Nice concept but something about the graphics is kinda ...eh... to me the link sprite kinda looks funny to me. Anyway, good luck with your project!Yeah, i know. That`s why i made a new one ^_^! You`ll see it in demo 2...
Downloaded the demo and it tells me that an unexpected error occured while running the game :(. Screenshots look really nice, though.
Alex gets the cookies, after he explains why he got Head Mod :DAin't that getting a little bit too off-topic? ???
Agreed! Please guys, stay on-topicAlex gets the cookies, after he explains why he got Head Mod :DAin't that getting a little bit too off-topic? ???
Umm... Propably next week! I need to get it beta-tested and i need to fix the bugs they find (IF they find any XD).I'd love to test it, but it looks like you've already got your testers. Oh well, keep up the good work, and can't wait for that demo :D!
Yay I'm a beta tester! so I'm lucky! :DMe too...
Great to hear youre so excited ^_^! And HoF... There might be little room for one more tester ;).Glad to here it, Capitan.
I need to fix one more thing, then i send it to my testers, fix the bugs and then i post it here. I want it to be flawless!
Yeah... Anyways, i didn`t work with it today, because some virus messed up my computer. Luckily i got the gmd saved to my other hard-drive, so no harm done *phew*. I`ll work on it tomorrow, since it??s night here. Good night guys!Great to hear youre so excited ^_^! And HoF... There might be little room for one more tester ;).Glad to here it, Capitan.
I need to fix one more thing, then i send it to my testers, fix the bugs and then i post it here. I want it to be flawless!
Ok. Can't wait.Yeah... Anyways, i didn`t work with it today, because some virus messed up my computer. Luckily i got the gmd saved to my other hard-drive, so no harm done *phew*. I`ll work on it tomorrow, since it??s night here. Good night guys!Great to hear youre so excited ^_^! And HoF... There might be little room for one more tester ;).Glad to here it, Capitan.
I need to fix one more thing, then i send it to my testers, fix the bugs and then i post it here. I want it to be flawless!
Tompel I sorta errased my file so I'm me. (Piers)Allright... *is confused*. Anyways, my computer is still messed up so i haven`t got time to work on CoG... But i try to get the demo finished this week
Ok, i have made little progress. Fixed the strange bug and adding all the sound/music files external. Now the .exe is about 50% smaller! And about the demo... I apologize for not releasing it yet. I just want it to be perfect :)Good idea. You should also make maps and sprites external to make it even smaller and 1 second loading times. If you can make code external to but the makes the game lag.
Yeah, i try not to make everything external. And if i would make my codeings external, it would be too easy to steal my work etc.Ok, i have made little progress. Fixed the strange bug and adding all the sound/music files external. Now the .exe is about 50% smaller! And about the demo... I apologize for not releasing it yet. I just want it to be perfect :)Good idea. You should also make maps and sprites external to make it even smaller and 1 second loading times. If you can make code external to but the makes the game lag.
Take your time, TomPel. Don't be pressured to rush, because then you'll make mistakes. I'd rather have a much better demo at a later time, then a worse demo sooner.Thank's! The demo is up to before the first dungeon, just thought i could inform you guys what to expect. Sassafras was supposed to code me few things, but i haven't heard of him for a while :/
Good luck!
Yeah, i try not to make everything external. And if i would make my codeings external, it would be too easy to steal my work etc.Ok, i have made little progress. Fixed the strange bug and adding all the sound/music files external. Now the .exe is about 50% smaller! And about the demo... I apologize for not releasing it yet. I just want it to be perfect :)Good idea. You should also make maps and sprites external to make it even smaller and 1 second loading times. If you can make code external to but the makes the game lag.Take your time, TomPel. Don't be pressured to rush, because then you'll make mistakes. I'd rather have a much better demo at a later time, then a worse demo sooner.Thank's! The demo is up to before the first dungeon, just thought i could inform you guys what to expect. Sassafras was supposed to code me few things, but i haven't heard of him for a while :/
Good luck!
Yeah well... >__> <__< *runs away*Yeah, i try not to make everything external. And if i would make my codeings external, it would be too easy to steal my work etc.Ok, i have made little progress. Fixed the strange bug and adding all the sound/music files external. Now the .exe is about 50% smaller! And about the demo... I apologize for not releasing it yet. I just want it to be perfect :)Good idea. You should also make maps and sprites external to make it even smaller and 1 second loading times. If you can make code external to but the makes the game lag.Take your time, TomPel. Don't be pressured to rush, because then you'll make mistakes. I'd rather have a much better demo at a later time, then a worse demo sooner.Thank's! The demo is up to before the first dungeon, just thought i could inform you guys what to expect. Sassafras was supposed to code me few things, but i haven't heard of him for a while :/
Good luck!
Nobody can steall it if you encryp it with the encryptor dll!
