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Author Topic: [Demo] The Crystal of Gidna  (Read 164075 times)

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Re: [Demo] The Crystal of Gidna
« Reply #440 on: April 04, 2009, 10:31:50 am »
  • Master Of Disaster
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Oh cool, you've employed more of .TakaM's old maps. They make the game look great.

I'm surprised this fan game is still kickin'. It's been around for as long as Shadowgazer :P. Once again, I wish you luck.
Actually a bit longer. I recall working on this in 2006.

Working on this once again, awesome. It keeps looking good to me every time I see a new screen. Any sign of a new release anytime soon? I've been itching to play this thing again.
Answer is here:
"I would be more than glad to release a new demo after so long period of time, but I don't want to rush it. There are still very unexpected and strange bugs (like the HUD disappearing when Link rides the horse  Embarrassed) that I have to fix and I'd like to release a demo that has something interesting to do and more about the storyline, not just a chance to test the gameplay."
So I'm not quite sure when the next release is going to be ready.
Anyways, thanks guys for you support. I'll keep on sending updates.
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.TakaM was here
  • Lumeuni
Re: [Demo] The Crystal of Gidna
« Reply #441 on: April 05, 2009, 05:28:38 pm »
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Exellent! This is one of my favorite projects, glad to see it return :D The new screens are impressive, as always Tompel, cant wait for a new demo.
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Re: [Demo] The Crystal of Gidna
« Reply #442 on: April 06, 2009, 11:01:29 pm »
  • Evil's origin begins in TLOZ AO...
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Awesome, this is one of my favorites too.
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Re: [Demo] The Crystal of Gidna
« Reply #443 on: November 08, 2009, 08:24:23 pm »
  • Master Of Disaster
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The boat is just a placeholder.
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.TakaM was here
  • Lumeuni

King Tetiro

Leader of Phoenix Heart
Re: [Demo] The Crystal of Gidna
« Reply #444 on: November 08, 2009, 08:40:09 pm »
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Excluding the boat, this is by far the sexiest lttp eye candy ever! Well done Tompel! You have outdone yourself yet again!
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  • Phoenix Heart
Re: [Demo] The Crystal of Gidna
« Reply #445 on: November 08, 2009, 08:53:32 pm »
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The boat is just a placeholder.
As usual, amazing
great job :D
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Manly men don't sass. Manly men get in FIGHTS! Fist fights using manly fists!
  • JetDesigns
Re: [Demo] The Crystal of Gidna
« Reply #446 on: November 08, 2009, 09:22:54 pm »
  • Mr. Pixel
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Yahoo! New screenies :D
And as always, they look amazing ^-^ Its great to
see you working on this again :)
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Re: [Demo] The Crystal of Gidna
« Reply #447 on: November 09, 2009, 05:10:40 pm »
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Good stuff, glad to see it.
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Re: [Demo] The Crystal of Gidna
« Reply #448 on: November 10, 2009, 05:55:19 am »
  • AKA "Micah DS"
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The boat is just a placeholder.

The HUD buttons always bothered me because of their shape. Not exactly sure why though, it just hurts my eyes (shades 8)). However, the rest is stunning! Wow! :o
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  • My Music
Re: [Demo] The Crystal of Gidna
« Reply #449 on: November 24, 2009, 03:46:23 pm »
  • Master Of Disaster
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The HUD buttons always bothered me because of their shape. Not exactly sure why though, it just hurts my eyes (shades 8)). However, the rest is stunning! Wow! :o
I dunno, I've always liked the HUD. :D
Been thinking about releasing some kind of demo, but there are some pretty strange bugs that I'm not sure what are causing them. For example, when the player is about in the middle of the room (in x-axis), the view starts to shake a bit. And when you're in the right side of the room and you go to a room above, it screws the x-position by about 16 pixels where the player is supposed to be created in the new room. But when in the left side of the room, everything works fine.
It's making me crazy :P
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.TakaM was here
  • Lumeuni
Re: [Demo] The Crystal of Gidna
« Reply #450 on: November 24, 2009, 04:00:58 pm »
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I always liked the HUD myself. :) I wouldn't change it. Yessss demo, that would be good.
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  • Pyxosoft
Re: [Demo] The Crystal of Gidna
« Reply #451 on: November 24, 2009, 04:57:23 pm »
  • And if they dont dance, they're no friend of mine
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The boat is just a placeholder.

