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Author Topic: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)  (Read 128762 times)

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #40 on: June 20, 2011, 02:37:03 am »
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Whi isn't this in the "Projects" subforum?  :huh:
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #41 on: June 28, 2011, 04:25:13 am »
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Sprites for Cynthia is almost done, just need to get the other animations for when she is attacking facing Up.  I will be working on more sprites and I will post them up later on.

Please also do not use the sprites also if there is an error or some mix up on the sprites please inform me about it so I can fix it.
edit:

sorry for putting the image up twice, this is just temp. so that guests on zfgc can see.


if there is an error preventing it for loading then you guys have to log in to see, I will get these png image up so that everyone can see later.
« Last Edit: June 28, 2011, 04:37:55 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #42 on: July 04, 2011, 01:06:15 pm »
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Some changes for when the player begins to play the game:
The player is able to take control of Gemmy, for the first 15 mins of the game, as for Link, he will remain unconscious when the player has finished some of the in-game objectives for Gemmy.

I might change the idea of players needing an ID of some sort in order to access some parts BellBrooke, the people of BellBrooke Province are very protective, and a player is not able to go to certain areas unless they have an ID or something to prove that you are a temp./resident living in the area(in Link and Gemmy's case, they are foreigners in Orsa.)

When the player is do playing Gemmy, they will now be able to take control of Link. Link has no items to begin with.  As you progress in Orlo Gale Forest, you will not be able to go to some areas, like I said before, you will need ID in order to advance.  Villagers in form the player that they must see an old deku warrior. The player must go to Orlo Gale Summit to find the Deku Warrior, but is then stopped by an ominous looking deku.  This deku will stop you from time to time, and becomes somewhat helpful later on.  When the player/Link find this deku warrior, you will get you Koriki Sword back after a small side-quest(The sword had been found underwater, Link dropped it when he jumped from on top of waterfall).
Once the player gets the sword, they must then travel north, behind the waterfall.

Progress of Project:
Quote
Amount of floors 3
item inside-Bow&Arrows
mini boss-Mutated Deku
Main Boss- Blind Jr.(Ghost of the Forest)
main prize- The Forest Pendant
The first dungeon has 5 rooms so far, not including the mini boss, and main boss room, also the prison room.
What I am trying to do with some rooms is link them together puzzle wise. Also linking rooms together, something similar to what we have seen in Majora's Mask, Woodfall Temple.
The Mini Boss, Mutated Deku, will be a triggered event, and depending on how you beat him, the player will be able to follow 1 of 2 hidden events that is well hidden within the dungeon, also upon defeat, the player will be unable to leave the dungeon until the boss has been defeated.  The reason: The boss has taken some interest in Link, and he doesn't want him to leave the area, instead, he awaits for Link's death.

A special I added to the game:
Is a Taunt actions if the player dies, something I found quite interesting in Batman Arkham Asylum.  If the player encounters any boss-like figure/ or major event that can change the game completely, and dies/fails, you will not be sent to the game over room instantly, instead you will be prompt a taunt, and or threat from enemies that you failed to defeat or capture.  These events will cease if the player conquers the boss.

The boss intentions(Blind Jr.) somewhat of a spoiler
Blind Jr. use to be human long ago, but when the player encounters him, he is like a red ghost, somewhat the same like in LTTP.  Blind basically lure in Link to his location, in hopes of killing him off, so that he can take control of him, trying to possess Link.  Through out the Forest Cavern Dungeon he taunts Link and threatens him.  
Show content
If the player gets a game over before meeting the boss, the player will see a cut-scene of Link leaving the temple, however, Link doesn't seem human at all.  He then draws his sword and walks off south, probably headed toward the deku village because from the dungeon, you can easily go to the village if traveling south.
« Last Edit: July 04, 2011, 01:23:16 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #43 on: August 08, 2011, 04:10:47 pm »
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It has been a while since I logged in, I was a bit busy. Anyways a recent update on the game:
-The maps in game have been revamped, more things added, some items taken out.

-Bits of the story have changed, some of the information you see here has been sightly changed in the game already.

