ZFGC
Projects => Zelda Projects => Topic started by: Koh on July 10, 2006, 11:42:11 am
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Team
1.) Jackofalltrades- In-Depth Story Develepmont/Ripper and Editor..
2.) Dlbrooks33- Idea of Game, Spriter, Beta Tester.
3.) Dark Xion- Coder.
4.) Tre Lantana- Ideas, Coder.
5.) Shanech- Beta Tester.
Well, it's finally here. ZFGC's first taste of The Legend Of Zelda: The Chrome Ball Chronicles
. I put together this demo just to try to get things rolling. There are A LOT of ideas that haven't been implemented and bugs to be ironed out yet. All graphics, resources, etc. are subject to change. Again, this was just thrown together to illustrate a game idea and by no means represents the final product.
This demo is based off of spookymagician's "pinball game engine." You'll immediately see that all I've done is added music, cosmetic changes, etc. Nothing too major on my part; I just wanted to push this project to get started. [I used unregistered GM 6.1 to edit it for those wondering.]
I had planned on taking a screenshot, but I'm having problems with my videocard currently. If someone would want to take one, it would be greatly appreciated!
Download The Legend Of Zelda: The Chrome Ball Chronicles demo 0.01
here (http://www.angelfire.com/oh/Zener/zeldapinball.zip)
(right-click, SaveAs)
For full credit details and the game's controls, press F1 after starting the game. Also the game begins immediately once it's loaded!
Known Bugs:
The ball gets hung up on walls & sometimes the flippers
The ball is constantly bouncing. This sometimes leads to the ball bouncing back and forth in a constant loop, gradually increasing in speed
... anymore?
Known Issues:
The ball's physics could use being improved
If you get stuck, try using tilt (this will not always work and you may have to reset the ball)
There are cheap ways to rack up lots of easy points (ie: ball getting stuck in bouncing loop)
Mixed sprites/graphics
The MC Link sprite is a messy edit. I chopped off pixels so that he would fit into a 16 x 16 box.
The flipper sprites should probably be just a pixel or two longer, but I didn't feel like making the adjustments.
The "LoZ: CBC" title is on the game board itself. I think it's a bit distracting and probably should be moved to an intro screen, whatever.
Like the "LoZ:CBC" title being on the game board, I also have a Triforce graphic at the top of the board that is also probably distracting. I had thought about removing it and instead tiling a pond or something, but never got around to it.
Future plans (I think it would be nice if eventually we could get the following made in addition to the game itself):
An original looking "The Legend Of Zelda: The Chrome Ball Chronicles" title
A support banner
A custom program icon
Enjoy!
Screens
(http://img232.imageshack.us/img232/4328/cbcshotcb4.png)
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Hey, that's a good idea, but I deslike pinball :\ But still a nice thing to see.
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Thats a realy great idea!
so Link is walking/running without pressing any buttens?
and if you hit a wall, will link turn around and walk the other way?
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It's not exactly a new idea, but it's worth trying! Sounds good, are you gonna make it?
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Hmmm... you should go in the direction of sonic spinball with this man, I loved that game dude!!!
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thats where i got the idea from, I have sonic spinball too. but i am far too inexperienced with GM to take this, and no you have to move Link arouind he won't be walking byhimself.
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so basicly, he can only he can only jump with the pinbal-flippers?
seems quite original ;)
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I once tried a Zelda pinball game, but it was more bat and ball styled game, since I couldnt find a good pinball engine.
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LOL, I tried I ones too, but when I came to programming the flipper, I didn't knew what to do, so I quit :P
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That is an awesome idea. I would love to play "The Legend Of Zelda: Chrome Ball Adventure" or whatever! lol It would be great if someone would attempt this.
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We could try putting a team together. I can't program or sprite, but I'm pretty good at story development[in-depth]. Also, I'm learning to sprite, so eventually, who knows...
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Well I suppose I could help program, I have been working with GM for many many years so I am pretty good at it, but I would need a full graphics set (talking at least one level, the flippers the character and everything else you would want in the first level) before I would start programming anything, if anyone wants to sprite/tile for this that'd be sweet so then get on and send me the sprites and I will code up a demo level for ya
P.S. AS I said before I LOVE Sonic Spinball, just had to say it again
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well i could get you Hyrule Lemons GB recolors. Those are some great things. Also if you do do it good luck and I wish to be a spriter or a beta tester (if you want me to sprite you gotta wait for me to get my cdomputer fixed, right now i'm using my sis's laptop)
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I would like gameplay if it were like this:
There could be 2 styles of movement.
- Link is the little ball. You cannot control his movement, only the direction he faces. He can face in 1 of four directions at a time, but if he is moving his speed will greatly decrease and he will begin to fall back towards the bottom.
