not only be a place of travel, but also a dungeon. I am done with all districts and sections of the castle town, all that remains is the castle and sewers. Once this is done, NPCs and doors for home access will be added.

As for Trion Bridge, working on the underbelly part, lake under the bridge.
Will post up screens/vid nexttime around.

Also I recall putting up a poll for which demo to be made, I will have to go with Link's demo, over Gemmys. On the other forums many say it would make sense to play as Link first, and make Gemmy's story available at some point in game, like a flashback. Plus I would need more time to make  :(, that is also why I would make a demo for Link instead.

Alot of feedback was on that one, so with Gemmy's story going to pull a FF6 Cyan type of thing, so the event triggers instead of it happening in the beginning of the game.

So the demo you will see soon is going to be just Link waking up in part 1 (I've also put focus on main game so I'll just make a demo out of that.)
« Last Edit: October 22, 2012, 05:57:22 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #209 on: October 22, 2012, 06:16:58 pm »
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Why a clock system? Is there a limit of days you have to complete this game?
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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #210 on: October 22, 2012, 07:02:55 pm »
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Why a clock system? Is there a limit of days you have to complete this game?
The clock determines what object to appear or not, and or a showing of an event. There is 30 days in the game but it restarts if it goes beyond 30 days.

For example, the blackmsith store is closed, but after lets say 10-15 days past, it will open and remain that way.
Or if Link is to meet someone at a certain day or time, the clock controls all of that.

Some npcs are able to tell you the time as well, not much, but a nice add.

So the days are basically unlimited.
As for the sprite, didn't change it yet, kept it like that for a while, however, it will be changed.
« Last Edit: October 22, 2012, 07:10:17 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #211 on: October 25, 2012, 01:15:34 am »
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Added in some new quests for the beinginning of them game  XD

Logus the Deku - Getting your sword back
Quote
When Link and Gemmy were was unconscious at he base of the falls, Logus went to help the villagers bring them to safety. Logus and his friends however, were more worried about Link and Gemmy's belongings. Gemmy was able to awaken before Link and prevent Logus and his friends from taking his stuff, shortly after Kevin set Gemmy to the Florabed inn to get some rest from his travels. As for Link, Logus and his friends managed to grab some of Link's stuff and play around with it. Hours later, Link awakens, and he cannot go anywhere until he gets back his things, and be granted permission to leave Orlo Gale. After seaking with Korri, Link realizes that Logus, is newphew and tends to steal stuff and sell them off, fearing for this, Link goes around the Orlo Gale to find Logus at play of playing, Greenfield Haven. Logus said to Link that he has his sword and will only give it back if you play his game (collecting 8 silver rupees hidden by him). After this, he tells Link he is sorry, and says that be can help picking up nice things. With this key, Link was able to open the locked chest and taking back his Koriki Sword.
Other info: The silver rupees are hidden well. The only hint Logus gives to you his "Blue and Silver".

AS for Link belongings (masks, shield, ocarina) You will have to find Logus' friends who took off from Orlo Gale, mainly the ringleader of the group, Tario Woodswealth, who is a wanna be deku salesman.
Other stuff: Link's shield can be obtain from Dolu after getting back your sword. Having both your sword and shield will trigger the Leafosa events to take place. To leave Orlo Gale, the player has to complete all story quest there.(beat dungeon 1, Logus, etc.) The deku guard will say to you that he has heard alot of you, and will alot passage to BellBrooke Province.

Optional Side Quest - Finding Ralts(Updated/ Was given, but was changed a bit and now marked as optional)
Quote
The side-quest begins once Link wakes up. few of the locals say that the lost deku went up into Quiet Wood and never returned, Korri feared that the entity that he fought in the past might have taken him. The player much go to the first dungeon and find him. In order to complete it, you must find Ralts inside by solving the riddles on the walls before the boss fight.

Theives of the Night - Given/can't leave town without completing it
Quote
Not alot of info on this, but there will be 2 thieves in disguise who plan to rob Sane, during the night, a group of bandits will start to enter the town, and it is up to the player and co to fight and captured them. After completing this, the guards will allow the player to leaving, knowing the bandits are gone, and is given a heart container.

Also working on port town quests and such, along with desert ones.
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #212 on: October 25, 2012, 09:57:08 pm »
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You may want to check your English before you post, Linkwolf48. This is just a common courtesy.
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Starforsaken101

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #213 on: October 25, 2012, 10:48:07 pm »
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You may want to check your English before you post, Linkwolf48. This is just a common courtesy.