It depeneds. When code is encrypted it lags the game. When I did that instead of streight 30 fps it was around 12.Yeah, i try not to make everything external. And if i would make my codeings external, it would be too easy to steal my work etc.Ok, i have made little progress. Fixed the strange bug and adding all the sound/music files external. Now the .exe is about 50% smaller! And about the demo... I apologize for not releasing it yet. I just want it to be perfect :)Good idea. You should also make maps and sprites external to make it even smaller and 1 second loading times. If you can make code external to but the makes the game lag.Take your time, TomPel. Don't be pressured to rush, because then you'll make mistakes. I'd rather have a much better demo at a later time, then a worse demo sooner.Thank's! The demo is up to before the first dungeon, just thought i could inform you guys what to expect. Sassafras was supposed to code me few things, but i haven't heard of him for a while :/
Good luck!
Nobody can steall it if you encryp it with the encryptor dll!
cool, you edited my titlescreen again... ??? why do i dont stand in the credits... did i say that i didnt wanted them?Instead of thinking he isn't gonna give you credit you can better think he forgot to add you in the list.
he never added me, so i asked him that i possible didnt want it and forgot...cool, you edited my titlescreen again... ??? why do i dont stand in the credits... did i say that i didnt wanted them?Instead of thinking he isn't gonna give you credit you can better think he forgot to add you in the list.
cool, you edited my titlescreen again... ??? why do i dont stand in the credits... did i say that i didnt wanted them?Damn, sry about that :-[. *fixed*
I think this looks very good!Yeah, plenty. That's what i'm aiming for: Something classic and something original! Some are planned already, but many places are free. So, if someone gets an idea for an item, just tell me, and i consider of adding it into CoG ;)
But I was wondering if you are going to have any new tools, other than the classics (classics=hookshot, slingshot, hammer etc...).
on one of those screens i've seen link using a boomarang,and instead of seeing the boomarang, I saw a wirlwind!That whirlwind isn't a boomerang, but the "WindOrb", which will be useful in some puzzles. I'll add two orbs more, which will be yet to be revealed. Anyways, ideas for items?
now THATS original... ( also used in TP, but who cares)
instead of running boots: dashing bootsNot bad idea at all... Anyways, i decided to add some extra stuff in it, like new items and areas. So keep the ideas coming!
for fast and furious attacks!
um.. what about a "Cane of darkness" that lets you warp to places with a black hole :PHmm... That wouldn't fit with the storyline or gameplay, but thanks anyways.
Looks great I really love the Wind Waker 2D style.Thank's man! That was kinda what i was aiming for, peaceful and fresh.
Lol how about for bombs you make Coconuts that explode XDI meant more original stuff... Likea a lamp that shoot's fire? See, my ideas aren't the best XD
Why don't you make a rod that can change the flow of water? Like have a dungeon you can only go to when the tide is high, or in a dungeon have a flow of water that keeps a door shut, but when you reverse the flow the door opens and another one closes.That isn't a bad idea... With some modifications, it could work!
Why don't you make a rod that can change the flow of water? Like have a dungeon you can only go to when the tide is high, or in a dungeon have a flow of water that keeps a door shut, but when you reverse the flow the door opens and another one closes.
Please, something else than rods! XD But that wasn't a bad idea, it just would'nt fit that goodWhy don't you make a rod that can change the flow of water? Like have a dungeon you can only go to when the tide is high, or in a dungeon have a flow of water that keeps a door shut, but when you reverse the flow the door opens and another one closes.
Yes.. that is a very good one..
and how about: when using a little magic, you could blast water out of the rod :D
( can you imagine?, a whole gang of enemys coming your way.. and you'l "spray" them away :P)
Tom, your sprites are absolutly beautiful, the menu looks organized and clean, and this is one of the few games I really hope gets finished. I wish you the best of luck on this project.Thank's! I'm glad you like how it looks ^_^! Because i've been changing sprites like madman for about a year now, and i finally made the sprites how i wanted them to be... Nothing much to update, i've made the fullscreen-view look more pixellish, because it was too blurry before. Keep those ideas coming!
Ok, little screenshot in the eve of z3:That screen rox my sox off!
(http://cog.zeldafn.com/CoG/cog_screenie.PNG)
Shows the concept how the pictobox works!
i love that new screen good work !!Those screenshots are pretty old now. Since i'm hopeless perfectionist with sprites, i got permission from .TakaM to use his Link-sheet. And the HUD has also changed. I'll post screenshots little bit later ;)
The only problem I found was that Link was moving slow for me, I don't know why though. Nice work. :)That's because of the fps-drop, which is now fixed!
Thanks, I'll try it out again. :)It's not fixed in the demo! Just in the .gmd.