- Link is the little ball. You cannot control his movement or the direction he faces. The only way to protect yourself from enemies is to use weapons. Weapons only appear for a short time when you fire them, though. I/E: You use the master sword and Link holds it in front of himself and begins to spin. After 1 or 2 spins he will put it away. Another example: You use the shield because you are about to hit an enemy and you are not facing towards it, and you are to close to kill it with your sword. Link bends over and holds the BIG OL' SHIELD on top of him and it protects him from the enemies until he gets up. The shield could be used for an unlimited amount of time, but it would not let you collect rupees or defeat enemies, thus stopping a player from doing something "cheap" to defeat a level.
There will be somewhere at least flippers throughout the board/pinbal machine. You will have to coordinate the flippers and Link's movement to defeat the level.
For levels I have THIS idea:
Each level could either be 1 of my two ideas:
- The level could be a large pinball machine, created with tiles used from a LoZ game. You have to collect all the rupees or defeat all of the enemies to move on to the next.
- The level could have a layout like that of an actual dungeon. Each room would have at least two flippers, and normal exits on the rooms like normal LoZ dungeons. There would be normal locked doors like in any LoZ game, and there would be secret passages only openable by bombing or dashing at a wall. The objective of a dungeon would be the normal one:
- Find the bosskey
- Get the treasure
- Find the boss' chamber entrance
- Defeat the boss
You would also get your items here, such as the Pegasus boots, the Bow, the Boomerang, etc.
For weapons, I have this idea:
You will have 3 weapon buttons. 1 for sword and 2 for secondary weapons like the shield, boomerang, arrow, and hookshot (not limited to just these). You can pause the game to switch them around. Most will have different effects, like the sword will swing in front of link/do a spin attack, and the shield will block all directions. While switching weapons, the game will pause for you.
My ideas for weapons so far are:
- Bombs: Link places a bomb on his current location. Can be used to open passages in crumbling walls.
- Pegasus boots: Link temporarily doubles his speed until either he:
- Hits a wall
- Uses an item/uses the pegasus boots again
- Hits a flipper
These will open passages just like the bombs will. - Bow: Shoots an rrow in Link's current direction.
- Bracelet of Momentum: Gives the player total control over Link's current direction for a short time. When used must recharge for a fairly long length of time before next use.
- Lantern: Illuminates the stage. Can burn down groups of bushes. Does not require use.
- Boomerang: Thrown in Link's direction and returns back to Link. Cannot be thrown again while a boomerang is on screen. There are two types of boomerang:
- Normal Boomerang: When thrown will immediately return
- Magical Boomerang: When thrown, will circle the player until called back (until the player presses the key set to boomerang).
- Bottle: Can hold potions, fairies, etc.
- Block Making Staff: Produces a block which is then thrown in the direction of Link.
- Power Glove: Allows Link to puch aside heavy blocks and pots.
- Swords: Link swings sword in front of him. Used to hurt enemies, just like most other items. There is more than one type of sword:
- Kokiri Sword: Small sword that does little damage.
- Master Sword: Larger sword that does much damage. Longer swing range.
- Giant's Knife: HUGE sword that is very flimsy. This sword is large enough to have a range of 315 degrees.
- Biggoron Sword: Exactly like the Giant's Knife except that it is incredibly sturdy and well-made.
- Shields: Link will bend down and cover himself with the shield. Shields effectively protect in all 360 degrees. There is more than one type of shield:
- Kokiri/Wooden Shield: Protects against low level enemies. You must acquire a better shield to enter harder areas. You begin with this shield.
- Hylian Shield: Protects against all levels of enemies.
- Mirror Shield: Protects against all enemies AND deflects projectiles back to their source.
NPCs would most likely be handled like this:
Again, 2 possible ways to handle them.
- NPCs could activate when hit.
- There could be levels in which you can control Link's direction of movement AND speed. And you could have an action button.
I personally like the dungeon idea for levels. That would be very fun for me.
With that, I bid you farewell. And I am just making suggestions.
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i don't really know about the dungeon layout-like exits and rooms, but the rest sounds like a good idea, anyother people had ideas on how they would like it?
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I was thinking along the same lines as him. But, a MUST is multiplayer mode. It could be like FS: You can fight with eachother, or against eachother., Fighting against eachother would be like a normal pinball game, exceot that you can bump eachother, can when someone falls between the flippers, they lose a quarter of a heart. Fighting with eachother would be exactly the same as normal.
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I think it's an OK idea.
well, no comments to say. but
(that avatar.... is made by Gashin in PZC, you have no right to take it, unless you asked him of course)
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I'd also being willing to help program along with Dark Xion :]
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I made some pinball flipper sprites. These are my first custom sprites, so be gentle with the reviews. (http://i43.photobucket.com/albums/e366/ronanator/pinballflippers.jpg)
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I might make some bouncy wall thingies....
(and about that gashin sprite, I asked him and you weren't allowed to use it! Take it off! It's Gashin's (http://www.purezc.com/forums/index.php?showuser=23) work! Don't steal sprites!!!)
Meh, sensitive to these things, and stealing is wrong O.o
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WHAT AVATAR IS STOLEN!? AND WHO IS GASHIN?!
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dlbrooks33's stole Gashin's sprite. Gashin is a master-sprite maker at PZC, I made a link to his profile which includes his signiture, look at his signiture for the image. It's his work. The link to Gashin is in my last post.
