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Author Topic: [Released] Zombie Grinder (Available on Desura + Steam Greenlight)  (Read 63864 times)

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thestig

Re: [Demo] Zombie Grinder
« Reply #160 on: January 29, 2012, 11:00:01 pm »
:D. Mac works, thats good!
When will Linux release come? :o
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Re: [Demo] Zombie Grinder
« Reply #161 on: January 29, 2012, 11:13:00 pm »
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http://twindrills.com/uploads/game_updates/zombie_grinder/zombiegrinder_stub_linux.zip

Now. (point of note this is the first linux compile, pretty sure its going to assplode)
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thestig

Re: [Demo] Zombie Grinder
« Reply #162 on: January 30, 2012, 04:41:18 am »
Just needed to install libxpm over here on x64 Linux. If you want, I can become a package maintainer for you on the AUR so people can install this thing on ArchLinux. I'd be happy to do so even on other distros that I don't use.

Anyways, screenshots!
http://i.imgur.com/1vpnQ.png
http://i.imgur.com/7Xur8.png[

At first the audio driver wasn't playing nice with PulseAudio. Another thing noted was, the binary wasn't marked as an executable. Both easy fixes. First one required a reboot, second one just required "chmod +x".. yeah. Good work, Tim. :) Everything works great!

EDIT: This forum needs to learn2scaleimages

EDIT#2: Oh, and just to clarify, I am on a 64-bit distro.

EDIT #3:
Quote
Zombie Grinder: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.15, BuildID[sha1]=0xa3debb3a7183c76e558382144c4893c9f62fbb91, stripped
This'll definitely run on a BSD with the Linux compatibility layer enabled. ;p
« Last Edit: January 30, 2012, 05:10:37 am by gm112 »
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Re: [Demo] Zombie Grinder
« Reply #163 on: January 30, 2012, 06:52:35 pm »
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What was the issue with pulseaudio / how did you fix?
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thestig

Re: [Demo] Zombie Grinder
« Reply #164 on: January 30, 2012, 09:25:53 pm »
What was the issue with pulseaudio / how did you fix?

It just couldn't bind a context to the sound card. Who knows, I haven't been able to reproduce it after restarting the game. Well, I did try changing the sound driver when it wasn't working in the options menu, but I put it back to the default before I restarted the game. And just to be 100% sure, I just ran the game once to see if the bug would happen again.. and no, it didn't. So who the heck knows. ;p In the first screenshot, I think you might be able to see my terminal showing openAL freaking out on the first attempt.

EDIT: Correction, the problem fell with alsa not playing nice, not openal. Sorry. But I wouldn't worry about it if I were you as like I said, the problem hasn't been reproduced since that "one" attempt.
« Last Edit: January 30, 2012, 09:28:59 pm by gm112 »
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Re: [Demo] Zombie Grinder
« Reply #165 on: January 30, 2012, 10:58:01 pm »
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I've had a similar problem before. Odd and annoying to pinpoint D:

Also sound driver does jack all on linux, it uses a different audio system in linux (was somewhat of a heck by me to fix things, I'll add the other drivers back in shortly)
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thestig

Re: [Demo] Zombie Grinder
« Reply #166 on: January 31, 2012, 01:32:59 am »
I've had a similar problem before. Odd and annoying to pinpoint D:

Also sound driver does jack all on linux, it uses a different audio system in linux (was somewhat of a heck by me to fix things, I'll add the other drivers back in shortly)
I gotchya. Well, add me on gtalk basniakgm112@gmail.com so we can coordinate this closer if you wish. I'm still willing to become a package maintainer for you.
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Re: [Demo] Zombie Grinder
« Reply #167 on: February 03, 2012, 06:08:40 pm »
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Desura Contract Signed

*check*
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DarkMelon

Momo
Re: [Demo] Zombie Grinder
« Reply #168 on: February 03, 2012, 07:38:43 pm »
  • I eat souls.
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Working on a map pack for Zombie Grinder :)
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Re: [Demo] Zombie Grinder
« Reply #169 on: February 04, 2012, 03:38:41 am »
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Desura Contract Signed

*check*
Steam?
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Quote from: Jason
Your community is a bunch of stuck up turds.

DJvenom

super-sage
Re: [Demo] Zombie Grinder
« Reply #170 on: February 06, 2012, 10:14:03 am »
  • Colbydude was here.
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We were #2 top game on Desura for almost 2 days, bested only by the juggernaut that is MineCraft
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I do art
I ermmm... DID do art
I do art
Re: [Demo] Zombie Grinder
« Reply #171 on: February 23, 2012, 10:20:13 pm »
  • ZFGC veteran
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I launched Desura this morning and I was like... "Wait wasn't DJvenom working on that?"

Gotta say, pretty awesome man.
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Disappearing at random intervals for long periods of time since ezboard. (look I finally fixed the spelling error!)
Re: [Demo] Zombie Grinder
« Reply #172 on: July 24, 2012, 12:26:37 am »
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www.zombiegrinder.com

Just thought I would post the sites new URL :3.

Also come join in, games pretty active now, got something in the region of 10000+ accounts registered in the last 2 months or so :3. Usually have 15-20 people online at a time, quite often a lot more.
« Last Edit: July 24, 2012, 01:55:06 am by Infiniisapeter »
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Re: [Demo] Zombie Grinder
« Reply #173 on: July 24, 2012, 01:22:37 am »
  • Yeah, I don't even...
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Seems a bit interesting Infini.
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Re: [Demo] Zombie Grinder
« Reply #174 on: July 24, 2012, 01:58:11 am »
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Also just for the funz;

Super Duper Special Hidden Key For Special Awesome Hats For ZFGC
P25GR-WAUA0-MQR9X
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Re: [Demo] Zombie Grinder
« Reply #175 on: July 24, 2012, 02:22:41 am »
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How do you feel about youtube monetizing?  Probably won't do this, but would you approve of play-through videos that are monetized?
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  • Super Fan Gamers!

thestig

Re: [Demo] Zombie Grinder
« Reply #176 on: July 24, 2012, 07:28:55 am »
Also just for the funz;

Super Duper Special Hidden Key For Special Awesome Hats For ZFGC
P25GR-WAUA0-MQR9X
I love you. Also great work on the site, Tim!
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Re: [Demo] Zombie Grinder
« Reply #177 on: July 24, 2012, 10:44:13 am »
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How do you feel about youtube monetizing?  Probably won't do this, but would you approve of play-through videos that are monetized?
Really couldn't care less lol.
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Re: [Demo] Zombie Grinder
« Reply #178 on: July 26, 2012, 01:07:43 am »
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<a href="http://www.youtube.com/watch?v=FCYuhv7HJpM" target="_blank">http://www.youtube.com/watch?v=FCYuhv7HJpM</a>
Most overpowered weapon evar.
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thestig

Re: [Demo] Zombie Grinder
« Reply #179 on: July 26, 2012, 01:41:48 am »
Is that the wind sample from A Link to the Past I hear?! This reminds me of C&C 3 with its superweapons for every nation. How would you acquire this weapon? It looks interesting but honestly, needs moar lighting effects ya derp! Looking fantastical, however.
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