English is not his first language, from what I recall. A lot of members here do not completely speak English, but they try and what Linkwolf said is comprehensible enough. If what he said was completely unreadable, I would tend to agree, but at this point you shouldn't even bother. Thanks for the consideration, though.
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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #214 on: October 26, 2012, 02:20:11 am »
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It's k guys  XD, I tend to type extremely fast and not notice my errors until I look at the post afterwards.
Yeah English is one of the many languages I know, Je parle francais et(nan ki kase franse), I am french.  XD

In my next post I'll try to more revisable.
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
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ZFGC is like the Hotel California.  You can come in but you can never leave!

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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #215 on: November 06, 2012, 05:19:50 pm »
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Welcome just a few stuff that has been fixed and updated.
Just the small stuff, but over the weekend I will have freetime to code up more stuff, as long has my cousin doesn't not bring his H4 with me this week XD.


Coding:

+The shield has been moved to the inventory part of the menu and can be equipped/unequipped by pressing the Z button. In game, one can deploy the shield with the V button. When equip, there will be an indicator by the C button on the HUD.
*Now that the Shield has been moved, stronger enemies can brake your defense, so it is a good thing to keep this in mind when fighting these types of enemies.

+An automatic Spinattack has been added. Similar to how the action button lights up in WW, then you jump and attack. Try to make more functions.

+Deep water has been added. To all other forms but Zora Link can swim within deep water.

+Still trying to figure out things for Epona, the follow part is done, but the other functions still need to be in place and or coded.

+ The bottle is in place, but need to fix up content settings.

Graphics:

+Started to sprite up more of the major characters, will post them up soon.

+Under Trion Bridge is in the works.

+Some sprites and graphics has been modified overtime, for example, animations of enemies and Link, etc.

Other Stuff

New video coming soon
« Last Edit: November 06, 2012, 05:24:50 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Zhello

N.A.D.I.
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #216 on: November 08, 2012, 09:59:53 pm »
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Created a prototype map for dungeons, what do you guys think of it now?

It still needs a bit of work. Don't mind the color, it will be changed, just recreated this from the original design as well.


The 3 slots is to indicate the floors, next to it, Link's icon which tells the player which floor Link is on.
The bottom 4 boxes will hold(Map, Compass, Master (Boss) Key, and Special Key).
Like in other Zelda games, rooms visited will be marked as gray, but when you get a map, it shows them as blue, revealing the other rooms on the map screen.
Color indicators
Quote
Gray- Visited unmarked rooms.
Blue- Visited, mapped out rooms.
Green- Secret rooms/ Shortcuts.
Red- Rooms that are located with rooms.
Yellow- Special rooms, requiring a Special Key and or puzzled that has been solved.
How bosses will be depicted, they will be show as themselves on map icon-wise when the player has obtain the Master Key.


As for the world map menu I am still deciding on which to use since I made them both. There are side by side.
This will obvious show the overworld. It will show the area name and or province.
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

Kienamaru

The Idea Man
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #217 on: November 09, 2012, 10:21:16 am »
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area name and province sounds cool, like in TP. It gives the world a sense of realism.
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0

Zhello

N.A.D.I.
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #218 on: November 17, 2012, 04:26:21 am »
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Hey guys been a while so here's what I've been working on. Well I started working on a few things again since my break from game maker.

A video will be up soon showing the places I tiled up and some other stuff in game.


Coding
+Some of Link's items have been modified. Soon others to be added.
+Golden/ Skulltulas will be in game via side quests and or common enemy.
+Fixed the cam so that it moves during certain cut scenes.

Upcoming Enemies
Shadow Fairy
Boomerang using enemies
Dreadmire
The Fallen One(making him early due to coding a prototype version of Deadman's Volley. However he is a secret boss XD).
The are others but I'm not going to spoil some stuff yet :D


Graphics
+I am trying to work on Deadmire atm, and his sprites will take some time to make. Think of him as an overgrown sand monster from Lttp.
+Working on 2 different port towns, this area will be accessable when your readyto go to dungeon 2 area.
+Also working on a new file select which shows hearts, current chapter, etc. Was using some FSA graphics as placeholders.
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Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

Zhello

N.A.D.I.
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #219 on: December 07, 2012, 06:35:43 pm »
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What I've been working on so far, sorry guys was on a break from game maker.
Skip dungeon 2 and 3, seeing that dungeon 4 was easier to make in a less amount of time.