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sweet, we have sprites, it's a start, and good to see that I will have help programming, anyways if I do program this (which I am hoping to do when you have some more sprites, and yay for the flipper sprites) then I am gonna do it like full on sonic spinball style which will mean you have full control of link when he is walking around, that also means it will be side scroller style so the sprites would have to be befitting to that, anyways if that style is what you want lemme know, anyways I'm off for now so later and peace out!!
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what trelantana sayed!
It's THE ultimate Zelda pinball game! and without getting bored of it! ;)
And indeed.. the dungeons could be hard to make :(..
I have no idea what to make of that.
when I imagen, I see a boss level of the first mario game :-X
good luck with it though ;)
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(Ooh ok I'll remove the avater, its just so spify!)
SO you guys are gonna start it? I will try to help in anyway I can, for right now, sign me up as a spriter and a beta tester.
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I'm not helping :-X
sorry but I'm already working on 1 project with some one else, and two of myself!
I can do part time programmer though. just ask what kind of engine and I'll make it!
But I'm not going to work on 100 % if you know what I mean :-\
Yet again: I'm sorry
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Like I said, I will program, and that's cool if brighteyes and moree help me too, but I can help because I have a very deep/throuraough understanding and knowledge of GM6 and I could easily make this game in no time, but as I said I would need full sprites for the first level (I like to have the sprites as I make the engine, dunno y, I'm just a visual thinker is all) so just get me a full set of sprites for at least the first level and two days at most (depending on my schedule) I can have that engine as well as the first level done for you, the first level I make will be in game level quality but I will use it as a test level to see if it is what you want, if it is then we can just make it the full first level and thenonce I have tiles for the second level I could finish that one in a day or so. But anyways to answer your question, yeah we'll start it lol, but like I said, get me sprites, I will use the flippers ya made though
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IF you do a boss level, put in a LOT of bumpers in that level. Bumpers allow greater strategy. Like bouncing to hit a boss from the back or something like that.
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Smart idea :D
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anyof you guys ever heard of pinball quest it is alsom and you could do dungeons like how they do the levels.
you do something in that room you stop rolling and walk.
then you get a shop and then you go up to the next room.
but you dont have to have a shop it would get in the way of the doungon feel.
also for the overworld you could have normal zelda walking and stuff but when you go to climb or something you could do a level like a vine background or something and when you get to the top you end the level and you at the top of the vine.
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i'll make a poll on wether we should do it with no control of Link or with control.
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I was just thinking about that idea about the climbing and stuff. How about this: When you go to climb a cliff or a vine, it oculd have some spiffy music and you would be in the middle of a scrolling cliff background(or vine, depending). it ocunts down: 003, 002, 001, GO! Then, Link falls. You have to keep him from falling, until you get to the top of the cliff. How's that?
Also: How about this? A mode called something like 'Freelance'. You just play normal pinball with Link as the ball. With multiplayer, and singleplayer options.
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that is sort of what i ment but you like have to hit like a hole and thin you in another machine type thing and then if you die you just fall back down that hole again and have to climb back up to the top.
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K. Now, I need to get started with the story. Hmmm. We need to make a new topic soon. I can make that. We can get some screens and stuff first, though. I had an idea for the theme for it, too.MC. Like, when you're in pinball mode, the ball is MC Link rolling. Constantly rolling, up and down.
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so were all in this together! I could make the topic, but first we need a demo andscreens for it to be put in Work in Progress. Take your time so no one feels rushed.
EDIT:New poll, vote for which style you want.
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(http://i43.photobucket.com/albums/e366/ronanator/pinballhud.jpg) There's an HUD. The green bars are health. i wanted to give it a more original feel. The buttons are for flippers and two items. The bottom bar is the last health thing.
Now, for the team name. We could go under my favorite name, Sidewinder Studios. Or, whatever else you like.
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nice, but could you make an x key that uses both flippers? and hearts are going to be the lives thing right? On level one, you only have one heart which means you have 4 lives, when you die, you lose 1/4 of a heart. After every boss, you get a heart container which is basically 4 more lives.
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Also, I say that in the multiplayer mode, we try to get it online. If we can't, that's okay, but if we can, that'd be awesome. Like, you're a goron in that.
And, there could be minigames, like Goronball, where you bat a goron to break rocks and get through a path. And some sorta Zora game.
BTW, Zora's ROCK! They are my favorite race in Zelda.
OH! This just occurred to me. Do you guys wanna have like, the transforming ability in MM? where you can become Zora, Deku, and Goron Link? It would be cool.
And, how're we gonna do swimming. We got climbing decided, but what about swimming?
Oh, and I'll make and X key when I get home.
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that hud is very ugly i would just have hearts and you dont need buttons unless there are items like sword and sheild and stuff like that.
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:/ The HUD has buttons for people who want to assign the flippers to different buttons. And, we are gonna have items [last time i checked]. The hearts would make it feel too nostalgic for me. I can change it if I must, but I would really like it to be more original.
