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Author Topic: A silly little update  (Read 12108 times)

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Re: A silly little update
« Reply #20 on: January 19, 2015, 04:04:48 pm »
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Want to show you guys some video progress this time :)

<a href="http://www.youtube.com/watch?v=KEpul3uZ858" target="_blank">http://www.youtube.com/watch?v=KEpul3uZ858</a>
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i love big weenies and i cannot lie

AJAX

Re: A silly little update
« Reply #21 on: February 08, 2015, 09:22:34 pm »
Hmmm... Shouldn't Link be atop everything in terms of draw prioritization? Other than that nitpick, it looks good
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Re: A silly little update
« Reply #22 on: February 08, 2015, 10:22:59 pm »
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Oops, did I mess that up?  It might be the order I have the components in the test map set up, let me check in the video again.
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Re: A silly little update
« Reply #23 on: February 08, 2015, 10:24:40 pm »
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Ahh, I see.  You're talking about the bombs?  I'll have to see what I can do about that.  Currently, the bombs and arrows are created as an actor belonging to the player component.  The player is the root actor which gets drawn first.  Perhaps I'll change the actor draw order to draw the root last.
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Re: A silly little update
« Reply #24 on: March 12, 2015, 01:44:42 am »
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Credit to Sinkin for the Poe sprite!
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i love big weenies and i cannot lie
Re: A silly little update
« Reply #25 on: April 25, 2015, 04:27:36 am »
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Pause menu is coming along really nicely.  Needs some touching up and a bit of bug hammering.
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i love big weenies and i cannot lie
Re: A silly little update
« Reply #26 on: April 30, 2015, 01:41:31 pm »
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Fire and Ice arrows are finished code wise.  They still need some graphical differences but they function correctly.
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Re: A silly little update
« Reply #27 on: May 03, 2015, 11:41:08 pm »
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This guy gon' get pick pocketed.
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i love big weenies and i cannot lie

Miles07

Knight of ERA
Re: A silly little update
« Reply #28 on: May 04, 2015, 02:00:40 am »
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This guy gon' get pick pocketed.
"You got one rupee! Don't spend it all in one place!"
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)
Re: A silly little update
« Reply #29 on: May 04, 2015, 01:56:07 pm »
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Link is gonna be filthy stinkin' rich ;)
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Re: A silly little update
« Reply #30 on: June 28, 2015, 01:43:38 pm »
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Nothing too big to report, but I've updated the project to Monogame 3.4.  I'm trying to have the next release out by the end of this week, but Assassin's parkour and Earthbound have been eating up a lot of my time xD
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i love big weenies and i cannot lie
Re: A silly little update
« Reply #31 on: June 29, 2015, 06:39:31 pm »
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Earthbound deserves to eat up all the time it wants.

"Why don't you eat some time and scoot up to bed!"
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Re: A silly little update
« Reply #32 on: June 29, 2015, 08:42:17 pm »
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"You can come in if you don't mind taking it in the shorts."
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i love big weenies and i cannot lie
Re: A silly little update
« Reply #33 on: July 02, 2015, 03:33:35 am »
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Oh my god! I don't think I ever talked to whoever said that unless it was when I was little and was just like huh, what? Oh well, gotta keep trying to beat belch.

I spent like two months of my determined little kid life trying to beat Belch. Meanwhile, the Escargot Expressing is running around with my fly honey because I'm like, what does this do? Probably nothing!
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