The HUD buttons always bothered me because of their shape. Not exactly sure why though, it just hurts my eyes (shades 8)). However, the rest is stunning! Wow! :o

I like the shape of the buttons, but I think they corners would look better if they were curved...

Otherwise this looks absolutely awesome.
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Re: [Demo] The Crystal of Gidna
« Reply #452 on: November 24, 2009, 05:35:51 pm »
  • AKA "Micah DS"
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I like the shape of the buttons, but I think they corners would look better if they were curved...

Otherwise this looks absolutely awesome.

Curved? Maybe that's what it needs to look good to me. Either way, it appears that I'm really the only one who really doesn't like them, so it's probably not a big deal.

And yes yes YES, a demo please! ^_^
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  • My Music

Antidote

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Re: [Demo] The Crystal of Gidna
« Reply #453 on: November 24, 2009, 06:48:48 pm »
  • In all seriousness who's serious?
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I personally thought they were a bit plain, never liked them.
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  • Axiomatic Data Laboratories

Mamoruanime

@Mamoruanime
Re: [Demo] The Crystal of Gidna
« Reply #454 on: November 24, 2009, 08:28:15 pm »
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The HUD buttons always bothered me because of their shape. Not exactly sure why though, it just hurts my eyes (shades 8)). However, the rest is stunning! Wow! :o
I dunno, I've always liked the HUD. :D
Been thinking about releasing some kind of demo, but there are some pretty strange bugs that I'm not sure what are causing them. For example, when the player is about in the middle of the room (in x-axis), the view starts to shake a bit. And when you're in the right side of the room and you go to a room above, it screws the x-position by about 16 pixels where the player is supposed to be created in the new room. But when in the left side of the room, everything works fine.
It's making me crazy :P

Have you tried making a camera object that "chases" Link as he moves? For example; make an object (objCamera or something); in it's Create event, put "target = objLink" and in it's Step event, put move_towards_point(target.x, target.y, (distance_to_object(target)/2)).

Make all of your views follow that object. It should eliminate that shaking, since it's a somewhat constantly moving object. That's usually eliminated that sort of issue for me anyway. It's pretty fun too because you can modify the division to make it go slower or faster, or change the target to focus on opening doors and such.
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Cloaky8x

Re: [Demo] The Crystal of Gidna
« Reply #455 on: November 24, 2009, 11:06:08 pm »
Your game looks pretty cool, nice job.
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Mamoruanime

@Mamoruanime
Re: [Demo] The Crystal of Gidna
« Reply #456 on: November 24, 2009, 11:35:26 pm »
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Your game looks pretty cool, nice job.

offtopic;

LOREN! :D!
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Re: [Demo] The Crystal of Gidna
« Reply #457 on: June 12, 2010, 03:27:55 pm »
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I wait for a new demo.
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Mamoruanime

@Mamoruanime
Re: [Demo] The Crystal of Gidna
« Reply #458 on: June 13, 2010, 10:00:32 am »
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... You're going to be waiting a long time.

This thread hasn't had any activity in over 6 months. Might want to read the rules/translate the rules/at least aknowledge that there are rules/use common sense/etc before reviving an old thread :)

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Malon

ZFGC's Pariah.
Re: [Demo] The Crystal of Gidna
« Reply #459 on: June 13, 2010, 02:50:30 pm »
  • "Mmmm...CHECK PLEASE!"
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I wait for a new demo.

Have fun with that. XD We've been waiting for a while but let Tompel do what he thinks is right.
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