EDIT: Alright. I say that for the demo level, we have a scrolling cliff background. When you get to the top of it, a Goron is there and he says "Thanks for playing! Check back for more updates at: [URL goes here]!" Then it ends. Forget the HUD. I'll make a new one, that one is ugly. Besides the demo needs no HUD, anyway. Now, as far as the sprites...I'm at a loss. If I could find a pinball screen, or something, I could maybe whip up something, but until then...
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i am makeing original hearts the could be used. how much hearts will there end up with i think 20 would be over kill the would be 80 lives plus you can get more by picking up hearts and stuff so i think we should change it to mabe 5 or 10.
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I say five hearts would work. That'd be five dungeons, which is enough. Now, we need to decide on a name for the game...hmmm. Just Zelda Pinball? That's too generic. How about a normal Zelda-sounding name, but the pinball playing-style?
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(http://img456.imageshack.us/img456/6908/hearts9tt.png) (http://imageshack.us)
the hearts are big but i think they look nice.
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Sweetness! ;D Now, about the name...
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The legend of zelda: Pinball Cronicals
The legend of zelda: Pinball Knight
The legend of zelda: Baller
The legend of zelda: The Oracle of Pinball
I personal like the last one. I just made them up.
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It's gonna have a serious storyline, though. Hmmm...
Oh, and a question: Is dlbrooks the team-leader? Or just the idea person in the credits?
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I'll AKE A POLL O9N TOSE NAMES.
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If you have a custom name post it
The Legend Of Zelda: Pinball Adventure
The Legend Of Zelda: Roll Attack!!!
The Legend Of Zelda: Pinball Arcade
The Legend Of Zelda: Bumpers & Flippers
The Legend Of Zelda: Link's Arcade
The Legend Of Zelda: Pinball Link
Just thought I would assist in the brain-storming :D
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I like LoZ: Bumpers and Flippers, personally. Add that to the poll.
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I think you should add "LoZ: The Chrome Ball Chroinicles" to the list.
Seriously.
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Yeah, that's sounds ok.
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ok, now we need a theme for the first boss....
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OOH! OOH! I have one.
A giant. two-headed octorok. One head will face forward and one head will face backward.
It will appear to suck in rocks from the head that is facing away from you so it can shoot rocks at you. To kill it you must get behind it and either:
- Place a bomb where it will suck it in
- Get inside it and slach your sword like crazy until it spits you out
It would also have an attack where it sucks in as much rock as possible using both heads, then spins around and shoots rocks at the same time.
Not really a theme, but a boss design.
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is links sprite gonna be a ball. or just a sprite.
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were using Link as the bal, when he is rolling, he will have rolling sprites, and walking walking etc.
EDIT:Poll on version.
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I suggest the ideas feel more zelda-like. If I have to enter a pinball level everytime I climb a tree, I know that me and alot of other people might not play this. Plus, I don't like the name... I would like just LoZ: Pinball. But, these are only some of by suggestions. The project seems great so far.
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Well, let's think. I like the idea for the first boss, but I had a different way of beating it. It could be one-headed, giant, and spinning slowly in the center of the room. It's constantly spitting rocks at you. To defeat it, you have to bop Link into its snout at then it pops up with a window showing Link inside the thing. Then, just bounce around like crazy, doing damage until you kill it. It'll spit you out when you don't kill it, byt the way.
@Hikij: Well, it's not traditional Zelda at all. It's Zelda Pinball. And, everytime you have to climb a tree, you won't go into a pinball level. Only for really big cliffs and vines. Like this: You're at the base of a mountain. You have 2 options: Do a pinball level and climb to the top quickly, or go through the level traditionally, and take longer.
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lol why do you guys wantt registered? 75 % of us don't have it lol.
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I'm not sure why. They probly want the added features like particles and stuff like that.
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I'm too poor for the registered version. So, if we do registered, I can't play it... :-X
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If they do it registerred, you can STILL play the executables. You don't have to register anything to play those.
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so who (for those who offered to be on and is on the team) has the registered version?
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Not me. ???
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I have it, and HB is right, you don't need registered version to play the game, just to make and edit it, if you're working directly with the editable that is
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Hi, Xion.
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I have the registerred version.
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Are you on the team? I'm sure you are, I just forget.
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I'm not really sure. I've definitely contributed alot, though. No coding though.
If I'm not on the team, I want to be.
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please make a list of whos on the team so i can modify the first post please and thanks, in the credits I should be in idea and a spriter, i could try to contribute.
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Here:
jackofalltrades-in-depth story develepmont/flipper sprites
dlbrooks33-idea/spriter
Dark Xion-programming
trelantana(sp?)-ideas
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ok team done, now we need beta testers, any one want to apply?
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I can help with the programming too, if needed.
Also, could you put me down as Tre Lantana?
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Alright, so if I am doing programming I need to know what the final style decided upon is/was, are we doing sonic spinball style, or the other idea decided upon? Also, if so, what sprites bsides the flippers and the hud have been finished?
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ok team done, now we need beta testers, any one want to apply?