Currently looking for: TP Baba sprites in LTTP/FSA form. LTTP sandmen
Game ver soon to be 1.1 due to other stuff I've been working on.  XD

Anyway Dungeon 4: Shiru Swamp/ Dreadmire Swamp

Mini Boss: Great Babas x 4
Show content
Their attacks are brutal, which can cause some sort of effect on the player, however, their defensives are not so great.
In order to prevent the spawning of monsters, the player must defeat it, and the Tree is nests in, otherwise the Baba will
recreate itself from the tainted tree. Once all 4 babas and trees are destoryed, an item will appear. With this item, the player must carry it to the center of the room and toss it into the water, then Dreadmire will spawn, blocking any means of escape with dark energy to prevent the player from running away.

Main Boss: Dreadmire
Quote
Hp 80.00
Def 80.00

Attacks:
He will move about in the water, throwing rocks and logs at you.
He is able to spawn Swamland beasts, which can come from the water, onto surfaces to attack you.
Swimming in the water while Dreadmire is present, will increase damage against you, so if you need to change your location, you must time it correctly.

How to defeat him:
There will be patch land containing unlit bomb flowers, use your sword to trigger them, then pick it up to toss it at Dreadmire.
Picking up rocks and or bushes and throwing it at him will stun him, reduce his defensive a bit as well.

When Dreadmire, color becomes a dark red color, that is your chance to attack.


Prized Item: None(You get an item before and after the dungeon; Power Bracelet Lv.1 and a Bomb Bag.)
End Dungeon Item: The first piece of the Dark Artifact

History of Dungeon: I posted a bit of it before, this place use to be an old ruin , which was destroyed a few years ago. One day a man who became obese with the dark artifact piece went into the area for it, not returning at all. After this event, the land where the ruins once stood, is now a dark swamp land. The reason for no maps, is due to the area not being visited by anyone, not even warriors, who fear that they too may not return.


Room(s): The dungeon is a single room. It is a vast swampland area for the player to explore, and figure out a way to retrieve the first Dark Artifact piece. There will be a number of caves and broken now areas for the player to explore.

Enemies:
Bugs and Plant like enemies will spwan endlessly on the map due to one of them mini bosses controlling them. To end the spawning, the player must destroy the Great Baba creating them.
Show content
Grassland Skulltulas Spawned by Great Babas
Swamp Land Bettles - Spawned by Great Babas
Ropes
Carnivorous Fish
Deku Shell - Spawned by Great Babas
Swampland Beasts - Spawned by Dreadmire in battle, some are located even before the fight.

Elements against you:
Show content
Tainted Waters - If you are within the water, your life meter wil drain, thus, making you take more damage from enemies if it is low or depleted.
The darker areas within the water will take away your Hp.

Helpful Items:
Quote
Deku Sticks- Which can be made into torches to go inside caves.
Bomb Flowers - Can be picked up with the power Bracelet.
Bushes & Rocks - Located within the map.


Information and getting there:
Show content
The player cannot access the dungeon until speaking with a lone goron in Shiru Town. This Goron will explain to you about the swamp, and one of his good friends that happen to get himself lost inside. After talking with him. The goron will start to eat his meal, during this time, the player can check the small box next to the goron, and this will trigger a cut-scene, where the player is given an old power bracelet. After this, the goron will remain at the Shiru Town Inn. With the bracelet, the player can pick up the heavy bomb flowers blocking the path to the swamp.
Once inside, the player can begin their journey in recovering any information about the Goron's friend, Sr. Richardson, and the Dark Artifact hidden within the swamp.

Special Trigger Puzzle:
Show content
There will be one puzzle referencing the 4 Link's in FSA/FS. Completing the puzzles in that order will trigger an alternate cut-scene after the boss fight.




Side info/summary:
Show content
Deadmire Swamp is in the works. However, the puzzles I have set for it, has been slightly changed.
I am trying to make diffcult enemies for this zone, since the all dungeon/room is a vast swamp land area within a singe room.
As for the main boss, he will not show up until all puzzles, enemies are defeated.
Bug and plant enemies spawn in certain location forever until the Babas, creating them has been destroyed.

The mini bosses are The Great Babas, the ones spawning the monsters in the first place, in order to truly defeat them, you must destroy the baba, and the tree that it stays in, otherwise, the same baba will spawn again. Defeating them all, an item will appear within a given location of the map. With this item, you carry it to the center watery area of the room, and throw it into the water, then Dreadmire will appear.
« Last Edit: December 07, 2012, 06:41:15 pm by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
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