-Added abilities to Link, Link is able to thrust if he is rolling, and a thrust jump can be perform if you have a combination of items within the slots. More skills I am testing out on Link as of now.

-The Forest Cavern is done, all there is left to do is add a map-like option to see where the boss is, chest, etc.

-Side-Quests have been added, giving players things to do, in addition, some side-quests can effect the game completely. For instance, your actions within the side-quest can open doors, decide if a character lives or dies, unlock bonuses or removed them,etc.  Still working on it.



Things to work on next:
*The second dungeon, plus the location of which it can be found in, Solidad Desert.
*Add more items to the item select list, also thinking of making the Koriki Sword have a spot for itself instead of being a selectable item.
*The Menu select needs another sprite change, working on it already.
*The file selection is a bit choppy, looking at past projects/ and examples, trying to make a new one.

Like I said before, progress is a bit slow, but I am working quite hard on it, little by little.
*
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #44 on: August 09, 2011, 02:55:03 pm »
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Out of curiosity, who is Cynthia?
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #45 on: August 11, 2011, 02:25:54 am »
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Out of curiosity, who is Cynthia?

Cynthia Stonefield is a skilled kick boxer of Fuerur Isle and also the daughter of Militis. She will be the mini boss of the Black Herot.  She is not a bad person, just taking orders from her father XD *more info on her is on first post, look for her biography*

Small update:
-The scooternew's textbox is being reconstructed, so it can provide multiple messages, also trying to had a choice menu-like feature to it.

Exile aka Pello will be created very soon.  Since Garo sprites in either TMC/LTTP format is nowhere to be found, Pello will be somewhat of a stationary boss, not moving, but in this fight, you will be timed, which makes this non movable boss very hard to fight.  If i find any sprites, I might changes this.
« Last Edit: August 11, 2011, 02:38:42 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #46 on: August 11, 2011, 11:30:32 pm »
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Some more sprites; some of the originals have been remade, and some still in development.

As for the Dungeon, I am still working on what was mention above.  After the creation of the quests/npcs, I will start on a map system for the dungeons, and a file select system. what do you guys think?

*image posted up twice, for guests to see*
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Dragon Diary - Cybernetic Threat
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #47 on: September 28, 2011, 02:49:52 am »
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Its been while since my last update on here, just posting to tell you guys this project is not dead, just slow progression.

Anyways:


The main project
*reduce the memory of the gmk, the game runs smoother but working on reducing the mem some more.

Gameplay
*RPG elements are added to the game, in some area in-game what ever the player does or decides on can affect the game itself.
*3 special rooms have been added for special purposes.

*made a beta mapping system which the player can look at anything within the game.

*Characters within the "Village Bandits" side-quests have been changed, along with some other parts of the quest.

Graphics
*The tiles in-game are mingled with TMC and FSA, I know it is a bad idea to mix, but in my case, it makes the game look more beautiful.  Plus it blends in so well.

*Going to finally start making* Goron Link in Lttp form and more sprites on Gamus

Sound
*All music files have been changed with ZERO Zelda music, loaded externally.


Issues to work on:
*Using a real-time textbox.  Some items will load or added up during the existing textbox object, working to fix this issue.

*Items like bombs, bows, etc, the ones that have X amount(s) of something doesn't add up, remains at zero.   The player will sometimes have infinite of that item in his/her inventory.

« Last Edit: September 28, 2011, 02:52:05 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #48 on: October 04, 2011, 08:32:52 pm »
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Link's forms will be able to use the same items when used as normal Link, but there will be a twist.

Coding
For example, if you are Deku Link, the sword will be a deku stick and or wooden dagger, for Goron Link it will pose as a mace, and to Zora Link a Zora Spear.  There will be other items that will change depending on the player's form(global.Player_Form="")

*Also I am creating enemies that will be having an extra set of Hp-like feature.  I already coded some enemies to have the variable:
Str(Strength of target)
Hp(Hit points of target)
The new ones DEF(Defend of Target, must be depleted before Hp lose)
Call(Depending on target condition, can call in nearby targets to fight player)

I have a dummy object to test the newly added variables, working towards making it a success.

objects
*New enemy added, green blob(cannot remember it's name xD)  It is able to shock the player, stunning you in place for 2-3 seconds.  The only issue I have with this object is that it stops the player permanently if shocked, this will be fixed.