I would like to be a beta tester. How do I apply?
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I'll just add you to the list.
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I'll help with programing too. if you would like the help.and i have the regesterd version. I dont know if you are useing them or not but i made some heart sprites.
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could you post them?
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I did, There on page 3.
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Ok, I'm back. Sorry for being gone, but I've been rediscovering MM.
Anyway, what's new?
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so who (for those who offered to be on and is on the team) has the registered version?
Here is what I've gathered:
dlbrooks33 - unreg???
jackofalltrades - unreg
Dark Xion - reg
trelantana - reg
cazallx - reg
shanech - unreg
As for me I have the unregistered version, but I hadn't really planned on doing any coding for this as I'm busy with other projects, but I figure if I notice something that could use improvement I could suggest it to the team. So for me, it doesn't matter too much if we go with reg or unregistered version of GameMaker.
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its true, i don't have the registeredversion, but I can still help, I will gather up any sprites and stuff I have and thanks for helping mto make this idea into reality guys.
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No prob ;) Oh, I'll rip the rolling sprites for Link now. Should we do it with hat on or off? I suggest off, cause it seems more original.
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ok, u'll see if I can find some good MC items to put in.
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With or without hat!? I'm still waiting!
EDIT: Check it out, sprites of Link waking up! http://s43.photobucket.com/albums/e366/ronanator/?action=view¤t=linkwakingup.jpg&refPage=&imgAnch=imgAnch1 Rippe dby me. More to come soon.
Oh, if someone could help me do sprite font, it would be appreciated. Thanks.
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without hat will be fine, and nice rips :)
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Man, rolling sprites are tough. XD I'm looking on the web for them.
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go to the spriter's resource. search for "the spriters resource" on google and then click the first one and in the nintendo section there is mc sprites. they have rolling in the no hat link.
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Great, thanks! ;D
Oh, and I made a board for us. The board is under the name of my 'studio'. Here: http://sidewinding.conforums.com/index.cgi
EDIT: http://i43.photobucket.com/albums/e366/ronanator/mc_linknocap.gif that should be all the Link sprites we'll need.
EDIT2: Guys, join there, I might get banned, so. yeah.
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nice board.
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Thanks. I'd hoped you like it. Why are we never online at the same time? We always have to wait on eachother to respond. And, some people haven't responded for a WHILE. Like Dark Xion. The programmer hasn't been on since like, page 4. Oh, and I think the poll is over. Now, I'm gonna go find good background sprites.
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i don't know, we are just doing different things at certain times :D. but ok, I'll remove the poll now.
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We can find some backgrounds at spriter's resource, I think.
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i dont like those flipper srites i think they are to bige(not shure)and the shading sux.
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...*sigh*. Dark Xion appears to like them. And he's programming, so unless you're willing to fix 'em, don't say how bad they are.
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...*sigh*. Dark Xion appears to like them. And he's programming, so unless you're willing to fix 'em, don't say how bad they are.
ok working on it now
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Thanks, then.
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this one isnt 100% either (dont know what but something is bothering me) maby you can use it as inspiration (ore just use it :P)
(http://img108.imageshack.us/img108/8365/fastflipperhj1.png)
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...nice ;D
Oh, brooks, change my description in the team. Make it In-Depth Story Develepmont/Ripper and Editor.
I also just understood shading, so make me HUD buttons, too.
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Thanks. I'd hoped you like it. Why are we never online at the same time? We always have to wait on eachother to respond. And, some people haven't responded for a WHILE. Like Dark Xion. The programmer hasn't been on since like, page 4. Oh, and I think the poll is over. Now, I'm gonna go find good background sprites.
That's not true, I posted on page 5 :P
but yeah, I will have plenty of time to program, since some of my other projects are coming along ssssssllllloooooowwwwwllllllyyyyy because I never have enough graphics ppl. But I need to know what the style is going to be, and how you want it, I will just make a pinball engine now to test it out if you want, but how do want it to work, just basic pinball, or do u want to be able to control link at certain times in pinball mode?
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Style- MC
Control over Link so he walks and jumps when the need comes- yes
Engine- You can start and I'll make some HUD graphics
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Thatg sounds good. But, brooks, can we work together on the HUD, now that i know how to shade buttons?
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i was going to do the hearts, but ok :).
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Didn't somebody already give hearts?
Yes, here: (http://img456.imageshack.us/img456/6908/hearts9tt.png) (http://imageshack.us)
the hearts are big but i think they look nice.
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ok i forgot sorry.
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I whipped up a new HUD. Credit to cazallx for the hearts, and Credit to Deku_Stick for the flippers.
http://s43.photobucket.com/albums/e366/ronanator/?action=view¤t=pinballhud-1.jpg&refPage=&imgAnch=imgAnch1
It resized it for some reason.
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Sorry to double post. Had to bump it, though.
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so, what has been done so far? I know I haven't helped yet (I have tons of other games I'm working on) but when you need mme, just post here and I'll do what I can :)
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Dark Xion was working on the enginge last I heard. When he finishes that, we can post in WIP. We should make a new topic, though. This one should be like a discussion for new ideas, that one should showcase them, and inform people.