THERE DESPERATELY NEEDS TO BE A WAY TO SPEED UP CUTSCENES OR SKIP THROUGH THE TEXT. I read much faster than the text scrolls out, I'd die if I have to read that every time I started a new game.Ever played OOT? >_>
Copyright ?? Crystal of Gidna, All rights reserverdIs illegal, seeing as most of hte content is already copyrighted by Nintendo? >_> ... just some friendly advice..
uhm TomPel sorry I have a little qeustionUmm... No, this is my first and propably the last fan-game i'm making. The lighting-thing is made by scooternew.
I looked at the screenshots and I say a candle light thing.
and I saw that one in a game that I loved, but there no name of who made it,
The legend of Zelda: Glenning sun
I was wondering did you make that game?
Sry for the doublepost, but i've got one thing i'd like to know.
(http://xs308.xs.to/xs308/06431/pictobox.PNG)
How do you guys want the screenshots saved, with or without the camera-overlay?
Everything in the screenshots looks really cool :DAlready changed that. And oh, .TakaM joined the team...
Congratz. However, I think that text "The Forest" shouldn't be bold and could have a black outline- but it's just my opinion.
Good luck with the game ;)
How do you guys want the screenshots saved, with or without the camera-overlay?
Hi TomPel! This game is avesome(according to the pics I've seen), how many % of the game is ready? I'd love to test the demo, but it won't work. I put my problem in Finnish, because it's hard to tell it in English.Well... I'm no expert in these things, but i could imagine it's because your computer just can't run gm6-games (don't ask why, 'cause i don't know).
Eli kun k??ynnist??n pelin pikakuvakkeesta CoG_Demo02. Latauspalkki tulee esiin normaalisti, mutta palkin t??yttyess?? ruutuun tulee teksti "Unexpected error occurred when running the game". Mist?? t??m?? voisi johtua? Olisi mahtavaa p????st?? kokeilemaan peli??.
And same (shortened) in English:
When I start playing demo it starts to load game normally, but when loading icon goes away computer says "Unexpected error occurred when running the game". Can anyone help me?
Sorry for my bad English. I'm just very sleepy, I haven't slept for 3 days. I promise to write better English from no-on.
//How do you guys want the screenshots saved, with or without the camera-overlay?
I like the first one better, the one witch has the camera-overlay.
maybe you should make an item menu tutorial or example, becuase I need one like yours :DAgain, with gamemaker. AND i've fixed the lagging in my gmd, so next demo should be WAY better in every aspect.
This is a great game, but it lags a little.
what program did you make this with?
*Whew* thanks. Becuase it started off fine every time I played it, and then when I got control, it started lagging unbelievably - and got worse every few seconds. ALso, sometimes I got an error with rolling - a soudn doesn't exist. Sometimes I didn't. Weird.I have a fairly good idea at what was causing it. (A total guess but it does make a bit of sence.) I believe that Tompel tried to stop the sound errors by loading a resource in a repeated event ex: Room start, Step, etc or loaded a sound multiple times without deleting it. (Which would explain why that sounds only worked some of the time. The time that that event was called was when the sounds worked.)
Anyway - I was just wondering - what is causing the lag? And when is the prospected released date for the next demo?
I think the text for "Crystal Of Gidna", could use some work. Mainly the "outline", not sure if it's one or not, at some parts of the text it's barely noticeable (like on the bottom of the 'C' curve), and at others it really stands out a lot. You could try to make it more even.
WOW man I love your stuff, You like KING SPRITER / TILERKeep in mind that most of the graphics are by .TakaM
WOOOW, very nice ;)
WOW man I love your stuff, You like KING SPRITER / TILERKeep in mind that most of the graphics are by .TakaM
WOOOW, very nice ;)
Also, fixing the text in the titlescreen is easy, so that won't be a problem.
Thanks for feedback guys
hej I,ve got an qeustion, is there ganna be a new demo out?Hmm... Maybe in the next z3 (depends when it will be held).
More interactive enviorments. So far, every fan game on ZFGC (Except CoD) has had minimum to no interactive enviorments. Being able to pick up things on the ground that have nothing to do with the actual game is alot better then nothing.
More interactive enviorments. So far, every fan game on ZFGC (Except CoD) has had minimum to no interactive enviorments. Being able to pick up things on the ground that have nothing to do with the actual game is alot better then nothing.Yes, that is very good suggestion and will be implemented to the game.
A new method of fighting. Horseback combat has been done or planned, on-foot is obvious, WW did shooting people from a boat. I think you should implement something, maybe combos, who knows, that'll give a new experience with combat in the game at some point. Perhaps arrows that can fly a certain distance, but you can set what direction they go in or where their final destination is in order to pick off enemies from afar. I don't know, but that would be wonderful.hej I,ve got an qeustion, is there ganna be a new demo out?Hmm... Maybe in the next z3 (depends when it will be held).
I won't release a demo before christmas, that's for sure. Too many things to do.
Ok, now i would like to ask all of you guys one question:
"What would YOU like to see in Crystal of Gidna?"