So far:

+Link's forms able to use different weapons depending on type of form.
+Enemies will have an extra set of variables, making them a bit challenging to fight this time.
+New enemies, green blob and more are able to stun the player either when a collision occurs or from a distance.
+Player will soon be able to dive for 5 seconds in game, this still needs a bit of work(when diving player stays under for a long time)

Other things:

+Goodnight's MM Clock has been removed(Going create a simple clock in game this time.  But I can change my mind at some point.)
+Also working on a mobile camera for cut-scenes.  This will be hard to do due to having a real-time textbox in use.


I will try to post some new info later on if I can.

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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #49 on: October 06, 2011, 07:57:57 pm »
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Started to work on a newer area in game.
In-Game:
Town of Shiru in total - 3%
Quote
This is a small town where Link is able to meet for the first time the Twilit Race.  This village has a mixed population.  Humans and Twilit mainly live in this town, the other rares are rare.
ToS population- 1%
ToS homes 0%
ToS quest 0/4
Upgrades from ToS 0/1

untitled village(didn't come up with a name for it yet) DNS
*This place is an area where the player will be able to gain access to boats in game*
Upgrades from ??? 0/1

Fuerur Isle total- DNS
Quote
This island has 2 towns within it and a volcano at the northern part of this island.  The Black Knight and his daughter, Cynthia can be found here within the Black Herot located nearby the volcano.

Areas:
Goron Village
Fuerur Village N/S
Ash Valley
Town of Cargen
Zora Villa
The Black Herot
Inside Fuerur Volcano
The Aquatic Tower -Located within the ocean next to the island
Aircraft(temporary area)

FI population- %
FI homes %
FI quest 0/8
Upgrades from FI 0/6

quests below

Battle for Ash Valley
Description:"Mechanical soldiers within Ash Valley, is this the Black Knight's bidding?"
Quote
The player teams up with Stal kid, Kafei and Sane to prevent the mechanical soldiers from entering the town.  The player's job is to  destroy solider spawns hidden within the Valley and to prevent them from going South.  Another instance is to prevent them from going to shore, in hopes of destroying the Aquatic Tower.  These guys cannot be killed by use a sword.  In order to best them in battle, the player must use explosive such as bomb flowers and bomb sherikens in order to destroy their armor.

Enemies within the Quest
Mechanical Infantry
Abilities:
They will attack anyone on site, and deal a massive amount of damage, so it is best to keep your distance because they can also charge at the player.
Tactic against Mechanical Infantry:
Hit them with explosives from a distance.  Once there inner parts are exposed, you can use your sword to rid of them, but unpon death, they will explode within 1.5 seconds.
The Black Herot -N/A
Lets go to Aquatic Tower -N/A
Mysterious Aircraft
Description from inn-keeper:"Light up north, we do not know what it is and never see this before.  I am trying to keep everyone inside the village, this might be something dangerous"

Quote
The aircraft Quest is only available to the player when they completed the 3rd dungeon and obtain the final pendant.  During the night, Gemmy's cousin will wake you then you must follow her outside, Sane and the others will be there as well.  Baron and Mikau informs the player of a stranger they had captured who might have some knowledge Gemmy's sister, who turns out missing during during the adventure within the Aquatic Tower.  Link recognized the species of the stranger but the captured stranger is not hostile unlike the other of his race.

In order to save Gemm'ys sister, the player must travel through 3 mini dungeons which appears in Ash Valley, however the enemies will be invincible until you have deactivated an energy core within one of the mini dungeons.  Once all 3 energy cores are down, the player can now enter the newly created dungeon.  The main Boss of this dungeon will be Emperor Gog, who had enslaved his own race to do his bidding.  Beating him will set Gemmy's sister free through a portal, by the time Link is able to get into the portal, the dying Gog quickly destroy it by throwing himself inside and exploding which cause the area to self-destruct, Link is then forced to escape this area.  Once the player has escaped, he/she will be reward with a heart container.