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Hey I'm not actually a member for making this thing (well duh you know that) but I have a suggestion. I was playing MM as Goron Link and thought of this. What if you put the masks in the game somehow. And each gave you different abblities such as Goron Link would have the magic/spike ability and/or he could control rolling around. This could be a sort of power up so instead of just moving the flippers you could actually move Link.
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Those are some great suggestions Bboy94!
so, what has been done so far?
I'll try to summarize (correct any mistakes or any omissions I forgot and left out)
- Game title: The Legend Of Zelda: The Chrome Ball Chronicles
- Graphics style: Minish Cap
- Gameplay style: similiar to Sonic Spinball
- Resources obtained so far: Link sprites, flipper sprites, HUD
Also different people have been doing a lot of brainstorming on gameplay details and storyline. What was the result of the Reg/Unreg poll? I assume this is officially being programmed in Registered GM?
... I never have enough graphics ppl. I will just make a pinball engine now to test it out if you want, but how do want it to work, just basic pinball, or do u want to be able to control link at certain times in pinball mode?
I thought this was going to be similiar in style to Sonic Spinball? Maybe for now, just create a simple pinball engine, then later expand on it.
I would need a full graphics set (talking at least one level, the flippers the character and everything else you would want in the first level) before I would start programming anything
Do we have a full graphics set yet? jackofalltrades, I know you mentioned that you were working on the sprite font, how is that coming along?
While we're waiting on Dark Xion to finish the engine maybe it wouldn't be a bad idea to start posting game resources (sprites, tiles, sfx, music) that would be appropriate for the game (in Minish Cap style.) I also thought it might help development if, whoever was interested, started putting together some mockups to help in the brainstorming. Maybe begin designing the layout of the levels, etc.
Also, what does everyone think of having the resources external to the program? I think it would be cool if this game was modifiable and it might would help with download sizes. As updates to the game would become available a user would only have to download those specific parts instead of the whole package. (Engine, graphical updates, etc.) Just a thought.
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Thx Shanech
Um, Jackofalltrades (I'm trying to say this without sounding arrogant, but it's hard.) If you need help with the story (You're the one doing the story right) I might be able to help (again not trying to sound arrogant) cuz I'm pretty creative.
:o lots a parentheses.
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Yes, I am, and yes, it is coming along, but no one can see it yet. Sorry, I just like to keep stories secret.
Also, I like the idea of modifying the graphics.
And, about the font, I said I needed help on it, so if you want, it might be easier to use MC font. It's basically the same.
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Oh ok I understand JackofallTrades.
I have another suggestion for the mask idea but it's pretty simple. Goron Link could also have his ground pound and jump. Deku Link could shoot bubbles, use Deku flowers, and walk on water. And Zora Link could swim, (unlike normal Link, remember sometimes he needs flippers) create his electric forcefield, and I think the boomerang fins shouldn't be in the game cause I like the regular boomerang but whatever not my game, and finally if you don't choose to do boomerang fins you could make an electric attack so it's not just a forcefield.
Sorry if I'm imposing on you guys with my ideas these are just some opinions I thought would be cool and wanted to share them.
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Don't feel sorry. It's fine. Dark Xion, is the engine done?
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maybe you could look at mits pinball example at his site (http://www.kousougames.co.uk (http://www.kousougames.co.uk))
but be sure to give him credit. also, i'l make a new topic in the WIP when we at least get 1 screen and one test engine.
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Uh, can I make the new topic...PLEASE!?
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Where will the new topic be? ???
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yes you can make it jack, my internet is messed up so ihad to get on the family computer
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WIP, but not til we get one screen and an engine.
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WIP, but not til we get one screen and an engine.
Hey sorry, I was outta state unexpectedly for a little bit, but anyways it's just about done, i have everything except how I am gonna make the physics system work, and I had a question about that. Have any of you ever heard of GM Physics? It's a really good external library that allows for some of the best physics in GM Games, I was wondering I could should use that, the only reason I ask, is because it will no longer be a self contained exe file to run the game, you will instead need a dll in the same folder as the exe to play, once you get back to me on this I can finish and I will send an exe and the gm6 to dlbrooks or jackofalltrades. Again sorry for taking so long.
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When its ready and you have compressed/zipped folders, winzip, winrar, or what ever to make zips, you can zip the dll and the exe and send it to me or jack. If you send it to me I'll either put it on free webs and get the link or rapidshare.
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... once you get back to me on this I can finish and I will send an exe and the gm6 to dlbrooks or jackofalltrades. Again sorry for taking so long.
When its ready you can zip the dll and the exe and send it to me or jack.
Will I be getting a copy of the exe since I'm a beta tester?
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of course :)
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Sorry for the hiatus, but I'm back. How is this moving along?
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I would like to know this too. I am very interested in the progress of this game.
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so how is everything going with this ???
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Has this died?
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Has this died?
As far as I know we are still waiting on a demo from Dark Xion.