Every idea is welcome, so please keep 'em coming! An item, dungeon or character maybe?
More combos is a good idea, though i don't think they would help in fights. I already have somekind of combo, which isn't anything big, but it's something.A new method of fighting. Horseback combat has been done or planned, on-foot is obvious, WW did shooting people from a boat. I think you should implement something, maybe combos, who knows, that'll give a new experience with combat in the game at some point. Perhaps arrows that can fly a certain distance, but you can set what direction they go in or where their final destination is in order to pick off enemies from afar. I don't know, but that would be wonderful.hej I,ve got an qeustion, is there ganna be a new demo out?Hmm... Maybe in the next z3 (depends when it will be held).
I won't release a demo before christmas, that's for sure. Too many things to do.
Ok, now i would like to ask all of you guys one question:
"What would YOU like to see in Crystal of Gidna?"
Every idea is welcome, so please keep 'em coming! An item, dungeon or character maybe?
More interactive enviorments. So far, every fan game on ZFGC (Except CoD) has had minimum to no interactive enviorments. Being able to pick up things on the ground that have nothing to do with the actual game is alot better then nothing.If CoD is my game you're talking about, cloud of darkness, thanks for mentioning it. I have always considered interactive enviroments important in games, as they help make the game seem more real and lifelike, not completely static so all you can do is collide with them. I also have tried to make all the things you can do in MC, plus more, and I am now working on a system I call the HIS (Hylian Invention System) which has around 50 construction elements to build weapons and other items needed to progress in the game.
I doubt it. He was probably referring to COD, Choice of Destiny.QuoteMore interactive enviorments. So far, every fan game on ZFGC (Except CoD) has had minimum to no interactive enviorments. Being able to pick up things on the ground that have nothing to do with the actual game is alot better then nothing.If CoD is my game you're talking about, cloud of darkness, thanks for mentioning it. I have always considered interactive enviroments important in games, as they help make the game seem more real and lifelike, not completely static so all you can do is collide with them. I also have tried to make all the things you can do in MC, plus more, and I am now working on a system I call the HIS (Hylian Invention System) which has around 50 construction elements to build weapons and other items needed to progress in the game.
Sry to burst your bubble, but i have to agree with Kame. And, this topic ain't about your game, so back on-topic shall we.QuoteMore interactive enviorments. So far, every fan game on ZFGC (Except CoD) has had minimum to no interactive enviorments. Being able to pick up things on the ground that have nothing to do with the actual game is alot better then nothing.If CoD is my game you're talking about, cloud of darkness, thanks for mentioning it. I have always considered interactive enviroments important in games, as they help make the game seem more real and lifelike, not completely static so all you can do is collide with them. I also have tried to make all the things you can do in MC, plus more, and I am now working on a system I call the HIS (Hylian Invention System) which has around 50 construction elements to build weapons and other items needed to progress in the game.
I haven't read this entire topic, so I don't know if anyone has told you this yet, but the demo was VERY laggy for me. And this is coming from someone with a rather good computer. You may want to work on that.Thanks. About the lag, it's fixed and will be a lot better in the next demo. I kinda rushed with the previous demo (for z3).
Other than the lag, this game is definately one of the better that I've seen. Good job ^-^
The demo is very good and the game graphics too. But I don't like the speed of the Link... :)
so when is the new demo coming out :)When its done DUH! ;)
so when is the new demo coming out :)When its done DUH! ;)
Well, like I said before, propably sometime around christmas. I can't promise anything, but that's my goal at the moment.so when is the new demo coming out :)When its done DUH! ;)
and when is it done? :P
Sorry for having to bump this, but is there anything new yet :)? Just a song sample or a screenshot might suffice. Anything?Well, the progress has been little slow. I haven't got any songs yet and I've been kinda waiting for the overworld theme to get finished.
Please hurry, I'm dying!
game doesnt get passed the introMany have been having problems with the demo. Reason: I just don't know! The demo IS buggy as hell, so that might have something to do with it.
"ERROR in action number 1 of Other Event: Room Start for object __newobject5219":
Trying to use non-existing surface
and why are there screenshots with the pkg? its a waste of bw
I actually got a lot of work to do these days with my projects, cause i was too lazy days before, ;D so it will take a bit of time to finish what you asked me. So if you find someone else, go ahead. I'll try to do my best.Just take your time. It's so hard to find new team-mates nowadays!
I dunno, the fact it took entire areas from PotS or whatever the name was takes away from the originality from the game.Why is that?
I got permission to use those areas with .TakaM's blessing.
I just make good use of the resources that we're no longer used.
It's still more original than the ones that only use Nintendo's tilesets and sprites, that aren't even edited etc.
I respect your point of view, but I just can't understand why you think that.
its not a big deal kleaver, even if all fangames use the areas I doubt even one of them would get finished
... you know what? I'll reveal this one secret to you.Damn straight, Tommy Pel. Don't take that !@#$%, finish this fan game and finish it good!