Boss of this Dungeon
Empower Gog
Power Hungry Poe
Abilities:
Flies around the room with his over-shield and blasts random attacks at the player.  He also has the ability to teleport(a secret within the dungeon can disable this mention during the fight.)
Tactic against Gog:
The player must break 8 barriers within being hit by Gog(try to not get hit more then 3 times), once it is down, GoG will be vulnerable and must be hit 4 hits, if the barriers go back up, Gog will storm the room with the energy that powers his ship, nearly killing the player.


The map of the town is being created in Gmare, currently saved it as a png image and loaded it to the game, but I will change this later on.  Making it exported from gmare to the gmk itself.
« Last Edit: October 06, 2011, 08:45:35 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #50 on: October 07, 2011, 02:06:47 am »
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Just to let you know, I tried to download the demo (from zshare) from the starting post and it says the file is not found. I'm guessing it has been removed due to inactivity? Anyway, it seems that you haven't been getting a whole lot of attention on your project lately, so I just wanted to try it out and give you my thoughts on what I like and what I think could be improved upon. Or I could simply wait for demo 2 because I'm guessing that a lot has happened since demo 1.
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #51 on: October 07, 2011, 02:53:37 am »
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Just to let you know, I tried to download the demo (from zshare) from the starting post and it says the file is not found. I'm guessing it has been removed due to inactivity? Anyway, it seems that you haven't been getting a whole lot of attention on your project lately, so I just wanted to try it out and give you my thoughts on what I like and what I think could be improved upon. Or I could simply wait for demo 2 because I'm guessing that a lot has happened since demo 1.

Thx FF  :), demo 1 probably not there due to my inactivity on that site XD.  Before I can put up a second one, I am trying to get all of Links forms done, along with the weapons, then I will place it here for people to try.  I have done a lot but there is still more work to do on the current Zelda Engine.

My checklist before creating demo 2:
Link and forms- 35%
Weapons - 67%
A dungeon - 89%

I was also going to make a small demo with one of my old engines showing the player of how Kafei, Skull kid and Gemmy joined Lnk in his adventure, this was going to be the post demo, still thinking on making it tho. XD
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #52 on: October 07, 2011, 03:30:41 am »
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Part one for ZFG(Ch.1)

Areas of interest:
Forest Cavern
Orlo Gale Village
Orlo Gale Valley
Orlo Gale Summit
Quiet Wood
Flora Road
Flora Town
Votios Farm(Krag and Marius Votios)


"Link's Awakening"
Place: Orlo Gale Forest, New
*This is somewhat of a spoiler for my game, however, just want your opinion on how the beginning is*

part 1:Link's Awakening
Quote
You will wake up in a Deku hut, being taken care of my an old deku and his daughter.  The moment the player goes outside, he sees that the whole village inhabitants is the deku race.  Only one person there is human, his name is Kevin Grayson.

Link is then informed that his equipment must have scatter along the river side north of the village. So at this point, Link(player) must go and find some of the lost items.  You will then be sent to Korri who can help you.  Korri will have Link run a couple of errands.  Link is then reward his sword, and later on his shield, which was founded by Korri's grandson, Tret.  Korri knew that Kevin sent Link here for another reason, so Korri inform Link to obtain the Forest Pendant located North in Quiet Wood.  Korri also mention to Link about the beast that roams that area.
part 2: Vacant in Quiet Wood
Quote
Link is quickly accompanied by Leafosa, who quickly disbanded Link in the middle of the woods.  A passerby named Gaz was sent by Korri to find some of Link's missing items.  But did not return it, not knowing that it is Link himself.  The further the player travels into Quiet Wood, the darker it got, and out of know where, the player met another deku child named Ralts.  Ralts himself was looking for the pendant, and also olden deku city within Quiet Wood.