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I think we ARE all waiting for a demo from Dark Xion.
He should come back to this thread, because it has literally been a month since his last post here.
And I would like to see how many of my ideas actually make it into the demo.
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Dark Xion's profile says he was "Last Active: August 18, 2006, 01:03:36 AM." Maybe he's busy with school, I dunno. Does anyone have suggestions? Maybe someone else (or a team of someone elses) could try coding the first demo. Your thoughts?
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well mit did release a metriod pinball engine on his site, you could use that but don't forget the credits.
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Well, it's finally here. ZFGC's first taste of The Legend Of Zelda: The Chrome Ball Chronicles. I put together this demo just to try to get things rolling. There are A LOT of ideas that haven't been implemented and bugs to be ironed out yet. All graphics, resources, etc. are subject to change. Again, this was just thrown together to illustrate a game idea and by no means represents the final product.
This demo is based off of spookymagician's "pinball game engine." (http://www.gmshowcase.dk/index.php?act=view&id=785) You'll immediately see that all I've done is added music, cosmetic changes, etc. Nothing too major on my part; I just wanted to push this project to get started. [I used unregistered GM 6.1 to edit it for those wondering.]
I had planned on taking a screenshot, but I'm having problems with my videocard currently. If someone would want to take one, it would be greatly appreciated!
Download The Legend Of Zelda: The Chrome Ball Chronicles demo 0.01 here (http://www.angelfire.com/oh/Zener/zeldapinball.zip) (right-click, SaveAs)
For full credit details and the game's controls, press F1 after starting the game. Also the game begins immediately once it's loaded!
Known Bugs:
- The ball gets hung up on walls & sometimes the flippers
- The ball is constantly bouncing. This sometimes leads to the ball bouncing back and forth in a constant loop, gradually increasing in speed
- ... anymore?
Known Issues:
- The ball's physics could use being improved
- If you get stuck, try using tilt (this will not always work and you may have to reset the ball)
- There are cheap ways to rack up lots of easy points (ie: ball getting stuck in bouncing loop)
- Mixed sprites/graphics
- The MC Link sprite is a messy edit. I chopped off pixels so that he would fit into a 16 x 16 box.
- The flipper sprites should probably be just a pixel or two longer, but I didn't feel like making the adjustments.
- The "LoZ: CBC" title is on the game board itself. I think it's a bit distracting and probably should be moved to an intro screen, whatever.
- Like the "LoZ:CBC" title being on the game board, I also have a Triforce graphic at the top of the board that is also probably distracting. I had thought about removing it and instead tiling a pond or something, but never got around to it.
Future plans (I think it would be nice if eventually we could get the following made in addition to the game itself):
- An original looking "The Legend Of Zelda: The Chrome Ball Chronicles" title
- A support banner
- A custom program icon
Enjoy!
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The engine worked really well, and it was great for the first engine test ;).
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hope you didn't all forget about me. I'm back. And glad to see we have a demo. Maybe someone could give me a rundown of what's been going on.
EDIT: WOW. I played the demo. Just, wow. Only one thing i noticed: make the screen bigger. that was just really good.
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cant download :(
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cant download :(
Try going here (http://www.angelfire.com/oh/Zener/temp.html) to download
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needs some work but its good !!!
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i made a little video expo and put it on youtube. Here: http://www.youtube.com/watch?v=MWwdzX1hMCw
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i made a little video expo and put it on youtube. Here: http://www.youtube.com/watch?v=MWwdzX1hMCw
That's pretty cool
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thanks. im making a title screen right now.
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It won't load for me... :'(
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It won't load for me... :'(
Do you usually have problems when trying to run games that have been made in GameMaker 6.1? Please let me know.
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Yes I do.
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Yes I do.
Well, here are the system requirements taken from GameMaker's site:Game Maker runs on the Windows platform, versions 98 SE, 2000, ME, XP (and later). It does require a DirectX 8 or higher compatible graphics card with at least 16MB of video memory (preferably 32 MB or more). Also a DirectX 8 or higher compatible sound card is required. DirectX version 8.0 or later is required.
I would also check out the official GameMaker FAQ here (http://www.gamemaker.nl/faq.html). Maybe check their forums to see if someone has had similiar problems (or more specifically ask about the problem you're having) and/or do a search on the internet, etc.
I hope this helps. It's a shame that if a game is made in GM 6.1 that you miss out on being able to play it. Good luck!
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*dies from not being able to play most games because does not understand or speak techy*the pain!
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(http://img426.imageshack.us/img426/2404/lozcbctitlezt8.th.png) (http://img426.imageshack.us/my.php?image=lozcbctitlezt8.png)
that's the title screen. clicking it just takes you to imageshack, fyi.
Also, feel free to edit. the chromeball doesn't look so good. If you feel like it, edit that.
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Nice but I feel like Link and the ball should be behind the word ZELDA.
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Okay, that was just a quickie, anyway. Feel free to edit, anyone.
Also, I'll make an animated support banner.