My first priority is to finish this game. Whether I like it or not, I'm gonna finish it.
I'm so sick of unfinished fangames!
Making this game is a hobby for me too, but I'm planning on finishing it, not to learn from it.
So yeah, some may think my motives are wrong, but if that gets first real Zelda fangame done, I don't see anything wrong with that.
"Who cares if I finish it?"
... Pretty much everyone here, I'd say. It's like a painting, there is nothing joyful in a unfinished painting.
What is the point of making games, if you make unfinished games, so you can make more unfinished games? Why not make one good and finished game?
So... What I'm trying to say is, I take every help I can get to finish CoG.
What I use is still creative, even if someone else uses the same stuff.
... you know what? I'll reveal this one secret to you.I know exactly what you mean. So many people stop their games midway through, it's depressing. It's good that you've learned something, but actually finishing the game feels really good; a true sense of accomplishment that motivates you to make another game. (Also, you might build a fanbase, which will serve as more motivation.)
My first priority is to finish this game. Whether I like it or not, I'm gonna finish it.
I'm so sick of unfinished fangames!
Making this game is a hobby for me too, but I'm planning on finishing it, not to learn from it.
So yeah, some may think my motives are wrong, but if that gets first real Zelda fangame done, I don't see anything wrong with that.
"Who cares if I finish it?"
... Pretty much everyone here, I'd say. It's like a painting, there is nothing joyful in a unfinished painting.
What is the point of making games, if you make unfinished games, so you can make more unfinished games? Why not make one good and finished game?
So... What I'm trying to say is, I take every help I can get to finish CoG.
What I use is still creative, even if someone else uses the same stuff.
...I tried to play the demo, at first it didnt open at all, then it open but I can only get to the file select screen, what could be wrong? o_0Are you sure you extracted everything?
Awesome, looking sweet Tom. Boat particle system is interesting, looks a little bit too.. white atm, like not transparent enough. But like you said, needs some adjustments :)lol, and I'm also going to change that boat to something more... Well, something that fits the perspective better and looks better.
looks great bu maybe change the water between the two particle emitters and add some suff at the front so it looks like:lol, it's not a motorboat.
(http://i141.photobucket.com/albums/r55/lozdoth/screen.png)
like that :D
oh and tompel the perspective isnt right you should see the side of links faceThose things, my friend, are being worked on the moment I'm writing this.
and shouldnt it have a sail? ???
Well when you sailed in The Wind Waker you had that sorta effect.looks great bu maybe change the water between the two particle emitters and add some suff at the front so it looks like:lol, it's not a motorboat.
(http://i141.photobucket.com/albums/r55/lozdoth/screen.png)
like that :D
And about the water, that shouldn't take long to change. I've just been experimenting with some things...
And still will! :P
Kiva peli, TomPel. Haha, puhun nyt suomee kun ei jaksa v????nt???? Enkkuu. En pysty kyll?? pelaan tuota demoa, tulee: "Unexcepted error occured when running the game!" Mutta vika on varmaan koneessani.
I'm looking forward the next demo, whenever it comes. ;)
yue, just use the report button, and there's not really much need to be enforcing rules yourself in a topic where a mod regularly keeps track of the posts.
Mod Edit: Translated the finnish text to english so people here can understand it ;)
Hey Tom, just wondering how the boat system currently works. With the screenshots of your particle system, I thought it'd look nicer if the boat made actual ripples in the water as it moved and stopped.That would be extremely difficult to make.
My suspicion is that if you did figure it out, it would seem ridiculously simple afterwards. And since your boat looks like it's not exactly a motorboat, like you said, it'd be a nice touch that'd add a lot. But do what you like.Hey Tom, just wondering how the boat system currently works. With the screenshots of your particle system, I thought it'd look nicer if the boat made actual ripples in the water as it moved and stopped.That would be extremely difficult to make.
Thats looks very nice, is that the Fire Temple?Something like that, yeah. Goes with different name though.
Ok, I've done a little trailer, which I'll release later today or tomorrow.Wow, I like that screen. :)
Shows few stuff and maybe keeps you guys more interested.
This week, I've been perfecting things and worked on the second dungeon, which is coming along nicely.
(http://cog.zeldafn.com/CoG/screenie033.png)
Wow. I only noticed this topic today and the game looks great. I like the screenshot above me. Awesome graphics! I am trying the demo soon.
(http://cog.zeldafn.com/CoG/screenie033.png)
looks like CoG willl be somehow SoD in any aspectsNot every aspect, only graphic-wise. Gameplay and story are different.
nice to see something from sod being used :)
New screens are awesome, but KoRL looks very, very odd. The angle looks strange and the edges/corners/bends look too sharp.Oh, and about that, KORL is just a placeholder at the moment. He WON'T appear in the actual game.