From Leafosa view: Before Link met Ralts or LEafosa, Leafosa encountered him, but Ralts didn't move, nr did he speak, just started at Leafosa, which made Leafosa flee.  When Leafosa join Link, he informs him about a zombie deku in the forest, he could have been talking about Ralts, then leaves Link again.  When encounter for the finally time, he is trapped within the Forest Cavern.  Ralts told Link to kill Leafosa, saying that he is the monster.  When Link refused, Ralts grew angry and told Link to continue.  Link left the room, and Ralts quietly said to Leafosa, that when he gets rid of Link, he is coming back to kill Leafosa slowly.

part 3: Blinded
Quote
Link and Ralts have found the Forest Cavern, which contained parts of the old deku city, and traveled inside of it.  As Link progress to the mini-boss room, Ralts took a rock and started to attack Link with it, but Link dodge it.  Ralts hen started to mutate into a grotesque looking deku.  The monster Korri has spoke of took a high interest in Link, as a result, he is using Ralts to kill Link.  The monster failed and the mutated Deku flee the area, revealing the chest that contained the Hero's Bow.

Finally Link was able to free Leafosa, and with his help, gain access to the boss chamber.  Depending on the player's choices in game a Zelda or Saria figure will appear and confronts Link, before the monster got even more into Link's head, Leafosa used his modified deku slingshot, which shot deku nuts that had some sort of light energy within it, at the monster.  This revealed the monsters true form.  It called itself Blind.  Link and Leafosa began to fight the beast.
part 4: Forest Cavern taken back
Quote
Upon defeat, Blind threaten Link that he will make another attempt to steal Link's body, then vanished quickly due to broken sol fragments from the deku nut.  Link obtain the forest pendant and leaves the dungeon.

Link and Leafosa explained what happen inside the Forest Cavern to Korri.  Korri was interested in Blind's weakness, and plans to take back the Forest Cavern sometime in the future from him.  Korri dismissed the two, giving them an ID in order to pass thrugh New Orsa enforcers.  Link and Leafosa then headed to Flora Town.
part 5 Reunion
Quote
Link and Leafosa meets up with Kevin, however, Link is reunited with Gemmy, and his old friends, skull kid and Kafei.  They all explained how they got here.  Skull Kid brought up something very important for Link to deal with.  Epona, who was captured by a cruel Farmer within Flora Town. [The player can either buy Epona back or steal Farmer Krag's keys to the closed off areas in the farm, however you have to do this in 5 days otherwise Epona will be sold to someone in Western Orsa].

From this point, Kevin informed everyone of a person of interest located in Bellbrooke Town.  Link and company started to continue their journey to find this person.

Facts about BellBrooke Province:  The player must deal with bandits and Zol flooded within the area.  If a couple of quests have been met, some of these threats will diminish permanently.
« Last Edit: October 07, 2011, 03:33:38 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #53 on: October 07, 2011, 02:20:48 pm »
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This sounds really exciting and interesting, and also really ambitious. How far along on this are you?
The only really confusing part was where this Leafosa person came from. She quickly met link, then disbanded him. To disband is to break into separate components a group of usually people, making disbanding one person confusing and reminiscent of dismembering, which I don't think is what you mean. Also, I don't understand who this gaz fellow is, where he came from, what he was doing. Other then that, though, this is basically pretty clear.
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #54 on: October 07, 2011, 07:02:51 pm »
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lol I have to change that up a little, I was just typing from what I remebered, everything was within my gmk, but at that time, I wasn't on my computer XD:

Gaz is one of Korri's trainees who manages to find some of Link's items such as Link's Deku Mask and Ocarina.  He doesn't give them back to Link because he was unaware that the boy before him was Link.
Before Link ever made it to Quiet Wood, Gaz was already there, but didnt venture to far in that area, just checking on the seals Korri placed to prevent people from entering to the forbidden parts of Quiet Wood.