(http://i43.photobucket.com/albums/e366/ronanator/cbcsupport.gif)
there. Dang, it's too small. If anyone wants to resize it, you can.
OH! I just realized! We can post in WIP now!!!!! I'll go make the topic!
Scratch that. I told Kleaver to move this topic. It'll be easier than pruning it and moving everything piece-by-piece.
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I like the new support banner. Here's the code for those who wish to put it in their sigs:
[url=http://www.zfgc.com/index.php/topic,5616.0.html][img]http://i43.photobucket.com/albums/e366/ronanator/cbcsupport.gif[/img][/url]
(http://i43.photobucket.com/albums/e366/ronanator/cbcsupport.gif) (http://www.zfgc.com/index.php/topic,5616.0.html)
Also, I got a bug report from Tre Lantana. Here is what he said:
IF you get the ball stuck between the flippers and the bumper, it just keeps gaining speed until it either breaks free and then goes wild/goes off the screen, or until it just flies through the normal way.
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Well, how hard is that to fix?
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Hey team, not sure what all I have missed, i will read the rest of the topic after I post this, but maybe a month ago a driver on my secondary 500gb hard-drive became corrupted and made it so my computer would not even get past the startup process, it wasnt until recently that I decided to remove my secondary hard-drive to see if my computer would turn back on, it did, but my secondary hard drive with ALL of my games and work is still out of comission and unaccessable for the moment, I apoligize for the inconvenience this may have caused, if you havn't already done so, I would have another programmer do the engine for u as this has greatly crippled my computers ability top function, again I apoligizze for this, I am back though for now, but I will get back to you all when I figure out how to fix the corrupted driver on my hard-drive
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Well that stinks...
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Yeah. Xion, we have a demo if you want to play it. and a support banner(by me :)
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well I tried the demo, and with the exception of a few kinda big bugs it is really great, again I am sorry that I wasn't able to help out more
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... maybe a month ago a driver on my secondary 500gb hard-drive became corrupted and made it so my computer would not even get past the startup process... but my secondary hard drive with ALL of my games and work is still out of comission and unaccessable for the moment
Dude, that sucks. I wish you luck on getting it fixed. I know how frustrating it can be when a HD goes bad (I had a HD crash and lost a lot of my programs & games, etc I was working on. What a nightmare! It was a backup lesson hard-learned!)
well I tried the demo, and with the exception of a few kinda big bugs it is really great
Would you like for me to send you the GameMaker file so you can help work on it? I have sent it to nearly everyone on the team (I'm still waiting for jackofalltrades to give me his e-mail address *COUGH* hint, hint *COUGH*) PM me your e-mail address if so.
Well, how hard is that to fix?
I don't know yet, but hopefully I'll get some time soon to check it out.
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K. How's the engine coming.
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How's the engine coming.
Speaking for myself, I haven't been able to touch it lately. I was gone most of this weekend and right now I'm working on a programming project for my C++ class. I don't know how much I'll be able to work on it while I'm in college (I already can't wait until summer!) That's the reason why I sent the source file to everyone in the team (except I haven't heard from Dark Xion, yet) so anyone can make changes to the game and hopefully keep this project afloat. Obviously if I get a chance, I'll try to see what I can do/add/edit/fix and post my findings to this topic.
Off the top of my head, could someone take a screenshot of the game and post it up here? I was thinking if we could first get that, then maybe dlbrooks33 could request that this game be put into the WIP section. I know jackofalltrades that you have already asked for this topic to be moved, but I think it has to be the person who started the topic making the request. Oh well, best of luck team!
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I was trying to get to it too. but high school never seizes to give homework. I just started school this week, just started 9th grade, and I'm already sick of it. can't wait til winter break, spring break and most definetly summer break.
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yeah, i jut started ninth grade too, but im home schooled online.
EDIT: (http://img232.imageshack.us/img232/4328/cbcshotcb4.th.png)
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That's awesome. Thanks jackofalltrades!
Here's the full-sized image:
(http://img232.imageshack.us/img232/4328/cbcshotcb4.png) (http://img232.imageshack.us/img232/4328/cbcshotcb4.png)
Well dlbrooks33, our project seems to meet all the requirements to be placed into the WIP section. Would you mind either making the request for the topic to be moved to WIP or create a new topic there?
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I already made the request, with a link
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UH, hello? Bumping here.
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i'll try to get it moved to Wip
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I decided, that if there is a way of bringing this back, I want to try. :)
So, I did.
Oh, I'm also back from that huge hiatus.
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WB and I suggest making a new topic.
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I might. Actually, I probably will.
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uhm I did it, I made it really fast but just to get an idea,
if you want you can even edit this one:
but its just an idea:
(http://i38.photobucket.com/albums/e115/hand-of-blood/Hand-Of-Blood%202/Pinnball.png)
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Hey Kevin-1990, if you don't mind would you post your awesome mock-up in our Zelda WIP topic (http://www.zfgc.com/forum/index.php?topic=10550.0) as this one is out-of-date. And if a moderator could lock this topic it would be much appreciated (so we don't have 2 topics about the same game going at once.)