Hmm... actually, I thought the KoRL was pretty good <_<Maybe, but I'm going for something more original. A CUSTOM boat :o
OH SHI'Hmm... actually, I thought the KoRL was pretty good <_<A CUSTOM boat :o
a custom boat? so... not takams tww boat?Yeah, no WW-boat.
Taka's MC-style name selection screen looks pretty bad with the mostly LTTP-style graphics too.I quite like that.
The attention to detail is outstanding. It's a shame the recording was both graphically and FPS-wise unimpressive. I played at 2x speed to feel it :P.Yeah, I lack good program and skills to make a decent trailer :P
Wow, loved the trailer. :Dlol, I've heard some bad comments about the music selection.
Great music selection too, that's something nice to see on trailers. ^^
I thought it seemed tacked-on. I mean, LotR was an epic and atmospheric movie, and CoG.. isn't. :Plol, don't drown me in your encouragement.
Haha, an ad sells the product. :PWell, I'll keep that in mind for the next trailer.
I liked it, it just bugged me.
And why is it so important what music plays in the trailer?! >_> It's just a fricking trailer.
WHAT is that awesome music? Can you link me to it? It sounded a lot like LOTR.lol
This just got better, the screen of the "Lava Cathedral" is nice and the hammer,Actually, CoG has one new item (Wind orb), and more will come (one or two).
please make the hammer awesome, just for me.
(I wonder if anyone for any fangame would make a new item?)
New screenies rae awesome. And the trailer is nice, as well. It's not as much a trailer as just showcasing some gameply, but beautiufl nonetheless. Also, WHAT is that awesome music? Can you link me to it? It sounded a lot like LOTR.Thanks. Yeah, the music was from LOTR. I'll PM it to you...
I almost got to play the demo. I saw the intro and stuff, but then I couldn't play it. :'(Don't worry, part 1 should be fully playable for the most of the gamers (bugs fixed, along with many other things).
Also, WHAT is that awesome music? Can you link me to it? It sounded a lot like LOTR.
Also, WHAT is that awesome music? Can you link me to it? It sounded a lot like LOTR.
It's "Concerning Hobbits" from The Lord of the Rings: The Fellowship of the Ring.
PS: Hoi, TomPel, can you please, er, send it to me too? I can never find it >__<
It was the second track on the LotR:tFotR soundtrack. (I have the CD).
That's great! :D The screens look awesome, btw.I almost got to play the demo. I saw the intro and stuff, but then I couldn't play it. :'(Don't worry, part 1 should be fully playable for the most of the gamers (bugs fixed, along with many other things).
I'll have it tested with many computer, older and newer, to make sure everyone can play it.
Getting tired of getting all those comments about the demo not working, so I'm gonna make sure part 1 works :D
Tom, question, will the demo be in GM7? Windows Vista *cries* won't run it.Well, that would be the only right thing to do ;)
YES! <3. Thanks Tom, looking forward to the next demo!Tom, question, will the demo be in GM7? Windows Vista *cries* won't run it.Well, that would be the only right thing to do ;)
I might be able to help... but why did your coder leave?Well, he told me he was too busy with his life and work. But he really didn't do anything though, so it wasn't that big loss.
If you're alright with the game being in GM7, I can help. I have a two week holiday starting from now, and nothing to do until OoL's design is moreso completed. I only have GTalk and MSN (email in sig) for contact. Just realise that when the two weeks are up, school resumes, so I will only be able to work on it weekends.Ahh, thanks dude! ^^
Hey er, when do I start working? =P.Damn, sry about that dude.
Very nice Tommy, but as we can see you are using .TakaM sheets, but can we see some screenshots without Taka's work :D ?lol, what's wrong with Taka's sprites? :P
Dang dude, the screenshots are awesome. I'd just like to vocalize my support for this project. Keep up the good work. I never got around to watching the trailer, so that's what I'm doing right now (although I already have the demo!).The old demo is FAR from what I have in the trailer ^^
Very nice Tommy, but as we can see you are using .TakaM sheets, but can we see some screenshots without Taka's work :D ?lol, what's wrong with Taka's sprites? :P
EDIT: Oh, and hi TRD! Thanks for everything you've done ^^
TRD is The Real Dragon Boy, not you.Very nice Tommy, but as we can see you are using .TakaM sheets, but can we see some screenshots without Taka's work :D ?lol, what's wrong with Taka's sprites? :P
EDIT: Oh, and hi TRD! Thanks for everything you've done ^^
I love Taka's sprite but for the game, you need more sprites and have you done some of them :P ?
PS : TRD ? :o
EDIT: Oh, and hi TRD! Thanks for everything you've done ^^Again, it's no problem. I like to do it. ;)
lmao XDPS : TRD ? :oTRD is The Real Dragon Boy, not you.