I realize I didn't mention that Leafosa met Link before but considered Link rude.  Leafosa wanted to see if these seals and the monster in quiet wood was in fact true.  He carried modified Deku seeds which release essence of light from sol fragments when it hits something.  Thinking that he is able to defeat the monster.  When he met Link for the second time, he basically used Link to help him get passed the seals then shortly after left Link there, thinking only for himself.  Since he was ahead, he had stumbled upon Ralts, but didn't stick around to long around him.

Leafosa can now be found in Forest Cavern prison and can be saved.  Also for Game Overs he is killed off.
*Leafosa is already with a group so he didn't want to stay with Link at all until Link freed him from the prison*

EDIT:

Gonna work on a new sprite for Leafosa, also brainstorming on a Ralts concept.
« Last Edit: October 09, 2011, 05:03:10 am by Linkwolf48 »
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #55 on: October 09, 2011, 07:13:34 pm »
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Looks like you have returned with a strong impact!
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #56 on: October 09, 2011, 11:30:09 pm »
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Finally Finished most of Pello Garo sprites.  I started one working on other sprites and improved some of them.

As always placed the img twice for guests to see :p

*Keep in minded I met defending for pello, not defeated yet.  That is the only sprite I need to work on for pello then I am done.*
« Last Edit: October 09, 2011, 11:32:27 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #57 on: October 11, 2011, 10:26:17 pm »
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Gameplay:
Equipment:
+Now working on a new weapon, Zora Hammer, also called Mega Hammer(still thinking of a final name for it.)
This item will allow the player to destroy certain obstacles in-game.  Also if you bring this item to level 2, it will then have the ability to create shock-waves, either stunning enemies, as for mechanical enemies shut them down for a period of time. It is at 8% on the weapon list, will work on improved it.

+Leafosa's Bracelet-A temporary item which the player can use to only deal with bomb flowers, the reason for this is because in order to access the first dungeon, you have to destroy boulders blocking the way.  Once the dungeon has been completed, the item will not be in use anymore, nor will it be within the inventory.  However, later in-game the player will obtain the Goron Gauntlet, which will nto only enable the use of bomb flowers again, but also able to carried unbreakable objects.



Graphics:
+All deku and goron npcs will be using TMC style graphics as placeholders.  Still unable to find LTTP versions of them.  The same issue with Garo Ninjas, TMC version of them will be placeholders as well if there is any.

+All of Deku Link actions are almost done.  Also fixing up animation errors for him.

Fixes:
+Gaz npc has been updated. He is sometimes able to appear in 2 places at once, despite completing a quest or small objective.  Tret is also suffering from the same problem and will be fixed.

+The game sometimes slow down either by changing room or when Hp reaches 0.  The timing sometimes ranges from 2-8 seconds, this will be fixed shortly.

+Sometimes upon transformation, some npc still keep the same text/action until you re-enter the room. I am working on fixing this as well.

+When you are in you human form and dive underwater, you get stuck and do not surface after 5 seconds. I will deal with this issue as well.
« Last Edit: October 12, 2011, 04:04:46 am by Linkwolf48 »
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Intermediate Coder
Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #58 on: October 12, 2011, 02:02:14 am »
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It sounds like you're making great progress. Also, seeing the leafosa sprite, her name makes much more sense now that I realize she's a deku. That shiekah looking guy looks sweet, great job.

Also, where did you find Garo sprites TMC style? I was looking for some to adapt to my game and could never find any, so I had to make some from scratch eventually.
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #59 on: October 12, 2011, 04:01:15 am »
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It sounds like you're making great progress. Also, seeing the leafosa sprite, her name makes much more sense now that I realize she's a deku. That shiekah looking guy looks sweet, great job.

Also, where did you find Garo sprites TMC style? I was looking for some to adapt to my game and could never find any, so I had to make some from scratch eventually.

Leafosa is a guy lol  XD.  Also the garo exile sprite was custom made by me, from LTTP Link.  Took sometime to come up with this design, went through multiple sprites of Exile to come up with this one.  I am also looking for some Garo sprites, if not, I will try to make some if I have time. A typo error in previous post sorry about that.  :D
« Last Edit: October 12, 2011, 04:06:57 am by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
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