Wow, this is looking great Tompel! :D The new graphics are awesome... Will you be able to travel around the sea..just asking because of the screen you have with the Winwaker boat :)Yeah, you'll be able to travel with boat. How big part of the game will it be, I don't know yet.
But... The only enemy is still a rat? XD
hmm tom how did you get that rotating boat?You mean the sprite? It's by .TakaM, but it's a placeholder, it will be replaced by a normal boat.
And also. If someone have some ideas or tips for the CoG site, Reply it here.
lol, damn, I thought about that in one point, but I just forgot. Will be added. ^^And also. If someone have some ideas or tips for the CoG site, Reply it here.
Why don't you put the trailer on the site?
looks really fine. I really hope this gets finished *crosses fingersThanks dude, I really appreciate that!
Sorry for being not online on MSN, http://miriscusltd.com/fleaz/cog/demos.phplol, damn, I thought about that in one point, but I just forgot. Will be added. ^^And also. If someone have some ideas or tips for the CoG site, Reply it here.Why don't you put the trailer on the site?
Just need to talk about it with TRD.
PAGE NOT FOUNDI keep getting this message...
Ok, updates with the site!You forgot about the new Panel Borders ;)
Check the screenshots-page.
On topic : Looks great, can't wait.Well, just found it somewhere. It's from "Michael Jacksons Moonwalker"-game, a game for Sega Genesis.
Off topic: Where'd you get the awesome Michael Jackson Dance anim? I want the sprite sheet!
Thanks guys.Yeah, I have the demo on my PC... not the screenshots, though. I'll have it uploading while I'm at school, so just wait a couple of hours ;) (Because, y'know... my internet is teh sux >_<)
Oh and sorry that the screenshots and demo-link are down, it seems they are no longer where I uploaded them. So if anyone has the old demo and screenshots, could you post them here?
Because I no longer have them saved in my computer. :/
Of course, Infinitus did beat me to it XD.Its the chase that counts :P.
i'm 95% sure it doesn't run slow on my computer lolCan't remember, the demo is so old. :D
i get pretty much a constant 30fps, so unless its meant to run at 60fps?
I just wanted to show you this, i got a errorLike I said, the demo is so very old and the engine is pretty much remade, so it's fixed long ago, but it stayed unfixed in that demo.
(http://i94.photobucket.com/albums/l91/Norlem/error.png)
i know nothing about coding so i have no idea what it is, but it popped up while' i was playing the download able demo on the first post.
something damn weird would be going on if it was meant to be 60fps O_OYeah, though it really might be that Link just moves slow in the demo. Because I recall someone telling me the same when I first released the demo in z3.
but i have a ton of crap open atm (even though on this pc it shouldn't make much different) but i'll try it again when nothing much is running later on >_<
...but at least it has Vista support.
Nice video, but one thing i did notice, the trees in the background scroll faster than the rest, shouldn't what further back, scroll slower?yea, that's the way it should be.
Nice video, but one thing i did notice, the trees in the background scroll faster than the rest, shouldn't what further back, scroll slower?yea, that's the way it should be.
Thanks. I think they way the background scrolls seems fine, can't see the problem.You keep talking about the "SO very old" demo ;) When will the next demo come? So you can prove the people who thinks the old demo sucks, that you can do a lot better! :)
And the demo is SO very old, so things have changed a lot. For the better, of course. ;P
I suck at giving dates, but it shouldn't take too long. Scooternew is still working on the boss, so I haven't been doing a lot lately, mainly optimizing the code.Thanks. I think they way the background scrolls seems fine, can't see the problem.You keep talking about the "SO very old" demo ;) When will the next demo come? So you can prove the people who thinks the old demo sucks, that you can do a lot better! :)
And the demo is SO very old, so things have changed a lot. For the better, of course. ;P
(http://i40.photobucket.com/albums/e215/BlondApe/cog_transition.gif?t=1195130646)That looks wicked! I like everything in it.
Just to show you how the transition between rooms works.
But seriously, why would someone post my game there?! :O...Someone Likes to brag about Awesomeness...
Well, when I first released the demo, I had many complaints about some bugs, that I myself never got. The one you described could be one of them.But seriously, why would someone post my game there?! :O...Someone Likes to brag about Awesomeness...
Maybe because they are trying to learn a new Language and by reading the text on your Game they do that X0
EDIT:Still wondering why it gets stuck(black screen) after I pick a file...any idea?
well, it kinda stands out since its not as detailed as the left one ;)He's kind of right, I wouldn't worry about it though...its not really that big of a deal.
so glad one of zfgc's most promising games is back in progress (http://www.zfgc.com/forum/Smileys/takam/smiley.gif)
(http://i40.photobucket.com/albums/e215/BlondApe/pig_catch.png?t=1203774512)o.O links hat look really odd, I do change completely link or improve it. hmm my only concern in this game is that you might not catch up with Takam sprites :/, like right now it's gorgeous but when you are going to make a new area it might look bad or out of place.
that screenshot is taken during the run anim (http://www.zfgc.com/forum/Smileys/takam/tongue.gif)MaJoRa, was an edit of LTTP Link, but the most complete one with loads of moves and actions etc etc etc.
to be perfectly honest, I don't much like my link sprite anymore, but seriously, has anyone else ever finished a link sprite sheet and made it public?
I wouldn't worry about it. I myself am very critical about how the areas should look like.(http://i40.photobucket.com/albums/e215/BlondApe/pig_catch.png?t=1203774512)hmm my only concern in this game is that you might not catch up with Takam sprites :/, like right now it's gorgeous but when you are going to make a new area it might look bad or out of place.
I ran in to a problem with the latest demo. I started a new game, then it started the story and all it said was, "Long ago..." then I pressed "A" and I think it was supposed to continue with the story, though it just went black, but the music kept playing and the game didn't seem to be locked up or anything. I tried it twice and I even waited for a couple minutes, but it did the same thing.Yeah, I've had that complain many times before, and I'm sorry about that.
Has anyone else had this problem?
The king's eyes look really weird. Is that meant to be how they are?Yeah, hes supposed to look like hes shocked.
lol, yeah..Yay! According to/seeing your screenshots, the Lava dungeon sounds to be the most awesome dungeon! I can't wait to beat it in the upcoming demo :D
Anyways, today I started working on the Lava Cathedral boss, Turtos.
Progressing quite nicely actually. At the moment though, its armless. ;P
Slaying poes:Speaking of small things, is it just me, or are the hills at the bottom, facing the wrong way for the angle?
(http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/poe.png) (http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/poe2.png)
Slaying poes:Speaking of small things, is it just me, or are the hills at the bottom, facing the wrong way for the angle?
(http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/poe.png) (http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/poe2.png)
Hm.... You're right. I just found it strange how that tree was over the hill.
The style is different... I like it. Making use of old style graphics and adding cool effects to keep it new. Nice. 8)Slight grave dig.
Unlocked by authors request.Hi Infin.
Oh cool, you've employed more of .TakaM's old maps. They make the game look great.Actually a bit longer. I recall working on this in 2006.
I'm surprised this fan game is still kickin'. It's been around for as long as Shadowgazer :P. Once again, I wish you luck.
Working on this once again, awesome. It keeps looking good to me every time I see a new screen. Any sign of a new release anytime soon? I've been itching to play this thing again.Answer is here:
(http://i40.photobucket.com/albums/e215/BlondApe/waiting002.png?t=1257711769) (http://i40.photobucket.com/albums/e215/BlondApe/waiting.png?t=1257711807) (http://i40.photobucket.com/albums/e215/BlondApe/cog_boat.png?t=1257711820)As usual, amazing
The boat is just a placeholder.
(http://i40.photobucket.com/albums/e215/BlondApe/waiting002.png?t=1257711769) (http://i40.photobucket.com/albums/e215/BlondApe/waiting.png?t=1257711807) (http://i40.photobucket.com/albums/e215/BlondApe/cog_boat.png?t=1257711820)
The boat is just a placeholder.
The HUD buttons always bothered me because of their shape. Not exactly sure why though, it just hurts my eyes (shades 8)). However, the rest is stunning! Wow! :oI dunno, I've always liked the HUD. :D
(http://i40.photobucket.com/albums/e215/BlondApe/waiting002.png?t=1257711769) (http://i40.photobucket.com/albums/e215/BlondApe/waiting.png?t=1257711807) (http://i40.photobucket.com/albums/e215/BlondApe/cog_boat.png?t=1257711820)
The boat is just a placeholder.
The HUD buttons always bothered me because of their shape. Not exactly sure why though, it just hurts my eyes (shades 8)). However, the rest is stunning! Wow! :o
I like the shape of the buttons, but I think they corners would look better if they were curved...
Otherwise this looks absolutely awesome.
The HUD buttons always bothered me because of their shape. Not exactly sure why though, it just hurts my eyes (shades 8)). However, the rest is stunning! Wow! :oI dunno, I've always liked the HUD. :D
Been thinking about releasing some kind of demo, but there are some pretty strange bugs that I'm not sure what are causing them. For example, when the player is about in the middle of the room (in x-axis), the view starts to shake a bit. And when you're in the right side of the room and you go to a room above, it screws the x-position by about 16 pixels where the player is supposed to be created in the new room. But when in the left side of the room, everything works fine.
It's making me crazy :P
Your game looks pretty cool, nice job.
I wait for a new demo.
!@#$% yes. Awesome that you're continuing this :3Agreeing with X, this is awesome news :D
Is the project alive or dead.?It's dead, sadly. It looks so good, and I never got to play the demo (It crashes on start up for some reason), but I really wish it would be continued. :c